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Super Animal Royale News

The Mooseletter | February 2025



Hey, Super Animals!

Since our last progress update, you’ve been hunting for red envelopes in the Year of the Super Snake event, teaming up for Duos Day, and unlocking new Super Snake breeds. We hope you had a blast—because while you were racking up wins, we were wrapping up a major milestone for Super Animal World!

We’ve officially completed our first “vertical slice” build of the expansion, and today we’re diving into what that means, what’s next, and how NPCs are bringing the world to life. Let’s get into it!

[h2]A Major Milestone Reached: Vertical Slice[/h2]



A vertical slice is like cutting out a piece of cake before it’s finished baking. It’s a playable cross-section of the game where we can test core mechanics, interact with NPCs, and see how everything fits together. The ingredients might still be raw, but it gives us a taste of all the layers before we commit to the full recipe—and so far, it’s delicious (if a little gooey).

Seeing Super Animal World come alive with NPCs, quests, and minigames was a huge moment for the team. It helped us fine-tune what’s working, spot areas that need improvement, and most importantly: confirm that it’s really fun. And so far, no one has gotten food poisoning. (Okay, okay—we promise that’s the last food metaphor).

There’s still plenty to build—more polish, balancing and content—but this milestone has brought the finish line into view. Over the next few months, we’ll keep iterating weekly, expanding the build, and writing and implementing more NPC content.

[h2]Bringing the World to Life with NPC Characters[/h2]



Super Animal World introduces dozens of NPCs to expand the game’s in-world storytelling—but we’re not starting from scratch. Since development began in 2017, we’ve been writing and expanding a lore bible that ties everything together: from environmental storytelling across the island to our Super Animal Royale Tonight YouTube series (which, yes, will return after the SAW project is complete!).

The idea for Super Animal World started taking shape in 2019, inspired by how players naturally interacted in SAR’s pre-match lobbies. Seeing how social and lively those moments were, we began imagining what a larger social space could look like—a world where players could hang out, explore, and engage beyond just the battle royale.

As we explored ways to bring that idea to life, we knew it needed more than just a social space— it needed characters to interact with and stories to uncover to make the world feel truly alive. (Plus, let’s be real—we just really wanted more ways beyond SAR Tonight to tell all the stories in our heads.)

Our first experiment came in April 2020 with The Trials of Skullcat update, where we introduced NPC-driven storytelling for the first time.



Anyone who was around for that update will remember the chaos—dozens of players hot-dropping into the pyramid and fighting for their lives to be the first animal to reach Dr. Jennifer Dogna’s secret Lab Lab. Meanwhile, the rest would crowd into the Super Sphinx to talk to the First Skullcat, only to get blown up by a well-placed grenade.

We learned a ton from this first drop of in-world story content. Many of you loved the characters and uncovering the secrets, but it was, perhaps, a bit too hectic to try to read dialogue in the middle of a battle royale.

In Super Animal World, we’ve built an entirely new Social Hub to explore story content at your own pace alongside your friends. We’ve also developed tools to make writing and implementing dialogue faster and smoother. Ruben can now trigger NPC emotions alongside dialogue, with beautiful animations by Erika and voice barks from the talented actors you’ve heard in our video series, including Ruben (John Murre), Catbaux (The First Super Skullcat), Keli (Dr. Jennifer Dogna), Melissa Ortiz (Rabbita Smith), Stephanie Prentice (Ms. Macawsome), and Christian Haines (Buck the Beaver).



Our NPC content map (teased in our last video) continues to grow, and we’ve been having a lot of fun finally playtesting portions of it. To manage expectations (and ensure that the game ships before 2032), we should make clear that there’s only so much storytelling we can include in this first release. This is still a multiplayer-first game, but these new systems will establish an exciting foundation to build upon for years to come. The early storytelling will drastically improve our tutorial and new player experience, while also giving existing players a chance to engage with the lore of and characters we’ve been building for years like never before.



