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Super Animal Royale News

Two Tasty (Bonus) Releases Inspired by the Community


As a Soup-er bonus to wrap up our 2025 Respawning Day event, we’re dropping two brand-new items inspired directly by community suggestions in our Discord server!

  • The fluffy and flavorful Super Noodle Komondor joins the Super Dogs in the Research Lab.
  • The deliciously wearable Instant Noodle Hat is now available from Cackling Carl’s Cart.

Big thanks to community members michaelxnore (Super Noodle Komondor) and NeKosan (Noodle Cup Hat) for these fantastic ideas! Although suggested separately, they pair perfectly into one noodle-tastic combo, and we had an absolute blast cooking these up for you to enjoy.

What’s next? Mooseletter #3!

With Respawning Day behind us, our community team is hard at work preparing the third edition of the Mooseletter (our monthly devblog), scheduled to hit your inboxes and Steam by the end of April. This edition will dig into what remains for the development of Super Animal World as we get closer to its release.

We’ll also be returning with another Super Summer Royale event in the coming months! While we assemble the event’s reward lineup, we’d love to hear your ideas, so share your cosmetic suggestions in our Discord, in the Steam Discussions, or on social media (just make sure to tag us)! Your creativity continually inspires us, and we hope to feature even more community-driven items in future updates. :)

You can also use those same channels to share broader gameplay feedback. The ideas you share consistently help us build a better game, not just for Super Animal World, but for everything that comes next too.

Thanks for celebrating another Respawning Day with us and stay tuned here for the upcoming Mooseletter and more news on Super Animal World. We’ll be sourcing questions for our Q&A on Pixile’s Twitter and Bluesky real soon!

See you on the island, Super Animals.

- Michael, Logan, and the Pixile Community Team

Rejoice and Respawn! | Respawning Day Event Week 3



The final week of the Respawning Day event has arrived, and the island is prettied up with all things pastel, pasteurized, and painted!

New challenges, Respawning Day items, and the Super Easter Seal are now unlocked and available to earn in-game!

Respawning Day Week 3: Respawning Finale




Take a close look at all those eggs you’re running around to collect, because you might just get ambushed by the Super Easter Seal!

[h3]5 challenge rewards to earn[/h3]
  • Bunny Nightcap | Collect Super Eggs (1337)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (15)
  • Bunny Nightgown | Heal Teammates or Giant Emus with Dart Gun (250)
  • 750 Carl Coins | Dance at the Beakeasy Stage
  • Daffodil | Deal Melee Damage (200)

[h3]New Super Animal Breed[/h3]
  • Super Easter Seal (Available in the Research Lab at level 50)

You can complete these and all of the previous weeks’ challenges at any time until Friday, April 25th. That means you’ve got about 10 days to check them all off before the event ends! But as a reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

In Case You Missed It: Respawning Day Weeks 1 & 2 + March Mooseletter

Check out the announcements for Respawning Day Weeks 1 and 2 for the rest of the Respawning Day unlocks and news:

Week 1 (and full event patch notes):
https://store.steampowered.com/news/app/843380/view/498317142563751715

Week 2:
https://store.steampowered.com/news/app/843380/view/498317776823256138

In March, we also released the second issue of the Mooseletter, our developer update blog for all things relating to Pixile and the Super Animal World expansion.

Read the March Mooseletter for Q&A, community highlights and a dive into the expansion’s sound/music with Catbaux: https://store.steampowered.com/news/app/843380/view/498317142563750061

We’ll be releasing another Mooseletter in late April, so subscribe to our newsletter and keep an eye on Steam for that.

Grab your egg-collecting squad and share the news on social media (egg baskets not included):



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

We hope you enjoy the finale of this year’s Respawning Day, Super Animals. See you on the island—and keep your eyes peeled for a little post-event surprise from us! ːcockatiel_hypeː

The Sakura Festival Begins | Respawning Day Event Week 2


Week 2 of our triple-holiday Respawning Day begins with the return of the fan-favorite Sakura (Cherry Blossom) Festival!

Celebrate it with the new Super Sakura Peacock, new challenges & cherry blossom cosmetics, and the return of the coveted, limited-time SAKURA code.


