1. Super Animal Royale
  2. News

Super Animal Royale News

Battle Royale and Beyond | The Mooseletter May 2025



Hey Super Animals! Lately, there’s one big question we’ve seen popping up across the community: what’s going to happen to Battle Royale and SAR’s other core game modes when Super Animal World launches?

The short answer is they’re just as core to the game as ever, and we’ve got exciting ideas brewing for how to support and evolve them. So this month, we’re taking a closer look at where things stand and kicking off a conversation about where we should take them next.

Also in this month’s Mooseletter:
  • A new NPC character from Super Animal World revealed
  • More of your questions answered in our latest AMA
  • Incredible fan art from a recent community-run contest

And as a bonus, Mystery Mode is back for the weekend and we’d love to hear how you’d like to see it evolve in the future!
[h2]First, an Update on Super Animal World[/h2]
It’s been another productive month for Super Animal World, so it’s time for an update to our very scientific progress bars!


With core gameplay mechanics already in a good spot, this month we’ve focused primarily on storytelling, quest design, and metagame polish. Quest writing has moved up to 35% completion, with the early quests feeling polished, the main storyline steadily advancing, and several new quest types now being implemented and tested.

On the game design front, we completed a comprehensive metagame design document that outlines every current system, upcoming changes and additions in Super Animal World, and remaining tasks ahead of release. This detailed blueprint is proving invaluable for identifying and finalizing the last key elements needed for launch.

This month also marked significant progress on social and friend features, beginning with a necessary update to the game’s underlying engine. Updating an engine can be notoriously finicky, but it’s looking promising so far on PC and we’re now making some fixes on consoles while we continue building out the social systems.

Finally, our UI work continues to move steadily forward. We’ve completed wireframes for most remaining screens, and key screens like the updated Shop and Animal Pass are moving from design to implementation. For Super Animal World, every screen in the game is receiving a top to bottom redesign, making it a massive undertaking, but the updated style is already looking great on the screens we’ve completed so far!

[h2]Plans for Battle Royale & Other Modes[/h2]

Our core game modes are the heart of Super Animal Royale, and we’ve spent years refining them—nearly eight in the case of Battle Royale! It’s more polished than ever, but there’s still room to grow, and we have some exciting new additions planned. The other modes have had varying levels of iteration so far, and we’ve got bigger ideas for them too, which we’ll dive into below.

Super Animal World’s Social Hub is designed to support and enhance all of our modes while laying the foundation for future ones. It’s not just another mode — it’s the connective tissue between them. Whether you're queuing for a match or exploring between rounds, the Social Hub helps bring it all together in a more social and seamless way.

We know it might be hard to picture how that all fits without seeing it in action, but we’re really happy with how it’s shaping up and can’t wait to show it to you in the coming months. Until then, here’s a look at where each of our modes stands today, what we’ve learned from working on them, and what we’re looking to explore next.

[h3]Battle Royale[/h3]
Battle Royale remains our most developed mode, and that depth means we approach changes to it with extra care. We aim to keep the loot pool focused, with each item serving a clear role, while still leaving room for surprises and fun twists. Your feedback, especially in Discord and across our social channels, continues to be invaluable in helping us fine-tune what belongs and what doesn’t—so keep it coming!

For Battle Royale in the Super Animal World expansion, we're focusing on thoughtful refinements, improving accessibility for newer players, and introducing a few meaningful new systems that deepen the experience without disrupting what already works. The expansion will also include some significant additions to the island itself, which we’re excited to let you discover for yourself when it arrives. While we can’t share specifics just yet, we want you to know that BR remains a core priority. As a small thank you for your patience, we’ve also cooked up something new for the Super Summer Royale event this July, so keep your eyes peeled!

[h3]The Bwoking Dead[/h3]
Once Super Animal World is out, The Bwoking Dead is high on our list for a major revamp, similar in scope to S.A.W. vs. Rebellion’s 2022 rework. The core infection gameplay already creates great tension, but we’ve been gathering ideas to push the mode further and make it more engaging across the board.