You’ll meet characters you already know from SAR Tonight, plus new faces like John Murre and Cap’n Seadog teased last year. Characters will also have quests for you to complete, now minus the fear of getting murdered while you work on them. The new quest system will complement our existing Challenges and Milestones systems to expand upon the ways we reward players, the types of stories we can tell, and the way they all link together.

The overarching goal of this expansion is to build a new world that feels alive—a world that you and your friends will enjoy living in between rounds of fighting to the death.

We’ll have more to share on the Social Hub in the future, but we want to save some surprises until we can show you rather than just tell you. In the meantime, we’ll keep doing these progress updates monthly, and we’d love to hear from you and answer as many of your questions as we can!

[h2]Ask us (almost) Anything![/h2]



Last week we put out a call for questions on Pixile’s Twitter and Bluesky and we received a ton of great ones! We’ve selected a handful to answer here, but if you have more be sure to follow us—you’ll get another chance to submit yours next month.

We can’t answer everything just yet (some surprises are worth the wait 👀), but we’ll keep answering as many as we can in each post. And as always, if you have feedback, join us in the SAR Discord or start a discussion here on Steam!

[h3]Question: Story in Super Animal World Expansion[/h3]
From: Chris Kit Blondie

Will there be storyline or lore in this mode?

Answer: Yes, this is one of the main things we're adding in the expansion! It’s hard to have deep conversations with NPCs when you’re being shot at, so the new Social Hub is designed, in part, as a place to bring the story and lore of Super Animal World to life.

[h3]Question: Map Updates[/h3]
From: Niko

Will there be any updates/improvements on the map to make it more livelier for the SAW gameplay?

Answer: Yep, we have some pretty cool new areas being added to the map in the expansion, and more planned down the line, too.

[h3]Question: Map Size[/h3]
From: Elias

Will you be able to explore the entire SAR map or will it just be small bits?

Answer: Super Animal World can be explored in its entirety in the Social Hub!

[h3]Question: SAW Story & Carl Coins[/h3]
From: Wheezy

Does the story within the island follow anything in SAR:Tonight, or is the story completely separated? Also will there be ways to spend Carl Coins in SAW?

Answer: All the foundational world building we’ve done through SAR Tonight and other videos will be reflected and expanded upon here. In addition, we’re experimenting with ways to further integrate SAR Tonight episodes with what’s happening in-world when the show returns (after SAW’s release).

There will also be more ways to spend Carl Coins inside the game! We’re still working on designing the new ways to spend them, so if anyone has any feedback or suggestions, we’re all ears. Let us know in Discord and the Steam comments! :)

[h3]Question: Inspiration for SAW[/h3]
From: Winky Salsa

What was that main inspiration behind SAW? Socializing? Lore? Expanding the game to more than a BR?

Answer: This is a tough one to answer since the answer is really “all of the above”. One thing we realized very early that makes Super Animal Royale stand out from other multiplayer games is how friendly and social the community is before matches. We’re so lucky to have the community we do, so for a long time, we’ve wanted to create more space for these kinds of interactions—something that just isn’t possible in a quick pre-match lobby.

Like everyone else, we’ve come to love the characters and world developed in SAR Tonight, and this expansion gives us more opportunities to explore it in a new way. With Super Animal World, we’re able to set the foundation for even more storytelling for years to come.

[h3]Question: BR QoL Updates[/h3]
From: UnflappedFlea

Will the BR accepts of the game get any updates/QoL improvements?

Answer: Yes! We’re always thinking about ways to improve our game modes (and new ones we could add later). Super Animal World’s launch will be primarily focused on the new Social Hub and everything in it, but also includes game and QoL improvements, and we also have lots of ideas built up that we want to get to after Super Animal World. So keep all your feedback coming for what you want to see next!

[h3]Question: Online or Offline[/h3]
From: kirbylight2

Is this an online or offline mode

Answer: Super Animal World will be an online experience! It’s designed to be experienced with friends and strangers (aka new friends!). Offline could certainly be interesting, but unfortunately with the way the game is developed it’d be a massive technical undertaking so it might not be feasible.