The Super Sakura Peacock makes its dashing debut and joins our lineup of Sakura Super Animals!

[h3]5 challenge rewards to earn[/h3]
  • Sakura Visor | Collect Super Eggs (1200)
  • 1500 XP | Chop Grass with a Giant Emu (150)
  • Sakura Fancy Shirt | Eat Placed Bananas with the Banana Forker (12)
  • 750 Carl Coins | Drink Health Juice with Cupgrade (200)
  • Sakura Necklace | Land Under a Cherry Blossom Tree

[h3]New Super Animal Breed[/h3]
  • Super Sakura Peacock (Available in the Research Lab at level 70)
As a friendly reminder, all Super Animal breeds added during events are permanent additions to the Lab and can be unlocked at any time.

Code SAKURA Returns!



To get into the spirit of the holiday right away, redeem code SAKURA in the main menu for your own elegant and gorgeous cherry blossom items!

Here’s what the bundle includes:
  • Sakura Kimono
  • Sakura Fan
  • Sakura Umbrella

Code SAKURA will be active until Respawning Day ends on Friday, April 25th.

Read the Full Respawning Day Patch Notes


Catch up on all the details of the Respawning Day event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498317142563751715

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:



You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for the Respawning Day finale, Super Animals. See you on the island! ːcockatiel_hypeː

The Triple Holiday Respawning Day Event Starts Now (And That’s No Joke)



Spring has sprung on the island, and with it comes triple the festivities, triple the fun, and most importantly, triple the bananas. This year’s Respawning Day event is a three-week holiday celebration, each week with a new theme and packed with unique challenges.

We’re kicking things off with April Fool’s for week 1, followed by the Sakura (Cherry Blossom) Festival in week 2 and concluding with a Respawning Day finale in week 3. Plus, we’ve added some community-inspired goodies that should get you hopping with excitement even if you’re not a Super Bunny. Just watch your hops, skips and super jump rolls for banana peels and whoopee cushions.

Respawning Day Event


[previewyoutube][/previewyoutube]

Respawning Day is a time where Super Animals celebrate the pod-grown clone technology that makes their endless participation in Super Animal Royale possible!

If this is your first event or if you need a refresher, here’s a crash course on how events in SAR work:
  • When each week begins, a set of five weekly challenges will unlock for you to complete. Once each week’s challenges have unlocked, you’ll have until the event ends to complete them and earn their rewards.
  • Each week also debuts a new Super Animal breed in the Research Lab! As always, Super Animals introduced as part of an event are permanent additions so there’s no time limit to unlock them. Take your time and pace yourself!
  • Join the island’s Super Egg hunt around Super Animal World! Each egg provides a small heal and counts towards progressing certain event challenges. You’ll earn them from completing matches, too.
  • Fabergé Giant Emu eggs have been placed around the island! You can destroy them to progress some of your challenges, and don’t forget to nab the Super Egg pickups inside.

Additionally, 20 legacy items from previous Respawning Day events have been added to the legacy pool, so you can earn them if you haven’t added them to your collection yet.

Springtime reminds Super Animals of more than just their functional immortality via cloning, and Super Animals can’t resist a good ol’ practical joke, so we’re beginning this year’s three-week event with April Fool’s!

Respawning Day Week 1: April Fool’s




Send in the clowns: the Super Clownfish and Super Clown Clownfish have arrived, just in time to prank their enemies!

The island’s also getting quite a dose of potassium during this first week of the event! Until Week 2, enjoy these slippery April Fool’s effects:

  • All rainstorms have turned into banana rain, with with more frequent showers
  • Mole Crates and Rebel Caches are packed with bonus bananas
  • Cutting grass yields more bananas than usual

[h3]5 challenge rewards to earn[/h3]
  • Egg Splat | Collect Super Eggs (1000)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (7)
  • Whoopee Cushion Gravestone | Banana Slip an Enemy
  • 750 Carl Coins | Destroy Skunk Mushrooms (5)
  • Egg Outfit | Break Enemy Armor (50)

[h3]New Super Animal Breeds[/h3]
  • Super Clownfish
  • Super Clown Clownfish (Both available in the Research Lab at level 10)
Community-Inspired Surprises!




