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Starter Packs Return! | The Mooseletter August 2025



Hey Super Animals, we’re gearing up for the home stretch on Super Animal World’s development, and we’re excited to finally bring back something many of you have asked for: Past Season Starter Packs!

They’ll be available in two waves, giving both new and longtime players another chance to collect them as we head toward release later this year. We’ve also made big progress on the expansion this month, so we can’t wait to share what the team has been working on.

In this edition of the Mooseletter:
  • Starter Packs Return
  • Super Animal World Progress
  • Pixile AMA
  • Super Fanart Showcase

[h2]Starter Pack Reruns[/h2]



Over the next six weeks, past Starter Packs are making their return in two limited-time waves. We’ve gotten so many requests for this, and as we mentioned in July’s Mooseletter, we’ve been looking for the right way to do it.

Here’s the plan:
  • Seasons 5–9 are available first, from today to Tuesday, September 16th
  • Seasons 0–4 follow, from Tuesday, September 16th to Tuesday, October 7th
  • Each pack costs $7.99 USD, or you can grab them in bundles

You can pick up the full wave 1 bundle or any of the individual Starter Packs here:

https://store.steampowered.com/bundle/57887/Super_Animal_Royale__Starter_Pack_Bundle_Seasons_59/

[h3]Why we’re bringing them back[/h3]

You’ve been asking for Starter Packs to return for a long time, and we’ve wanted to find a way that felt fair. We’ve never been fans of FOMO practices that lock content away forever, which is why holiday event items cycle back each year, and past Animal Passes are always available in The Archive. Leaving Starter Packs in the vault would go against that philosophy.

[h3]How pricing works[/h3]

Just like with Animal Passes, which go from 550 to 750 SAW Tickets once their season ends, we wanted there to be a small reward for supporters who purchase Starter Packs during their season. That's why we’ve priced reruns at $7.99 USD, while future Starter Packs will continue to debut at $4.99 USD during their season.

We’ve also been considering other ways to bring back past packs in the future, such as bundles in the SAW Shop, and we would love to hear what you think of that idea compared to this DLC rerun format.

[h3]After the rerun period[/h3]

When these waves wrap up, the packs will head back into the vault, but not for good. We want to establish a long-term way to bring them back more regularly, but we're still deciding what will work best. For now, our focus is on finishing the core features of Super Animal World!

Thank you so much for supporting us along the way, whether by picking up a Starter Pack or simply playing the game and sharing it with friends. It all helps sustain the game today and gives us the opportunity to grow even bigger through ambitious projects like Super Animal World.

[h2]An Update on Super Animal World[/h2]
Our last progress update was only a few short weeks ago, but the team has been working hard and made great strides this month! Let’s dive right into our latest very scientific progress bars:



The entire UI in Super Animal Royale is getting a facelift in Super Animal World, and this month we finished upgrading nearly every piece of it across the game. The project has been a massive undertaking, but we’re really proud of how it’s shaping up and excited to be shifting into polishing and fine-tuning the new designs.

On the content side, we’re wrapping up the conclusion of the main storyline this week and filling in the last side quests. Our new friend features are also up and running, which has been exciting to see in action as everything locks into place. We can’t wait to show you how it all works!

Next month we’ll be taking another big step by beginning localization as we head into the home stretch of production. Alongside localization, we’ll also be spending September testing and polishing all of the expansion’s new systems, making sure everything feels seamless when it launches.

[h2]Ask us Anything![/h2]
Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As:
https://store.steampowered.com/news/app/843380/view/498328557405077864
https://store.steampowered.com/news/app/843380/view/498325386812195997
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529

Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

[h3]Question: The Idea of SAR[/h3]
From: MooseDaFox45 How was Animal Royale pitched? Like what were some of the inspirations to stand out from other battle royale games and why animals? Hope that makes sense

The project began when Clogg and I (Michael) were having a lot of fun playing H1Z1 Battle Royale and started wondering how well the genre could work from a top-down perspective. As fans of battle royales, we had plenty of opinions about what we liked and didn’t like, and we wanted to create our own take that streamlined the genre and made it more accessible without losing what made it so compelling. We’ve always loved designing multiplayer games that both hardcore and casual players can enjoy, so friends who don’t usually like the same games have something they can play together.

