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Beach Balls and Lemon Claws | Super Summer Royale Event Week 3



Week 3 of Super Summer Royale is here, bringing refreshing new challenges, fruit-themed cosmetics, and the ice cold Super Lemonade Wolf!

Super Summer Royale - Week 3


You’ve had homemade lemonade, but how about a labmade lemonade wolf?

[h3]5 challenge rewards to earn[/h3]
  • Lemon Glasses | Collect Fruit (1337)
  • 2000 XP | Find and Kick a Beach Ball on an Emu in a Match (5)
  • Lemonade Dress | Smash Sand Castles(20)
  • 750 Carl Coins | Dance with Beach Crabs
  • Pineapple Umbrella | Heal HP with Fruit, Coconuts, or Mushrooms (200)

[h3]New Super Animal Breed[/h3]
  • Super Lemonade Wolf (Available in the Research Lab at level 40)

Thank you to Sailoro7 for suggesting the Lemonade Wolf, Lemonade Dress, and Lemonade Outfit (as seen earlier in the event)! We love bringing community suggestions to life whenever we can.

Goth Twitch Drops


Fun in the sun isn’t for everyone. Embrace your inner goth with the Goth Twitch Drops set! Earn all three items by tuning into Drops-enabled streams on Twitch from now until Friday, July 25th.

You can earn the following items during this Twitch Drops campaign:
  • Goth Outfit
  • Goth Skirt
  • Goth Beanie

To start earning Twitch Drops, you’ll need to link your Super Animal and Twitch accounts using the SAR Drops website (if you haven’t already).

Then, just watch any Drops-enabled stream in the Super Animal Royale category on Twitch! And again thank you to Sailoro7 who suggested these cosmetics too!

Read the Full Super Summer Royale Patch Notes


Don’t worry if you missed out on the first two weeks of Super Summer Royale! All challenges from Weeks 1 and 2 will be available to complete until the event ends on Friday, July 25th. As always, every new breed is a permanent addition to the Research Lab, so you’ll be able to get them even after Super Summer Royale wraps up.

Check out the patch notes for weeks 1 and 2:

Week 1:
https://store.steampowered.com/news/app/843380/view/498325386812195997
Week 2:
https://store.steampowered.com/news/app/843380/view/498325386812195997
A huge thank you to everyone who submitted a piece to the “Friends & Foes” Super Fanart Contest! It’ll take some time to review them all and announce the results, but we’ve already been loving seeing what you’ve shared on Discord and social media.

Join us on your social platform of choice or sign up for our newsletter and stay tuned for more Summer and Super Animal World news. We’ll also be at BitSummit in Kyoto, Japan with a booth this week, so watch your feed for some fun pics from the show!





You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!


Your Goat is Melting | Super Summer Royale Event Week 2



Week 2 of Super Summer Royale is here, and the beach is calling!

The Super Ice Cream Goat has arrived to chill things out, bringing fresh challenges and a new wave of beachy cosmetics to scoop up.

Super Summer Royale - Week 2




There’s a sweet new arrival in the Research Lab this week! Just don’t leave this Super Goat out in the sun too long.

[h3]5 challenge rewards to earn[/h3]
  • Seashell Glasses | Collect Fruit (1200)
  • 1500 XP | Reload Weapons with the Super Bandolier (10)
  • Donut Floatie | Open Clams (5)
  • 750 Carl Coins | Eat Coconuts (20)
  • Beach Bag Gravestone | Eat Fruit on Picnic Blankets (5)

[h3]New Super Animal Breed[/h3]
  • Super Ice Cream Goat (Available in the Research Lab at level 50)
As a friendly reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

We’re going to Bitsummit!




Super Animal Royale is headed to Japan! Michael and Cheryl will be attending Bitsummit in Kyoto from July 18th–20th, where we’ll have a cozy little booth set up on the 1st Floor (Booth IP3-03).

We know many of you reading this won't be able to hop on a plane and join us, but we'd love to meet any fans who happen to be in the area! Either way, we’ll make sure to post plenty of photos and updates from the event on our socials so you won't miss out.

Our console versions (Nintendo Switch, PlayStation, Xbox) will officially debut in Japan and the Asia-Pacific region alongside the launch of the Super Animal World expansion later this year, so we're super excited to be introducing Super Animal Royale to even more players around the world!

Last Call: “Friends & Foes” Super Fanart Contest




Quick reminder: there’s less than one week left to submit your fanart for the “Friends & Foes” Super Fanart Contest! We’d love to see your art, no matter your skill level, and every participant will get a Lime Crayon melee weapon.

Submit your artwork by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and to compete for the top prize: the coveted Golden Paintbrush. The full rules and submission form are available here: Submission Form

Read the Full Super Summer Royale Patch Notes

Catch up on all the details of the Super Summer Royale event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498325386812195997?l=english

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:



You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for a refreshing set of cosmetics, Super Animals. See you on the island!