As a special Respawning Day bonus, we’re super excited to introduce new community-requested cosmetics and Super Animals in Carl’s Cart and the Research Lab!

Here’s what’s new and who suggested them:
  • Super Thorny Devil (Available in the Research Lab at level 40) - FazeBruv
  • Super Toy Snake (Available in the Research Lab at level 50) - Saotekin
  • Rock Candy melee - NeKosan
  • Toaster Pastry Outfit - comet.kat
  • Comfy Hoodie - Cheonsa

These fantastic ideas came directly from your fellow players in our Discord server’s cosmetic ideas channel. If there’s something you’d like to see in a future update, share your idea in the server and one of your suggestions just might make it into the game too! The SAW Lab Labs and Ms. Macawsome are always cooking up something new.

Carl’s Cart Additions




In addition to the community-requested items, Carl’s Cart has some classic Respawning Day goodies to dole out this season (for the right amount of Carl Coins of course).

Here’s what’s new to the Cart this year:
  • Easter Bird’s Nest Hat
  • Blue Bunny Ears
  • Chocolate Egg Gravestone
  • Chocolate Bunny melee
  • Bunny Fancy Shirt
  • Fancy Spring Glasses

Keep your eyes peeled during the event for even more Super Easter and Respawning Day items from previous years in the Cart too!

New in the SAW Shop




Ms. Macawsome has two new spring-themed items in the SAW Shop:
  • Angel Wings (Neck Slot Item)
  • Watering Can Emote

Perfect for watering all those spring flowers on the island (or your enemies’ graves).

Check out the latest Mooseletter Dev Blog!




In case you missed it, we recently shared exciting updates about the upcoming Super Animal World expansion in our monthly Mooseletter! Dive into behind-the-scenes insights on NPC interactions, immersive sound design, player Q&A and plenty more.

You can read them here on Steam or sign up for our newsletter to get future updates delivered straight to your inbox.

https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061

That’s all for this first week of Respawning Day! Gather your squad and join the springtime hijinks. And don’t forget: laughing at someone slipping on a banana peel is scientifically proven to improve your mood!

Follow our socials to be alerted when week 2 of the event arrives, and get all the updates on Super Animal World:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

Have a very hoppy Respawning Day, Super Animals, and go forth to rejoice!

Sounds of SAW | The Mooseletter March 2025



Hey, Super Animals! As promised, we’re back with another monthly Mooseletter to share development updates with you directly. While we’re hard at work on Super Animal World, we want to share highlights and insights into different areas of the expansion’s development.

But first, let’s address the most asked question (or the moose in the room, one might say): When?

We know “when it’s ready” isn’t the most satisfying answer, but the scope of this expansion is huge, and we want it to be at its very best when it launches. It’ll lay a strong foundation for future content and welcome many new players to the game, so it's essential we get it right. Our goal is that the next timeline we announce will be final and won’t change. We deeply appreciate your patience and promise it'll be worth the wait. We hope you’ll enjoy the triple-holiday Respawning Day event we built for you in the meantime, which begins this coming Tuesday, April 1st. Now, let’s dive into this month's devblog!

In our last Mooseletter we mentioned that our Vertical Slice was successful and we've since significantly expanded the content for Super Animal World. We’ve added more questlines, characters, animations, UI, and more. One area we’ve made significant progress in is sound and music, so for this Mooseletter we’re featuring an interview with the person behind it all: our very own Catbaux. Let us know what you think!

Interview with Catbaux




In this interview, Pixile Community Director Logan sits down with sound designer and composer Catbaux to discuss the creative process behind the music and audio design for Super Animal World. The conversation has been transcribed from audio for readability and accessibility, particularly for our non-English speaking audience.

L: Hey, Charlie, thanks for chatting! For those who don't know, what do you do at Pixile and how long have you been doing it?

C: Yeah, I wear a lot of hats, but broadly, I'm the audio gal at Pixile. I've been doing the music and sound design since our alpha in 2018, and I also do voice work for in-game animal sounds, chatting, pings and emotes. A lot of that's me. More recently, I also co-host our live streams on YouTube and Twitch, and I help with Unity audio integration and some backend coding tasks alongside Clogg.