On the art side, I’ve always loved animals and colorful, minimalist aesthetics. A few years before SAR I actually prototyped a game about exploring a forest as a bear in a similar style. When I began working on the assets for SAR’s prototype, I wanted to revisit that look, but with the juxtaposition of deadly weapons contrasted against adorable animals that made us laugh. None of my prototype art is still in the game, but it established the direction we wanted to take the game in. We also drew from loose influences like Conker’s Bad Fur Day and Happy Tree Friends, but we didn’t want to go nearly as mature. From there we started imagining the backstory of a world where genetically modified animals fought to the death, and it was hilarious to explore how such a place might actually exist and come to be.

We pulled inspiration from all over, from Jurassic Park to Pokémon, The Hunger Games, and the film Battle Royale. When Ruben joined the project very early on, he helped expand those rough ideas into a full backstory, and turned them into a detailed lore bible. That gave the whole team a foundation to build on, so every new region and character would fit consistently into this absurd yet strangely believable world.

[h3]Question: Animal Pass Themes[/h3]
From: Cinovel What sorts of factors have inspired the different themes of Animal Passes? I've always been curious about the creative process behind everything.

Animal Pass themes often grow out of whatever the big content of that update is. For example, the “Sense of Scale” pass introduced lizards and the Giant Star-nosed Mole, Twinkle, while the “Dragon’s Loot Pass” synced up with the debut of Super Dragons. That is not always how it works, though. Sometimes the theme idea comes first and ends up inspiring content, or we sometimes use a pass to explore a fun aesthetic or idea that feels right for the season.

[h3]Question: Live-Service Battle Royale[/h3]
From: P&MFieryFlakes Just curious. Why did you decide to make a live service battle royale game for Super Animal Royale?

When we first launched SAR it was a paid game, but we always knew a battle royale would need to be free-to-play to reach enough players. For a small indie studio, that was especially true because keeping 64-player matches full would only work if the game was easy for anyone to jump into. That’s why even at launch we included the “Super Free Edition” demo, a simpler version of what eventually grew into the full free-to-play live service game.

We also understand why some players are cautious about live service games, and we share many of those hesitations ourselves. The model has had its rough spots across the industry, but when done right it can be one of the best ways to support a multiplayer game because it lowers the barrier to entry for friends to play together. Our approach has been to try to improve the model and make it as player friendly as possible, with things like Animal Passes that never expire. Our hope is that if we can find the right balance, our designs can not only sustain our team and keep the game growing, but also show that healthier approaches to live service can work.

Looking back, making SAR a live service was definitely the right call. It has let us keep learning and improving, and it has helped us foster an incredible community that has guided the game in directions we never could have imagined at launch.

[h3]Question: In-game Friends & Chat[/h3]
From: Odyssey Will we have an in-game friends and chat system for all platforms so players can socialize much easier?

Yep, there will be an in-game friends system, and we’re aiming to support it across all platforms! We’re also working on cross-platform chat so players can connect more easily, but some social features may roll out gradually across updates as we work through the quirks of each platform during porting.

We’re holding off on showing how it all works until the new UI is ready to share, but it’s shaping up nicely and we’ll be talking more about it before Super Animal World launches later this year.

Super Fanart Showcase

We have another round of incredible fanart from the community to share! Thanks to all of you who keep filling our feeds with so much creativity every month.

Art by NekoSan

Art by I Love BTS

Art by Kom JJi

Art by Squirrelhunterz

Art by Foxander

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us in it! You can also share fanart in our Discord server, where we have channels just for fan creations and art discussion.

We’re getting close to sharing more exciting news about Super Animal World, and we can’t wait. In the meantime, if there’s something specific you’d like us to cover in the next Mooseletter, let us know!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

- Michael, Logan, & the Community team

Let’s (Super) Catch-up | The Mooseletter July 2025



Hey Super Animals, we’ve been extremely busy this past month. Between steady progress on Super Animal World, showcasing the game in Kyoto, and hosting this year’s Super Summer Royale event (complete with a brand new weapon), there’s a lot to dig into, so let’s get started!

