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Super Animal Royale News

v0.97: Shorelines Update, New Animal Pass Season and Xbox Cross-play



We’re so excited to finally share this Major Update and welcome all of the new Xbox One and Xbox Series X | S players to the island with you, Super Animals! There's a lot to cover so we'll just get right into it.

[h3]v0.97 Highlights[/h3]
  • Season 0.5 (our second Early Access season) starts now with the new Beach Party Pass.
  • Xbox Game Preview is here (at 6am PDT), with cross-play matchmaking support for Steam and Xbox players to play together. Playstation, Nintendo Switch and Stadia versions arrive later this year alongside the launch of v1.0.
  • Super Animal Accounts for cross-save support across platforms.
  • Super Turtle joins the fight (+ 4 additional Super Turtle breeds).
  • Map update: the size of the island has grown, with all-new shorelines all the way around, featuring regionally styled buildings, shallow water, crabs and Giant Giant Clams that contain loot.

To kick it all off, we have a brand new episode of our animated series, Super Animal Royale Tonight, that highlights the top community clips from the previous season, submitted by you, in addition to expanding the world and storytelling of the game (including a preview of the new shorelines that you'll be able to explore in-game).

[h2]New Episode of Super Animal Royale Tonight[/h2]

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Tune in to see which players had the superest kills and scooperest bloopers of Season 0, and pick up where we last left the cast, with Joe captured by the rebels and Donk and Howl considering the ransom of 10,011 S.A.W. Tickets. If you want to catch up on previous episodes of the animated series you can find the YouTube season playlists here:
We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

[h2]Beach Party Pass (Season 0.5)[/h2]

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The second Early Access season has arrived, with another 49 tiers to complete, for the same 550 S.A.W. Ticket price of the previous pass. The 28 new cosmetic items are a mixture of beach-themed wear to match the shorelines update and items featured in the musical trailer embedded above, so that you and your bravest super friends can reenact moments from "The Incident" at the Super Animal Super Stage (scratch that, terrible idea).

We'll let you explore the whole pass in detail yourselves in-game, but some of the highlights include the Vaporwave M16 with custom firing sound effect, point emote, and clarinet, fishing rod and marching cane melee weapons that each have their own custom equip sound. In addition to cosmetic items, the pass also contains Carl Coins, Super Serum, and S.A.W. Tickets.



The Season 0 Animal Pass has now been replaced by the Season 0.5 pass, but it won't be gone for good, so don't worry if you weren't quite done! We're working on designing and implementing a new archive system for Animal Passes that will allow you to re-enable and purchase previous passes so that you can complete them at your own pace. We plan to debut the new system in our v1.0 update later this year alongside the Season 1 pass!

Cross-platform note: the Animal Pass and its progress sync between platforms, but S.A.W. Tickets are platform-specific, so any S.A.W. Tickets earned in the pass will be granted to the platform you're playing on at the time of the reward. The same is true of purchased S.A.W. Tickets, which will only be redeemable on the platform you purchased them on.

[h2]Super Animal Accounts & Cross-Save[/h2]



Upon updating, you'll be greeted by a create account / login screen so that you can claim your Steam save data to a Super Animal Account. If you've played before on Steam, you'll want to create a new account to associate that existing save data with it (don't create the account on Xbox if you have existing PC save data that you want attached to your account). Once you've set an email and password, your save data will be associated with it so that you can log in with the same Super Animal Account on Xbox and have your progress sync!

If you don't ever plan on playing on other platforms you can skip account creation/login! Just keep in mind that if you ever change your mind and do play on other platforms in the future, we don't support account merging, so only one platform's save progress can be associated with a Super Animal Account.

[h2]Super Turtles[/h2]



The S.A.W. Scientists have made a major breakthrough and are pleased to introduce the first cold-blooded Super Animals in the Research Lab, Super Turtles! They can be unlocked starting at level 60, and include the following breeds:
  • Super Turtle
  • Super Aqua Turtle
  • Super Loggerhead Turtle
  • Super Slider Turtle
  • Super Tortoise

We also have some new cosmetic items that pair perfectly with the Super Turtles that you can look forward to in an upcoming giveaway! Join our Discord or watch our Twitter, Facebook or Subreddit to catch those when they drop.

