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NavalArt News

Version 0.971

In-game version 1279


[h3]Reworked targeting system[/h3]
Added intuitively direct aiming at static targets and moving targets, greatly improving firing accuracy
1. Direct aiming at static targets requires the installation of any functioning fire control system.
2.For direct aiming at moving targets, you need to install any working fire control system and press X to lock on the target, the system will automatically calculate the aiming point after giving the advance.
Can not lock the target without installing any fire control system
Cannot use fire control system to improve accuracy without any fire control system installed

[h3]Added fire control lock indicator[/h3]


[h3]Added ricochet transition angle[/h3]


[h3]Enhanced stability of multiplayer connections[/h3]
Possibly fixed the bug that in some cases the room switches to the battle scene and the player
will disconnect the game randomly.

[h3]New preset ships[/h3]
Andrea Pagoda by JackZzy
CNS Nanchang by 久石-奏Official
Kirov class Cruiser by 一式パン
Sovremenny class Destroyer by 一式パン

Fixed the bug that the angle of the gun barrel deviated too much when firing into the air.
Fixed the bug that the loading screen doesn't show new parts.
Fixed the bug that the collision box of the ship in the 1275 version appears in the gallery scene.
Fixed the problem of wrong author name of system ship.
Fixed the problem of incomplete display of developer build tool in high precision build mode.
Fixed the bug that the ship coordinates are too big, which leads to memory overflow and can't enter the game.
Fixed the bug that the function of locating the maximum position of parts with coordinates in the dock is invalid.
Fixed the problem that the description of Soviet 100mm/70 BL-127 quad turret is wrong.
Fixed the problem of wrong name and description of Soviet KPD3-6 6-meter rangefinder.
Fixed the bug with the Spanish 20mm "Meroka" CIWS
Fixed the bug that searching by id can search for hidden parts.
Fixed the bug that target cannot be unlocked if the crosshair is not pointed at the sea.


Adjustments

Simply replaced the secondary gun and added underwater defensive armor for the preset ship USS BB67 Montana.

Four Japanese 127mm/40 Type 89 anti-aircraft guns (nid:123, 394, 474, 475)
Reduced sea capability, shell damage adjustments. Functional division made with 127mm/50 three-year type naval guns.
Maximum elevation angle 75°→85°.
Anti-air shell explosion range 14→20.
Air-to-air accuracy 17m/km→15m/km.
Against the sea X-axis dispersion 8.7m/km→8.9m/km, Y-axis dispersion 10.8m/km→11m/km.
Maximum damage to sea HE 1400→1500, maximum damage to AP 2460→2200.
Range to air 8900→7000.


Four Japanese 127mm/50 Three-Year Type Guns (nid:67, 240, 407, 408)
Reduced air-to-air capability, improved sea-to-sea accuracy. Enjoyed the same RPM buff as the 127mm/40 Type 89 Flak Guns. corrected incorrect data for Turrets A and C (nid:407, 67).
Turret rotation speed per second 7°→10°.
Maximum damage to sea HE 1400→1500, AP 2460→2400.
X-axis scatter against the sea 7.8m/km→7.2m/km.
Anti-air shell explosion range 14→17.
Air-to-air accuracy 18m/km→25m/km.
Air-to-air range 9200→6000.
Type A turret (n407) no longer has air-to-air capability, and the maximum elevation angle is revised to 40°, and the loading time per round is 6s→10s. The common saddle structure results in the X-axis accuracy against the sea remaining at 7.8m/km.
The maximum elevation angle of the C-type coupled turret and single turret (n67, 240) was revised to 55°.


Two types of 305mm '41 naval guns (n470, 471)
Fixed data swap bug.


Japanese 200mm/50 3-year single-loaded No.1 turret (Type A) (nid:465)
Reduced turret RPM and reduced loading speed.
Turret rotation speed 8.5° per second → 6°.
Gun loading speed 15s→20s.


Three American 127mm/25 (n388, 389, 390)
Reduced accuracy at sea, range in the air, and blast range in the air.
Against the sea Y-axis dispersion 11m/km → 13m/km.
Air-to-air shell explosion range 20→14.
Air-to-air range 6500→6000.


French 305mm Ex-Dreadnought Twin Turret (nid:477)
Fixed incorrect English localization text. Adjusted names. Fixed wrong muzzle velocity data.
Muzzle muzzle velocity 580 → 815.
Name change.


