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Vertigo 2 News

Addressable Assets Update

In this update I've switched to a new system called Addressable Assets which only loads assets when needed. This was done mostly for the benefit of the level editor, which is being worked on behind the scenes, but it will have some positive effects on the rest of the game as well! Please keep an eye out for any new instabilities or bugs, as it's possible some have slipped past my testing.

Full change list:

  • Implemented Addressable Assets, a system to only load assets when needed. This will:
    - Improve startup loading time
    - Decrease memory usage and any associated crashes
    - Possibly increase some other loading times
    - Decrease the overall size of the game (was 8GB, now 5GB)
  • Added new startup loading screen
  • Fixed bug where Ghronto would not attack you
  • Fixed bug where enlightenment crystal would eject too easily
  • Made default locomotion controls in left handed mode same as right handed mode
  • Moved teleport button to other hand when in left handed mode

Spanish, French, and German Localization Update!

Vertigo 2 has a lot more text in it than I realized, and I had to delay localization until after launch. Now it's done! The game is now available in Spanish, French, and German. If your steam client is set to use one of these languages, it will use it automatically. You can also set the language manually in the game properties by right clicking on it in your library.

These languages have been chosen because I see the most interest in the game in these regions. I would love to localize to more, but because of the large amount of text it is quite expensive. It's possible more languages will come in the future.

Thanks for your patience, international gamers!

Vertigo 2 Level Editor Open Beta

Hello everyone,
I've started working on the level editor for Vertigo 2 and have decided to make even this early version public for people to try out, stress test, and give feedback on.

Please note, the editor is subject to major changes and I cannot guarantee that levels you make now will not break later. Don't make any masterpieces yet!

At its current stage, the level editor has:
  • Most props and models from the Vertigo 2 campaign
  • Most enemies and bosses from the Vertigo 2 campaign
  • Basic event triggers to control level flow
  • Basic control over enemy AI and allegiance
  • A small set of environments


More features and content will be coming soon! If you're interested in joining the beta, all you need to do is switch to the "sandbox" beta branch. I've set up a discord server to organize discussions, bug reports, and feature requests.

Story Mode Update

I've received player feedback loud and clear that parts of the game, especially the first boss, can be too difficult. I've made some small tweaks to the difficulty of the first boss, and introduced a new Story difficulty. Story mode reduces difficulty significantly more than even easy mode, and should make the game enjoyable for those more interested in exploring than combat.

In addition, I've added an option to adjust the angle of guns, and fixed lots of annoying bugs.

Full list of changes:

- Added Story difficulty
- Added gun angle adjust option
- Fixed bug where AK magazines would refill with ammo
- Fixed bug where upgrade stations would remain depleted in other save slots (this will not fix existing save slots with the bug)
- Fixed missing shader on crowbar
- Fixed missing animations on Cyberjoe runners
- Fixed unreliable UI in nostalgic pistol puzzle
- Nerfed some igneosaur attacks
- Fixed water overlay not covering whole field of view on Pimax headsets (not tested)
- Replaced spectator health bar with BAMM display
- Fixed macrophages not appearing after reloading save

4/15 patch

- More optimizations to reduce CPU spikes
- Fixed bug where health pens hover if you let go while they're injecting