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Super Animal Royale News

St Pawtrick has arrived and brought new limited edition cosmetics!



Happy St. Pawtrick’s Day, Super Animals! This weekend, each game of Super Animal Royale has a chance to drop one of three limited edition St. Pawtrick cosmetic items. You’ll be able to earn all three items until Monday, March 18 @ 11:59pm PST, so grab your umbrella and get dropping!

Patch Notes v0.86.3

Earn all 3 limited edition St. Pawtrick’s items (each has a random chance of dropping after each game throughout the weekend):
  • Lucky Top Hat
  • Lucky Suit
  • Lucky Beard

And you can also now look as cool as RockitSage with the Super Geologist set of items, which can be earned individually as regular drops, or you can win the whole bundle by participating in RockitSage’s SAR giveaways on her stream:
  • Geologist Hat
  • Geologist Outfit
  • Geologist’s Hammer

We’ve also made some minor improvements:
  • You can now ready up even if your teammate is still in a game (in duos/squads).
  • A confirmation popup now appears when hitting the “leave” button to prevent mistakes.
  • Performance improvements for game memory usage

Super Fennec Friends Have Arrived for Squads Test Weekend 3


All your requests made their way to the gloriously large ears of Super Fennec Fox so today it bursts onto the scene alongside Super Twilight Raccoon, Super Wicked Monkey, and Super Deadly Panda! And with them they’ve brought another Squads Test Weekend and a big bag of 45 new cosmetic items.

The island has also experienced some quality of life updates including island terrain changes, grenade/banana auto-pickup and an additional, smaller final circle of life to reduce the number of chugging contests.

SAR Tonight Episode 3 Deadline Extended

We decided that because of the Squads Weekend we’d give you all the rest of the weekend to get some extra clips submitted for SAR Tonight Episode 3! Feel free to submit as many clips as you’d like: the new deadline will be the end of the day on Monday (March 11).

If you haven’t seen it, Super Animal Royale Tonight is our way of highlighting all the best plays and funniest moments from the past month on the island, submitted by all of you! We’ve already received a ton of amazing clips so we’re especially excited for how Episode 3 is shaping up!

Episode 1:
https://www.youtube.com/watch?v=H3WiHu7C1Ts&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2 Episode 2:
https://www.youtube.com/watch?v=IEdY-F-ktOI&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2
Clip Submission Guidelines for Episode 3
  • 1080p, 30fps video. If you record in a non-standard resolution there’s no guarantees we can use it, but if the clip is great we’ll try to find a way to crop it nicely to fit into 1080p.
  • Clips should be no more 30s
  • Clips can be high skill (to be featured in the Superest Kills segment) or funny (to be featured in the Blooper Scooper segment).
  • Reaction video/audio is encouraged and Streamer overlays are okay, but ideally they’re kept to a minimum (so they’re not too distracting from your clip).
Submit Your Clip Here:

Submission Deadline: March 11th, 2019 @ 11:59pm PST.
https://www.dropbox.com/request/ZQMexjdOEGrcZZWOJovH



Patch Notes:

Squads mode is back for the weekend! Duos mode is disabled until Monday.

New Super Animal breeds:
  • Super Fennec Fox
  • Super Wicked Monkey
  • Super Deadly Panda
  • Super Twilight Raccoon
45 New Cosmetic Items:
  • Robes in white, green, orange and yellow
  • Blue plaid robe
  • Green striped robe
  • Black mohawk
  • 14 mustaches (2 fully new mustaches + color variants)
  • 9 beards (1 new beard + color variants)
  • Brown and green aviator sunglasses
  • Light blue round glasses
  • 6 new colors of secretary glasses (blue, green, pink, purple, red, yellow)
  • 3 new colors of sunglasses (green, orange, yellow)
  • Just Khaki Pants
  • Just Jeans
  • Just Sweatpants (Gray)
Game Updates:
  • Map extended in the northeast and east, as well as many smaller changes across the entire island.
  • Added another end-game circle for the Super Skunk gas (to minimize chugging contests)
  • Grenades/bananas now auto-pickup if you already have one, or have none. To switch between bananas and grenades you’ll still need to hit E.
  • Super Tape drop rate increased slightly, both naturally and from crates.
  • Reduced the DNA and Serum cost slightly of several lower-level animals
  • Some minor performance improvements.
  • Fix for bananas disappearing when thrown against trees.
  • Fix for some animals having incorrect Medic Helmet graphic.

Super Milestones + Cosmetic Item Rewards


Hey Super Animals! We only released our previous update 5 days ago, so this one is a smaller update, but we still wanted to give you something fun and new to play with over the weekend! Today we’re adding Super Milestones to the main menu, which are items you can earn for completing specific tasks (like eating coconuts, getting hamster ball kills and chopping grass).