Super Summer Royale 2025: Boom Goes the Blunderbuss



Super Summer Royale is hot off the grill, and we’ve cooked up three weeks of new event challenges and rewards to keep you entertained through the heat.

We know Super Animal World has been in the works for a while now (progress updates below!), so we wanted to do something a little special for all of you this summer as thanks for your patience: a new weapon!

The limited-time Triple Barrel Blunderbuss is a powerful knockback weapon you can blast and bounce with, and we can’t wait to see all the ways you make use of it.

So without further ado, let’s dig into the juicy details of everything that’s new this summer.

Super Summer Royale Event Week 1




We’re kicking off the summertime fun with a basket full of new Super Animal breeds! The Super Dalmatian, Super Papaya Parrot, and Super Snowcone Capybara are now available to unlock in the Research Lab.

Alongside healthy collectible fruit scattered around the island, you’ll also spot new sand castles dotting the shoreline: smashable structures that drop useful loot.



[h3]5 challenge rewards to earn[/h3]
  • Firefighter Helmet | Collect Fruit (1000)
  • 1500 XP | Find and Kick a Beach Ball in a Match (5)
  • Fire Extinguisher | Deal Damage with Grenades or Lucky Cat Mines (250)
  • 750 Carl Coins | Smash Sand Castles (10)
  • Firefighter Outfit | Get Kills (12)

[h3]New Super Animal Breeds[/h3]
  • Super Dalmatian (Available in the Research Lab at level 1)
  • Super Papaya Parrot (Available in the Research Lab at level 60)
  • Super Snowcone Capybara (Available in Research Lab at level 50)

[h3]Bug Fixes[/h3]
  • Fixed an issue where dragging the game window during eagle flight could cause position to fall out of sync with the server
  • Fixed a bug where swapping guns in inventory while healing or taping could cause your weapon to appear visually incorrect afterward

[h2] New Limited-Time Weapon: Triple Barrel Blunderbuss! [/h2]



Thomas Sleddison and his assistants have been hard at work in the Tundra, and their latest invention is finally here: the Triple Barrel Blunderbuss!

This limited-time weapon packs a serious punch. It fires with enough force to launch the shooter backward, opening up movement tech and fresh playmaking potential. You can find the Triple Barrel Blunderbuss throughout the Super Summer Royale event in both Uncommon (green) and Rare (blue) rarities.

Dev Note:

This is our first limited-time weapon in Super Animal Royale, and we’re excited to see what it opens up for future experiments. With most core weapon roles already filled, these temporary additions let us prototype fun new mechanics without worrying about overlap or bloating the loot pool.

We’ll be keeping a close eye on how the Blunderbuss performs, so let us know what you think, and what you'd love to see next in the Discord server or here on Steam.

[h2]Grab Some Summertime Goodies from Carl’s Cart![/h2]



Carl’s stocked up for the heatwave with a fresh batch of seasonal items:
  • Shaved Ice Gravestone
  • Sunscreen melee
  • Lemonade Outfit (suggested by Sailoro7)
  • Watermelon Slice melee


A basketful of cosmetics from previous Super Summer Royale events have been moved into Carl's Cart:
  • Beach Sunglasses
  • Starfish Visor
  • Sand Castle Gravestone
  • Beach Party Sarong
  • Strawberry Glasses
  • Watermelon Umbrella
  • Summer Dress
  • Panama Hat
  • Banana Leaf

And 2024’s Super Summer Royale items have moved into the Super Legacy Item track in the event.

[h2]New in the SAW Shop[/h2]



Ms. Macawsome’s stocked the shop with four new seasonal standouts, available for 72 hours once the update drops:
  • Water Gun M16
  • Flannel Outfit
  • Pirate Bandana
  • Parrot

You’ll also find two fresh new bundles available for the first week of the event:



The Apple Bundle has been freshly picked for the SAW Shop, bringing orchard-chic energy to the battlefield:
  • Apple Beret
  • Apple Glasses
  • Apple Overalls
  • Caramel Apple


And for a clean and green look, check out the new Bamboo Set. These shoots can shoot!
  • Bamboo Silenced Pistol
  • Bamboo Bow & Sparrow
  • Bamboo Dartfly Gun
  • Bamboo Hunting Rifle

Shoutout to Saotekin in our Discord who suggested this idea!

The Bamboo Set also marks our first-ever weapon skin bundle, so we’d love to hear what you think and whether you’d like to see more like this in the future.

[h2]Code LOVE2025[/h2]



The LOVE code has a couple of colorful new surprises! Redeem code LOVE in the main menu to claim the usual year-round items, and for the duration of the summer event, enter code LOVE2025 to unlock two new additions to the lineup: the Rainbow Suspenders and Rainbow Face Paint.

