June 23rd 2021 Weekly Maintenance Schedule & Patch Notes
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) June 9th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Destruction (Beta Mode) Changes[/h3]
- Karma Switching Allowed (2 Karmas only)
- Removed restrictions on duplicate Karma selections within same team
- Limited Matchmaking Periods (18:00 – 23:00 (5 hours) for each Server’s Time Zone)

- Increased Rewards

- Changed character nickname text color for neutral monster kill notification
[h3]Reduced Soul Scythe size while equipped[/h3]
We reduced the size of Soul Scythe to make it easier to view it in various UIs. In both PVE and PVP, size and attack range remain unchanged while using the weapon. The size is only changed for when you have it equipped and resting on your back.

[h3]Improved Training Grounds Command and Skill Guide[/h3]
We changed formal expressions of some commands and skills in Training Grounds.
Changes are centered around what ‘Launch’ and ‘Knocked Down’ means.
Previously, we used ‘Launch’ to note the situations where an enemy would be knocked up high into the air. From now on, regardless of the height to which enemies are sent, if the end result knocks enemy down on the ground, then that will be referred to as ‘Knocked Down’.
We will only use ‘Launch’ when the enemy is flung into the air without being knocked down.
[h3]AI Change[/h3]
In AI PVP, we determined that ‘Sacred Guardian’ AI is more aggressive and has bigger influence on outcome of the match than other AIs and as a result, we decided to remove it.
We also added the new ‘Dual Soul’ AI.
We also made improvements to all remaining AI to move more naturally overall.
[h3]Bug Fixes[/h3]
- Fixed the bug where the character would have its eyes closed during victory pose screen If the mission ended while the character was dead.
- Fixed the bug with special key input not registering if Karma switch key was changed from the default Tab.
- Fixed the bug where the AI Diabolic Witch character passed through its own ‘Ice Wall’
- Fixed the bug with the wrong roll cooldown showing on UI when switching to a karma with a different roll cooldown.
- Fixed the bug where you move too far when doing LMB + Evade with Kunai
- Fixed the bug where AI attack effect wasn’t showing while AI was attacking (red flickering)
- Fixed the bug where AI’s invincibility effect (white flickering) wasn’t showing
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) June 9th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Destruction (Beta Mode) Changes[/h3]
- Karma Switching Allowed (2 Karmas only)
- Removed restrictions on duplicate Karma selections within same team
- Limited Matchmaking Periods (18:00 – 23:00 (5 hours) for each Server’s Time Zone)

- Increased Rewards

- Changed character nickname text color for neutral monster kill notification
[h3]Reduced Soul Scythe size while equipped[/h3]
We reduced the size of Soul Scythe to make it easier to view it in various UIs. In both PVE and PVP, size and attack range remain unchanged while using the weapon. The size is only changed for when you have it equipped and resting on your back.


[h3]Improved Training Grounds Command and Skill Guide[/h3]
We changed formal expressions of some commands and skills in Training Grounds.
Changes are centered around what ‘Launch’ and ‘Knocked Down’ means.
Previously, we used ‘Launch’ to note the situations where an enemy would be knocked up high into the air. From now on, regardless of the height to which enemies are sent, if the end result knocks enemy down on the ground, then that will be referred to as ‘Knocked Down’.
We will only use ‘Launch’ when the enemy is flung into the air without being knocked down.
[h3]AI Change[/h3]
In AI PVP, we determined that ‘Sacred Guardian’ AI is more aggressive and has bigger influence on outcome of the match than other AIs and as a result, we decided to remove it.
We also added the new ‘Dual Soul’ AI.
We also made improvements to all remaining AI to move more naturally overall.
[h3]Bug Fixes[/h3]
- Fixed the bug where the character would have its eyes closed during victory pose screen If the mission ended while the character was dead.
- Fixed the bug with special key input not registering if Karma switch key was changed from the default Tab.
- Fixed the bug where the AI Diabolic Witch character passed through its own ‘Ice Wall’
- Fixed the bug with the wrong roll cooldown showing on UI when switching to a karma with a different roll cooldown.
- Fixed the bug where you move too far when doing LMB + Evade with Kunai
- Fixed the bug where AI attack effect wasn’t showing while AI was attacking (red flickering)
- Fixed the bug where AI’s invincibility effect (white flickering) wasn’t showing