July 8th 2020 Weekly Maintenance Schedule & Patch Notes
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 8th,2020 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Balance[/h3]
• Sword Taliah
- Stun Hit's additional attack input timing has been moved to the point the attack finishes hitting
- Dash Attack's launch angle will now be the same regardless of when the attack registers as a hit
• Dance of Wind
- Fixed the bug with dash automatically activating if you hold down your direction key after evading
- Dash Attack and LMB + LMB + RMB attack's Chase Attack will now activate at the 1st hit instead of 2nd hit
- Break Damage for RMB Charge attack decreased
• Sacred Guardian
- Removed auto-targeting from RMB Charge attack's 2nd hit
- Gigantic Swing's stun duration increased from 1 sec. to 2 sec.
• Fallen Light
- Increased maximum ammo capacity to 9
- Fallen Light will now start with full ammo at the start of the match
- Basic Combo and RMB combo can now be used while moving
- Basic Combo's 3rd hit will now fire rapid shots at all times
- Increased hit box size and projectile speed of rapid shot
• Dual Soul
- Demon Mode can no longer be used while being attacked
- Demon Mode can now be detected from 1200 instead of 700
• Ruler of Darkness
- Aerial RMB 1st Hit will now use more stacks from 1 to 3
• Blazing Fist
- Instant Chase will no longer be able to break Crusade & Rising Wings
• Soul of Magus
- Communion's Attack Speed Increase is decreased from 15% to 10%
- Communion's additional hit attack power decreased
[h3]Revamp[/h3]
• Basic Control Revamp
- Blow System
o Sword Taliah, Blazing Fist, Dual Soul, Sacred Guardian, and Ruler of Darkness will now be able to utilize this system.
o Ground and Aerial LMB combo's last hit will now apply the Blow status to the attacked enemy. This system will make it easier to follow up on your combo after your final LMB hit.
- Pause Commands Input Method removed
o Pause Commands for Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul and Sacred Guardian will no longer require the pause. You can now simply hold down LMB to execute these commands
- Command Attacks will no longer consume stamina
- Combo Limit Gauge function added
o When you are attacked continuously in a combo, your combo limit gauge will start to increase and once it fills up 100%, emergency dodge will be activated. Emergency Dodge will let you escape from a combo by knocking you out of it.
- Accumulated Combo Damage Reduction function added
o When the combo damage accumulates to a certain number, damage that is delivered after that point will be decreased.
• Rage Skill Revamp
- Rage Skill's animation is simplified and revamped




[h3]Improvement[/h3]
• Deathmatch Mode Improvement
- As players were getting higher in rank, more players were participating in playing passive and doing a hit and run.
- Deathmatch will no longer have a countdown for match end and instead a team must reach a certain kill count in order to win
- Deathmatch's objective score increased from 5 to 10
- A forcefield will be added to deathmatch that will slowly decrease in size as time passes.
This will stop most players from playing passively until time runs out and Breakers will become more useful.
• Conquest & Capture The Flag Mode Improvement
- Conquest and CTF will now provide scores for slaying your enemy, meaning the role of Slayers will matter a bit more in these two modes.
Which should also deter away from teams having the same score and making the match longer.
- Conquest & CTF will now provide score for slaying enemies
o CTF: Score Objective - 500 (30 Pts per Kill | 100 Pts per Flag Capture)
o Conquest: Score Objective - 500 (30 Pts per Kill | 1 Pts per 1 Sec of Capture)
• Improving Penalty for Canceling Matchmaking (Force Shutdown)
- Force Closing the game while in the ready phase of choosing Karma will be considered Match Canceling
- Match canceling multiple times will now apply matchmaking penalty and decrease in ratings
• Game Frame Rate Optimization applied
[h3]Event[/h3]
• Aegis Knight Pre-Release Event (UTC+0 2020-07-08 After Maintenance - 2020-07-15 Before Maintenance)
- During the Event Period, login in each day for 60 min to receive a 'Aegis Knight Gift Box'
o You can receive 1 Box per Day
o However, it is only limited to 1 Server Per Account (Example: If you receive the box on a Character in America server, you cannot receive this again is EU or Asia)
o Please note that all unused Aegis Knight Gift Boxes will be deleted during the UTC+0 2020-07-15 Maintenance
- Aegis Knight Gift Box Contents (1 Random out of Below)