[h2]Super Shorelines Map Update[/h2]
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The island's shorelines have been completely re-done with new assets and better looting opportunities:
  • Map size has increased from 4248x4248 to 4608x4608 (+17.6% total area) with a combination of increased island size and added deep water so that the island doesn't get quite so close to touching the edges of the map.
  • Shorelines have been rebuilt and expanded out, with shallow water that you can wade into (at the cost of speed) before hitting the deep ocean.
  • New region-specific structures have been added along the updated beaches including huts, bungalows, a lifeguard station and more.
  • The biggest changes were made in the south, east and western shores, but additional expansions were also made along the northern snow cliffs, including new crossable bridges.
  • The river mouth outside of Superite Mountain is now surrounded by cliffs and has two crossable bridges.
  • Interior inlets/rivers have also been updated, in addition to some areas near to shorelines.
  • Eagle flight speed has been increased along with the map size change.
  • The first few gas circles have been tweaked to match the new map size.

[h3]Shoreline mechanics:[/h3]
  • Shallow water slows movement by 31%, unless in a Hamsterball or Emu, in which case it only slows by 11%.
  • Animated crabs have joined the beach party and can be found along portions of the new shorelines. They also have a new secret milestone associated with them.
  • You can also find and open Giant Giant Clams in shallow water that provide ammo, Super Tape, grenades, or Skunk Bombs.
  • Keep in mind that creep-walking on shallow water will still make splash sounds, so you won't be as sneaky as on land if you're making a water-based approach.

[h2]Gameplay Adjustments & Bug Fixes[/h2]
  • Emotes that support movement are now limited to 20.0 movement speed, and weapon speed no longer affects them.
  • It's no longer possible to use creep-zoom while emoting, healing, or taping (you can only use it while your sniper-class gun is actively equipped).
  • The second to last gas circle's warning timer has been adjusted from 15s to 18s to provide a bit more breathing room for intense final fights.
  • Fixed some environmental z-order issues near the top of the map.
  • Translation fixes.

We also have some new bundles coming to the S.A.W. Shop, with brand new items debuting in them. The Sailor Bundle will arrive when the S.A.W. Shop rotates this Thursday, June 3rd at 6pm PDT!

SAR Tonight Season 2 Episode 3: No Such Thing as a Shore Thing

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[h3]Watch the live premiere of Episode 3 on YouTube: Monday at 5pm PDT[/h3]
Set a reminder on Steam with the blue button on the right or hit the notification bell on YouTube to be reminded when it's live!

Hey there Super Animals rocky and sandy, Donk Patrick and Howl Michaels are back for another episode of Super Animal Royale Tonight!

Tune in to see which players had the superest kills and scooperest bloopers of Season 0, and pick up where we last left the cast, with Joe captured by the rebels and Donk and Howl considering the ransom of 10,011 S.A.W. Tickets. You'll also see a preview of the new shorelines coming in Season 0.5, which kicks off June 1st at 12am PDT on Steam!



For those new to the show, Super Animal Royale Tonight is our animated series that features top community clips, submitted by you, and also expands the world and storytelling of the game, while syncing up with changes to the in-game island. After the episode concludes and the new update arrives, you'll be able to visit the new locations seen on the show!

[h3]SAR Tonight Season 2[/h3]
You can catch up on the story from the previous two episodes of Season 2 on YouTube here.

[h3]SAR Tonight Season 1[/h3]
You can also go all the way back to the beginning and watch Season 1 here or get the summary of Season 1 in our recap.

We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

[h3]Submit Clips to Future Episodes[/h3]
If you want to submit clips or art to future episodes of Super Animal Royale Tonight, be sure to join our Discord Server, or follow our Twitter, Facebook or Subreddit, where we put out the call for clips before each episode and announce art contests.

We hope you all bring your super popcorn with you to the live premiere; we can't wait to watch it with you!

International Pricing Updates

Hey Super Animals,

To prepare for upcoming platform releases, we are making price adjustments to most regions to account for currency fluctuations, balance some inconsistencies on our initial pricing, and maintain fairer pricing across platforms and regions. Each platform approaches localized pricing slightly differently, so we've attempted to find a reasonable middle ground between them so that the prices can be the same no matter which platform you play on.

The pricing update will go into effect on June 1, 2021.

The following table lists the new pricing for our DLC packs and S.A.W. Tickets. Base pricing in $USD won't be changing, but is provided for reference:



We’ll continue to update pricing as needed to account for currency fluctuations.

