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Duos Day 2023 and Super Salamanders



It’s that time of year where love is in the air… alongside the usual clouds of skunk gas and bullets.

Duos Day is here again, and this time it’s waltzing in with a brand new Super Animal species: Super Salamanders! We’ve got a few other surprises to share, so let’s get right into what’s new on the island.

Super Salamanders Slide onto the Scene




The Lab Labs have brewed up a whole new species of Super Animal with 4 breeds to unlock beginning at level 70, including the highly-requested Super Axolotl:
  • Super Salamander
  • Super Orange Salamander
  • Super Firebelly Newt
  • Super Axolotl
Duos Day is Here!


Grab your Duos partner for some amphibious anarchy! Whether you’re teaming up with a special someone or going in blind using team fill, play a match of Duos mode today through Thursday, February 16th to earn your own Duos Day Rose melee weapon.

We’ve also created new Duos Day cards for you to send to your special some-bunny!



You can check them all out here, including a printable PDF.

Festive Items in the S.A.W. Shop




Ms. Macawesome’s no lovebird, but she’s got a couple returning Duos Day themed items arriving soon in her chic boutique!

The Heart Boxers outfit and Cupid’s Bow skin for the Bow and Sparrow will be returning next week for purchase for 48 hours in the S.A.W. Shop starting on Monday, February 13th.

We hope you and your Duos partner have a delightfully destructive Duos Day, Super Animals!

v1.7.1: Lunar New Year 2023: Year of the Super Bunny



The island’s hopping, Super Animals: the Year of the Super Bunny event has begun! This Lunar New Year is all about the island’s lovable lagomorphs, and they’re bringing in 2023 in style.

Year of the Super Bunny Event




Ring in the new year in style with new and returning Lunar New Year cosmetics:
  • 8 new event items, redeemable with red envelopes, earned in-game.
  • 18 returning legacy items in the event, and 8 moved to Carl’s Cart.
  • 7 new SAW Shop items, including the Lion Dance bundle.

The Lab Labs have also multiplied the Super Bunny population to bring you 4 new Super Bunny breeds (available beginning at level 20):
  • Super Golden Bunny
  • Super Lunar Bunny
  • Super Celestial Bunny
  • Super Lop Bunny

Please note that the new Super Bunny breeds are permanent additions to the Research Lab and are not time-limited. Bamboo Resort’s statue, wall pictures, and couplet have been updated as well for this year!

[h2]Netcode Changes[/h2]

Thank you to everyone who shared their connectivity issues and concerns regarding the new netcode that was implemented in the v1.7 update. Because of this feedback, we have reverted SAR’s netcode to its older version, and will be improving it as time goes on.

We now have the ability to switch between the new and old netcode on the backend, so that we can more easily adapt and test the new netcode further without requiring game updates. Thanks to this, in the coming months we will be slowly testing and adding new netcode features piece by piece over time. We super appreciate your feedback and patience as we work to keep improving the experience of playing SAR in every way we can!

[h2]AWW Umbrella Coupon Code[/h2]



Over the past year, the talented artists and content creators at AWW (Antler & Wool on Wings) have been making high-quality stream assets for any Super Animal Royale content creators to use in their streams, all for free.

To celebrate them and all their amazing work, we’re releasing the AWW Umbrella, which you can get your paws on by inputting the coupon code “AWW” in the in-game coupon code menu. Thank you so much FluffubSheepub, wvbBB, and CocoaCaa for making such incredible assets for our community!

If you’re a content creator or are looking to start streaming Super Animal Royale, be sure to check out the AWW Workshop at antlerandwoolonwings.com and follow their Twitter for future releases.

[h2]Gameplay Changes and Bug Fixes[/h2]
  • The milestone details screen UI design has been updated to match the newer style.
  • Increased vertical size of the Recent Players screen, made the scroll bar more visible, and fixed some report options being hidden for controller users.
  • Fixed quick chat and emote wheels not disappearing when alt-tabbing.
  • Fixed weapon tooltips showing projectile ranges that were incongruent with the weapon's actual effective range.
  • Fixed controller users being able to skip the reward popup while the Research Lab animal unlock animation is playing.
  • Fixed the Research Lab occasionally still showing "Create" after unlocking an animal.
  • Weapon skin sounds are now loaded during a match rather than at game launch, to reduce load times a bit.
  • Skeleton Bow & Sparrow renamed to Bone & Sparrow. How’d we miss that one?!