French 305mm Ex-Dreadnought Single Mount Turret (nid:478)
Improved accuracy, and should have better accuracy as a higher magnification variant model. Fixed incorrect muzzle velocity data. Profile adjustments.
20m/km→17.5m/km for sea X-axis scatter, 20m/km→17.5m/km for Y-axis scatter.
Muzzle initial velocity 580 → 780.
Name change.
Profile change.


British 120mm/50 QF MarkXI (nid:484)
Damage increased dramatically.
Maximum damage to sea HE 1300→1550 Maximum damage to sea AP 1300→2000.


American 203mm/55 MK15 (nid:94)
Fine tuning.
Elevation angle per second pitch 6→10.6°.
Maximum elevation angle to sea 45°→41°.
Muzzle velocity 760→762.


American 152mm/47 MK17 Single Mounted Gun (nid:95)
Correct the wrong data, MK17 should not apply the same performance parameters as MK16.
Maximum elevation angle to sea 40°→20°.
Maximum angle of elevation to sea -5°→-10°.
Muzzle velocity 760→853.
Gun loading speed 6s→8s.
Maximum damage to sea HE 2200→2050 Maximum damage to sea AP 3200→2950.
Profile change.


American 305mm/50 Mk8 Triple Turret (n147)
Fixed range and pitch angle errors. And remove its turret slewing performance buff.
Turret rotation 6° per second → 5°.
Maximum pitch angle to sea -5°→-3°.
Range to sea 35,271→33,650.

American 356mm Mk9 Triple Turret (n151)
Fixed incorrect name and data, the gun was redesignated as Mark 8 of the BB-38 Pennsylvania class, the turret RPM received a balanced increase, accuracy and power were adjusted downward.
Turret rotation speed per second 3° → 4°.
Maximum elevation angle to sea 15°→30°.
Range to sea 21,000 - 31,363.
Muzzle initial velocity 834→792.
X-axis spread 6.6m/km→8.8m/km, Y-axis spread 9.9m/km→10.3m/km.
Maximum damage to sea HE 8000→7400, AP 7000→7550.
Name change.




American 356mm/50 MK4 Triple Turret (n23)
Damage and muzzle velocity downgraded, range increased. Turret RPM gets a balance boost.
Turret rotation speed per second 3° → 4°.
Maximum damage to sea HE 8300→7400, AP 9020→7700.
Muzzle initial speed 850→823.
Range to sea 22860→33467.




Japanese 356mm/45 Type 41 (n152, 153)
Turret rotation speed gets a balanced boost.
Turret rotation speed per second 3°→4°.
Maximum elevation angle to sea 45°→43°.




British 356mm/45 MK7 (n62, 63)
Accuracy improved, loading speed reduced.
Y-axis dispersion to sea 10.5m/km→9.2m/km.
Gun loading speed 25s → 28s.



American 406mm/45 Mk5 Twin Turret (n156)
Corrected pitch angle, range and muzzle velocity. Decreased loading speed.
Maximum elevation angle to sea 45°→30°.
Maximum pitch angle to sea -5°→-4°.
Range to sea 31364→32000.
Muzzle velocity 803→768.
Loading speed 30s→34s.



British 406mm/45 Mk IV Triple Turret (n157)
Redesignated as a 406mm/45 Mark III Triple Mark II turret, fixing data.
Elevation angle 10°→8° per second pitch.
Maximum elevation angle to sea 45→40.
Maximum pitch angle to sea -5°→-3°.
Range to sea 36375→34750.
Muzzle velocity 788→747.
Name change.




British 114mm/45 QF Mark V Gun (nid:323)
Power Increase.
Maximum damage to sea HE 1200 → 1350, maximum damage to AP 1200 → 1400.




French 127mm/54 Model 1948 Twin Turret (nid:335)
Data has been significantly revised to return its performance to normal.
Against the sea X-axis scatter 5m/km → 6.2m/km, Y-axis scatter 9.5m/km → 6.3m/km.
Maximum damage to sea HE 1220→1680, maximum damage to AP 1240→2320.
Turret rotation 7°→22° per second.
Elevation angle per second pitch 12°→15°.
Maximum elevation angle to air 85°→80°.
Anti-air range 4800→6950.
Air damage 570→730
Accuracy 17.5m/km→10m/km.