Two areas we’re especially looking to refine are the pacing of matches and the experience of playing as a Zombie Joe. We want being infected to feel more fun and rewarding, with new tools to pressure survivors and shift the momentum. On the survivor side, we’re exploring ways to encourage more movement around the island to keep matches dynamic and strategies evolving.

We’re still shaping our plans, but this is a mode we’re eager to revisit, and we think it holds a lot of untapped potential.

[h3]S.A.W. vs. Rebellion[/h3]
S.A.W. vs. Rebellion has grown into a great entry point for newer players, thanks to its loadout-based design and the ability to respawn quickly. It offers a lower-pressure way to get familiar with weapons and movement, making it a helpful bridge into Battle Royale.

While the mode feels solid today, we have some ideas we’re looking forward to testing, including potential changes to Twinkle and balance tweaks. As the island evolves, we’re also keeping SvR in mind to see which new locations could support fresh maps for the mode.

Once Super Animal World is out the door, we’ll keep looking for smart ways to evolve and improve the mode, with a focus on making it even more strategic, satisfying, and fun to play across all skill levels.

[h3]Mystery Mode[/h3]
Mystery Mode was one of our earliest alternate modes, and as a result it’s also the least developed today. We know it has a special place in many of your hearts, but we see a lot of room to reimagine it into something more exciting and replayable while keeping the spirit and wacky variety of the original.

After releasing Mystery Mode, we took time to rethink our approach to new modes. Instead of rushing lots of them out the door, we wanted each one to be deep and fun enough to earn a long-term slot in the game, and we planned to achieve that by continuing to refine and expand modes after their initial release.

We’ve already started brainstorming ideas for Mystery Mode’s future, but since it’ll take significant development time, we plan to revisit it after Super Animal World launches. In the meantime, we’re happy to rotate it in occasionally for those who enjoy its chaotic surprises, and we’d love to hear what you’d be excited to see in a future rework.

Whether it’s Mystery Mode, S.A.W. vs. Rebellion, The Bwoking Dead or Battle Royale itself, your feedback continues to play a big role in how we evolve all of our game modes, so keep letting us know what you want to see in our Discord, here on Steam, and across our socials.

And speaking of Battle Royale’s future in Super Animal World, we’ve got someone special to introduce you to: your feathered flight commander and champion of the skies, Sergeant O’Prey!

[h2]Introducing Sergeant O’Prey[/h2]

Meet Sergeant O’Prey, the majestic Super Eagle that invites you to ride his even more majestic Giant Eagles into the world’s most adorable fight to the death. As CEO of Giant Eagle Airlines, O’Prey is serious about keeping the big birdies in the air, which is why he takes it upon himself to initiate new Super Animal Royale recruits. His love for televised armed conflict is genuine: in fact he was once a Super Animal Royale star combatant himself. Never lost a match! At least…not that he can remember.

Sergeant O’Prey will be there to greet players and get them ready for the Battle Royale, and will serve as your main point of contact for many Battle Royale-related quests in the Social Hub. He’s one of several new characters you’ll meet when landing in Super Animal World, and one we’re incredibly excited for you to get to know.

[h2]Ask us Anything![/h2]

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As from February, March and April:
https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/498320313411437016
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

[h3]Question: Balancing[/h3]
From: The CrayV What considerations go into balance and have there been any surprises in something not turning out as expected (like a weapon being very OP or Under powered)?

We always try to make sure something feels fun first and balance it second. It’s much easier to adjust the numbers on something that already feels good than to try to make a perfectly balanced but boring item feel exciting.

That said, we tend to err on the side of caution. Our goal is to avoid anything new completely overtaking the meta, so we often start conservatively and tune up if needed. After something is added, we listen closely to community feedback and watch how players adapt over time. That qualitative feedback is then paired with data to help us understand both how strong something feels and how it’s actually performing. Both perceived and numerical strength are important in crafting a fun experience.