When the event ends, both new items will join the Carl’s Cart rotation!

And for dessert, the new Super Cotton Candy Red Panda has arrived in the Research Lab, unlockable at level 60!

[h2]Code CANADA[/h2]



It’s not just the first day of Super Summer Royale—it's also Canada Day! Redeem code CANADA in the main menu to get a celebratory Mountie Outfit, Hat, and Hockey Stick.
Code USA is also active again, and both codes will be redeemable until the Super Summer Royale event ends on Friday, July 25th.

Super Animal World Progress Update




We’re back again with our highly scientific progress bar update for Super Animal World! Development has been going smoothly, and we made a particularly big leap forward this month on NPC Content & Quests, jumping all the way to 50%. We’ve also been polishing up the beginning sequences of the game, and we’re really happy with how they’re coming together.

This month we’re aiming to complete the conclusion of Super Animal World’s main storyline so that we can shift into final polishing and editing in August. We’ve also continued to make solid progress on UI design, new social and friend features and progression systems. We’re happy to report that we’re still on track to release this year and haven’t hit any new, major hurdles as we push toward the finish line.

With the summer event kicking off at the beginning of the month, it felt like the perfect opportunity to combine the summer event post and this month’s Mooseletter update! If you want to avoid missing any future editions, make sure to sign up for our newsletter to get the latest news directly in your inbox.

[h2]Ask us Anything![/h2]



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As here:
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of topics, so give them a browse if you’re curious, and keep an eye on Twitter and Bluesky to send in yours too. We love hearing from you!

[h3]Question: Returning Starter Packs[/h3]
From: Mabayu Will the kitsune fox ever return? Its the only thing I want in the game. I was playing during the time and didnt know they went away because battlepasses didnt :c

Yes, we plan to bring back past Starter Packs in some form down the line! Avoiding FOMO is important to us—just like how Animal Passes never expire—so we’ve been exploring ways to make these packs available again.

They’ll likely always be the best deal during their original season, since each Starter Pack is priced as one of the most affordable ways to get started in SAR. But we’re excited to bring them back in a new format sometime in the future!

[h3]Question: Designing NPCs[/h3]
From: Janet Are the new NPCs scrapped characters that are returning for Super Animal World or are they an 100% original addition? What's the thought process behind making a SAR character?

Most of the new NPCs are original, but a few have been living in our super secret lore bible for years, waiting for the right moment for their debut.

There’s no single formula for designing a SAR character. Sometimes a story idea sparks a new NPC, and sometimes they’re designed to personify a game system. But over time, they usually grow to serve both narrative and mechanical roles as we expand their personalities.

Sergeant O’Prey is a great example: he’s part of our onboarding experience for new players in the Battle Royale, but eagle-eyed players may have noticed he also has some interesting lore implications that haven’t been explored in Super Animal Royale yet.

[h3]Question: Lobby & Waiting for Games[/h3]
From: Torau Each matches are relatively short and waiting for a match is quite long comparing to a traditional BR game. Is there any solution to make the lobby feel more engaging and to prevent unwanted interaction between the same players again and again. (Maybe a minigame of chess?)

Yes! This is a big part of what we’re aiming to improve with Super Animal World. The lobby experience is being reimagined to be more engaging and fun between rounds, with new ways to spend time while queuing up.

We’ll have a lot more to share as we get closer to release, including exactly how the Social Hub works and how it connects to matchmaking. Making the time between rounds more meaningful has been a major focus for us, and it’s a big reason why we’ve added minigames like fishing and bug catching.

Chess could be a fun one too if we could make it work. Let us know what kinds of games or activities you’d love to see added!

[h3]Question: Roadblocks[/h3]
From: Selttiks What has been the biggest roadblock in making Super Animal World so far?

Probably our biggest roadblock has been ourselves! We can be a bit too ambitious for our own good (especially considering how small our team is), but we think that’s also a big part of what makes Super Animal Royale special, and hopefully that’ll prove true again with Super Animal World.

The scope of the project is almost like building a new standalone game, but with the added challenge of fitting it seamlessly alongside everything that already exists in Super Animal Royale. Adding an entirely new Social Hub, minigames, quests, and progression systems, and then making them all work smoothly with existing content, has proven more complex than if we had built them separately from scratch. But seeing how well everything works together in the current build makes us confident it was the right choice.

On top of that, redesigning and improving the entire UI from top to bottom has been a huge task. And even though we expected that building a full storyline with detailed NPC interactions and quests would be significant, it’s proven to be an even larger undertaking than we anticipated.