American 152mm/53 MK16 Twin Turret (n18)
Fine tuning
Elevation angle per second pitch 7°→7.6°.
Maximum elevation angle to sea 45°→30°.
Maximum pitch angle to sea -5°→-10°.
Muzzle initial velocity 900→914.




US 152mm/47 MK16 Triple Turret (n24)
Corrected elevation and range errors.
Maximum elevation angle to sea 40°→45°.
Range to sea 18,288→23,865.
Maximum elevation angle to air 78→60.
Air-to-air accuracy 12m/km→16.5m/km.
Profile change.




U.S.S. 127mm/38 Dual Anti-Aircraft Gun (n29)
Fixed range and loading speed errors.
Range to sea 15,120→16,642.
Gun loading speed 4s → 3s.
Name change.



U.S. 127mm/38 MK30 Single Mounted Flak Gun (n79)
Fixed range and loading speed errors.
Sea range 15,120→16,642.
Load speed 4s → 3s.


German 283mm/54.5 Drh LC/34 Triple Turret (n46)
Fixed max elevation angle and range error.
Maximum elevation angle to sea 30°→40°.
Range to sea 23302→40930.
Profile change.




U.S. 152mm/47 MK16 Dual Anti-Aircraft Turret (n78)
Fix English localization errors; turret rotation speed, pitch speed, maximum range, and air-to-air accuracy increased.
Turret rotation speed per second 22°→25°.
Elevation angle per second pitch 11°→14.8°.
Range to sea 18,288→23,865.
Air-to-air accuracy 15m/km → 14m/km.
Profile change.
Name change. (English only)




Soviet 305mm SM-31 Triple Turret (n148)
Damage and accuracy adjustments.
Maximum damage to sea HE 5230 → 5630
Y-axis spread against the sea 12m/km→10.7m/km.




Soviet 406mm/50 B-37 Triple Turret (n158)
Damage, Accuracy, RPM Adjustment.
Maximum damage to sea HE 8900→10570. maximum damage to sea AP 11200→11700.
Turret rotation speed per second 6°→5°.
X-axis spread against the sea 8m/km→7.7m/km.




American 406mm "Tillman" Six-Mounted Turret (n159)
The flexibility of the turret is further reduced considering the huge weight. The shell data was adjusted in accordance with the lighter Mark 3 armor-piercing rounds, rather than the Mark 8 super-heavy rounds, which only entered service in 1939.
Turret rotation 1.5° → 1° per second.
Elevation angle 10°→3° per second.
Maximum elevation angle to sea 45°→30°.
Maximum damage to sea: HE 10620→9850, AP 10890→10250.
Artillery loading speed 30s→37s.
Range to sea 32140→34320.
Muzzle velocity 760→853.




American 457mm MkA Triple Turret (n160)
Fixed the bug that caused the 406mm/56 Mark 4 to become an EM gun due to misuse of its data.
Elevation angle 10° per second pitch → 6°.
Range to sea 45156→40718.
Muzzle initial velocity 914→732.
Turret rotational speed per second 2°→3°.
Maximum damage to sea HE 15480→15600, maximum damage to sea AP 17100→17600.
Against the sea X-axis scatter 8.6m/km→6.5m/km, Y-axis scatter 12.4m/km→7.5m/km.




Japanese 510mm Type 98 Twin Turret (n161)
Fixed elevation angle error; gun performance uses other sources, gun muzzle velocity and range increased.
Maximum elevation angle to sea 40°→45°.
Range to sea 40475→43990.
Muzzle velocity 760→770.




French 100 mm/55 (3.9"") Model 1945 Twin Turret (n233)
This gun was redesignated as the 100 mm/45 Model 1933 twin mount Model 1937 turret, historically the secondary gun carried by the Degrassi and other ship plans.




Japanese 140mm/50 (5.5") three-year old twin-mounted turret (n234)
Rotation mechanism adjustment.
Turret rotation 6°→4° per second.
Elevation angle 4°→6° pitch per second.
Maximum pitch angle to sea -7°→-5°.




Three Italian 320 mm/44 (12.6") Model 1934 Triple Turret (243, 244, 245)
The shape of the turret is attested to be more characteristic of the Model 1936 on the Cayo Doiglio, sister ship of the Andrea Doria.
Name change.
Profile changes.




British Model 13.5"/45 MKV Gun (n248)
Muzzle velocity and range fine-tuned.
Range to sea 21130 → 21710.
Muzzle velocity 745→759.


