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NavalArt News

Hotfix 1702

[p]\[In-Game Build Version 1702][/p][p]Fixes:[/p]
  • [p]Fixed a bug where pressing X to lock onto other players during the multiplayer preparation phase causes the secondary gun to fire first[/p]
  • [p]Fixed a framerate drop when hovering over a ship in dock removal mode.[/p]
  • [p]Fixed a bug that reduced the probability of a squadron being unable to land.[/p]
  • [p]Fixed a bug where a squadron's aircraft caught fire after taking off again due to a plane being shot down during landing.[/p]
  • [p]Fixed a graphical error with the Flag China (Navy 2025).[/p]
  • [p]Fixed an issue where anti-aircraft missiles would not fire follow-up missiles at aircraft that failed to intercept.[/p]
  • [p]Fixed a game freeze when using CustomParts DelMode with a large number of parts.[/p][p][/p]

NavalArt update V1.21 - Construction and combat optimization

[h2]Foreword[/h2][p]
Version 1.21 significantly improves numerous aspects of the experience, implements multiple optimizations for shipyard construction and combat, and adds new parts and preset ships.[/p][p][/p][p][/p][p] [/p][p][/p][h2]New Additions[/h2][p]
Added copy/paste functionality for position and rotation in Part Settings.[/p][p]Added Undo/Redo system reset.[/p][p]Added 10 new preset ships: Schlachtschiff O, Lion'38, Queen Elizabeth, Colorado, Fargo, Cleveland, Indianapolis, Kronshtadt, Giulio Cesare, Tone.[/p][p]Added Campaign Updates: Hunting Flagship Alsace; Hunting Flagship Sovetsky Soyuz; Encounter Battleship Temeraire.[/p][p]Added 36 national/naval flags.[/p][p]Added one-key extension for runway paths.[/p][p][/p][p][/p][p](Credit: Winchester)[/p][p][/p][p][/p][h3]Adjustment[/h3][p][/p][p]Adjusted Optimized performance consumption of anti-aircraft guns during target acquisition.[/p][p]Adjusted Removed magazines for 179mm naval guns with twin or fewer barrels per turret (some guns exempt).[/p][p]Adjusted accuracy coefficients for some guns based on era and caliber length.[/p][p]Adjusted range and speed of underwater torpedo tubes.[/p][p]Adjusted Uniformly reduced dispersion based on gun caliber; dispersion circle for guns over 203mm reduced by an average of 55%.[/p][p]Adjusted Significantly nerfed anti-ship performance of small-caliber guns (e.g., 57mm/60 Dual-Purpose Gun).[/p][p]Adjusted Changed the text description for anti-air types to "Optimal range".[/p][p]Adjusted Reduced bomber and dive bomber X-axis dispersion by 25%; reduced BT-1400 Y-axis dispersion by 25%.[/p][p]Adjusted Increased fighter strafing width by 30% and range by 10%.[/p][p]Adjusted Added gun firing arcs to the following preset ships: Alaska, Alsace, Bismarck, Chapayev, Chongqing, Clemson, Colbert, Des Moines, Emanuele Filiberto Duca d'Aosta, Helena, Hiryū, Hood, Indomitable, Iowa, Jauréguiberry, Jean Bart, Louisiana, Mikhail Kutuzov, Missouri'45, Mogami, Nelson, New Orleans, North Carolina, Oktyabrskaya Revolutsiya, Renown, Scharnhorst, Taihō, Vittorio Veneto, Wisconsin'56, Worcester, Yamato'41, Yamato'45, York.[/p][p]Adjusted Reset the preset ship Sovetsky Soyuz to better match its historical design.[/p][p]Adjusted Reset the preset ship Brooklyn.[/p][p]Adjusted Disabled auto-save file generation when returning to the main menu if auto-save is turned off in settings.[/p][p]Adjusted Increased the upper limit of air defense missile range