In this edition of the Mooseletter:
  • Super Summer Royale recap
  • Super Animal World progress update
  • Our BitSummit experience in Japan
  • Triple Barrel Blunderbuss insights
  • Pixile AMA, Community Roundup, and fanart showcase

[h2]Super Summer Royale[/h2]



Last month’s Super Summer Royale debuted our first-ever limited-time gun, the Triple Barrel Blunderbuss (more on that later), along with fresh cosmetics and Super Animal breeds, including the community-inspired Super Sea Dragon (thanks Tank and Unflappedflea for the suggestion!).

Thanks to everyone who joined in and shared feedback! It was a blast seeing players experiment with the new weapon and have fun with the event. We’re already looking ahead to our next seasonal event, so if you have ideas for Howloween (or future Super Summer Royale fun), let us know in the Discord server or in the Steam comments.

[h2]An Update on Super Animal World[/h2]

The team made incredible strides this past month, so let’s dive right into our very scientific progress bars!



All our core mechanics are feeling great, especially after a significant breakthrough that improved fishing gameplay this month. There’s still some polish to apply, but we’re thrilled with how everything is shaping up! Progression systems have also come a long way, and we’re now nearing completion on their development.

Thanks to the extra development time, we've built out more quests and expanded the story beyond our initial plans. It’s exciting to see it all taking shape, and this month we’re focused on wrapping up the main storyline’s conclusion. We’ve also finalized key decisions around our social and friend features and can’t wait to show them off when ready!

On the UI/UX front, designs and UI implementation have entered their final phases. Soon, all screens will be fully designed and implemented, leaving just polish and refinements to interactions.

It’s incredibly motivating to see each of these bars approaching the finish line. As you might imagine, this stage of development is very busy and focused for the whole team, right before we shift into localization, porting, and QA. Most importantly, we’re eager to finally start sharing more of Super Animal World with all of you soon!

[h2]Super Animal Royale @ BitSummit![/h2]

[previewyoutube][/previewyoutube]

Cheryl and Michael recently returned from Kyoto, where they showcased Super Animal Royale at BitSummit ahead of its upcoming console release in Asia! Until now, SAR has only been available on PC/Steam in the region, so we’re excited to finally bring it to consoles when Super Animal World launches later this year.

We had a blast introducing new players to the game, handing out travel-themed Super Animal World brochures, and having fans stop by to snap photos with our adorable Super Animal standees. One of the highlights of the trip was getting to meet longtime community members in person: thank you so much to everyone who stopped by to say hello! And a big thanks to Famitsu and IGN Japan for helping spread the word about the game and giving us a chance to talk about the game on stream.



If you haven’t already, you can redeem code BITSUMMIT for a bundle of cosmetics we created for the event, including the new Super Macaque. The code was originally set to expire today, but we’ve extended it to Sunday, August 3rd so there’s still time to claim it!



[h2]Dev Deep Dive: Limited-time Weapons[/h2]



With Super Summer Royale now wrapped up, we wanted to take a moment to reflect on our first limited-time weapon: the Triple Barrel Blunderbuss! We’re thrilled with the response to it so far, and since this was our first time experimenting with a limited-time weapon, we wanted to talk a bit more about how it went, why we’re excited about the format, and what might come next.

As we mentioned in the Patch Notes, the idea behind limited-time weapons is to give us more creative freedom to test new ideas without worrying as much about long-term overlap or balance in the main weapon lineup. SAR already has a strong, well-established set of core weapon roles, so temporary additions like this let us experiment with fun new mechanics like the Blunderbuss’s powerful knockback, while keeping the loot pool from getting bloated or the meta from being disrupted.

From both the community feedback we saw and the early gameplay data, it seems like most of you enjoyed the Blunderbuss, and it was a ton of fun to see all the ways players used it during the event! While we don’t plan to make it a permanent addition, we’re already brainstorming ideas for what the next limited-time weapon could be.

Eventually, once we’ve built up a larger roster of them, we’d love to rotate limited-time weapons in and out to keep things feeling fresh from season to season. If you’ve got a weapon concept you’d love to see make its way into the Super Animal arsenal, share it with us in the Steam comments or in our Discord server!