Going fully indie again after briefly working with a publisher was another necessary shift. It slowed us down temporarily and was definitely a distraction, but long-term it’s absolutely been the right decision for the studio and Super Animal World. There are countless other details that add to the project’s complexity (like the hamsterball racing game layered on top), but seeing everything come together makes the whole process feel pretty exciting and worthwhile!

[h3]Question: What comes next?[/h3]
From: Puppeht Have you thought about what comes after World for Super Animal Royale/Pixile?

More regular updates for Super Animal Royale! Super Animal World is designed to be a whole new foundation we can build on top of, and once it's launched, we’re excited to return to more frequent seasonal updates. Building something this big has been really rewarding—but also a marathon at times—and one thing we’re looking forward to is returning to smaller, iterative updates that let us work more openly with all of you and incorporate feedback as we go.

We’ve mentioned in past Mooseletters that we want to evolve and improve existing game modes like The Bwoking Dead, and those remain top priorities. But that’s just the start: we also have ideas for fully new modes, Social Hub additions, island expansions, and of course, more Super Animals.

There’s still so much we want to explore in Super Animal Royale, and once the biggest pieces of Super Animal World are in place, we’ll be able to focus more consistently on updates across the whole game.

[h2]Super Fanart Contest: Friends & Foes [/h2]



Submissions are open for our latest Super Fanart Contest, ”Friends & Foes!” You can enter your art by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and a shot at the top prize of the Golden Paintbrush.

The full rules and submission form can be found here: Submission Form

We hope you enjoy the Super Summer Royale event we cooked up for you, along with this small progress update on Super Animal World! Your support means so much to us as we press towards the finish line on the project.

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

— Michael, Logan, & the Community team

Battle Royale and Beyond | The Mooseletter May 2025



Hey Super Animals! Lately, there’s one big question we’ve seen popping up across the community: what’s going to happen to Battle Royale and SAR’s other core game modes when Super Animal World launches?

The short answer is they’re just as core to the game as ever, and we’ve got exciting ideas brewing for how to support and evolve them. So this month, we’re taking a closer look at where things stand and kicking off a conversation about where we should take them next.

Also in this month’s Mooseletter:
  • A new NPC character from Super Animal World revealed
  • More of your questions answered in our latest AMA
  • Incredible fan art from a recent community-run contest

And as a bonus, Mystery Mode is back for the weekend and we’d love to hear how you’d like to see it evolve in the future!
[h2]First, an Update on Super Animal World[/h2]
It’s been another productive month for Super Animal World, so it’s time for an update to our very scientific progress bars!


With core gameplay mechanics already in a good spot, this month we’ve focused primarily on storytelling, quest design, and metagame polish. Quest writing has moved up to 35% completion, with the early quests feeling polished, the main storyline steadily advancing, and several new quest types now being implemented and tested.

On the game design front, we completed a comprehensive metagame design document that outlines every current system, upcoming changes and additions in Super Animal World, and remaining tasks ahead of release. This detailed blueprint is proving invaluable for identifying and finalizing the last key elements needed for launch.

This month also marked significant progress on social and friend features, beginning with a necessary update to the game’s underlying engine. Updating an engine can be notoriously finicky, but it’s looking promising so far on PC and we’re now making some fixes on consoles while we continue building out the social systems.

Finally, our UI work continues to move steadily forward. We’ve completed wireframes for most remaining screens, and key screens like the updated Shop and Animal Pass are moving from design to implementation. For Super Animal World, every screen in the game is receiving a top to bottom redesign, making it a massive undertaking, but the updated style is already looking great on the screens we’ve completed so far!

[h2]Plans for Battle Royale & Other Modes[/h2]

Our core game modes are the heart of Super Animal Royale, and we’ve spent years refining them—nearly eight in the case of Battle Royale! It’s more polished than ever, but there’s still room to grow, and we have some exciting new additions planned. The other modes have had varying levels of iteration so far, and we’ve got bigger ideas for them too, which we’ll dive into below.

Super Animal World’s Social Hub is designed to support and enhance all of our modes while laying the foundation for future ones. It’s not just another mode — it’s the connective tissue between them. Whether you're queuing for a match or exploring between rounds, the Social Hub helps bring it all together in a more social and seamless way.

We know it might be hard to picture how that all fits without seeing it in action, but we’re really happy with how it’s shaping up and can’t wait to show it to you in the coming months. Until then, here’s a look at where each of our modes stands today, what we’ve learned from working on them, and what we’re looking to explore next.

[h3]Battle Royale[/h3]
Battle Royale remains our most developed mode, and that depth means we approach changes to it with extra care. We aim to keep the loot pool focused, with each item serving a clear role, while still leaving room for surprises and fun twists. Your feedback, especially in Discord and across our social channels, continues to be invaluable in helping us fine-tune what belongs and what doesn’t—so keep it coming!