We tested a bunch of these in a previous update without any in-game interface, and the response was great, so today we’ve added more and we also have a new place for you to check your progress! Just click the flag icon in the main menu to check it out:





v0.86.0 Patch Notes

Super Milestones are here! Access the menu from the flag icon next to stats in the main menu. You can now see your progress towards all the milestones that we previously added to the game in addition to some fun new ones.

New milestones include:
  • Drinking health juice, using super tape, performing super jump rolls, and breaking enemy armor.
  • We also added a new milestone reward for collecting 5 mole crates.
Additional updates:
  • Minimap is slightly transparent now.
  • When landing inside a wall or object, the game will attempt to warp you out in the direction you were pushing.
  • Grenades now have a sound effect for when they hit the ground.
  • Equipped melee weapon skin will now be visible to teammates in the menu.
Fixes:
  • Animals in the Customize screen are now in the same order as the Research Lab.
  • Fix for bots landing and getting stuck in closed houses.
  • Translation fixes.
  • Fix for a bug where level 30 players saw items pop up overtop of the end-game screen.
  • Fixed the hit effect animation not playing on targets who were dancing, rolling, or in a banana-stun.
  • Fix for destructible objects like crates not being destroyable in the lobby sometimes.

Squads Weekend 2 + Final Days to Earn Year of the Super Pig Items!

As the Year of the Super Pig event comes to a close, it looks like something strange is happening on the Bamboo Stage? Probably just a malfunction with the equipment from the old PandUp Comedy show that used to take place there…

Last Chance to Earn Year of the Super Pig Items!

It’s the final weekend of our Year of the Super Pig event, so that means it’s also your last chance to unlock the 8 limited edition items above as well as the two limited edition Super Pig breeds! It’s also the last days to earn bonus Pig DNA (up to 650 bonus Pig DNA drops throughout the event after matches).

Squads Weekend 2 Starts Now!

There’s no better way to conclude the Year of the Super Pig event than with another Squads Test Weekend! We had a blast playing with all of you during our first Squads Weekend, and we’re excited to be testing some brand new Squads features as part of this test:
  • Track your teammates on and off screen better: teammate pins stick to the sides of the screen to let you know which direction they are, and when they come back on screen you’ll see their username and their silhouette even while in the fog of war.
  • New Compass UI for important events during the match: see clearly when the Super Skunk Gas is closing in and more easily find the Circle of Life to stay alive with the arrow.
  • The delivery mole will also appear on the compass UI to help you track down where the crate will be. It still only shows up when the mole first appears on the map, so you’ll need to follow its dirt trail to figure out where the crate finally dropped (and if you want to keep track of a far away mole crate, you can drop a marker on it using your map).
  • We’ve also redesigned player pins, markers, the gas indicator and the mole arrival!


7 New Super Animal Breeds Join the Fight!



Say hello to Super Shepweiler, Super Zebra, Super Maned Wolf and Super Lionness! Super Shepweiler is based on our amazing community member, Freak_OTRT’s dog, Odin (so feel free to also call it Super Odin)! Watch him on the Doggo Cam here: https://www.twitch.tv/freak_otrt

In addition to the Super Zebra (a Super Donkey breed that uses Donkey DNA) it looks like 3 more of Donk’s Super Relatives have also arrived this update (Super Maltese Donkey, Super Asinara Donkey, and Super Mule) and that could only mean one thing…

It’s time for Super Animal Royale Tonight Episode 3 Clip Submissions!

Super Animal Royale Tonight is our way of highlighting all the best plays and funniest moments from the past month on the island, submitted by all of you! We’ve done two shows already that you can check out on YouTube, and we’re ready to start accepting submissions for Episode 3!

Episode 1:
https://www.youtube.com/watch?v=H3WiHu7C1Ts&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2 Episode 2:
https://www.youtube.com/watch?v=IEdY-F-ktOI&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2
Clip Submission Guidelines for Episode 3
  • 1080p, 30fps video. If you record in a non-standard resolution there’s no guarantees we can use it, but if the clip is great we’ll try to find a way to crop it nicely to fit into 1080p.
  • Clips should be no more 30s
  • Clips can be high skill (to be featured in the Superest Kills segment) or funny (to be featured in the Blooper Scooper segment).
  • Reaction video/audio is encouraged and Streamer overlays are okay, but ideally they’re kept to a minimum (so they’re not too distracting from your clip).
Submit Your Clip Here:

Submission Deadline: March 8th, 2019 @ 11:59pm PST.
https://www.dropbox.com/request/ZQMexjdOEGrcZZWOJovH

v0.85.8 Patch Notes

And finally, here are your patch notes for tonight’s update!

Squads UI Updates (full details above):
  • Teammate pins on the edge of the screen, to indicate the direction of off-screen teammates.
  • New design for the Super Skunk Gas indicator, Delivery Mole arrival, and Circle of Life (safe zone).
  • New design for player pins and markers
  • Squads weekend returns! Duos is temporarily disabled until Monday.