[h2]Ask us Anything![/h2]



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As:
https://store.steampowered.com/news/app/843380/view/498325386812195997
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

[h3]Question: Blunderbuss Rotation[/h3]
From: Sgt-Lott10

Will the blunderbuss come back in a rotation if other limited time weapons get added to the pool like how SvR and bwoking rotate every week?

Yes, we’re considering something just like that, where limited-time weapons rotate in and out similar to game modes! It’s still too early to say exactly when or how often, but we’d love for the Blunderbuss to return regularly in future seasons. We haven’t finalized the system yet, so if you have a preference, let us know!.

[h3]Question: Other Limited-time Weapons[/h3]
From: Dills the Axolotl YT

The Blunderbuss was a Super fun weapon and I love the idea of limited time event items. Do you have plans for other Limited Time event items for future events this year? Examples: (Howloween, Chrisprmas)

We’re hoping to debut another limited-time weapon in the next couple of months, though that could shift depending on how development goes. Right now, new weapons are tied to events like Howloween since we’re focused on Super Animal World, but that may change in the future!

[h3]Question: Triple Barrel Blunderbuss Name[/h3]
From: Torau

Why is it called a Tripple Barrel when infact is just a tube gun, lmao. Anyway it is a very fun, they have a few flaws that make people seem to ignore the gun entirely: range, kickback, dmg. Most noteworthy is the reload speed, maybe just make it only 1 round & super fast reload

Because it’s the side profile of the gun… :)

We actually had a pretty long, funny conversation about this during development, realizing that the side profile could technically hide any number of barrels.

The Triple Barrel Blunderbuss was a unique challenge to balance because of all the movement opportunities it creates. In SAR, movement is a huge part of high-level play, so giving players the ability to launch themselves across the map has the potential to be oppressive if not tuned carefully. That meant we had to consider not just stats, but also how many shots it fires and how that affects combat flow.

We originally tested it with just two shots and were hesitant to add a third, but we feel like the current version strikes a solid balance, and most importantly, is just a lot of fun. Even if it ends up being used more as a mobility or escape tool than a damage dealer, it brings something new to the battlefield. We’ll continue watching feedback, gameplay videos, and data to decide if it needs more tuning. Keep letting us know what you think!

[h3]Question: Blunderbuss Lore[/h3]
From: Werewusky Avalon

The blunderbuss. I would like to know if there’s more behind it. Not the gun itself, but it’s presence in the game. I enjoyed it a lot, and I had no problems with it, but I feel there’s more behind it. Is there an unknown character we don’t know about yet who it belongs to?

Maybe! It definitely stands out from the rest of the arsenal with its historical design, and that opens up some fun lore possibilities. Thomas Sleddison has some explaining to do...

[h3]Question: Main Menu Chat[/h3]
From: unafer22

Is it planned at some point to have a chat in the main menu when being in duos or squads? Even a voice chat?

We’re working on some improvements to chat as part of Super Animal World, but the way the expansion is structured means main menu chat won’t be as necessary or useful as it might feel in the current game. We’re not quite ready to share all the details yet, but rest assured—we’re cooking up some things we think you’ll like based on this question! ;)

[h3]Question: Rebel Crate Changes[/h3]
From: Phantom “The Dragon” Dergwulf

Weapon bloat is something you're trying to avoid. Do you think there will ever be a rework to rebel caches? its a little frustrating to have all the anticipation of opening one only to get a single blue pistol. I feel like a few blue variants could help removed from that pool personally.

Potentially! This is good feedback. We’ll chat about it as a team and dig into what the root causes might be. Is it about rarity? The blue pistol showing up too often? Or maybe it’s just the feeling of all that anticipation crashing into a loadout you didn’t want?

Either way, we’ll take another look at what’s in the pool and see if it’s due for a refresh!

Community Roundup

[h2]Umbra’s Weekly Events[/h2]



This month, we’re spotlighting community member and Content Creator Umbra, who’s been hosting weekly competitive events for the past couple of months!

While most of the events have been Solos so far, there’s another Duos match coming up soon (Kaity and Logan actually played in the last one and held their own!). The events fill up quickly, so be sure to watch the #events channel in our Discord server for sign-up details. And if you don’t get a chance to participate, you can always catch the action live on Umbra’s Twitch stream every Saturday.