For Battle Royale in the Super Animal World expansion, we're focusing on thoughtful refinements, improving accessibility for newer players, and introducing a few meaningful new systems that deepen the experience without disrupting what already works. The expansion will also include some significant additions to the island itself, which we’re excited to let you discover for yourself when it arrives. While we can’t share specifics just yet, we want you to know that BR remains a core priority. As a small thank you for your patience, we’ve also cooked up something new for the Super Summer Royale event this July, so keep your eyes peeled!

[h3]The Bwoking Dead[/h3]
Once Super Animal World is out, The Bwoking Dead is high on our list for a major revamp, similar in scope to S.A.W. vs. Rebellion’s 2022 rework. The core infection gameplay already creates great tension, but we’ve been gathering ideas to push the mode further and make it more engaging across the board.

Two areas we’re especially looking to refine are the pacing of matches and the experience of playing as a Zombie Joe. We want being infected to feel more fun and rewarding, with new tools to pressure survivors and shift the momentum. On the survivor side, we’re exploring ways to encourage more movement around the island to keep matches dynamic and strategies evolving.

We’re still shaping our plans, but this is a mode we’re eager to revisit, and we think it holds a lot of untapped potential.

[h3]S.A.W. vs. Rebellion[/h3]
S.A.W. vs. Rebellion has grown into a great entry point for newer players, thanks to its loadout-based design and the ability to respawn quickly. It offers a lower-pressure way to get familiar with weapons and movement, making it a helpful bridge into Battle Royale.

While the mode feels solid today, we have some ideas we’re looking forward to testing, including potential changes to Twinkle and balance tweaks. As the island evolves, we’re also keeping SvR in mind to see which new locations could support fresh maps for the mode.

Once Super Animal World is out the door, we’ll keep looking for smart ways to evolve and improve the mode, with a focus on making it even more strategic, satisfying, and fun to play across all skill levels.

[h3]Mystery Mode[/h3]
Mystery Mode was one of our earliest alternate modes, and as a result it’s also the least developed today. We know it has a special place in many of your hearts, but we see a lot of room to reimagine it into something more exciting and replayable while keeping the spirit and wacky variety of the original.

After releasing Mystery Mode, we took time to rethink our approach to new modes. Instead of rushing lots of them out the door, we wanted each one to be deep and fun enough to earn a long-term slot in the game, and we planned to achieve that by continuing to refine and expand modes after their initial release.

We’ve already started brainstorming ideas for Mystery Mode’s future, but since it’ll take significant development time, we plan to revisit it after Super Animal World launches. In the meantime, we’re happy to rotate it in occasionally for those who enjoy its chaotic surprises, and we’d love to hear what you’d be excited to see in a future rework.

Whether it’s Mystery Mode, S.A.W. vs. Rebellion, The Bwoking Dead or Battle Royale itself, your feedback continues to play a big role in how we evolve all of our game modes, so keep letting us know what you want to see in our Discord, here on Steam, and across our socials.

And speaking of Battle Royale’s future in Super Animal World, we’ve got someone special to introduce you to: your feathered flight commander and champion of the skies, Sergeant O’Prey!

[h2]Introducing Sergeant O’Prey[/h2]

Meet Sergeant O’Prey, the majestic Super Eagle that invites you to ride his even more majestic Giant Eagles into the world’s most adorable fight to the death. As CEO of Giant Eagle Airlines, O’Prey is serious about keeping the big birdies in the air, which is why he takes it upon himself to initiate new Super Animal Royale recruits. His love for televised armed conflict is genuine: in fact he was once a Super Animal Royale star combatant himself. Never lost a match! At least…not that he can remember.

Sergeant O’Prey will be there to greet players and get them ready for the Battle Royale, and will serve as your main point of contact for many Battle Royale-related quests in the Social Hub. He’s one of several new characters you’ll meet when landing in Super Animal World, and one we’re incredibly excited for you to get to know.

[h2]Ask us Anything![/h2]

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As from February, March and April:
https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/498320313411437016
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

[h3]Question: Balancing[/h3]
From: The CrayV What considerations go into balance and have there been any surprises in something not turning out as expected (like a weapon being very OP or Under powered)?

We always try to make sure something feels fun first and balance it second. It’s much easier to adjust the numbers on something that already feels good than to try to make a perfectly balanced but boring item feel exciting.

That said, we tend to err on the side of caution. Our goal is to avoid anything new completely overtaking the meta, so we often start conservatively and tune up if needed. After something is added, we listen closely to community feedback and watch how players adapt over time. That qualitative feedback is then paired with data to help us understand both how strong something feels and how it’s actually performing. Both perceived and numerical strength are important in crafting a fun experience.

