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Vertigo 2 News

Autonica Level Showcase + Development Update

Hi gamers, enjoy this new trailer for a very special level in Vertigo 2.

[previewyoutube][/previewyoutube]

Vertigo Remastered

Excited to announce Vertigo Remastered. This is being developed alongside Vertigo 2 with a shared codebase, so don't worry about it taking dev time :)

[previewyoutube][/previewyoutube]

Vertigo 2 Demo 8/24 patch notes

Woot, another demo update! Probably won't be too many more of these as I continue work on the full game, but there are some fixes I want to give to the world first.

  • Fixed tooltip for pistol being incorrect for everyone regardless of bindings
  • Improved Index default bindings
  • Created new vegetation system and shaders, added some grass to some scenes. Spices up the place a bit
  • Various environment polish
  • Fixed more wonky colliders


Enjoy! Don't forget to wishlist Vertigo 2, and feel free to reach out with any feedback or questions about the demo.

Vertigo 2 Demo 7/28 patch notes

  • Integrated LIV SDK for easy mixed reality
  • Slightly increased movement speed
  • Added smooth rotation as an option and made snap turning on by default
  • Improved index controller bindings, moved Ionizer mode switch fully to joystick rather than trackpad
  • Ammo dispenser raised slightly
  • Balance pass on ammo replenishment

Vertigo 2 Demo 7/25 patch notes

Hooray, more minor tweaks and fixes!
  • Added footstep sound effects for player and NPCs. Enemy footsteps pending.
  • Tweaked dialog audio levels some more
  • Improved default bindings for Rift and Vive controllers
  • Fixed some questionable environment hitboxes
  • Improved AI response to audio cues
  • Added external camera pose action to make mixed reality slightly less broken


Thanks to all those that have been providing feedback! If you want to get more engaged, feel free to hop on over into my Discord server to provide demo feedback/bug reports or just chat.