If you’re interested in hosting your own events or checking out others, head to that #events channel and check out the pinned form for everything you need to get started.

[h2]Super Fanart Showcase[/h2]

Next up, we’re highlighting some amazing fanart that’s caught our eye lately, including your fantastic Art Fight pieces!

Art by Lowfire

Art by Torau

Art by Whinteryuk1

Art by Little Hyper G.

Art by Matthew K.

Art by Mitch / taifun

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us in it! You can also share fanart in our Discord server, where we have channels just for fan creations and art discussion.

We’re getting closer to being able to finally share more exciting news about Super Animal World, but if there’s something specific you’d like us to cover in the next Mooseletter, let us know!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

– Michael, Logan, & the Community team

Beach Balls and Lemon Claws | Super Summer Royale Event Week 3



Week 3 of Super Summer Royale is here, bringing refreshing new challenges, fruit-themed cosmetics, and the ice cold Super Lemonade Wolf!

Super Summer Royale - Week 3


You’ve had homemade lemonade, but how about a labmade lemonade wolf?

[h3]5 challenge rewards to earn[/h3]
  • Lemon Glasses | Collect Fruit (1337)
  • 2000 XP | Find and Kick a Beach Ball on an Emu in a Match (5)
  • Lemonade Dress | Smash Sand Castles(20)
  • 750 Carl Coins | Dance with Beach Crabs
  • Pineapple Umbrella | Heal HP with Fruit, Coconuts, or Mushrooms (200)

[h3]New Super Animal Breed[/h3]
  • Super Lemonade Wolf (Available in the Research Lab at level 40)

Thank you to Sailoro7 for suggesting the Lemonade Wolf, Lemonade Dress, and Lemonade Outfit (as seen earlier in the event)! We love bringing community suggestions to life whenever we can.

Goth Twitch Drops


Fun in the sun isn’t for everyone. Embrace your inner goth with the Goth Twitch Drops set! Earn all three items by tuning into Drops-enabled streams on Twitch from now until Friday, July 25th.

You can earn the following items during this Twitch Drops campaign:
  • Goth Outfit
  • Goth Skirt
  • Goth Beanie

To start earning Twitch Drops, you’ll need to link your Super Animal and Twitch accounts using the SAR Drops website (if you haven’t already).

Then, just watch any Drops-enabled stream in the Super Animal Royale category on Twitch! And again thank you to Sailoro7 who suggested these cosmetics too!

Read the Full Super Summer Royale Patch Notes


Don’t worry if you missed out on the first two weeks of Super Summer Royale! All challenges from Weeks 1 and 2 will be available to complete until the event ends on Friday, July 25th. As always, every new breed is a permanent addition to the Research Lab, so you’ll be able to get them even after Super Summer Royale wraps up.

Check out the patch notes for weeks 1 and 2:

Week 1:
https://store.steampowered.com/news/app/843380/view/498325386812195997
Week 2:
https://store.steampowered.com/news/app/843380/view/498325386812195997
A huge thank you to everyone who submitted a piece to the “Friends & Foes” Super Fanart Contest! It’ll take some time to review them all and announce the results, but we’ve already been loving seeing what you’ve shared on Discord and social media.

Join us on your social platform of choice or sign up for our newsletter and stay tuned for more Summer and Super Animal World news. We’ll also be at BitSummit in Kyoto, Japan with a booth this week, so watch your feed for some fun pics from the show!





You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!


Your Goat is Melting | Super Summer Royale Event Week 2



Week 2 of Super Summer Royale is here, and the beach is calling!

The Super Ice Cream Goat has arrived to chill things out, bringing fresh challenges and a new wave of beachy cosmetics to scoop up.

Super Summer Royale - Week 2




There’s a sweet new arrival in the Research Lab this week! Just don’t leave this Super Goat out in the sun too long.

[h3]5 challenge rewards to earn[/h3]
  • Seashell Glasses | Collect Fruit (1200)
  • 1500 XP | Reload Weapons with the Super Bandolier (10)
  • Donut Floatie | Open Clams (5)
  • 750 Carl Coins | Eat Coconuts (20)
  • Beach Bag Gravestone | Eat Fruit on Picnic Blankets (5)

[h3]New Super Animal Breed[/h3]
  • Super Ice Cream Goat (Available in the Research Lab at level 50)
As a friendly reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

We’re going to Bitsummit!