In most cases, new weapons and mechanics have landed pretty close to expectations, but there are always surprises. Sometimes players find creative uses we hadn’t anticipated, or a weapon ends up stronger or weaker than expected in live matches. Either way, we love watching how the community engages with new tools, and we’re always ready to make adjustments when needed.

[h3]Question: Post-Super Animal World Ideas[/h3]
From: Shack
Post-release, what are some features, new game modes, community suggestions, or other general ideas you’d like to look into? Mentioning something that piqued the interest of the dev team is not a promise to fulfill that thing, btw! It’d just be cool to hear what turned heads.

Getting Super Animal World into players’ hands as soon as possible means we’re prioritizing the core features first, but we’ve also been building up a large backlog of post-launch ideas we can’t wait to dig into. Updates to The Bwoking Dead and Mystery Mode are high on that list, along with some exciting new mechanics, potential new game modes and quality of life features.

Ranked is another topic that’s come up both within the team and the community. With how skilled many of you have become, it’s easy to see the appeal of a more competitive format. At the same time, we know it’s a tricky subject, and we want to keep the game’s experience friendly and accessible. We’re exploring ways to scratch that competitive itch without fragmenting the community or losing the game’s lighthearted spirit. No promises yet, but it’s something we’re actively considering for after Super Animal World.

[h3]Question: New Modes & Weapons[/h3]
From: Selttiks Will there be a new LTM mode introduced into the cycle? Will there be any new weapons introduced or will that be too hard due to the already large variety in the pool?

Designing new game modes is something we’re always thinking about and discussing as a team. Super Animal World introduces hamsterball racing, bug catching and fishing, which each offer a fresh new type of experience, but we’re also excited to add more traditional new modes in the future. We ran a community survey a while back and came away with a ton of great suggestions, and we’ve been building up a list of our own too that expands upon that.

As for weapons, the loot pool is already quite full, and every new addition has the potential to dilute it, making it harder for players to find and use the weapons or throwables they enjoy. That said, we have a few creative ideas for working around this and are continuing to explore ways to introduce new gear while preserving clarity and balance.

[h3]Question: LTM-Related Cosmetics[/h3]
From: Amethyst Are we going to get more bwoking/zombie related clothing or weapons? Maybe even an emote?

Themed cosmetics for our limited-time modes are a great idea and definitely on our radar! S.A.W. vs. Rebellion already has a milestone reward, and we’d love to build on that with more cosmetics for it and The Bwoking Dead. Maybe even an emote or two. If you have specific ideas you’d be excited to see, let us know!
[h3]Question: Major Weapon or Powerup Changes[/h3]
From: Krowly Are you planning to do any major weapon/upgrades changes? Like the impossible tape, cupgrade, etc.

Definitely something we’re interested in. We’d like to take a broader look at the full powerup system and how it could be improved, both as a whole and on an item-by-item basis. We’d also love to hear the community’s thoughts on what you'd like to see added or adjusted. We’re always thinking about weapons too. A few have grown more complex than we'd like, and we’re exploring ways to make their effects feel clearer and more satisfying without losing their unique flavor.

One we’re already eyeing is the Sparrow Launcher. It was designed to be a step up from the Bow & Sparrow, but it doesn’t see as much use as other guns. We love the concept of a tracking weapon, and we think there’s room to help it feel more distinctive. Whether through stat changes or reworked functionality, it’s a great candidate for a deeper look.

While we don’t have a timeline just yet, we’re keeping a close eye on these systems and gathering the ideas we’ll need to give them the attention they deserve.

Community Roundup

[h2]Mystery Mode Weekend[/h2]

Back by popular demand, Mystery Mode is available right now through Tuesday, June 3rd!

While a full rework is still planned for after Super Animal World’s launch, we’re excited to bring it back for those who enjoy its chaotic charm. It’s a fun way to mix things up while we keep brainstorming how to make it deeper and more replayable long-term.

In the meantime, we’d love to hear what you enjoy most about the mode and what you’d like to see from a future rework. We’re thinking beyond just adding new modifiers. We’re exploring how the entire mode could evolve into something deeper and more replayable, so don’t hold back! Every bit of feedback helps as we figure out what direction to take it in next.

[h2]Super Fanart Showcase[/h2]
We’ve been loving the incredible art you’ve been sharing lately, and it’s one of our favorite things to spotlight each month!

We also wanted to give a big shoutout to Atlas, Bearggable, Ruki, Sailoro7, and Garlitbread who hosted a joint solo tourney and community “fan-fanart” contest with the prompt “peace & love on the battlefield.” Many of this month’s featured works come from that event!