[h3]Question: LTM Updates[/h3]
From: Casey Hartley

Will the LTMs get updates at some point aswell? Specifically things unique for that gamemode instead of reused BR stuff? Like items tailor made for a class in SvR or Special infected similar to Left 4 Dead for Bwocking Dead?

Answer: Limited-time modes will definitely get updates! Super Animal World won’t focus on major changes to LTMs. but The Bwoking Dead is high on our list for a future update as it hasn’t received quite as many rounds of polish as BR and SvR. We have a lot of ideas for how to improve it when the time is right.

Mode-specific items and mechanics are something we consider carefully. Since we’re a small indie team, we have to be mindful of where we focus our time, ensuring that any additions meaningfully enhance long-term fun without pulling too much time away from everything else we’re building. That said, we’ve definitely leaned into unique mode-specific features before—the Giant Star-nosed Mole and class selection in SvR are great examples.

We’re a bit cautious when it comes to weapons and utilities exclusive to a single mode, since we love that players can learn mechanics in one mode and carry that knowledge into others. But we’re always open to fresh ideas—so if there’s something you’d love to see, let us know!

[h3]Question: Gaining XP in Super Animal World[/h3]
From: Jacklebean

Will there be ways to gain XP in Super Animal World, so we are still able to gain levels and tiers in Season Passes? Or will that just remain a thing only for Battle Royale modes.

Answer: Yes, XP can be earned in Super Animal World! We’re aiming for it to provide a similar amount of experience as other game modes so players can play the game the way they want to. We’re actually working on balancing it as we speak!

[h3]Question: SAW Development History[/h3]
From: CrayvenCarnage

How did the process go from suggesting SAW to the actual start of the development? And when did those things happen?

Answer: We first conceived of Super Animal World back in 2019, but we had so many other things to build for the game first, and it was such a big idea that we weren’t ready to dive into it right away. It took quite a few years of pre-production, game design and planning before we finally felt ready to fully dig into development on it. Focused development began in earnest after the Sea Legs update.

[h3]Question: Story, NPCs and Donk and Howl[/h3]
From: Angela! (:3 っ)з

I have only two priorities: Lore, and Donk and Howl
So my only questions would be:
In the story mode with the npcs quests there will be multiple routes according to what was seen, but are these permanent or can you take any one at a time while doing another?+
Does that influence your relationship with other characters?
Donk and Howl will appear? They aren't seen in the development video and I was on the floor


Answer: Sounds like three priorities to us, but we’ll let it slide ;). You’ll be able to take on multiple NPC quests at a time, but some will require completing other quests to unlock them. We’re not currently building a relationship system for NPCs, but it’s definitely something that has been on our mind and we’re open to it! We’ll be curious to hear everyone’s thoughts on where they want to see things evolve next once the first version of Super Animal World is in all your paws.

We don’t want to spoil too much about story content for now, especially since it’s all still in development and things could still change, but we have some plans for Donk and Howl that will come later when Super Animal Royale Tonight returns (so not at Super Animal World’s launch). That being said, we’re not leaving SAW Studios empty for the initial release.

Tune back in next month for more Q&A!

Community Roundup


The SAR community never fails to surprise us with its creativity, talent, and just the right amount of chaos. In each edition of the Mooseletter, we’ll be sharing development updates and answering your burning questions, but we also want to shine a spotlight on your amazing art and projects.

[h2]The Official SAR Wiki has Moved![/h2]



Our community-run wiki has a new home! Super Animal Royale's wiki is now hosted at wiki.animalroyale.com.

The incredible wiki team remains fully independent, but when they decided to migrate, they asked for our support—so we’re proud to now host them on the official SAR domain! If you’re curious about why they moved, you can read their explanation here. Or, if you prefer the short and sweet version, check out their graphic above!

The wiki is an invaluable resource that thrives thanks to community contributors. Whether you’re a seasoned player or just starting out, a well-maintained wiki helps everyone. If you’d like to contribute, join our Discord, hop into the #wiki channel, ask how you can help, and start making some edits!