In most cases, new weapons and mechanics have landed pretty close to expectations, but there are always surprises. Sometimes players find creative uses we hadn’t anticipated, or a weapon ends up stronger or weaker than expected in live matches. Either way, we love watching how the community engages with new tools, and we’re always ready to make adjustments when needed.

[h3]Question: Post-Super Animal World Ideas[/h3]
From: Shack
Post-release, what are some features, new game modes, community suggestions, or other general ideas you’d like to look into? Mentioning something that piqued the interest of the dev team is not a promise to fulfill that thing, btw! It’d just be cool to hear what turned heads.

Getting Super Animal World into players’ hands as soon as possible means we’re prioritizing the core features first, but we’ve also been building up a large backlog of post-launch ideas we can’t wait to dig into. Updates to The Bwoking Dead and Mystery Mode are high on that list, along with some exciting new mechanics, potential new game modes and quality of life features.

Ranked is another topic that’s come up both within the team and the community. With how skilled many of you have become, it’s easy to see the appeal of a more competitive format. At the same time, we know it’s a tricky subject, and we want to keep the game’s experience friendly and accessible. We’re exploring ways to scratch that competitive itch without fragmenting the community or losing the game’s lighthearted spirit. No promises yet, but it’s something we’re actively considering for after Super Animal World.

[h3]Question: New Modes & Weapons[/h3]
From: Selttiks Will there be a new LTM mode introduced into the cycle? Will there be any new weapons introduced or will that be too hard due to the already large variety in the pool?

Designing new game modes is something we’re always thinking about and discussing as a team. Super Animal World introduces hamsterball racing, bug catching and fishing, which each offer a fresh new type of experience, but we’re also excited to add more traditional new modes in the future. We ran a community survey a while back and came away with a ton of great suggestions, and we’ve been building up a list of our own too that expands upon that.

As for weapons, the loot pool is already quite full, and every new addition has the potential to dilute it, making it harder for players to find and use the weapons or throwables they enjoy. That said, we have a few creative ideas for working around this and are continuing to explore ways to introduce new gear while preserving clarity and balance.

[h3]Question: LTM-Related Cosmetics[/h3]
From: Amethyst Are we going to get more bwoking/zombie related clothing or weapons? Maybe even an emote?

Themed cosmetics for our limited-time modes are a great idea and definitely on our radar! S.A.W. vs. Rebellion already has a milestone reward, and we’d love to build on that with more cosmetics for it and The Bwoking Dead. Maybe even an emote or two. If you have specific ideas you’d be excited to see, let us know!
[h3]Question: Major Weapon or Powerup Changes[/h3]
From: Krowly Are you planning to do any major weapon/upgrades changes? Like the impossible tape, cupgrade, etc.

Definitely something we’re interested in. We’d like to take a broader look at the full powerup system and how it could be improved, both as a whole and on an item-by-item basis. We’d also love to hear the community’s thoughts on what you'd like to see added or adjusted. We’re always thinking about weapons too. A few have grown more complex than we'd like, and we’re exploring ways to make their effects feel clearer and more satisfying without losing their unique flavor.

One we’re already eyeing is the Sparrow Launcher. It was designed to be a step up from the Bow & Sparrow, but it doesn’t see as much use as other guns. We love the concept of a tracking weapon, and we think there’s room to help it feel more distinctive. Whether through stat changes or reworked functionality, it’s a great candidate for a deeper look.

While we don’t have a timeline just yet, we’re keeping a close eye on these systems and gathering the ideas we’ll need to give them the attention they deserve.

Community Roundup

[h2]Mystery Mode Weekend[/h2]

Back by popular demand, Mystery Mode is available right now through Tuesday, June 3rd!

While a full rework is still planned for after Super Animal World’s launch, we’re excited to bring it back for those who enjoy its chaotic charm. It’s a fun way to mix things up while we keep brainstorming how to make it deeper and more replayable long-term.