That’s all for v1.7.1, Super Animals! Grab your squadmates, start collecting those red envelopes, and we’ll see you on the island!

v1.7: Get ready to jam out in Season 6: Slow Jam!

[previewyoutube][/previewyoutube]

Season 6 is here! We hope you’ve settled into your seats and are ready to jam out with Pete and the Swampcats, because we’re bogged down with all the info to share!

Highlights


[previewyoutube][/previewyoutube]
  • The Slow Jam Pass celebrates music, swamp life, and all you animals who like to take things slow and steady.
  • Super Crocodiles take a bite out of the competition.
  • Sneaky new throwables arrive from Thomas Sleddison’s workshop: Lucky Cat Mines!
  • Pete’s Shack and the Crocodile Club add some vibrance to Pete’s (newly-expanded) Swamp.
  • CRISPRmas 2022 is here, with 8 festive new items and even more returning legacy cosmetics to get you in the holiday mood.
  • Celebrate SAR’s 4th Anniversary with the “BIRTHDAY” coupon code.
  • The game’s netcode has officially been overhauled (thanks to all of you who participated in the PTR).
  • Plenty more new game features, balancing and bug fixes to read through below!
Season 6 Hits the Stage with the Slow Jam Pass!




The Slow Jam Pass brings you the swamp rock aesthetic of the bayou’s biggest sloth-fronted band, Pete and the Swampcats. Named after their hit pre-incident album, Slow Jam celebrates the creatures, music, fashion, and languid pace of Super Animal World’s southern marsh. Drift leisurely down this stream of down-home items en route to the premium Mini Sloth and guitar emote.
  • During Season 6, the Slow Jam Pass will be available for a discounted price of 550 S.A.W. Tickets.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.

As of this season, rewards from Animal Passes need to be claimed manually with the new “claim all” button in the Animal Pass screen. This lets you choose when and on which platform to claim your rewards. As always, cosmetic items sync between all platforms, but manually claiming makes sure that you can claim your S.A.W. Ticket rewards on whichever platform you want to spend them on!

[h2]Season 6 Starter Pack DLC[/h2]



Along with the debut of a new season comes the Season 6 Starter Pack! You’ll receive the following comfy and chic items upon purchasing the pack:
  • Super Topiary Bear
  • Cottagecore Dress
  • Hedge Clippers melee weapon
  • 600 S.A.W. Tickets
Croc and Roll: Super Crocodiles Join the Fight




Super Crocodiles are here and ready to take a bite out of the competition. They’ll be fighting tooth and…well…tooth to reclaim their coveted spot on the food chain.

Super Crocodiles can be unlocked in the Research Lab once you reach level 50. Play matches to earn their DNA, and unlock all six of their breeds:
  • Super Crocodile
  • Super Dark Green Crocodile
  • Super Orange Crocodile
  • Super Yellow Crocodile
  • Super Alligator
  • Super Albino Alligator
Lucky Cat Mine: the Purrfect Trap




The Lucky Cat Mine first teased in Super Animal Royale Tonight Season 1 can now be used to meow down unlucky opponents.

This new throwable item is a proximity explosive that detonates one second after an enemy moves within range. If you hear that trademark “meow,” you’d better hope you’ve got reflexes like a Super Cat.
  • Keep an eye out for red pulsing glows (visible even outside of line of sight) to spot active Lucky Cat Mines.
  • Teammate mines have a green glow, and while teammates can still detonate friendly mines if they walk over them, they won’t take damage from friendly mines.
  • You can place as many mines as you can carry, which is 4 (3 in the Bwoking Dead game mode). If you place an additional mine beyond your carrying capacity, your oldest active mine will be deactivated.
  • The Bandolier powerup increases capacity for both held and placed mines while equipped.
  • A new stat has been added to track for Lucky Cat Mine kills, and at 10 kills you can get a Lucky Collar as a Super Milestone reward (requires Super Edition DLC to claim)!
  • Mines can only damage a player once every 0.06s, so if multiple mines go off at a single location they will not deal more damage.
Swamp and Circumstance: Pete’s Swamp Expansion




One of Super Animal World’s first biomes gets a makeover. Pete’s eponymous swamp has increased in size and picked up two new points of interest: Pete’s Shack and the Crocodile Club!

Kick back at the reclusive Super Sloth crooner’s shack, listening to his still spinning gramophone, or visit the Crocodile Club, where Pete and the Swampcats performed when the park first opened to the public. The swamp’s water has also been upgraded with subtle new animations to bring it more to life!