[h2]Year of the Super Snake Highlights[/h2]



The Year of the Super Snake event officially wrapped up recently! With the release of the Super Ultraviolet Snake, the Super Snake lineup has grown to ten total breeds—and there’s always room for more. If you have ideas for new Super Animals or additional breeds, let us know here or in our Discord server!

A huge thank you to the community for making this event so incredible! We loved seeing all your loadouts, fanart, and screenshots throughout the event, and we’ve highlighted some of our favorites below.

Art by Kasichi

Art by Ying

Art by NK3

Art by Torau

Our Chinese community also came together to create a MASSIVE group photo to commemorate the Year of the Super Snake! Through clever editing and coordinated in-game photo shoots, they managed to fit over 64 Super Animals into a single shot!

Organized and edited by maomao, HuanFun, Ayxzxn, RoweAnn, Mathias_Blade, Littlefish, and 地表零度

We hope you enjoyed this inaugural edition of the Mooseletter! We’ll be back with another one in March, so drop your burning questions in the comments below and follow us on our socials to catch the next call for questions.

In the meantime, don’t forget to check out our remaining Duos Day festivities and grab your free cosmetics before the end of the month. :)

Keep up with us on social media and subscribe to our newsletter for more Super Animal World news!



You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

In the meantime, we'll see you all on the island.

Duos Day Double XP Weekend



Happy Duos Day, Super Animals! We’ve got some special gifts for all of you this year, and we’re doubling down on Duos Day with a bonus Double XP Weekend to match.

To help you dress up for your big Duos game, enter code DUOSDAY in the main menu to get your paws on the brand-new Duos Day Suit and Duos Day Dress!

As is Duos Day tradition, you’ll also be able to get your paws on the Rose melee weapon (mind the thorns) by completing one game of Duos.

Both code DUOSDAY and the Rose melee weapon reward will be available until Saturday, March 1st at 12am PT.

The Lab Labs also know how important it is to look your best, so they’ve created the new Super Dapper Hyena! We’re unsure if it smells better than a normal Super Hyena, but it sure looks quite dashing. You can unlock it in the Research Lab right now!

Double XP Weekend Begins




For the first time, we’ve paired Duos Day with a Double XP Weekend! It just makes sense.

Whether you’re teaming up with a best bud, a battle-tested partner, or that random lobby hero who just clutched the win, you’ll earn twice the XP from matches—no matter the mode.

Double XP is live now until Tuesday, February 18, at 12:00am PT, so squad up and make the most of it.

Duos Day Cards


We’ve designed four brand-new Duos Day cards for 2025—perfect for sending to your squadmates!



Check out the full set and print them out here!

This year’s cards join our growing collection, giving you even more ways to appreciate your favorite teammates.

Dev Blog Next Week


We know you’re all eager to hear more about Super Animal World, and we’re equally excited to share! Next week, we’re kicking off a new developer blog series right here on Steam. Expect progress updates, behind-the-scenes peeks, and community highlights as development moves forward.

We’ll be posting these every month leading up to launch, so if you’ve got burning questions or just want a sneak peek at what’s coming, stay tuned. Follow us on social media and sign up for our newsletter to make sure you don’t miss a post!

No need to be shy: tag your Duo on social media and follow for more updates from the island:

Super Rattle Snake, Ready for Battle (Snake) | Year of the Super Snake Week 3



It’s the final ssssssstretch of the Year of the Super Snake event! This week, the Super Rattle Snake slithers its way onto the scene, ready to rattle the competition.

Week 3 also brings a final batch of snake-tacular rewards to ensure you look sssssuper ssssstylish for the rest of the year (okay we promise on a Super Snake’s life we’ve fully gotten that joke out of our ssssystem).