In the meantime, we’d love to hear what you enjoy most about the mode and what you’d like to see from a future rework. We’re thinking beyond just adding new modifiers. We’re exploring how the entire mode could evolve into something deeper and more replayable, so don’t hold back! Every bit of feedback helps as we figure out what direction to take it in next.

[h2]Super Fanart Showcase[/h2]
We’ve been loving the incredible art you’ve been sharing lately, and it’s one of our favorite things to spotlight each month!

We also wanted to give a big shoutout to Atlas, Bearggable, Ruki, Sailoro7, and Garlitbread who hosted a joint solo tourney and community “fan-fanart” contest with the prompt “peace & love on the battlefield.” Many of this month’s featured works come from that event!

Art by Reshimaru

Art by Torau

Art by L1L4C

Art by I Love BTS

Art by NeKosan

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a better sense of where our game modes stand, how we’re thinking about them, and what we’re excited to explore next. If there’s something you’d like us to cover in the next Mooseletter, let us know in the comments—we’re always listening!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

- Michael, Logan, & the Community team

State of the Super World | The Mooseletter April 2025



Hey Super Animals! We hope you all had a very hoppy (and noodle-y) Respawning Day and thanks for bearing with our short Mooseletter delay while we sorted out last week’s Switch hiccup—more on that below.

We know a lot of you are wondering about our progress on Super Animal World, so this month’s Mooseletter is all about that. We wanted to give you a clearer sense of why it’s taken so much longer than we hoped and where we are now in the process (without spoiling anything, of course).

[h3]First, a little history[/h3]
Super Animal World has been a dream of ours since as far back as 2019, when we first experienced the uniquely friendly social space our community created in pre-game lobbies, something we hadn’t really seen in other games we’d played. But before we could tackle something this ambitious, we had to finish the core game: releasing v1.0 out of Early Access and then adding major post-launch content like the Bwoking Dead, SAW vs Rebellion v2, a host of new weapons, items, and points-of-interest, and countless other community-requested features. After several successful seasons, we felt it was the right moment to slow our regular seasonal updates and dive fully into creating Super Animal World.

Even while updating SAR these last few years, we were imagining what the island could become if it were brought fully to life outside of the royale. Super Animal World builds on everything that’s already there, but reimagines how players experience it through quests, minigames, storytelling, and social features. It’s a foundation we’re excited to expand on for years to come, and one that we hope deepens the connection both new and longtime players feel to the world, and to each other.

[h3]Reality check[/h3]
You might’ve heard about the “ninety-ninety” rule: the first 90% of a project takes 90% of the time, and the remaining 10% takes the other 90%. As far as tongue-in-cheek developer wisdom goes, this one turned out to be painfully accurate. Early prototyping moved quickly, which was exciting but gave us a deceptively optimistic sense of how fast we could finish the whole thing.

What we initially underestimated was just how complex it would be to build an expansion that adds so much new content while also seamlessly integrating with the existing game. On top of that, our original "Summer 2024" target turned out to be more wishful thinking than realistic estimation. We wanted it done then, but we hadn't yet grasped the full scope of what we were building.

We did include an "...or when it's ready" caveat, which, let's be honest, we're leaning pretty heavily on right now.

[h3]Publisher distractions[/h3]
As if Super Animal World wasn’t ambitious enough on its own, we decided to return to self-publishing in the middle of it. It was absolutely the right call, but the transition was messy, time-consuming, and easily set us back about six months of focused dev time (and a solid chunk of our already-questionable sanity). The upside is that we’re no longer beholden to anyone else, and our team is more empowered than ever to bring Super Animal World to life as we’ve envisioned it.

[h3]The good news: We're turning the corner![/h3]
Despite everything we’ve been juggling, this month felt like a real turning point. The expansion still needs plenty of polish, but during our latest playtest, a few of us actually paused and said out loud that it finally felt like we were playing a real, integrated game instead of testing separate prototypes.