Super Animal Royale is headed to Japan! Michael and Cheryl will be attending Bitsummit in Kyoto from July 18th–20th, where we’ll have a cozy little booth set up on the 1st Floor (Booth IP3-03).

We know many of you reading this won't be able to hop on a plane and join us, but we'd love to meet any fans who happen to be in the area! Either way, we’ll make sure to post plenty of photos and updates from the event on our socials so you won't miss out.

Our console versions (Nintendo Switch, PlayStation, Xbox) will officially debut in Japan and the Asia-Pacific region alongside the launch of the Super Animal World expansion later this year, so we're super excited to be introducing Super Animal Royale to even more players around the world!

Last Call: “Friends & Foes” Super Fanart Contest




Quick reminder: there’s less than one week left to submit your fanart for the “Friends & Foes” Super Fanart Contest! We’d love to see your art, no matter your skill level, and every participant will get a Lime Crayon melee weapon.

Submit your artwork by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and to compete for the top prize: the coveted Golden Paintbrush. The full rules and submission form are available here: Submission Form

Read the Full Super Summer Royale Patch Notes

Catch up on all the details of the Super Summer Royale event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498325386812195997?l=english

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:



You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for a refreshing set of cosmetics, Super Animals. See you on the island!


Super Summer Royale 2025: Boom Goes the Blunderbuss



Super Summer Royale is hot off the grill, and we’ve cooked up three weeks of new event challenges and rewards to keep you entertained through the heat.

We know Super Animal World has been in the works for a while now (progress updates below!), so we wanted to do something a little special for all of you this summer as thanks for your patience: a new weapon!

The limited-time Triple Barrel Blunderbuss is a powerful knockback weapon you can blast and bounce with, and we can’t wait to see all the ways you make use of it.

So without further ado, let’s dig into the juicy details of everything that’s new this summer.

Super Summer Royale Event Week 1




We’re kicking off the summertime fun with a basket full of new Super Animal breeds! The Super Dalmatian, Super Papaya Parrot, and Super Snowcone Capybara are now available to unlock in the Research Lab.

Alongside healthy collectible fruit scattered around the island, you’ll also spot new sand castles dotting the shoreline: smashable structures that drop useful loot.



[h3]5 challenge rewards to earn[/h3]
  • Firefighter Helmet | Collect Fruit (1000)
  • 1500 XP | Find and Kick a Beach Ball in a Match (5)
  • Fire Extinguisher | Deal Damage with Grenades or Lucky Cat Mines (250)
  • 750 Carl Coins | Smash Sand Castles (10)
  • Firefighter Outfit | Get Kills (12)

[h3]New Super Animal Breeds[/h3]
  • Super Dalmatian (Available in the Research Lab at level 1)
  • Super Papaya Parrot (Available in the Research Lab at level 60)
  • Super Snowcone Capybara (Available in Research Lab at level 50)

[h3]Bug Fixes[/h3]
  • Fixed an issue where dragging the game window during eagle flight could cause position to fall out of sync with the server
  • Fixed a bug where swapping guns in inventory while healing or taping could cause your weapon to appear visually incorrect afterward

[h2] New Limited-Time Weapon: Triple Barrel Blunderbuss! [/h2]



Thomas Sleddison and his assistants have been hard at work in the Tundra, and their latest invention is finally here: the Triple Barrel Blunderbuss!

This limited-time weapon packs a serious punch. It fires with enough force to launch the shooter backward, opening up movement tech and fresh playmaking potential. You can find the Triple Barrel Blunderbuss throughout the Super Summer Royale event in both Uncommon (green) and Rare (blue) rarities.

Dev Note:

This is our first limited-time weapon in Super Animal Royale, and we’re excited to see what it opens up for future experiments. With most core weapon roles already filled, these temporary additions let us prototype fun new mechanics without worrying about overlap or bloating the loot pool.