German 380mm/52 SK-C/34 (n32, 210)
Significantly lower damage and higher accuracy. the SK-C/34 now has the highest loading speed and accuracy in 15", but the lightest shells also bring the lowest power.
Maximum damage to sea HE 9300→8050, AP 10350→8600.
Against the sea X-axis scatter 9m/km→7m/km, Y-axis scatter 12m/km→8.5m/km.




Italian System 381mm/50 "Ansaldo" M1934 (n155)
Significantly increased damage, slightly increased accuracy, corrected max elevation. And increased muzzle velocity (in-game only muzzle velocity can be increased to improve armor penetration, so its data when firing SAPBC is used).The M1934 is by far the most powerful of the 15-inch guns, and is comparable to a 16-inch gun, at the cost of the lowest accuracy and loading time.
Maximum damage to sea is 7000→9900 for HE and 9500→10800 for AP.
Maximum elevation angle to the sea is 45°→35°.
X-axis spread 9.4m/km→9m/km, Y-axis spread 12m/km→11.5m/km.
Muzzle initial velocity 850→880.




British 381mm/42 MK1 (n61)
Accuracy weakened. Despite turret and firing charge upgrades, it should not have a significant accuracy advantage over other WWII 15" guns due to the lower multiplier and muzzle velocity. Turret slew rate increased (gameplay balance)
4m/km → 8.7m/km for sea X-axis scatter, 11m/km → 8.6m/km for Y-axis scatter.
Turret rotation speed per second 2.5°→4°


French 380mm/45 Modèle 1935 (n92)
Accuracy improved.
Against the sea X-axis scatter 10.5m/km→8.2m/km, Y-axis scatter 11m/km→8.6m/km.




Japanese 410mm/45 Three-year gun (n31, n42, n467)
Adjusted part names. Fix the bug of excessive damage and equip turrets of different periods with corresponding period shells and adjust corresponding attributes and profiles. Decrease in artillery loading speed.
Fix the n31 error name under Simplified Chinese language.
Adjust the name of n42 in English language.
n31, n467 as early states, their artillery data are reworked with reference to Type 88 armor piercing shells.
Maximum damage to sea HE 12200→10300, maximum damage to AP 16200→11100.
Muzzle initial velocity 780→790.
The maximum elevation angle of n31 against the sea is 43°→30°, and the loading speed of the gun is 24s→28s.
n467 accuracy against the sea is the same as n31, 43°→40°, range against the sea 30200→34290, gun loading speed 40s→50s.
n42 as a modernized and upgraded state, its gun data refers to Type 91 armor piercing shells for reworking.
Maximum damage to sea HE 12200→10300, maximum damage to AP 16200→11350.
Cannon loading speed 24s→28s.
X-axis spread against the sea 8.5m/km→7.7m/km, Y-axis spread 10m/km→8.6m/km.
Range to sea 30200→38725.




American 406mm/45 MK6 Triple Turret (n409)
Power upgraded.
Maximum HE damage to sea 10890→11950, maximum AP damage 10620→11550.




American 406mm/50 MK7 Triple Turret (n69)
Power upgraded and range fixed. Today it is the most powerful 16" gun in the game.
Maximum damage to sea HE 10620→11950, AP 10890→12330.
Range to sea 32140→38720.


Medium 100mm H/PJ-33B Type 79B Twin Turret (n334)
Maximum damage to sea AP 1080→1850.
Range to air 6100→7000.
Explosive range to air 8m→14m.
Gun loading speed 2.4s→1.7s.


Japanese Chimney IV/V (n430, n431)
Incorrect profile has been fixed. The previous profile described the Kaohsiung class as a "Light Cruiser".

Japanese 460mm/45 Triple Turret (n59)
Name change
Maximum damage to sea HE 16709 → 16200, maximum damage to sea AP 19020 → 17400.
Gun loading speed 30s→32s.


American 457mm/48 Mark I Twin Turret (n489)
Sea X-axis spread 8.7m/km→6.5m/km, Y-axis spread 12.6m/km→8.3m/km.

British 457mm/40 (18") Mark I Single Mount Turret (n401)
Maximum damage to sea AP 20050 → 18000.


German 105mm/65 SK C/31 (n121, n122)
Range to air 9800→7500.


German 128mm (127mm) SK C/41 (n124)
Air-to-air range 8200→6900.
Air-to-air accuracy 16m/km→14m/km.