[h3]Bug Fix[/h3]
• Fixed the bug with not being able to Evade while being attacked by Elemental Burster's Bullet Time skill
• Fixed the bug with Tome of Knowledge not playing any sound or playing the wrong sound
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 8th,2020 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Balance[/h3]
• Sword Taliah
- Stun Hit's additional attack input timing has been moved to the point the attack finishes hitting
- Dash Attack's launch angle will now be the same regardless of when the attack registers as a hit
• Dance of Wind
- Fixed the bug with dash automatically activating if you hold down your direction key after evading
- Dash Attack and LMB + LMB + RMB attack's Chase Attack will now activate at the 1st hit instead of 2nd hit
- Break Damage for RMB Charge attack decreased
• Sacred Guardian
- Removed auto-targeting from RMB Charge attack's 2nd hit
- Gigantic Swing's stun duration increased from 1 sec. to 2 sec.
• Fallen Light
- Increased maximum ammo capacity to 9
- Fallen Light will now start with full ammo at the start of the match
- Basic Combo and RMB combo can now be used while moving
- Basic Combo's 3rd hit will now fire rapid shots at all times
- Increased hit box size and projectile speed of rapid shot
• Dual Soul
- Demon Mode can no longer be used while being attacked
- Demon Mode can now be detected from 1200 instead of 700
• Ruler of Darkness
- Aerial RMB 1st Hit will now use more stacks from 1 to 3
• Blazing Fist
- Instant Chase will no longer be able to break Crusade & Rising Wings
• Soul of Magus
- Communion's Attack Speed Increase is decreased from 15% to 10%
- Communion's additional hit attack power decreased
[h3]Revamp[/h3]
• Basic Control Revamp
- Blow System
o Sword Taliah, Blazing Fist, Dual Soul, Sacred Guardian, and Ruler of Darkness will now be able to utilize this system.
o Ground and Aerial LMB combo's last hit will now apply the Blow status to the attacked enemy. This system will make it easier to follow up on your combo after your final LMB hit.
- Pause Commands Input Method removed
o Pause Commands for Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul and Sacred Guardian will no longer require the pause. You can now simply hold down LMB to execute these commands
- Command Attacks will no longer consume stamina
- Combo Limit Gauge function added
o When you are attacked continuously in a combo, your combo limit gauge will start to increase and once it fills up 100%, emergency dodge will be activated. Emergency Dodge will let you escape from a combo by knocking you out of it.
- Accumulated Combo Damage Reduction function added
o When the combo damage accumulates to a certain number, damage that is delivered after that point will be decreased.
• Rage Skill Revamp
- Rage Skill's animation is simplified and revamped




[h3]Improvement[/h3]
• Deathmatch Mode Improvement
- As players were getting higher in rank, more players were participating in playing passive and doing a hit and run.
- Deathmatch will no longer have a countdown for match end and instead a team must reach a certain kill count in order to win
- Deathmatch's objective score increased from 5 to 10
- A forcefield will be added to deathmatch that will slowly decrease in size as time passes.
This will stop most players from playing passively until time runs out and Breakers will become more useful.
• Conquest & Capture The Flag Mode Improvement
- Conquest and CTF will now provide scores for slaying your enemy, meaning the role of Slayers will matter a bit more in these two modes.
Which should also deter away from teams having the same score and making the match longer.
- Conquest & CTF will now provide score for slaying enemies
o CTF: Score Objective - 500 (30 Pts per Kill | 100 Pts per Flag Capture)
o Conquest: Score Objective - 500 (30 Pts per Kill | 1 Pts per 1 Sec of Capture)
• Improving Penalty for Canceling Matchmaking (Force Shutdown)
- Force Closing the game while in the ready phase of choosing Karma will be considered Match Canceling
- Match canceling multiple times will now apply matchmaking penalty and decrease in ratings
• Game Frame Rate Optimization applied
[h3]Event[/h3]
• Aegis Knight Pre-Release Event (UTC+0 2020-07-08 After Maintenance - 2020-07-15 Before Maintenance)
- During the Event Period, login in each day for 60 min to receive a 'Aegis Knight Gift Box'
o You can receive 1 Box per Day
o However, it is only limited to 1 Server Per Account (Example: If you receive the box on a Character in America server, you cannot receive this again is EU or Asia)
o Please note that all unused Aegis Knight Gift Boxes will be deleted during the UTC+0 2020-07-15 Maintenance
- Aegis Knight Gift Box Contents (1 Random out of Below)

[h3]Bug Fix[/h3]
• Fixed the bug with not being able to Evade while being attacked by Elemental Burster's Bullet Time skill
• Fixed the bug with Tome of Knowledge not playing any sound or playing the wrong sound