Year of the Super Snake Week 3




[h3]5 challenge rewards to earn[/h3]
  • Orchid Hairpin | Collect Red Envelopes (1337)
  • 2000 XP | Break Fireworks Crates (6)
  • Orchid melee weapon | Deal Melee Damage at the S.A.W. Bamboo Resort (50)
  • 750 Carl Coins | Eat Health Fruit (15)
  • Chinese Knot Tie | Deal Damage with Lucky Cat Mines (200)

[h3]New Super Animal Breed[/h3]
  • Super Rattle Snake (available in the Research Lab beginning at level 50)
You can unlock this fearsome fella in the Research Lab, as a permanent new addition to the Super Snake lineup.

Guan Yu Twitch Drops Return!




Unleash your inner warrior with the return of the Guan Yu Twitch Drops set! Earn all three items by tuning into Drops-enabled streams on Twitch from now until Friday, February 7th.

You can earn the following items during this Twitch Drops campaign:
  • Guan Yu Armor
  • Guan Yu Helmet
  • Guan Yu Guandao

To start earning Twitch Drops, you’ll need to link your Super Animal and Twitch accounts using the SAR Drops website (if you haven’t already).

Then, just watch any stream with Drops-enabled in the Super Animal Royale category on Twitch!

Week 1 and 2 Event Patch Notes


Missed out on the first two weeks of the Year of the Super Snake? Don’t shed a tear! All challenges from Weeks 1 and 2 will still be slithering around and available to complete until the event wraps up on Friday, February 7th. Plus, as always, every new breed is a permanent addition to the Research Lab!

Check out the patch notes for weeks 1 and 2:

Week 1:
https://store.steampowered.com/news/app/843380/view/508443269496046226

Week 2:
https://store.steampowered.com/news/app/843380/view/516325480311292030

If you missed the new Snake Sniper, Snake Hat, Snake Scarf and Snake Hanfu in the SAW Shop, they’ve rotated back in as dailies, but only for the next 24 hours!

That’s all for this week’s patch notes, Sssssuper Animals! Head over to ssssssocial media to share the news with your squadmatesssss (ssssorry ssssorry, we’re done for real this time):

Super Bandit Krait Steals the Show | Year of the Super Snake Week 2



Week 2 of the event is here, with a second batch of Lunar New Year challenges & rewards to celebrate the year with ssssspectacular style!

The Super Bandit Krait has arrived to steal the top spot on the food chain (and maybe a couple hearts). Unlock it in the Research Lab now as a sneaky new breed of Super Snake, but keep a close eye on your Carl Coins while it’s around.

Year of the Super Snake Week 2




[h3]5 challenge rewards to earn[/h3]
  • Gourd Bag | Collect Red Envelopes (1200)
  • 1500 XP | Ride Emu (750 meters)
  • Orange Hat | Use throwables (10)
  • 750 Carl Coins | Get Kills with Common Guns (8)
  • Bamboo Photo Scene | Dance at the Bamboo Stage

[h3]New Super Animal Breed[/h3]
  • Super Bandit Krait (available in the Research Lab beginning at level 50)
This show-stopping breed is a permanent addition to the Lab, so there’s no rush—you can gather its DNA and Super Serum at your own pace.

Super Fanart Feature


We’re delighted as always to show off some amazing artwork from community artists! They’ve got sssssuch a sssssense of ssssstyle.

Thanks to Cheglock, FluffubSheepub, Sunnyaan, Zyu, Satori, and Noko for letting us share your work!

Art by Cheglock

Art by FluffubSheepub

Art by Sunnyaan

Art by Zyu

Art by Satori

Art by Noko

Read the Full Event Patch Notes


Catch up on all the Year of the Super Snake Event details, including its challenges and rewards from Week 1 in the full patch notes here:
https://store.steampowered.com/news/app/843380/view/508443269496046226

Gather your squad of red envelope hunters on social media so you can make off like bandits with this week’s rewards:

Lunar New Year 2025: Year of the Super Snake Event



It’s the Year of the Super Snake, and the island is ready to celebrate! Discover new Super Snake breeds, tackle three weeks of challenges, and uncover slithery surprises around every corner.