French 130mm/45 Modèle 1932 (n125)
Air-to-air range 7800→7000.
Maximum damage to sea HE 1600→1400.


Soviet 130mm/50 B2U (n126)
Name correction.
Maximum damage to sea HE 1720→1620, maximum damage to sea AP 1900→2400.
Maximum pitch angle against sea -5°→-6°.
Maximum elevation angle to air 80°→85°.
Air to air range 8300→7000.
Damage to air 540→650.
Turret rotation speed 12°→20° per second.
Elevation angle 18°→12° per second.
Against the sea X-axis spread 9.2m/km→7.5m/km, Y-axis spread 10m/km→8m/km.


German 203mm/60 Guns (n140, n141, n412, n413)
Fix n141 RPM inconsistency bug.
n412, n413 set the same data, but max elevation angle increased to 45°.
Maximum elevation angle to sea 45°→37°.
Maximum elevation angle to sea -5°→-9°.
X-axis scattering 7.1m/km→6.6m/km, Y-axis scattering 10.1m/km→9.5m/km.


Soviet 220mm SM-6 Triple Turret (n145)
Maximum damage to sea HE 2800→3500.


Soviet 130mm/58 BL-109 Twin Turret (n127)
Name correction.
Maximum damage to sea HE 1320→1750, maximum damage to sea AP 2400→2580.
Maximum pitch angle to sea -5°→-8°.
Maximum elevation angle to air 80°→83°.
Range to air 9000→7200.
Damage to air 670→700.
Air-to-air accuracy 14m/km→11.2m/km.
Turret rotation speed 15° per second→20° per second.
Elevation angle per second pitch 23°→20°.
Against the sea X-axis dispersion 7.8m/km→7.2m/km, Y-axis dispersion 7.8m/km→7.5m/km.
Range to sea 22000→27760.

Soviet 130mm/58 BL-132 Quadruple Turret (n128)
Name correction.
Maximum damage to sea HE 1320→1750, maximum damage to sea AP 2400→2580.
Maximum pitch angle against sea -5°→-8°.
Maximum elevation angle to air 80°→83°.
Range to air 9000→7200.
Damage to air 670→700.
Air-to-air accuracy 13m/km→11.5m/km.
Anti-air blast range 19m→16m.
Turret rotation speed 10° per second→20° per second.
Elevation angle per second pitch 23°→20°.
Against the sea X-axis dispersion 7m/km→7.5m/km, Y-axis dispersion 7m/km→7.6m/km.
Range to sea 28000→27760.

Soviet 130mm/58 SM-2-1 Twin Turret (n129)
Name correction.
Maximum damage to sea HE 1220→1750, maximum damage to sea AP 2500→2580.
Maximum pitch angle to sea -5°→-7°.
Maximum elevation angle to air 80°→82°.
Range to air 9200→7300.
Damage to air 570→700.
Air-to-air accuracy 14m/km→10m/km.
Explosive range 13m→16m.
Turret rotation speed 15° per second→18° per second.
Elevation angle per second pitch 25°→17.6°.
Against the sea X-axis dispersion 7.2m/km→7m/km, Y-axis dispersion 7.8m/km→7.2m/km.
Range to sea 28000→27760.


Japanese 140mm/50 Three-year type (n235, n236)
Gun loading speed 10s→7.5s.


American 127mm/54 MK16 (n307)
Loading time 4s→3.3

French 305mm/40 Model 1893/1896 with French 305mm/45 Model 1893 single mounted turret (n477, n478)
Bomb lifter increased.

French French 274mm ex-dreadnought single mounted turret (n476)
Name Fixed.
Gun loading speed 40s → 30s.
Gun muzzle velocity 600m/s → 815m/s.


French 139mm/45 Model 1891 (n479, n480)
Name Repair, Bomb Lift Well Removal.


Soviet Twin 100mm CM5 Guns (n256)
Name Adjustment
Maximum damage to sea HE 1000 → 1150, maximum damage to sea AP 1500 → 1780.
Air accuracy 12m/km→9m/km.
Air-to-air range 6500→7600.

Soviet Quad 100mm CM5 Gun (BL-127K) (n456)
Name Adjustment
Maximum damage to sea HE 1000→1150, maximum damage to sea AP 1500→1780.
Air-to-air accuracy 12m/km→9m/km.
Air-to-air range 6500→7600.