Get into the CRISPRmas Spirit!




As winter arrives, Super Animal World is ready to celebrate everything CRISPRmas means to its Super inhabitants: friendship, generosity, peace (for now), and most importantly, the miracle of genetic modification!

Candy canes have been scattered around the island to be redeemed for 8 festive new items and 17 returning legacy cosmetics! Plus, a CRISPRmas miracle has brought three new holiday Super Animal breeds to the Research Lab to be unlocked:
  • Super Snowman Blue Jay, a breed of the Super Blue Jay
  • Super Stoat and Super Winter Stoat, breeds of the Super Ferret

[h2]Snowman Bundle in the S.A.W. Shop[/h2]



Additionally, the Snowman Bundle has arrived in the S.A.W. Shop! Get in touch with your happy, jolly soul and grab the bundle for these frosty cosmetics:
  • Snowman Beanie
  • Snowman Costume
  • Snowboard melee weapon
  • Frozen Umbrella
SAR’s 4th Anniversary!




It’s hard to believe it's been 4 years since Super Animal Royale was released in Early Access! Four years is enough time for college students to form lifelong friendships, and we've formed a similar bond with many of you in our amazing community over this time. Thank you Super Animals new and old for enjoying the game and supporting it over these years; it’s been an amazing journey to take with you and we can’t wait to reveal what we have planned next for 2023.

To celebrate, input the coupon code “BIRTHDAY” in the coupon code field accessible from the game’s main menu to redeem four unique cosmetics:
  • 4th Anniversary Cake Gravestone
  • Pixile Party Hat
  • Pixile Umbrella
  • Pixile Firework Melee
Super Challenge & Milestone System Updates




The Super Challenge and Milestone systems have been updated and integrated to improve the experience of earning them.
  • Players will now receive 5 daily and 5 weekly challenges up from 2 and 3 respectively.
  • Many new challenge types have been added, and some existing ones have been reworked. For example, the “Eat Mushrooms” challenge has changed to include all edibles. Overall, challenges should provide more variety and be more enjoyable to complete.
  • The Milestones screen now displays both Super Challenges and Milestones. As such we’ve renamed the screen “Challenges” to encapsulate both types.
  • Milestones now display as a single vertical scroll with inline headers and a shorter design to fit more in the vertical space.
  • A Claim All option has been added to instantly claim all completed milestone items.
  • Reduced experience per minute survived in all game modes by about 25%, since challenges now gain players more experience overall.

The goals of the new design are to:
  1. Put more emphasis on dailies and weeklies so that players earn more from playing less per day/week over the long term.
  2. To make challenges more rewarding and fun by increasing their variety and range from easy to hard.

We hope you’ll enjoy the new system and UI design and, as always, provide us feedback so we can keep improving it!

New Netcode


SAR’s netcode has been revamped to provide a smoother, more polished experience.

For the most part, the game should feel the same as before, but under the hood, it’s now using a fixed timestep, client side prediction plus interpolation, and rollback. The end result is that lag related issues such as players jittering or sliding through walls are resolved.

Since the PTR took place, additional improvements have been made, including:
  • Clientside prediction for looting weapons, armor, and powerups.
  • Improved ping-related delay for meleeing breakable creates as well as seeing them break visually.
  • Fixes for bugs related to ejecting and parachuting, hamster ball desyncs, healing applied to self with a dart gun, banana slip sound effects, and more.

Thank you to all of you who participated in the PTR, and we hope that this netcode revamp will provide better experiences for all of you!

Note: now that the PTR is over, the tick lead information in the top right is disabled by default, but you can type /net in chat to display it again.

New Artwork in SMOMA


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SMOMA’s art gallery has been updated to reflect the top 21 pieces of the most recent Fanart Contest! Congratulations to all the finalists, and a huge thank you to everyone who participated. The submissions this round were amazing so we highly recommend that everyone check out the amazing artwork on the contest website as well: https://artcontest.animalroyale.com