Art by Reshimaru

Art by Torau

Art by L1L4C

Art by I Love BTS

Art by NeKosan

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a better sense of where our game modes stand, how we’re thinking about them, and what we’re excited to explore next. If there’s something you’d like us to cover in the next Mooseletter, let us know in the comments—we’re always listening!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

- Michael, Logan, & the Community team

State of the Super World | The Mooseletter April 2025



Hey Super Animals! We hope you all had a very hoppy (and noodle-y) Respawning Day and thanks for bearing with our short Mooseletter delay while we sorted out last week’s Switch hiccup—more on that below.

We know a lot of you are wondering about our progress on Super Animal World, so this month’s Mooseletter is all about that. We wanted to give you a clearer sense of why it’s taken so much longer than we hoped and where we are now in the process (without spoiling anything, of course).

[h3]First, a little history[/h3]
Super Animal World has been a dream of ours since as far back as 2019, when we first experienced the uniquely friendly social space our community created in pre-game lobbies, something we hadn’t really seen in other games we’d played. But before we could tackle something this ambitious, we had to finish the core game: releasing v1.0 out of Early Access and then adding major post-launch content like the Bwoking Dead, SAW vs Rebellion v2, a host of new weapons, items, and points-of-interest, and countless other community-requested features. After several successful seasons, we felt it was the right moment to slow our regular seasonal updates and dive fully into creating Super Animal World.

Even while updating SAR these last few years, we were imagining what the island could become if it were brought fully to life outside of the royale. Super Animal World builds on everything that’s already there, but reimagines how players experience it through quests, minigames, storytelling, and social features. It’s a foundation we’re excited to expand on for years to come, and one that we hope deepens the connection both new and longtime players feel to the world, and to each other.

[h3]Reality check[/h3]
You might’ve heard about the “ninety-ninety” rule: the first 90% of a project takes 90% of the time, and the remaining 10% takes the other 90%. As far as tongue-in-cheek developer wisdom goes, this one turned out to be painfully accurate. Early prototyping moved quickly, which was exciting but gave us a deceptively optimistic sense of how fast we could finish the whole thing.

What we initially underestimated was just how complex it would be to build an expansion that adds so much new content while also seamlessly integrating with the existing game. On top of that, our original "Summer 2024" target turned out to be more wishful thinking than realistic estimation. We wanted it done then, but we hadn't yet grasped the full scope of what we were building.

We did include an "...or when it's ready" caveat, which, let's be honest, we're leaning pretty heavily on right now.

[h3]Publisher distractions[/h3]
As if Super Animal World wasn’t ambitious enough on its own, we decided to return to self-publishing in the middle of it. It was absolutely the right call, but the transition was messy, time-consuming, and easily set us back about six months of focused dev time (and a solid chunk of our already-questionable sanity). The upside is that we’re no longer beholden to anyone else, and our team is more empowered than ever to bring Super Animal World to life as we’ve envisioned it.

[h3]The good news: We're turning the corner![/h3]
Despite everything we’ve been juggling, this month felt like a real turning point. The expansion still needs plenty of polish, but during our latest playtest, a few of us actually paused and said out loud that it finally felt like we were playing a real, integrated game instead of testing separate prototypes.

This week, we put Super Animal World in front of 20 external playtesters who had never played Super Animal Royale before. We wanted to see how well our new onboarding and storytelling could guide and engage brand-new players, and whether the experience felt fun and intuitive. Thankfully, it really landed. Even in its early state, the testers genuinely had a great time, and their feedback is already helping us polish rough edges and make the early-game flow even smoother.

[h3]What's left to do?[/h3]
We've reached a point where core game design questions are mostly solved, and our focus is shifting heavily toward content creation: writing the remaining NPC quests, expanding progression systems, and testing and polishing everything for launch.

We still can't announce an official release date yet, but we remain committed to launching Super Animal World this year, and we're working as quickly as humanly (and animal-y!) possible to make that happen.

[h3]Track our progress[/h3]
To help you follow along with the expansion’s development, we’ve put together some highly scientific progress bars below. We’ll update them each month to show which parts of the expansion we’re actively working on, but not every bar will move every time. Some systems may be on pause while others take the spotlight, depending on what the team is focused on that month. And sometimes bars might even move (gulp) backward, especially if we decide a feature needs a rethink or redesign.


A few important caveats:
  • Not every category starts or finishes at the same time, and not every bar will take the same time to complete. Many features depend on others being completed first, so don’t expect every bar to progress evenly.
  • Percentages reflect our best estimate of current progress, not time spent. For example, the Content & Quests category is at 25%, but this initial portion included significant rewriting and careful refinement to get the quest structure feeling just right. With that groundwork complete, progress on the remaining quests should accelerate.
  • Some bars might speed up toward the end. Once core systems are locked in, creating and polishing content usually moves faster.

We hope this peek behind the curtain gives you a better feel for the road ahead, and we can’t wait to share more in the coming months as we get closer to launch!