[/p][p](Credit: Reddit SurDutchALot)[/p][p][/p][h3]Fix[/h3][p]
Fixed an error preventing victory when teammates destroyed the target in battle.[/p][p]Fixed an error preventing saves with names ending in a space from being loaded.[/p][p]Fixed duplicate kill notifications in battle.[/p][p]Fixed a bug where the model of the id216 Mitsubishi F1M2 Type 0 Reconnaissance Seaplane had a black edge on its right wing.[/p][p]Fixed an error where moving target ships in Quick Battle & Multiplayer used main guns to attack.[/p][p]Fixed incorrect turret coloring when switching views in the Shipyard.[/p][p]Fixed Added missing English descriptions for N703-N712.[/p][p]Fixed the issue where aircraft catapults were not displayed in Blueprint Mode.[/p][p]Fixed model separation errors for turrets with adjusted scale in Gallery.[/p][p]Fixed an issue where the actual center of a vertex block could be far from its collision box.[/p][p]Fixed a bug causing bombers to lead targets excessively during auto-aiming.[/p][p]Replaced the model of the casemate secondary guns on the preset ship West Virginia to match history.[/p][p]Fixed bugs causing some turrets to float on preset ships Bismarck, Colbert, Dido, Indomitable, Sigsbee, Wisconsin'56, Tashkent due to changes to secondary gun shell hoists.[/p][p]Fixed a bug where the secondary guns on the preset ship Nelson were not set to auto-fire.[/p][p]Fixed incorrect flag content on preset ships Bismarck, Scharnhorst, Z-52.[/p][p]Fixed incorrect armor thickness values on parts of preset ships Le Terrible, Laffey(DD-459), Shimakaze, Tashkent, West Virginia.[/p][p]Fixed incorrect secondary gun positions and smoke effects on the preset ship Stalingrad.[/p][p][/p][p][/p][p][/p][h3]Part[/h3][p][/p][p]Added North American A-2 'Savage' Attacker (SC)[/p][p]Added North American A-2 'Savage' Attacker (HE)[/p][p]Added North American A-2 'Savage' Attacker (AP)[/p][p]Added Japanese 120mm/45 10th Year Type (Type B Single Mount)[/p][p]Added French 380mm/45 Modèle 1935 Three-gun Turret[/p][p]Added French 380mm/45 Modèle 1935 Two-gun Turret[/p][p]Added German M42/43 3D Stabilized Director (FuMO 231 Euklid Radar)[/p][p]Added German 150mm/48 Tbts K C/36 (Tbts L.C/36 Single Mount)[/p][p]Added German 105mm/65 SK C/33 (Dop L.C/38 Twin Mount)[/p][p]Added German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret)[/p][p]Added Sweden 152mm/53 Model 1942 (Twin Turret with Rangefinder)[/p][p]Added Sweden 152mm/53 Model 1942 (Twin Turret)[/p][p]Reset French 380mm/45 Modèle 1935 Quadruple-gun Turret[/p][p]Reset Japanese 120mm/45 10th Year Type (Type B Single Mount,Shield)[/p][p][/p][p][/p][p][/p][p](Credit: Winchester)[/p]

Hotfix 1656

[p]\[In-Game Build Version 1656][/p][p]Fixes:[/p]
  • [p]Fixed a bug where closing the grid in the Dry Dock and then switching to Build Mode would cause the grid to re-enable.[/p]
  • [p]Fixed a bug where the multiplayer game room did not check all players' ready status after a player exited the room.[/p]
  • [p]Fixed a bug where players or AI could spawn at the map boundary in Multiplayer or Skirmish mode when using the "Historical Engagement Distance" setting.[/p]
  • [p]Fixed a bug causing ships with fewer parts to experience center-of-mass position offset during combat.[/p]
  • [p]Fixed a bug causing ships with fewer parts to exhibit unusual movement patterns during combat.[/p]
  • [p]Fixed a bug where the camera in Skirmish mode was not centered correctly.[/p]
  • [p]Fixed a bug in Multiplayer where the host player received "Player shot down an aircraft" notifications when their AI allies shot down aircraft.[/p]
  • [p]Fixed a bug where ships exhibited excessively fast turning rates at extremely low speeds.[/p]
  • [p]Fixed a bug with Turret id492 having an incorrect rotation axis position.[/p]
  • [p]Fixed a bug where weapons marked as using "Glow Paint" were not counted in the menu weapon information statistics.[/p]
  • [p]Fixed a bug where weapons marked as using "Wooden Deck Paint" were not counted in the menu weapon information statistics.[/p]

Hotfix 1653

【Build Number 1653】
[p]
[/p][h2]Added: [/h2]
  • [p]In multiplayer games, if waiting for players exceeds 60 seconds, the match will start immediately without further waiting[/p]
[h2]Fixed:[/h2]
  • [p]Incorrect positioning of multiplayer player list pagination buttons at 16:10 resolution[/p]
  • [p]Model-collision box misalignment for underwater torpedo tubes (ID 104 & 105)[/p]
  • [p]Incorrect position adjustment when modifying turret pivot coordinates for underwater torpedo tubes (ID 104 & 105)[/p]
  • [p]Hangar aircraft not being counted in total aircraft inventory[/p]
  • [p]Inability to open aircraft management UI caused by hangar aircraft exclusion from total count[/p]
  • [p]Flight paths being incorrectly factored into ship size calculations[/p]
  • [p]Ship size calculation errors caused by hangar aircraft[/p]
  • [p]Ship center of gravity calculation errors caused by hangar aircraft[/p]
  • [p]Incorrect ship center calculation in quick battle mode[/p]
  • [p]Game stutter due to invalid UI generation from vertex-edited hulls during combat[/p]