This week, we put Super Animal World in front of 20 external playtesters who had never played Super Animal Royale before. We wanted to see how well our new onboarding and storytelling could guide and engage brand-new players, and whether the experience felt fun and intuitive. Thankfully, it really landed. Even in its early state, the testers genuinely had a great time, and their feedback is already helping us polish rough edges and make the early-game flow even smoother.

[h3]What's left to do?[/h3]
We've reached a point where core game design questions are mostly solved, and our focus is shifting heavily toward content creation: writing the remaining NPC quests, expanding progression systems, and testing and polishing everything for launch.

We still can't announce an official release date yet, but we remain committed to launching Super Animal World this year, and we're working as quickly as humanly (and animal-y!) possible to make that happen.

[h3]Track our progress[/h3]
To help you follow along with the expansion’s development, we’ve put together some highly scientific progress bars below. We’ll update them each month to show which parts of the expansion we’re actively working on, but not every bar will move every time. Some systems may be on pause while others take the spotlight, depending on what the team is focused on that month. And sometimes bars might even move (gulp) backward, especially if we decide a feature needs a rethink or redesign.


A few important caveats:
  • Not every category starts or finishes at the same time, and not every bar will take the same time to complete. Many features depend on others being completed first, so don’t expect every bar to progress evenly.
  • Percentages reflect our best estimate of current progress, not time spent. For example, the Content & Quests category is at 25%, but this initial portion included significant rewriting and careful refinement to get the quest structure feeling just right. With that groundwork complete, progress on the remaining quests should accelerate.
  • Some bars might speed up toward the end. Once core systems are locked in, creating and polishing content usually moves faster.

We hope this peek behind the curtain gives you a better feel for the road ahead, and we can’t wait to share more in the coming months as we get closer to launch!

[h2]Ask us Anything![/h2]


Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam.

[h3]Question: Roadmaps[/h3]
From: Wheezy Will there be more roadmaps regarding the development process/updates? Transparency is pretty important in a community.

Surprise! Hope today’s Mooseletter helps on this front. :)

We’ll probably return to roadmaps again once Super Animal World is out the door since they’re good for breaking down individual features that are coming next (and we have a lot planned for post-release too). Super Animal World is such a huge project that breaking it down into a feature list doesn’t work quite as well, but we do have categories of features like the redesigned UI and menus that we hope to do deep dives into as the project gets closer to release and they’re ready to show.

[h3]Question: Mini Animal Improvements[/h3]
From: Silly Will S.A.W add new functions to the minimals such as animations or activities? Minimals can stay as a non p2w experience but they could get special interactions like playing with them or placing accessories on them

We don’t have any major changes to minis planned for Super Animal World specifically, but these are great thoughts, and we’ve had a bunch of ideas of our own that we’d like to bring to minis in the future, so keep the feedback coming!

[h3]Question: Deciding New Super Animals[/h3]
From: RealPlasmaRac How do you decide which super animal to do next?? Do you spin a wheel full of random animals??

We haven't built a giant spinning wheel of animals just yet, but now that you’ve said it, it feels like a missed opportunity. In reality though, we usually choose based on a mix of what players are most excited about and what fits thematically with upcoming updates. There are still tons of Super Animals we’d love to add, and some are already lined up for future events and updates. It’s something we say a lot, but it’s true: if there’s one you’re hoping to see, let us know—your suggestions play a big role in shaping what’s next!

[h3]Question: Replayability[/h3]
From: Mounticat How does Pixile plan to increase SARs replayability with Super Animal World?

Super Animal World adds a whole new layer of activities that give players more reasons to return to the island regularly. Fishing, bug catching, and hamsterball racing offer relaxing ways to spend time between matches, while also complementing core modes like Battle Royale, SAW vs Rebellion, and The Bwoking Dead. With the new Social Hub acting as a natural gateway between experiences, the island feels more vibrant and lived-in, offering a natural flow between competition and connection. Time spent in the new SAW activities also counts toward your progression, since they award XP just like matches in Battle Royale.