Gameplay Changes


This update’s jam-packed with gameplay updates, so let’s get right into them!
  • 2 new variants of mushroom have been added: the Speed Mushroom which grants players and emus that eat it a 15% boost to their movement speed for 8 seconds, and the Skunk Mushroom. Eating the latter is not advised, as they apply a 20 poison damage effect over 2.4 seconds… however, they also can be attacked with a melee weapon or projectile to cause them to explode into a mini cloud of skunk gas!
  • Trees will now shake when hit by melee, bullets, explosions, emu pecks, hamster balls, and throwables. Note that you don't need line of sight to see trees shaking, so they can provide intel about nearby fights.
  • The Quick Chat wheel has been increased to 8 options and has different options depending on whether it’s activated in the lobby or in game. New quick chat options include: “Thanks! On my way! Hi! Good game. GLHF.”
  • Game mode selection will now automatically change as necessary when additional players join a party (ex. if Solos is selected and a second player joins the party, it will automatically switch to Duos).
  • S.A.W. Impossible Tape now has a secondary effect of increasing taping speed by 15%.
  • Dogna’s Dartfly Gun now has 10% zoom when crouching, similar to the Sniper.
  • Grenades, Lucky Cat Mines, BCG eggs, and explosive barrels will now destroy nearby grass.
  • Redesigned the emote equip UI on the Customize screen to use a wheel so it more closely resembles how it will appear in-game.
  • Long challenge and milestone names now scroll, instead of being downsized to fit the UI.
  • The main menu and paws menu will preview up to 5 of your challenges at once.
  • Zombie Joes now get the same speed bonus while ice skating that survivors do.
  • A new animation has been added for Zombie Joe death explosions.
  • Bots will no longer roll while reloading to decrease the chances of frequent reload canceling.
  • Improved the consistency of scrolling for controllers on the Customize screen when reaching the bottom of a list (it will now always let you scroll to the very bottom of the list even if your currently selected column lacks an item below it).
  • Added an AFK option for player reports.
  • Added /dmg # command for private matches to modify all damage from players. Range is from 0.0 to 10.0.
  • Added /noroll command for private matches to disable super jump rolls.

[h3]Game Balancing[/h3]
  • Increased Chonk Emu's move speed to match the common emu, and increased Speedy Emu's health to match the common emu. We made the decision that since they are rarer, they should only be stronger or the same as the common emu across the board to make them extra exciting to find and use.
  • Bullet range for Shotgun and JAG-7 have been decreased, while damage at max range has been increased (numbers for each below). These changes are to further differentiate shotguns from other weapons and avoid cases where a hit would still register (and potentially take off a tick of armor) despite doing barely any damage.
  • Shotgun range lowered from 51/53/55 to 41/43/45 respectively for each rarity tier. Damage at this new range has been increased from 10/11/12 to 15/17/19 for each tier.
  • JAG-7 range lowered from 54/58 to 43/47 respectively for each tier. Damage at this new range has been increased from 7/8 up to 14/15.
  • The BCG’s damage radius has increased to 17, up from 15, and has improved explosion visuals and sounds to make it more impactful. Additionally, regular movement speed with the BCG equipped is now 90%, up from 89%, and movement speed while charging is now 68%, up from 55%.
  • Loot spawns in Bamboo Resort, Research Labs, Pete’s Swamp houses, Superite Mountain, Thomas’s Tundra houses, and Saharahland shanty houses have been increased so they can better compete on loot density with the newer points of interest.
  • Increased the chance of getting a Grenade, Skunk Bomb, or Lucky Cat Mine from destructible crates, since the loot pool in this category is more diluted now.

[h3]Additional Map Changes[/h3]
  • Added an opening in the Beaver Construction HQ conveyor belt so the barrier isn’t as long (this is particularly nice for rebels in S.A.W. vs Rebellion).
  • Widened the opening on the left side of Superite Mountain, next to the bridge.
  • Added more trees on the left side of Goldwood Woods so there’s more cover and paths.
  • Improved visibility on the right side of the Research Labs office entrance by making the end of the wall have a gray pillar.
  • Updated lobby Shooting Gallery weapon positions to improve the weapon groupings.

[h3]S.A.W. vs Rebellion Game Mode Changes[/h3]
  • The Giant Star-nosed Mole’s HP now scales from 5,500 to 14,000 depending on player count (linear between 15 and 48 real players). Previously, it was scaling between 6,900 to 10,000 health, which was a bit high for less populated matches, and a bit low for full matches.
  • Since the Giant Mole has more health in most cases, it will start arriving at 450 Reinforcement Points rather than 400.
  • Ammo drops from killed players now give 3x as much, to help alleviate some of the ammo issues that players faced.
  • Assault gets a rare pistol now.
  • Sniper II has been changed from having 1 Skunk Bomb to 2 Lucky Cat Mines.
  • Heavy II now gets the SAW Impossible Tape powerup.
  • Marking or pinging the map on a flag will now ping as Defend or Capture based on context rather than the standard paw marker.
  • Lowered respawn time for Giant Emus and Hamster Balls in SvR from 30s to 20s.
  • Removed a rock above Beaver HQ that made the Giant Mole boss area imbalanced.