Soviet 100mm B-34 Turret (n458)
Name Adjustment

Russian 100mm Ak100 Turret (n452)
Maximum damage to sea AP 1080→1850.
Air-to-air range 5900→7000.
Air-to-air explosion range 8m→14m.

Hotfix 1011

In-game build version 1269


Fixed id471 id470 description name is reversed
Fixed id67 inventory id error problem
Fixed id409 wrong id in inventory
Fixed the bug of incomplete mode description in lobby
Fixed id552 id duplication problem
Fixed the bug that id503,498 have wrong muzzle position

NavalArt Update V097

[h2]New Parts[/h2]

• German 533mm Quadruple Torpedo Launcher (Opened)
• German 533mm Quadruple Torpedo Launcher (Semi Enclosed)
• German 533mm Quadruple Torpedo Launcher (Enclosed)
• German 5.6m Motor Boat
• German 7.5m Motor Boat
• German 8.2m Motor Boat
• German 9.2m Motor Boat
• British 20in Spotlight
• British 40in Spotlight
• German 1540mm Spotlight
• German Small Spotlight
• Italian Funnel I
• Italian Funnel II
• American Cruiser Funnel III
• British Funnel I
• British Funnel II
• Soviet Funnel I
• French Funnel I
• Japanese Funnel III
• Japanese Funnel IV
• Japanese Funnel V
• French Funnel II
• Japanese 8m Motor Boat
• Japanese 9m Motor Boat
• Japanese 12m Motor Boat
• American 35ft Boat
• American Higgings LCVP
• Japanese Shinyo Kamikaze Boat
• American CXAM Radar
• Soviet KDP2-8 8m Rangefinder
• Soviet KDP2-8 8m Rangefinder
• American SK-2 Radar
• Japanese Type21 Radar Mod4
• Japanese Type94 HA Rangefinder
• American XAF Radar
• Japanese Type94-1 4.5m Rangefinder
• Japanese Type95 MG Rangefinder I
• Japanese Type95 MG Rangefinder II
• Japanese Type96 1.5m Rangefinder
• Japanese Type22 Radar
• Japanese Type22 Radar Mod4
• Soviet 100mm Ak100 Naval Gun
• British Type 910 Fire Control Radar
• Soviet 76mm Ak726 Twin Turrets
• Japanese Type13 Aerial-search Radar
• Soviet 100mm CM5 Quad Turrets (BL-127K)
• British 406mm /45 16in Mk1
• Soviet 100mm B-34 Turret
• Swedish 57mm L/70 Bofors Mk3 Auto Cannon
• Italian Otobreda 127/64 LW Naval Gun
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D with rangefinders)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C with rangefinders)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C)
• Japanese 203mm/50 3rd Year Type Single Turret(No.1 Model A)
• German 150mm SK C/28 Single Turret (MPL/35)
• Japanese 410mm/45 Prototype Quad Turrets
• Japanese 155mm/60 3rd Year Type Triple Turrets(with rangefinders)
• Japanese 155mm/60 3rd Year Type Triple Turrets
• Japanese 305mm/50 41st Year Type Twin Turrets
• Japanese 305mm/45 41st Year Type Twin Turrets
• Soviet 152mm/57 B-38 Triple Turrets(Radar)
• Soviet 152mm/57 B-38 Triple Turrets
• Japanese 127mm/40 Type89 Twin Turrets(A1-Mod2)
• Japanese 127mm/40 Type89 Twin Turrets(A1-Mod1)
• French 274mm Pre-Dreadnought Single Turret