New Breeds:
  • Super Maned Wolf
  • Super Lioness
  • Super Shepweiler
  • Super Zebra (Super Donkey Breed)
  • Super Maltese Donkey
  • Super Asinara Donkey
  • Super Mule
New Features and Adjustments
  • Something weird is happening at the Bamboo Stage
  • Steam rich presence support for both menu and ingame.
  • Fading of trees/objects slower now (20s rather than 12.5s).
  • Reduced collision size on bamboo reeds.
  • Chaining Super Jump Rolls for the speed boost is now only possible with perfect timing on your button presses (doesn’t trigger if you spam the button).
  • Added Super Tape as one of the Mole Crate drops.
  • Fix for the mole icon being incorrect sometimes.
  • Translation fixes.

Last 4 Hours to get the Duos Rose + Weapon Swap Speed Update and Foxy Clip Contest



Hey Super Animals! All the love in the air is about to shift back to the scent of gunpowder as Duos Weekend comes to a close, so if you or your favorite Duos partners haven’t earned the Duos Day Rose yet, now is your last chance until next year! The rose has a 10% chance to drop after every duos game you play, or you’ll be guaranteed to get it if you reach the top of the food chain and earn a win. The event ends in about 4hrs, at 12am PST tonight!

Weapon Switch Speed Improvement


Once the clock strikes midnight and the Duos Day Rose departs, we’ll also be dropping a new update (without any downtime) that adjusts the weapon switch time. We think the new weapon switch animations were a really important improvement to the meta to make sure each category of guns can be used effectively and situationally, and no single combo takes over, and we really appreciated all the feedback you provided on it!

Taking all of that feedback into consideration, and doing a bunch of testing, we think the most important weapon switch for speed is pulling out your melee weapon / grenades. Having melee at the ready quickly is really nice for chopping tall grass to find items, or moving around the map a bit more quickly (at the risk of being unprepared in your next engagement, of course). So we’re making those faster. In addition to melee/grenades being really quick and snappy to pull out, we did a bunch of testing around how low we could bring the weapon switch time without breaking the meta.

In the end, we've decided to drop weapon switch time to 0.4s, down from 0.5s, and reduced melee/grenade swap time to 0.25s, down from 0.5s.. This makes switching weapons feel super fluid and snappy, while still ensuring a healthy gun meta. We hope you all enjoy the change, and welcome more feedback in Discord!

Foxy Clip Challenge

https://www.youtube.com/watch?v=7skh--5DyzM
Lastly, thanks so much for all of the foxy submissions so far!! They're looking great, and it's quite the feat to be able to grab such good clips with no HUD turned on ;). We have two quick updates on the Clip Challenge from last post:

1. The deadline for clip submissions is this Wednesday at 11:59pm PST, so get your clips in by then, and all the selected clips will earn your choice of the golden jacket, or one of the SAR Tonight items (which can only be earned in video contests like this one).

2. In addition to the clips we previously listed (included again below for reference), we're also looking for some clips of players nabbing a mole crate. For those, the ideal clip that we're looking for would include the entire animation of the mole popping up, tossing the crate out, and the fox would open it up right away to get its loot. If some action and shooting ends up breaking out around it, that's all the better, but it's important that the mole himself is clearly visible in the shot.

Those are all the updates for today, but we have more newness coming very soon, so keep watching Steam and our social media for the next updates after this one! We're including the full clip contest details again below for reference in case you missed them in the last update:

Challenge Details


We created this first trailer way back during our alpha, so now we're looking to refresh it! To qualify, you’ll need to play as the orange fox, with no cosmetics equipped and with your HUD turned off (press F1 to turn off all the UI). If you watch the linked YouTube trailer above, the whole video is done from the perspective as the fox, so in these clips you’ll be acting as that fox and replacing each of those clips.

(Feel free to submit as many as you like, as long as you’re playing as the orange fox)

Action scenes / kills in each of these biomes:
  • S.A.W. Welcome Center
  • S.A.W. Bamboo Resort
  • Each of the three Research Facility buildings
  • Pete's Swamp
  • Super Saharaland
  • Thomas's Tundra


Specific actions referenced in the trailer (clean/clear is best for these):
  • Melee Kill (with katana)
  • Grenade Kill
  • Hamster Ball Kill
  • Mole crate (seeing the full animation and opening the crate)


Requirements:
  • 1080p 60fps video
  • Play as the orange fox, with no cosmetics equipped
  • HUD turned off (press F1)
  • Clips should be no more 20s and we'll be using up to 10s seconds out of each one so condensed quick action is best.


You can submit your clips here:

https://www.dropbox.com/request/taTd4NYfeIv5OYtdICQ3