L: Your music is a big part of the game, especially the animal sounds and wabadas. Do you have a favorite track?

C: So my go to answer for this is usually the Rebel March from Super Animal Royale Tonight. Early on, we needed a Rebel theme, and after a lot of ideation we settled on this sort of worker-folksy song. We had over 20 community members record vocals, and then I got to mix them all together, which was very, very, very fun. Now we have this rebel instrumentation and musical material that we can use across the game, like in S.A.W. vs. Rebellion, Super Animal Royale Tonight, and some of the new biome background tracks for Super Animal World.

[previewyoutube][/previewyoutube]
L: Ooh, nice segue into sounds. There’s this big thing coming out called Super Animal World.

C: I've heard, wow.

L: Yeah, I'm glad. That means I’m doing my job. But now back to your job. What kind of new sounds can we look forward to in Super Animal World?

C: Obviously, the big new audio project is background music for Super Animal World. On the sound-effects side, I've been working with our new sound designer, Nathan Corr, creating a whole new collection of sounds for mechanics like fishing, bug-catching, and hamster ball racing. We care a lot about the game's sounds having polish and unique identities. We want each new mechanic to feel just as fleshed-out audio-wise as our combat modes, giving everything its own character. We've also got a lot of new NPC dialogue, which I've been very excited about ever since we introduced NPCs like Dogna and the First Skullcat back in 2019. Plus, there are many little UI sounds for all the new systems. These subtle elements aren't always consciously noticed but are super important for the game to feel polished and satisfying. It's a long, long detailed list of little audio touches going into the expansion.

L: You mentioned the new ambience tracks, which are a huge addition since we don't currently have biome-specific music in the game. Do you have a favorite track you can share?

C: Probably the quintessential one is the forest track. It feels like the Super Animal Royale theme, but in a completely new, violence-free way. It’s just this relaxed, chill, and fun version that still echoes the original sound profile. But I'm also really happy with how the swamp track came out. I have a soft spot for Pete’s Song, and the swamp ambience is completely inspired by it. It's very cozy, so you'll probably find me hanging around in the swamp a lot once Super Animal World is out.

[previewyoutube][/previewyoutube]
L: Were there any challenges when designing these ambient tracks?

C: Yeah, the biggest challenge was finding the balance. Looping background music needs to be engaging and fun to listen to, but not so prominent that it distracts from moment-to-moment gameplay. Ongoing loops can kill the vibe if they become too distracting, so striking that balance was really tough. Another challenge was ensuring cohesion between biome tracks, so as players walk from biome to biome, transitions feel natural yet distinctive. I tried to address this as much as possible during the composition process with instrumentation and musical material, but I ended up also having to design and code a system that smoothly transitions tracks synced to the beat as you move from biome to biome. We care a lot about it feeling smooth and seamless.

[previewyoutube][/previewyoutube]
L: Was there an instrument you had to revisit or even learn to create these new ambience sounds?

C: Yeah, from the very beginning of Super Animal Royale, I've really enjoyed writing bass lines—I've gone hard on the bass lines. Initially, it was all digital since in 2018 I didn't know how to play bass. Finger or pick-style bass was easy enough to simulate digitally, but slap bass was incredibly difficult. You can hear my earlier attempts at digital slap bass in Crustacean Oscillation, but it just didn't quite hit right for me. Slap bass has all these little percussive noises that just happen as a result of playing that are super tough to write in a digital way. So I've spent the past few years learning bass, and recently I've focused specifically on slap bass because I really wanted to use it. So I just hunkered down and learned it. I'm still very amateur at it, because it's incredibly difficult, but I finally got comfortable enough to record and edit slap bass for a track in Super Animal World that I'm really excited about.

[previewyoutube][/previewyoutube]
L: You mentioned NPC voices earlier. Do you have a favorite new voice from the characters we've revealed?

C: I really love Captain Sea Dog, who greets you right off the ferry. It's such a great example of how different an individual Super Animal’s voice can be while still sounding like a Super Animal. It blows my mind that Ruben is able to do that with his vocal performance, and then the processing and editing we do to the characters just still feels Super Animal-y, which is so cool. There’s a lot of characters I'm really looking forward to in Super Animal World. We've had so many distinct voices in Super Animal Royale Tonight over the years, so it's great to finally feature a wider range of character voices prominently in-game too.