• French 274mm Pre-Dreadnought Twin Turrets
• French 305mm Pre-Dreadnought Single Turret
• French 139mm Pre-Dreadnought Single Turret(Port)
• French 139mm Pre-Dreadnought Single Turret(Starboard)
• Soviet 100mm/56 SM-39 Twin Turrets
• British 203mm/50 Mark I* Twin Turrets
• British 114mm MK8 Mod0 Turret
• British 120mm/50 QF Mark XI Twin Turrets (Mark XX Mount)
• British 133mm/50 QF Mark I Twin Turrets (RP10 Mark 1 Mount)
• British 133mm/50 QF Mark I Twin Turrets
• Finnish 105mm/50 Borfors Twin Turrets
• Chinese 130mm HPJ-45 Naval Gun
• American 457mm/48 Mark I Twin Turrets
• Chinese 130mm HPJ-45A Naval Gun
• American 203mm/55 Mark9 Triple Turrets
• Italian 20mm Model 1935 Anti-Air Gun
• France 13.2mm Hotchkiss Quad-Barrel Anti-Air Gun
• German 20mm L65 C30 Anti-Air Gun
• German 20mm FlaK 38 Anti-Air Gun (Army Shield)
• German 20mm FlaK 38 Anti-Air Gun (Naval Shield)
• German 20mm FlaK 38 Anti-Air Gun (Army)
• Chinese 30mm HPJ-12 7-Barrels CIWS
• French 37mm "ACAD" Anti-Air Gun Mle1936
• Amercian 20mm "Oerlikon" Mark24 Dual Anti-Air Gun
• French 37mm M1933 Anti-Air Gun
• British 40mm Bofors MarkVI Sextuple Anti-Air Guns
• American 127mm/54 Mk45 Turret Mod0
• Soviet SPN-500 Radar
• Soviet 4m Rangefinder
• British Type274 Radar
• British Type285 Radar
• Spanish 20mm "Meroka" CIWS
• American Mk8 Radar (Mk34 GFCS)
• American Mk13 Radar (Mk34 GFCS)
• American Mk22 Radar (Mk37 GFCS)
• American Mk25 Radar (Mk37 GFCS)
• German 533mm/45 Prototype Twin Turrets
• Italian 90mm/50 "Ansaldo" Turret Model 1938
• German 20mm Anti-Air Gun
• Gun Tranning Machine
• German 40mm Flak28 Anti-Air Gun
• German 37mm M42 Dual-Barrel Anti-Air Gun
• German 37mm M42 Anti-Air Gun
• Italian 135mm/45 M1938 Twin Turrets
• Japanese Carrier Funnel
• French 139mm/50 Model 1929 Turret
• Swedish 40mm L70 Bofors Anti-Air Gun
• Swedish 57mm SAK 1950 Dual-Purpose Gun
• American 203mm/55 RF MK16 Triple Turrets
• American 305mm/45 MK5/6 Twin Turrets
• American 76mm/60 MK26 Turret (Mk34 Mount)
• American 76mm/60 MK26 Twin Turrets (Mk33 Mount)
• British 113mm Mark V Turret
• British 40mm MKIX Single-Barrel Anti-Air Gun
• British 113mm Twin Turrets(RP10 Mark IV)
• Bridge Panel I
• Bridge Panel II
• Bridge Panel (Rounded)
• Bridge Panel (Diagonal)
• Davit I
• Fairlead
• Electrical winch
• Davit II
• Davit III
• Japanese 110cm Searchlight
• Japanese 60cm Searchlight
• Watertight Door I
• Watertight Door II
• Bridge Block (Rounded)
• Bridge Block I
• Bridge Block (Diagonal) diagonal
• Bridge Block II
• Watertight Door III
• Japanese 4-ton Aircraft Crane
• Aerial Transmission Antenna
• Aircraft Safety Net
• Crew Safety Net
• Japanese Carrier Rudder I
• Japanese Carrier Rudder II
• Swedish "Bofors" 40mm/60 Anti-Air Gun III
• Swedish "Bofors" 40mm/60 Anti-Air Gun III
• Swedish "Bofors" 40mm/60 Anti-Air Gun IV