We’ll be keeping a close eye on how the Blunderbuss performs, so let us know what you think, and what you'd love to see next in the Discord server or here on Steam.

[h2]Grab Some Summertime Goodies from Carl’s Cart![/h2]



Carl’s stocked up for the heatwave with a fresh batch of seasonal items:
  • Shaved Ice Gravestone
  • Sunscreen melee
  • Lemonade Outfit (suggested by Sailoro7)
  • Watermelon Slice melee


A basketful of cosmetics from previous Super Summer Royale events have been moved into Carl's Cart:
  • Beach Sunglasses
  • Starfish Visor
  • Sand Castle Gravestone
  • Beach Party Sarong
  • Strawberry Glasses
  • Watermelon Umbrella
  • Summer Dress
  • Panama Hat
  • Banana Leaf

And 2024’s Super Summer Royale items have moved into the Super Legacy Item track in the event.

[h2]New in the SAW Shop[/h2]



Ms. Macawsome’s stocked the shop with four new seasonal standouts, available for 72 hours once the update drops:
  • Water Gun M16
  • Flannel Outfit
  • Pirate Bandana
  • Parrot

You’ll also find two fresh new bundles available for the first week of the event:



The Apple Bundle has been freshly picked for the SAW Shop, bringing orchard-chic energy to the battlefield:
  • Apple Beret
  • Apple Glasses
  • Apple Overalls
  • Caramel Apple


And for a clean and green look, check out the new Bamboo Set. These shoots can shoot!
  • Bamboo Silenced Pistol
  • Bamboo Bow & Sparrow
  • Bamboo Dartfly Gun
  • Bamboo Hunting Rifle

Shoutout to Saotekin in our Discord who suggested this idea!

The Bamboo Set also marks our first-ever weapon skin bundle, so we’d love to hear what you think and whether you’d like to see more like this in the future.

[h2]Code LOVE2025[/h2]



The LOVE code has a couple of colorful new surprises! Redeem code LOVE in the main menu to claim the usual year-round items, and for the duration of the summer event, enter code LOVE2025 to unlock two new additions to the lineup: the Rainbow Suspenders and Rainbow Face Paint.

When the event ends, both new items will join the Carl’s Cart rotation!

And for dessert, the new Super Cotton Candy Red Panda has arrived in the Research Lab, unlockable at level 60!

[h2]Code CANADA[/h2]



It’s not just the first day of Super Summer Royale—it's also Canada Day! Redeem code CANADA in the main menu to get a celebratory Mountie Outfit, Hat, and Hockey Stick.
Code USA is also active again, and both codes will be redeemable until the Super Summer Royale event ends on Friday, July 25th.

Super Animal World Progress Update




We’re back again with our highly scientific progress bar update for Super Animal World! Development has been going smoothly, and we made a particularly big leap forward this month on NPC Content & Quests, jumping all the way to 50%. We’ve also been polishing up the beginning sequences of the game, and we’re really happy with how they’re coming together.

This month we’re aiming to complete the conclusion of Super Animal World’s main storyline so that we can shift into final polishing and editing in August. We’ve also continued to make solid progress on UI design, new social and friend features and progression systems. We’re happy to report that we’re still on track to release this year and haven’t hit any new, major hurdles as we push toward the finish line.

With the summer event kicking off at the beginning of the month, it felt like the perfect opportunity to combine the summer event post and this month’s Mooseletter update! If you want to avoid missing any future editions, make sure to sign up for our newsletter to get the latest news directly in your inbox.

[h2]Ask us Anything![/h2]



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As here:
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of topics, so give them a browse if you’re curious, and keep an eye on Twitter and Bluesky to send in yours too. We love hearing from you!

[h3]Question: Returning Starter Packs[/h3]
From: Mabayu Will the kitsune fox ever return? Its the only thing I want in the game. I was playing during the time and didnt know they went away because battlepasses didnt :c

Yes, we plan to bring back past Starter Packs in some form down the line! Avoiding FOMO is important to us—just like how Animal Passes never expire—so we’ve been exploring ways to make these packs available again.

They’ll likely always be the best deal during their original season, since each Starter Pack is priced as one of the most affordable ways to get started in SAR. But we’re excited to bring them back in a new format sometime in the future!