[h3]Bug Fixes[/h3]
  • Fixed bots occasionally meleeing through walls.
  • Fixed a bug where rebel caches that were opened previously would appear to animate open when coming into vision range.
  • Fixed a bug where changing presets while on the emote customize tab would show the previous preset's melee weapon after emoting finished.
  • Fixed a bug where bundles with an emote in the shop would play the emote sound but not animate.
  • Fixed a bug where equipping an emote from the shop tab would equip it twice if it had already been equipped.
  • Fixed a bug where closing the equip confirmation popup while in the shop would leave emote music playing.
  • Fixed a bug where spamming through milestones rapidly would cause the player’s arms to get stuck in a broken position.
  • Testing a fix for a rare bug where edge of screen spawned loot can be invisible.
  • Fixed the previous weapon hotkey (T) not working with respawn in SvR mode.
  • Fixed flickering with overlapping players in parachute.
  • Moved some loot spawns a bit further away from Dr. Dogna in the pyramid to reduce looting issues around her.
  • Fixed a fridge at the Slow Food restaurant not fading.
  • Bwoking Dead now forces UI to show at match start and can't be hidden again until the opening sequence is finished (no more peeking!).
  • Fixed selection getting stuck from time to time when closing the Guidelines page with a controller.
  • Fixed a bug where you could pet mini animals while emoting.
  • Fixed a bug where opening the map and emote wheel at the same time would have the map stuck on screen.
  • Fixed a bug where opening the emote wheel and pressing escape would leave the emote wheel stuck until pressing emote again.
  • Fixed a bug where pressing (B) on controller during an item reward popup would not highlight it in Customize with the exclamation mark.
  • Fixed non-looping emotes getting stuck on the main menu for other players in parties.

To keep up with all the latest updates on Super Animal Royale and community events, join us on Twitter, Facebook, Instagram, Reddit and Discord. We hope you all have ton of fun with the new season and update, a wonderful holiday season with loved ones, and a merry CRISPRmas! We’ll see you on the island, Super Animals.

Get your squad in the groove: it’s a Double XP Weekend!



With a new Season around the corner, it’s time for another Double XP Weekend!

From now until the end of Monday, December 5th, all XP gains from dailies, weeklies and matches are doubled. It’s a great chance to take a chunk out of your currently active Animal Passes and maybe snag a new gem rank or two.

And just as a reminder: our Animal Passes do not expire! So don’t feel compelled to grind it all out before the season ends. Once a pass is purchased, you’re able to complete it at your own speed (but if you buy it during its season you get it for the sale price of 550 tickets rather than 750).

Twitch Rivals Singapore




We’re also excited to announce that Super Animal Royale will be featured in Twitch Rivals Singapore this Sunday, December 4th at 3am PST / 7pm SGT. Like the previous Rivals events, you’ll be able to earn the Rivals Jersey Twitch Drop by watching any channel participating in the event for at least 1 hour, including the official Twitch Rivals Channel.

Season 6 is Getting Warmed Up!




The Slow Jam (Season 6) update will hit the stage on Tuesday, December 13th with a new Super Animal, CRISPRmas event, new locations to explore, and more to be revealed as we approach its release! We can't wait to show you everything we've packed into it.

Thanks for reading, Super Animals! We hope you enjoy the Double XP Weekend, snag that Drop from the Twitch Rivals Singapore event, and join us in two weeks for the major new update.

For some backstage info on the Slow Jam update, keep your eyes on our Twitter, Facebook, Instagram, and Reddit before showtime, and join us in our Discord!

The Super Mandarin Duck flutters into the fight!



The Super Peacocks have some colorful competition: the brand new Super Mandarin Duck has arrived and feels right at home in Season 5: Friends of a Feather!

If you’re looking for a Super Duck with extra color and flair, this wise quacker certainly fits the bill. You’ll find the Super Mandarin Duck in the Research Lab as a new breed of Super Duck (available beginning at level 10).

You can keep up with us on Twitter, Facebook, Instagram, Reddit and join us in our Discord server to make sure you don’t miss any of our upcoming announcements!