[h2]Update Log[/h2]

• Added Settings can now be set to use 3, 4, or 5 decimals when building.
• Added All turrets, anti-aircraft guns and torpedo weapons in the dock now rotate on the turret's axis of rotation instead of the center of the collision body.
• Added Ability to search by id in the Dockyard's inventory
• Added Remade in-game moon models and textures

• Adjusted Changed default colors
• Adjusted the colors in the default palette to some of the common navy colors.
• Adjusted Reduced screen jitter in combat
• Adjusted Removed module damage, collision damage, and damage effects from free sailing mode (only available after version 1259).
• Adjusted id525 Swedish 57mm added an elevator
• Adjusted Modular Bridge classification from Decorative to Base Cube
• Adjusted id514 Italian 90mm removed the elevator.
• Adjusted id17 torpedo tube range 1000-->5100
• Adjusted id162 Torpedo Tube Range 500000-->12000
• Adjusted damage and weapon performance of some 406mm and above large caliber weapons.
• Adjusted damage of some anti-aircraft guns
• Adjusted Improved rudder efficiency of ships at low speeds.

• Remade the model of id 34 Bofors anti-aircraft gun
• Remade id 286 hpj26 model
• Remade id 333 76mm super rapid model
• Remade id32 id210 German 380mm model
• Remade id42 id31 Japanese Nagato 410mm model
• Remade id61 Great Britain 381mm model
• Remade id306 Aegis AEGIS Model
• Remade id79 127mm Fletcher Main Gun Model
• Remade id29 127mm Twin Gearing Main Gun Model
• Remade id69 406mm mk7 Turret Model
• Remade id53 British 113mm Main Gun Model
• Remade id279 spg62 radar model
• Remade id58 Yamato 15m Rangefinder Model
• Remade id119 french twin 57mm model Remade
• Remade id43 Nagato Battleship Chimney Model
• Remade id94 Baltimore 203mm Main Gun Model


• Fixed the bug that hit rate has no English translation.
• Fixed id174 model missing some faces
• Fixed the bug that the frame rate cannot be limited
• Fixed id61 Great Britain 381mm model with incorrect dimensions
• Fixed id454 ak726 turret model missing faces bug
• Fixed id127 Soviet 130mm turret barrel rotation mechanism misalignment bug
• Fixed id469 top gun periscope material error
• Fixed id436 437 438 traffic boat material bug
• Fixed id487 Collision box offset bug
• Fixed id461 turret model missing face count problem
• Fixed id441 model face count missing issue
• Fixed id445 collision box offset bug
• Fixed a bug in id448 where the centerline of the model is shifted.
• Fixed id ak100 model missing face count issue
• Fixed the bug that some faces of id442 sk-2 radar model are missing.
• Fixed the problem of duplicated parts of id67 and id409, id409 is changed to 406mm mk6 turret.
• Fixed id505 KDP 2-4 base scale is too big problem.
• Fixed id127 bl-109 barrel scale problem.
• Fixed id164 London mast asymmetry problem
• Fixed the bug that the German 533 torpedo tube model turns purple and can't be used.
• Fixed the problem that some parts of anti-aircraft guns are not categorized correctly.
• Fixed id127 bl-109 turret barrel offset problem.
• Fixed the problem that the preview picture of id505 Soviet 4m rangefinder does not match the model.
• Fixed the problem that there is a gap in the model of Worcester 152mm main gun.
• Fixed the bug that the language cannot be switched
• Fixed the bug that the x-axis of id508 model is offset.
• Fixed the bug that the x-axis of id493 model is shifted.
• Fixed the problem that the size of id444 is not correct.
• Fixed the problem that the size of id448 is not correct.
• Fixed the problem that the Japanese rangefinder model of id76 is not right
• Fixed a bug in id424 where the smoke from Des Moines chimney is not in the right place.
• Fixed id61 icon is too small
• Fixed id440 model
• Fixed id441 model
• Fixed id423 Veneto class chimney smoke generation wrong position bug
• Fixed id538 model bug
• Fixed id76 Japanese rangefinder model mapping error
• Fixed id459 turret without ammo depot bug



Hotfix 0901(Added Language Mod Support)

In-game build version 1248


Added Language Mod Support
Added Improved the efficiency of loading language files.
Added 356mm armor class
Added Indentation for ship information on the multiplayer lobby page to improve readability.
Added Physical part count in menus and multiplayer lobby page.

Adjusted Reduced module fire smoke opacity, size, duration and height.
Adjusted Non-physical parts now do not count towards ship's life value.
Adjusted Ship armament info to show null text if ship has no armament.

Fixed bug where non-physical parts were still physical on the menu page and in gallery mode.
Fixed South African Denel Twin 35mm Dual-Purpose CIWS dps adjusted to 200

You can find the tutorial for language mod at :NavalArt Modding Tutorial- Google Docs

Hotfix 0730

In-game build version 1241


Adjusted Coordinate display function precision in construction mode from two decimals to three decimals.
Adjusted High Explosive range to one-half the range of explosion without penetration.
Adjusted Reduced default depth of penetration of HE rounds.(From 1/5 to 1/6)
Adjusted Restricted the minimum resolution of the game to 400*300.
Adjusted Multiplayer mode player spawn position rotation is now randomized.

Fixed a bug where the game window would sometimes shrink out of sight.
Fixed the bug that the fire effect after module destruction is wrong after resizing.
Fixed a bug that causes no damage in single player after entering Free Sailing mode
Fixed Game crashes when pressing f2 in follow weapon mode
Fixed The trajetory of bullets disappeared after certain time since game started