[h3]Question: Designing NPCs[/h3]
From: Janet Are the new NPCs scrapped characters that are returning for Super Animal World or are they an 100% original addition? What's the thought process behind making a SAR character?

Most of the new NPCs are original, but a few have been living in our super secret lore bible for years, waiting for the right moment for their debut.

There’s no single formula for designing a SAR character. Sometimes a story idea sparks a new NPC, and sometimes they’re designed to personify a game system. But over time, they usually grow to serve both narrative and mechanical roles as we expand their personalities.

Sergeant O’Prey is a great example: he’s part of our onboarding experience for new players in the Battle Royale, but eagle-eyed players may have noticed he also has some interesting lore implications that haven’t been explored in Super Animal Royale yet.

[h3]Question: Lobby & Waiting for Games[/h3]
From: Torau Each matches are relatively short and waiting for a match is quite long comparing to a traditional BR game. Is there any solution to make the lobby feel more engaging and to prevent unwanted interaction between the same players again and again. (Maybe a minigame of chess?)

Yes! This is a big part of what we’re aiming to improve with Super Animal World. The lobby experience is being reimagined to be more engaging and fun between rounds, with new ways to spend time while queuing up.

We’ll have a lot more to share as we get closer to release, including exactly how the Social Hub works and how it connects to matchmaking. Making the time between rounds more meaningful has been a major focus for us, and it’s a big reason why we’ve added minigames like fishing and bug catching.

Chess could be a fun one too if we could make it work. Let us know what kinds of games or activities you’d love to see added!

[h3]Question: Roadblocks[/h3]
From: Selttiks What has been the biggest roadblock in making Super Animal World so far?

Probably our biggest roadblock has been ourselves! We can be a bit too ambitious for our own good (especially considering how small our team is), but we think that’s also a big part of what makes Super Animal Royale special, and hopefully that’ll prove true again with Super Animal World.

The scope of the project is almost like building a new standalone game, but with the added challenge of fitting it seamlessly alongside everything that already exists in Super Animal Royale. Adding an entirely new Social Hub, minigames, quests, and progression systems, and then making them all work smoothly with existing content, has proven more complex than if we had built them separately from scratch. But seeing how well everything works together in the current build makes us confident it was the right choice.

On top of that, redesigning and improving the entire UI from top to bottom has been a huge task. And even though we expected that building a full storyline with detailed NPC interactions and quests would be significant, it’s proven to be an even larger undertaking than we anticipated.

Going fully indie again after briefly working with a publisher was another necessary shift. It slowed us down temporarily and was definitely a distraction, but long-term it’s absolutely been the right decision for the studio and Super Animal World. There are countless other details that add to the project’s complexity (like the hamsterball racing game layered on top), but seeing everything come together makes the whole process feel pretty exciting and worthwhile!

[h3]Question: What comes next?[/h3]
From: Puppeht Have you thought about what comes after World for Super Animal Royale/Pixile?

More regular updates for Super Animal Royale! Super Animal World is designed to be a whole new foundation we can build on top of, and once it's launched, we’re excited to return to more frequent seasonal updates. Building something this big has been really rewarding—but also a marathon at times—and one thing we’re looking forward to is returning to smaller, iterative updates that let us work more openly with all of you and incorporate feedback as we go.

We’ve mentioned in past Mooseletters that we want to evolve and improve existing game modes like The Bwoking Dead, and those remain top priorities. But that’s just the start: we also have ideas for fully new modes, Social Hub additions, island expansions, and of course, more Super Animals.

There’s still so much we want to explore in Super Animal Royale, and once the biggest pieces of Super Animal World are in place, we’ll be able to focus more consistently on updates across the whole game.

[h2]Super Fanart Contest: Friends & Foes [/h2]



Submissions are open for our latest Super Fanart Contest, ”Friends & Foes!” You can enter your art by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and a shot at the top prize of the Golden Paintbrush.

The full rules and submission form can be found here: Submission Form

We hope you enjoy the Super Summer Royale event we cooked up for you, along with this small progress update on Super Animal World! Your support means so much to us as we press towards the finish line on the project.

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:



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See you on the island, Super Animals!

— Michael, Logan, & the Community team