1. NavalArt
  2. News

NavalArt News

Version 1.1 Update (1613)

【Build Number 1613】


Added the ability to independently adjust elevation angles for each gun barrel of ship turrets in gallery scenes.


Adjusted fighter squadrons to automatically return only after ammunition is fully depleted.
Adjusted scaled down the model size of ID762 F2H fighter to 0.838x original.

Fixed missing textures bug when mod turrets are adjusted individually.
Fixed split-barrel visual glitch when separating conjugated gun barrels during individual adjustments.
Fixed incorrect turret data for IDs 767, 768, 769.
Fixed missing names and descriptions for turrets IDs 767, 768, 769.
Fixed tooltip visibility issue when buttons are hidden.
Fixed sea surface gap artifact caused by super-resolution screenshots during ship navigation.
Fixed UI overlap issue on player info panel under 16:10 resolutions.
Fixed gallery scene elevation adjustment failure caused by non-standard mod turret hierarchy.
Fixed gallery scene elevation adjustment failure caused by non-compliant mod turret models.



(Credit: 当旗帜飘扬时)

Version 1.1 Update (1609)

【Build Number 1609】


To view 1.1 Update log please refer to the link below:
https://store.steampowered.com/news/app/842780/view/543351239572717692


(Credit: 艾尔)

New Parts:

n744 Bréguet Br.810 Fighter-Bomber (AA)
n745 Bréguet Br.810 Fighter-Bomber (AP)
n746 Bréguet Br.810 Fighter-Bomber (TP)
n747 Douglas BTD-1 'Destroyer' Torpedo Bomber(HE)
n748 Douglas BTD-1 'Destroyer' Torpedo Bomber(AP)
n749 Douglas BTD-1 'Destroyer' Torpedo Bomber(TP)
n750 Fairey 'Barracuda' Torpedo Bomber(HE)
n751 Fairey 'Barracuda' Torpedo Bomber(TP)
n752 Fairey 'Firefly'F.MKI Fighter (AA)
n753 Fairey 'Firefly'F.MKI Fighter (HE)
n754 Fairey 'Fulmar' Fighter(HE)
n755 Fairey 'Fulmar' Fighter(SC)
n756 Fiat G.55S 'Centauro' Fighter (TP)
n757 Fieseler Fi 167 Torpedo Bomber
n758 Messerschmitt Me 155 Fighter
n759 Polikarpov I-153 "Chaika" Fighter
n760 Yakovlev Yak-9 Fighter
n761 Loire-Nieuport LN.401 Bomber
n762 McDonnell F2H "Banshee" Fighter (AA)
n763 McDonnell F2H "Banshee" Fighter (HE)
n764 Hawker "Sea Hawk" Fighter (AA)
n765 Hawker "Sea Hawk" Fighter (HE)
n766 Saunders-Roe SR.A-1 Seaplane Fighter



Added New interface to adjust the rotation and barrel elevation of turrets, torpedo launchers and aa guns in the Gallery Scene
Added Refresh button to refresh rope's position after its position or rotation has been adjusted
Added Adjusted the color style of the game
Added Limit frame rate options to 45hz, 90hz and 120hz.


Reset id157 turret model
Adjusted id738 Twin Bofors model size to 1.5x
Tweak: Topped off hangar and runway in aircraft mode in the parts warehouse.

Fix id760 yak9 doesn't retract it's landing gear after taking off
Fix id763 bomb model wrong position.
Fix id761 no normal mapping issue
Fixed id757 model size to 1.51x.
Fix the bug that two torpedoes overlap when btd is dropping bombs.
Fix the bug that the deceleration plate opens when sbd and btd take off again after landing.

Version 1.1 (1606)

【Build Number 1606】


To view 1.1 Update log please refer to the link below:
https://store.steampowered.com/news/app/842780/view/543351239572717692

New Parts:
n735 German 380mm SK C/13 L/45(Drh.L.C/13 Two-gun Turret)
n736 British 381mm/42 Mark I (Mark I Two-gun Turret)
n737 French 37mm/20 Hotchkiss revolving cannon
n738 Amercian 40mm/56 Bofors (Mark 1 Twin mount)
n739 German 150mm/35 MRK L/35
n740 British 152mm/45 BL Mark XII (PIX Casemate)
n741 Japanese 200mm/50 3rd Year Type No. 1 (Model A1 Single Mount)
n742 Yangwu Funnel
n743 Agano Funnel

Reset id159 Tillman Turret Model

Add Main Menu Added a special effect to diminish the background music when the ui is opened.
Added folding wings to all Sea Wasp models (id673 674 694).

Adjusted all Sea Wasp models (id673 674 694) to reduce hangar capacity.
Adjusted Optimized the performance of the locking algorithm.
Adjusted Vehicle life value does not count as ship life value.

Fixed the bug of no tail section on all Sea Wasp models (id673 674 694). Landing gear bug
Fixed bug where fire control would fire on a specific ship even if it was locked on to the other ship when two ships overlapped
Fixed bug where fire control targeting a non-sea level point prevented shells from falling to the surface after flight
Fixed bug where AI couldn't hit the player at close range
Fixed bug where AI couldn't use the high-velocity turret

Hotfix 1604

【Build Number 1604】


[h2]Added[/h2]

Added several new tips

[h2]Adjusted[/h2]

Optimized frame rate performance for vertex-edited hulls in the dock

Increased the text box size for tips on the loading screen

[h2]Fixed[/h2]

Fixed a bug where adding a new hull to an adjustable hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adding a new hull to a vertex-edited hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adjusting vertex-edited hulls after global rotation caused hull distortions

Fixed a bug where vertex-edited hulls could not snap to nearby hulls after certain rotations

Fixed a bug where setting armor thickness to negative values caused ship durability to become negative

Fixed a bug where ship durability could display negative values

Fixed a bug where pressing PageUp in the battle interface caused vertex-edited hulls to turn purple

Fixed a bug where the Aifadian link in the menu interface failed to open

Hotfix 1600

【Version number 1600】


Added snap-to-surrounding-hulls functionality when adjusting vertex-edited hull values

Added six-directional hull extension capability in vertex editing mode

Added NavalArt Tieba forum link to main menu

Added undo support for adjustable hull extension operations

Added NavalArt Reddit community link to main menu

Enabled tool switching (move/rotate/scale) without reselecting objects

Increased maximum undo steps from 20 to 50

Added new loading screen tip

Added adjustable vertex snapping tolerance


【Adjustments】

Optimized tutorial window positioning

Added vertex editing hull shortcut to bottom toolbar


【Fixes】

Fixed ID165 mast center point offset

Resolved ESC key unresponsiveness issue

Fixed missing firing effects on low-RPM AA guns

Adjusted ID158 turret height to prevent clipping during rotation

Repaired broken construction tutorial from v1.1 update

Fixed AA tutorial progression blocker from v1.1 update


【Campaign Updates】
New Presets:

Graf Zeppelin

Inspiration-class

Taihō

Shimakaze

Shiratsuyu

Gascogne

Revamped Presets:

Admiral Hipper

Stalingrad

Project 66

Krasny Kavkaz

Fixes:

Repaired missing drive shaft on New Mexico preset

Fixed Bismarck's fire control misalignment from part updates

Corrected Chongqing's historical armor inaccuracies

Fixed multiple issues on Jurien de la Gravière preset

Resolved various campaign ship bugs