[h3]Question: Community Feedback[/h3]
From: Lock How big of an impact does the community have on what's added to the game? Other than the current season, has there ever been a season that was highly influenced by the community's suggestions?

Our community plays a huge role in shaping what we add to the game! Updates like The Dragon’s Loot and Party Animals introduced many long-requested Super Animals and items, while the By Popular Request Pass was a direct celebration of community-inspired cosmetics and designs. Beyond cosmetics, player feedback has frequently guided gameplay decisions too, from the Zip-and-Go revamp, to the infection changes in Bwoking Dead, to which powerups we’ve chosen to tweak (Impossible Tape) or temporarily retire (rip Juicer).

While we can't always respond individually to every piece of feedback, your comments genuinely help drive our internal conversations and prioritization. We’re always listening, and your creativity and care make the game better in ways we never could have pulled off alone.

[h3]Question: Team Size[/h3]
From: bro guy How many people work on Super Animal Royale?

Our team is up to 16 now! But some of us are part-time, so all together we probably add up to around 9-10 full-time equivalents. We also work with a few external companies supporting us on things like Quality Assurance and more recently, UI design.

Community Roundup


[h2]Double XP Weekend[/h2]

Last week’s Nintendo firmware update knocked SAR offline on Switch, but we submitted a fix the same day and worked with Nintendo to get it published as quickly as possible. We’re happy to say it’s now resolved!

To make it up to all the Switch players who lost playtime during the outage, and to thank everyone across all platforms for your continued patience as we build toward Super Animal World, we’re throwing a Double XP Weekend for everyone!

From Friday, May 9th to Monday, May 12th, all XP earned from matches and challenges will be doubled. We really appreciate you sticking with us, and we hope you enjoy the well-earned bonus XP!

[h2]Super Fanart Showcase[/h2]
It’s no secret that the Super Animal community is bursting with creativity, and we love getting to spotlight the incredible fanart you share. Here are some of our recent favorites from the past month!

Art by Noko

Art by Salad Cat

Art by FreddieInDaBoxx

Art by UnflappedFlea

Art by Resh1maru

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a clearer picture of how development on the Super Animal World expansion is progressing. We’re excited to keep sharing more as it comes together, and if there’s anything you’d like to see us cover in the next edition, let us know in the comments!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

P.S. We finally made a Steam Publisher Page! It's shiny, it's official, and it has buttons you can click. Take a peek, tell us what you think, and toss it a follow to stay in the loop on all things Pixile.

- Michael, Logan, & the Community team

Two Tasty (Bonus) Releases Inspired by the Community


As a Soup-er bonus to wrap up our 2025 Respawning Day event, we’re dropping two brand-new items inspired directly by community suggestions in our Discord server!

  • The fluffy and flavorful Super Noodle Komondor joins the Super Dogs in the Research Lab.
  • The deliciously wearable Instant Noodle Hat is now available from Cackling Carl’s Cart.

Big thanks to community members michaelxnore (Super Noodle Komondor) and NeKosan (Noodle Cup Hat) for these fantastic ideas! Although suggested separately, they pair perfectly into one noodle-tastic combo, and we had an absolute blast cooking these up for you to enjoy.

What’s next? Mooseletter #3!

With Respawning Day behind us, our community team is hard at work preparing the third edition of the Mooseletter (our monthly devblog), scheduled to hit your inboxes and Steam by the end of April. This edition will dig into what remains for the development of Super Animal World as we get closer to its release.

We’ll also be returning with another Super Summer Royale event in the coming months! While we assemble the event’s reward lineup, we’d love to hear your ideas, so share your cosmetic suggestions in our Discord, in the Steam Discussions, or on social media (just make sure to tag us)! Your creativity continually inspires us, and we hope to feature even more community-driven items in future updates. :)

You can also use those same channels to share broader gameplay feedback. The ideas you share consistently help us build a better game, not just for Super Animal World, but for everything that comes next too.