The Super Beagle Giveaway Starts Now



Introducing the latest addition to the Super Dog roster: the Super Beagle! 🐶

The new breed will be making its full debut in the Research Lab in about a month, but Super Animal Royale Content Creators will be giving away codes this week on their streams, so that you have a chance to unlock it early!

Tune into SAR Content Creators streams on Twitch & YouTube from today to Sunday, May 23rd for a chance to win a Super Beagle code.

Look out for the #SuperBeagleGiveaway hashtag and stream titles with [Super Beagle Giveaway] in them to find participating streamers!




If you’re a content creator who plays SAR and wants to participate in future giveaways, you can apply to our Content Creator Program right here: contentcreator.animalroyale.com/signup

Super Animal Royale is Coming to Consoles

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Hey Super Animals, we’re so excited to finally share that Super Animal Royale is coming to consoles, and that every console version will support cross-play matchmaking with Steam, and the ability to bring your game save with you wherever you play! It’s been really hard to keep it to ourselves as we’ve worked with Modus to make it happen, but we’re thrilled that very soon you’ll be able to play SAR on your TV with Xbox or PlayStation, play on the go on your Nintendo Switch, or stream it from the cloud with Google Stadia.

We hope you’ll be as excited as we are to welcome all of the new players to the island. Xbox One and Xbox Series X|S players will arrive first on June 1st as part of the Xbox Game Preview program so they can participate in providing Early Access feedback along with all of you before our full launch, and Nintendo Switch, PS4, PS5 and Stadia versions will follow when the game leaves Early Access later this year.

In order to support this, when you update to the new version of the game on June 1st you’ll be greeted by our new Super Animal Account system. Signing up with an email and password will let you claim your PC/Mac save data to your account and then you’ll be able to bring it with you to Xbox Game Preview or wherever you play in the future (including bringing your console save data back to PC).

Alongside the console news, it’s taken a lot of restraint to keep from singing about the trailer embedded above. We had such a blast creating this musical extravaganza! Lore-hounds should recognize a key moment from Super Animal World’s history, referred to by S.A.W. Legal as “The Incident,” revealed here for the first time.

Major Update and New Animal Pass Season Incoming


[previewyoutube][/previewyoutube]
In addition to welcoming in all the new Xbox players to the island, PC players can look forward to a Major Update with our biggest map expansion yet (literally the biggest by sheer surface area changed) and a brand new Animal Pass season.

The entire shoreline surrounding the island has been redesigned and rebuilt, with roving crabs to meet and Giant Giant Clams to open. The new beaches, traversable shallow water and southern islands also increase the island’s overall size so that there’s more area to play in. Additional deep ocean water around the edges of the map and tweaked Skunk Gas parameters now make it so that beaches will be in the Circle of Life (Skunk Gas safe zone) a bit more often too. There are also multiple new types of shoreline buildings and structures that make looting the perimeter of the island more rewarding.

As of June 1st you’ll also be able to start making progress through the brand new Beach Party Pass, our Season 0.5 Animal Pass (the second Early Access pass). It contains a mixture of beach-ready gear, costumes seen in the musical trailer above, and more. You can unlock the full pass for 550 S.A.W. Tickets.

The Season 0.5 Animal Pass works the same way as the Season 0 pass, and will mark the end of Season 0. However, this won’t be the last time you’ll see Season 0. We’ve been talking with a lot of you in our Discord server and on our social media channels ever since the first Early Access Animal Pass came out to see how you’d like to see the system evolve. One of the issues that came up most often was that players don’t like that old passes go away entirely, which can make the end of a season a stressful race to the finish line before the pass expires. We agree! So we’re designing and are working to implement an archive system for previous seasons. It’s not ready to release quite yet, but you can look forward to it debuting alongside the Season 1 Animal Pass when the game leaves Early Access later this year.

What this means is that if you don’t finish your Season 0 Animal Pass in time before Season 0.5 arrives, you’ll have another chance when the archive system arrives (and all your progress from this season will remain saved)! We’ll have more to announce as we get closer to Season 1, but the system will allow you to re-activate previous passes that you own so that when you purchase a pass you can feel comfortable finishing it at whatever pace works best for you.

We’ve been ready to burst holding back all this news, and now we’re equally eager to finally share this big update and welcome all of the new Xbox players in less than 4 weeks!

See you all on the (bigger and better) island soon, Super Animals!