The Pixile team is also back from the holiday break, well-rested and (mostly) recovered from colds, and we're diving back into work on the Super Animal World expansion!

For a while now, we’ve been quietly refining our core features—some of which you’ve already caught glimpses of—like fishing, bug catching, NPC dialogue, and hamsterball racing. Now, those pieces are finally coming together in a cohesive, polished build (or “vertical slice,” as it’s called in the biz). In the coming weeks, we’ll have our first chance to run through the entire experience from start to finish—much like you eventually will. This milestone lets us see how every element fits together so we can finalize system designs, fine-tune how everything feels, and then build out the rest of the content. We’re beyond excited to share more soon, and we appreciate your patience as we wrap up this crucial phase!

We’ve also been brainstorming ways to keep you in the loop on our progress while still leaving plenty of surprises. Whether it’s a monthly newsletter, blog post or a simple video series, we’d love to hear what format you’d prefer—let us know! We’re hoping to have an update on this later in January or early February.

As for the release date? It’s still “when it’s ready,” but the next time we share one, we’re aiming for it to be locked in. Until then, we’re working hard to make sure it’s worth the wait!

In the meantime, let’s kick off the first holiday event of 2025 and dive into all that’s waiting for you on the island!

Year of the Super Snake Event
  • Each week brings five new challenges, including three that unlock exclusive event cosmetics. Complete them at your own pace—they’ll remain available until the event ends!
  • New Super Snake breeds debut weekly in the Research Lab! These permanent additions have no time limit, so there’s no rush—unlock them whenever you’re ready.
  • Hunt for red envelopes across Super Animal World—they’ll restore a bit of health when picked up and help you progress challenges. Plus, you’ll earn extra envelopes just for completing matches!
  • Firework crates are scattered around S.A.W. Bamboo Resort—shoot or destroy them to deal 40 damage in their blast radius and grab some extra red envelopes.

Now let's slither on into the Week 1 patch notes for what you can unlock starting today!

Year of the Super Snake Week 1




[h3]5 challenge rewards to earn[/h3]
  • Lunar Dress (2025) | Collect Red Envelopes (1000)
  • 1500 XP | Break Fireworks Crates (2)
  • Yusheng Gravestone | Get kills (12)
  • 750 Carl Coins | Chop Bamboo Bushes (75)
  • Lunar Pompoms | Land at the S.A.W. Bamboo Resort

[h3]New Super Animal Breeds[/h3]
  • Super Lunar Snake
  • Super Golden Snake
  • Super Iridescent Snake

Thomas’s workshop has been doing overtime to make all these robotic arms and legs, that’s for sure. All snake breeds are available in the Research Lab starting at level 50!

New in the SAW Shop




Super Snakes are stealing the spotlight, and the SAW Shop has stylish snake-themed cosmetics to match—guaranteed not to snag on any high-tech limbs!

Check them out tomorrow, January 15th, when they rotate in as dailies:
  • Snake Sniper
  • Snake Hat
  • Snake Scarf
  • Snake Hanfu
Legacy Event Items are Slithering into Carl’s Cart!




Carl’s Cart is stocked with Lunar New Year favorites from past events, guaranteed not to cost you an arm or a leg—thankfully, Super Snakes have neither!

The first batch of legacy items will rotate into the cart tomorrow, January 15th, so be on the lookout for them when they arrive.

Here’s what’s new in the Cart:
  • Coin Glasses
  • Gold Yuanbao
  • Peach Blossom Hat
  • Peach Blossom Branch
  • Lunar Dress (2022)
  • Mandarin Hat (2021)
  • Lunar JAG-7
  • Lion Dance Ball
  • Pipa

Gather your squad, hunt for red envelopes, and share your snake swag on social media:

Week 1 of the Year of the Super Snake starts now! Collect red envelopes, set off fireworks, and unlock new breeds and exclusive rewards as you explore everything the event has to offer. Don’t forget to check back next week for more surprises, including another brand-new breed to unlock. See you on the island!