NavalArt update V1.2 - Multiplayer PVE

[h2]Foreword[/h2][p]
Version 1.2 adds a new multiplayer PVE feature, expanding the multiplayer size to 20 players, adding a new favorite parts feature, the ability to individually adjust the pitch angle of each barrel of a ship's turret in the Gallery scene , as well as many new features and gameplay experience adjustments and improvements.[/p][p][/p][p][/p][p](Credit: Reddit Anozumi)
[/p][p][/p][h2]Main features[/h2][p]
Added the ability to add AI to multiplayer rooms. [/p][p] Added countdown to start multiplayer games [/p][p] Added AI difficulty information display text for AI in multiplayer room. [/p][p]Added Maximum number of players in a multiplayer room has been increased to 20. [/p][p] Added the function of displaying the number of AIs in the multiplayer room in the main menu. [/p][p] Added the function of adding favorite parts to the parts warehouse [/p][p] Added the function of adjusting the pitch angle of each barrel of the ship's turret individually in the gallery scene.[/p][p][/p][p][/p][p](Credit: C.N.K)[/p][p][/p][p][/p][h3]Adjustment[/h3][p][/p][p] Adjusted Decreased the power of the boat in reverse gear[/p][p] Adjusted Optimized delay display[/p][p] Adjusted Replaced in-game bot random names with famous admirals in history.

(Credit: Reddit Anozumi)[/p][p][/p][h3]Fix[/h3][p]
Fix the bug that the muzzle initial velocity of id341 is wrong[/p][p]Fix a bug that the collision box is not in the right position after id762 collapsed[/p][p]Repair the bug of incorrect ship information displayed by bot in multiplayer room.[/p][p]Fix the bug that bot's name in multiplayer room is homeowner[/p][p]Fix the bug that the ai in the multiplayer room displays the ship info of the homeowner.[/p][p]Fix bug where ai displays homeowner's name in multiplayer rooms.[/p][p]Fix bug where ai in multiplayer room shows homeowner's praise value and fleet.[/p][p]Fix ai weapon synchronization bug in multiplayer games.[/p][p]Repair the bug that the position of the cannonballs deviates from the muzzle position after firing in multiplayer game for ships with higher speed.[/p][p]Repair a bug where creating custom hulls with symmetrical parts causes the collision box to appear off in the x-axis[/p][p]Fix a bug that the AI does not use missiles in multiplayer games.[/p][p]Fix the bug that in multiplayer rooms, the AI will show the number of ships with airplanes and missiles even if the owner uses them.[/p][p]Fix the bug that AI always attack first in multiplayer games.[/p][p]Fix a bug where the color of the ship changes in a way that is not expected after editing the hull by crossing the split vertices in delete mode[/p][p]Fix a bug in beta where AI doesn't use torpedoes.[/p][p]Fix: Delete mode changes the color of removed custom parts after coloring.[/p][p]Fix the bug that the serial number of the player is not changed after the player exits the room.[/p][p]Fix bug that AI in the room shows player's fleet flag and info.[/p][p]Fix a bug that the AI in the room shows the number of players' appreciation.[/p][p]Repair the bug that the clone mode has copied the information of the house owner's fleet.[/p][p]Repair the bug of moving target into infinite shooting animation when BZ shooting is performed by Fighter Squadron.[/p][p]Repair the bug that the statistics of the number of people kicked out of the AI room do not change.[/p][p]Repair the bug that the flag changes to purple after coloring the flagpole with wood decking.[/p][p]Repair the bug that the material of the reference drawing is lost after selecting the reference drawing by using the Create Custom Parts Select All function.[/p][p]Repair the bug that airplanes in hangars are also involved in the calculation of ship size data. [/p][p][/p][p][/p][p](Credit: 华阳灵氛)[/p][p][/p][p][/p][h3]The Next[/h3][p] The next NavalArt update may include one of the following: adding new aircraft and parts, updating the mod tool, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned![/p][p][/p][p][/p][p] (Credit: Reddit haha69420lol)[/p]