[h2]Ask us Anything![/h2]


Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam.

[h3]Question: Roadmaps[/h3]
From: Wheezy Will there be more roadmaps regarding the development process/updates? Transparency is pretty important in a community.

Surprise! Hope today’s Mooseletter helps on this front. :)

We’ll probably return to roadmaps again once Super Animal World is out the door since they’re good for breaking down individual features that are coming next (and we have a lot planned for post-release too). Super Animal World is such a huge project that breaking it down into a feature list doesn’t work quite as well, but we do have categories of features like the redesigned UI and menus that we hope to do deep dives into as the project gets closer to release and they’re ready to show.

[h3]Question: Mini Animal Improvements[/h3]
From: Silly Will S.A.W add new functions to the minimals such as animations or activities? Minimals can stay as a non p2w experience but they could get special interactions like playing with them or placing accessories on them

We don’t have any major changes to minis planned for Super Animal World specifically, but these are great thoughts, and we’ve had a bunch of ideas of our own that we’d like to bring to minis in the future, so keep the feedback coming!

[h3]Question: Deciding New Super Animals[/h3]
From: RealPlasmaRac How do you decide which super animal to do next?? Do you spin a wheel full of random animals??

We haven't built a giant spinning wheel of animals just yet, but now that you’ve said it, it feels like a missed opportunity. In reality though, we usually choose based on a mix of what players are most excited about and what fits thematically with upcoming updates. There are still tons of Super Animals we’d love to add, and some are already lined up for future events and updates. It’s something we say a lot, but it’s true: if there’s one you’re hoping to see, let us know—your suggestions play a big role in shaping what’s next!

[h3]Question: Replayability[/h3]
From: Mounticat How does Pixile plan to increase SARs replayability with Super Animal World?

Super Animal World adds a whole new layer of activities that give players more reasons to return to the island regularly. Fishing, bug catching, and hamsterball racing offer relaxing ways to spend time between matches, while also complementing core modes like Battle Royale, SAW vs Rebellion, and The Bwoking Dead. With the new Social Hub acting as a natural gateway between experiences, the island feels more vibrant and lived-in, offering a natural flow between competition and connection. Time spent in the new SAW activities also counts toward your progression, since they award XP just like matches in Battle Royale.

[h3]Question: Community Feedback[/h3]
From: Lock How big of an impact does the community have on what's added to the game? Other than the current season, has there ever been a season that was highly influenced by the community's suggestions?

Our community plays a huge role in shaping what we add to the game! Updates like The Dragon’s Loot and Party Animals introduced many long-requested Super Animals and items, while the By Popular Request Pass was a direct celebration of community-inspired cosmetics and designs. Beyond cosmetics, player feedback has frequently guided gameplay decisions too, from the Zip-and-Go revamp, to the infection changes in Bwoking Dead, to which powerups we’ve chosen to tweak (Impossible Tape) or temporarily retire (rip Juicer).

While we can't always respond individually to every piece of feedback, your comments genuinely help drive our internal conversations and prioritization. We’re always listening, and your creativity and care make the game better in ways we never could have pulled off alone.

[h3]Question: Team Size[/h3]
From: bro guy How many people work on Super Animal Royale?

Our team is up to 16 now! But some of us are part-time, so all together we probably add up to around 9-10 full-time equivalents. We also work with a few external companies supporting us on things like Quality Assurance and more recently, UI design.

Community Roundup


[h2]Double XP Weekend[/h2]

Last week’s Nintendo firmware update knocked SAR offline on Switch, but we submitted a fix the same day and worked with Nintendo to get it published as quickly as possible. We’re happy to say it’s now resolved!

To make it up to all the Switch players who lost playtime during the outage, and to thank everyone across all platforms for your continued patience as we build toward Super Animal World, we’re throwing a Double XP Weekend for everyone!

From Friday, May 9th to Monday, May 12th, all XP earned from matches and challenges will be doubled. We really appreciate you sticking with us, and we hope you enjoy the well-earned bonus XP!

[h2]Super Fanart Showcase[/h2]
It’s no secret that the Super Animal community is bursting with creativity, and we love getting to spotlight the incredible fanart you share. Here are some of our recent favorites from the past month!

Art by Noko

Art by Salad Cat

Art by FreddieInDaBoxx

Art by UnflappedFlea

Art by Resh1maru

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a clearer picture of how development on the Super Animal World expansion is progressing. We’re excited to keep sharing more as it comes together, and if there’s anything you’d like to see us cover in the next edition, let us know in the comments!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

P.S. We finally made a Steam Publisher Page! It's shiny, it's official, and it has buttons you can click. Take a peek, tell us what you think, and toss it a follow to stay in the loop on all things Pixile.

- Michael, Logan, & the Community team