L: Nice! Yeah, I'm very much looking forward to all the little voices that you and Ruben and our other amazing voice actors have created. To close things out with a fun question for anyone wanting to know you better, what's your favorite video game soundtrack?

C: God, this is always a really hard question.

L: I know, that's why I asked.

C: Oh, it's fun for you.

L: I enjoy watching your agony. :)

C: Well, I won't name an absolute favorite, but I'll highlight one of them. It's kind of a niche pick: the soundtrack for Furi from 2016. It introduced me to amazing artists that I still listen to like Danger, Toxic Avenger, and Lorn. It also has Carpenter Brut, who I'd already loved since Hotline Miami 2 and who has been a huge influence on my music. But it also just fits the game incredibly well, even with such a huge range of artists involved, because the tracks are composed so well to be adaptive and dynamic for the different stages of stage-based boss fights. It feels so smooth in game, and it fits the vibe so well. And then when you listen to the soundtrack on its own, it's still this incredibly powerful collection of electronic music that's just really, really good. I highly recommend everyone give it a shot.

L: Nice. That's all my questions for now. Thank you again for your time and have fun making more tracks and doing things we can't announce quite yet!

[h2]Ask us (almost) Anything![/h2]



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

[h3]Question: Character Themes[/h3]
From: Unlucky Gato

I love pete's song and the idea of giving characters a special feeling with music, Can we expect more animals to get their own theme songs?

Answer: We’d love to if we have the time and there’s a strong story motivation for it! Which characters would you like to hear themes for?

[h3]Question: Map Updates[/h3]
From: Angela

Will there be relevant updates to the map design after the release of the DLC?

Answer: Yes! Super Animal World will launch with some pretty cool new locations on the island, and we have a roadmap planned for even more in future updates as well.

[h3]Question: Weapon Sound Design[/h3]
From: les7

the sound design is my favorite aspect of this game. how do guys decide which melee weapons have unique sounds and which have the generic one?

Answer: Honestly, we typically go with what’s the most fun to do and what we have time for. Certain weapons naturally spark creative ideas, and sometimes we add special sounds and effects later when inspiration strikes. We use the same approach for weapon skins and their audio/visual effects too!

[h3]Question: Collaborations[/h3]
From: starboundMercenary

Are y’all interested in doing any other collaborations after the Turnip Boy event? I love seeing indie games get together to do cool stuff, so even as someone with no knowledge of TB that event was such a nice surprise.

Answer: Absolutely! We’re particularly excited about teaming up with other indie developers like ourselves, and we definitely have more collaborations planned. We’ve actually been redesigning a few things in Super Animal World that should make our future collabs extra fun. Super glad to hear you enjoyed the Turnip Boy event, we love our friends at Snoozy Kazoo!

[h3]Question: New Super Animal[/h3]
From: Silly Goober

Do u plan to release a new animal along side SAW?

Answer: Maaaaaybe. ;) There are plenty more Super Animals and breeds we’d love to introduce. After all, what’s Super Animal World without its Super Animals? If there’s one you’d especially love to see, let us know!

Community Roundup

[h2]Super Fanart Showcase[/h2]

Super Animal Royale has an amazing, one-of-a-kind community filled with talented artists, and we love highlighting your creations each month. Here are a few of our recent favorites:

Art by El Otis

Art by leaper (unflappedflea)

Art by Resh1maru

Art by Noko

Art by CraneChaine

Art by Alexys Myers

When you post your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we can see it! Our Discord server also has an incredibly active community of artists, as well as channels for you to display your work in. :)

[h2] Respawning Day is almost here![/h2]



Our triple-holiday Respawning Day event kicks off on Tuesday, April 1st! Huge thanks to concept artist Unicorn Dominion (who actually got started by making SAR fan art), for the awesome teaser image!

Each week of the event features a new theme (starting with April Fool’s), plus event cosmetics, challenges, and a new Super Animal breed. More details coming Tuesday—stay tuned!

We hope you enjoyed this devblog. Let us know in the comments what you’d like us to cover in the next edition of the Mooseletter!

For the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!