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Vertigo 2 News

6/21 Patch

Some fixes to bugs introduced in the last update!

Once again, apologies for the giant download size. I'm looking into ways to reduce it.

6/14 patch

  • Fixed bug where you spawn in the wrong location after defeating Ghronto
  • Fixed health station in catamaran not working

6/8 Patch

Sorry for another large download for a small patch. I've been working on lots of sandbox stuff behind the scenes, and it affects the build even though it is not yet available in the default branch.

Changes:
  • Fixed worker bots following player instead of reacting to them
  • Fixed some enemies not attacking player unless provoked
  • Added a failsafe that should stop bug where you die during final elevator transition

5/22 Patch

A small patch fixing some missing materials in the last update. Sorry for the large download size, had to restructure the build a bit to fix it.

Addressable Assets Update

In this update I've switched to a new system called Addressable Assets which only loads assets when needed. This was done mostly for the benefit of the level editor, which is being worked on behind the scenes, but it will have some positive effects on the rest of the game as well! Please keep an eye out for any new instabilities or bugs, as it's possible some have slipped past my testing.

Full change list:

  • Implemented Addressable Assets, a system to only load assets when needed. This will:
    - Improve startup loading time
    - Decrease memory usage and any associated crashes
    - Possibly increase some other loading times
    - Decrease the overall size of the game (was 8GB, now 5GB)
  • Added new startup loading screen
  • Fixed bug where Ghronto would not attack you
  • Fixed bug where enlightenment crystal would eject too easily
  • Made default locomotion controls in left handed mode same as right handed mode
  • Moved teleport button to other hand when in left handed mode