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Vertigo 2 News

4/15 patch

  • Fixed Console Commands not working reliably when connected to an Auto Trigger
  • Fixed duplicated enemy groups and ally squads not linking to the duplicated enemies

4/12 Patch

Due to popular demand and how easy they are to implement, I have added a couple new special props to the level editor. The Randomizer randomly selects between two outputs, and the Console Command prop runs a console command when triggered. Both are available in the "special props" category. I've made a couple other small changes as well.

  • Message link UI is now fully visible when behind objects
  • Removed leaderboards as they were causing frequent crashes
  • Added "navdebug" console command which displays the AI navigation mesh
  • Added Randomizer prop
  • Added Console Command prop


4/1 patch

laugh

3/24 Patch

- Fixed dev mode being enabled by default
- Added some missing joystick deadzones in controller bindings
- Added new featured community levels:

Nullspaces by The Thunder Ghost
By far the biggest and most ambitious level ever created in Vertigo 2. A backrooms-inspired exploration and horror map with tons of custom assets and impressive atmosphere.

JoeJeff Stapler by Brohonky
A detailed remake of the game Squirrel Stapler. Hunt JoeJeffs in an idyllic countryside and staple them to your wife. A word of criticism though: the map is very large and the JoeJeffs are very hard to find.

Minigames by Doctor Walter
A fun collection of minigames with a cute hub menu connecting them. Bonus points for a music track selector.

The Soviet Dam by DipC
A straightforward combat challenge set on a vertigo-inducing dam. Great sense of scale!

1/18 patch!

- Fixed chinese localization not appearing in-game
- Added KA-27 (Sintho's helicopter) prop to level editor
- Improved framerate in Igneosaur boss level