Thanks for celebrating another Respawning Day with us and stay tuned here for the upcoming Mooseletter and more news on Super Animal World. We’ll be sourcing questions for our Q&A on Pixile’s Twitter and Bluesky real soon!

See you on the island, Super Animals.

- Michael, Logan, and the Pixile Community Team

Rejoice and Respawn! | Respawning Day Event Week 3



The final week of the Respawning Day event has arrived, and the island is prettied up with all things pastel, pasteurized, and painted!

New challenges, Respawning Day items, and the Super Easter Seal are now unlocked and available to earn in-game!

Respawning Day Week 3: Respawning Finale




Take a close look at all those eggs you’re running around to collect, because you might just get ambushed by the Super Easter Seal!

[h3]5 challenge rewards to earn[/h3]
  • Bunny Nightcap | Collect Super Eggs (1337)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (15)
  • Bunny Nightgown | Heal Teammates or Giant Emus with Dart Gun (250)
  • 750 Carl Coins | Dance at the Beakeasy Stage
  • Daffodil | Deal Melee Damage (200)

[h3]New Super Animal Breed[/h3]
  • Super Easter Seal (Available in the Research Lab at level 50)

You can complete these and all of the previous weeks’ challenges at any time until Friday, April 25th. That means you’ve got about 10 days to check them all off before the event ends! But as a reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

In Case You Missed It: Respawning Day Weeks 1 & 2 + March Mooseletter

Check out the announcements for Respawning Day Weeks 1 and 2 for the rest of the Respawning Day unlocks and news:

Week 1 (and full event patch notes):
https://store.steampowered.com/news/app/843380/view/498317142563751715

Week 2:
https://store.steampowered.com/news/app/843380/view/498317776823256138

In March, we also released the second issue of the Mooseletter, our developer update blog for all things relating to Pixile and the Super Animal World expansion.

Read the March Mooseletter for Q&A, community highlights and a dive into the expansion’s sound/music with Catbaux: https://store.steampowered.com/news/app/843380/view/498317142563750061

We’ll be releasing another Mooseletter in late April, so subscribe to our newsletter and keep an eye on Steam for that.

Grab your egg-collecting squad and share the news on social media (egg baskets not included):



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

We hope you enjoy the finale of this year’s Respawning Day, Super Animals. See you on the island—and keep your eyes peeled for a little post-event surprise from us! ːcockatiel_hypeː

The Sakura Festival Begins | Respawning Day Event Week 2


Week 2 of our triple-holiday Respawning Day begins with the return of the fan-favorite Sakura (Cherry Blossom) Festival!

Celebrate it with the new Super Sakura Peacock, new challenges & cherry blossom cosmetics, and the return of the coveted, limited-time SAKURA code.


The Super Sakura Peacock makes its dashing debut and joins our lineup of Sakura Super Animals!

[h3]5 challenge rewards to earn[/h3]
  • Sakura Visor | Collect Super Eggs (1200)
  • 1500 XP | Chop Grass with a Giant Emu (150)
  • Sakura Fancy Shirt | Eat Placed Bananas with the Banana Forker (12)
  • 750 Carl Coins | Drink Health Juice with Cupgrade (200)
  • Sakura Necklace | Land Under a Cherry Blossom Tree

[h3]New Super Animal Breed[/h3]
  • Super Sakura Peacock (Available in the Research Lab at level 70)
As a friendly reminder, all Super Animal breeds added during events are permanent additions to the Lab and can be unlocked at any time.

Code SAKURA Returns!



To get into the spirit of the holiday right away, redeem code SAKURA in the main menu for your own elegant and gorgeous cherry blossom items!

Here’s what the bundle includes:
  • Sakura Kimono
  • Sakura Fan
  • Sakura Umbrella

Code SAKURA will be active until Respawning Day ends on Friday, April 25th.

Read the Full Respawning Day Patch Notes


Catch up on all the details of the Respawning Day event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498317142563751715

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:



You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for the Respawning Day finale, Super Animals. See you on the island! ːcockatiel_hypeː