May 26th 2021 Weekly Maintenance Schedule & Patch Notes
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) May 26th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Content[/h3]
End of Destruction (Beta Mode)
Destruction (Beta Mode) will be removed.
We will take all of your testing and feedback in the last few weeks into consideration and come back with a better version. Thank you for playing!
Deathmatch (Beta Mode)
Deathmatch (Beta Mode) will take the place of Destruction (Beta Mode)
- Map: Abandoned Ruins Outskirt
- Players: 3 vs 3
- Win Condition: Score 10 kills against enemies (Same as normal 3v3 Deathmatch rules)
- Rewards: AP, CP, DP, Probatio Mark, Energy of Harmony, Resurrection Stone, Magic Stone (Karma), Magic Stone (Costume Weapon), Magic Stone (Outfit), Magic Stone (Costume Accessory) (Same as normal 3v3 Deathmatch)
- Mission Queue Requirement: D Rank or Above / Must not be in a party
- Rules
1) All stat effects do not apply.
2) Win/loss records in this mode will not affect rating (However, matchmaking will consider your current PVP rating to make matches).
3) Select 2 Karmas to use for each match.
Control Revamp (Limited to Deathmatch (Beta Mode))
You can experience the control revamp in Deathmatch (Beta Mode).
We limited the changes to Deathmatch (Beta Mode) so that you can play and test these changes for yourself before they are applied to the rest of the game.
1) Stamina & Mana removed
We simplified resource management so that you can better focus on the battle itself.
2) Changes due to Stamina Removal
Because stamina is removed some command skills had to be adjusted.
- Dual Soul’s RMB movement distance reduced.
- Blazing Fist’s Dash RMB will now use Dash Spheres.
- Soul of Magus’ Aerial RMB will now use Dash Spheres.
- Lightning Fang’s RMB reflect will now use Dash Spheres when reflect is successful.
- Ruler of Darkness’ Aerial Flight will now use Dash Spheres.
3) Blow System removed
We decided to remove the Blow System because it was hard to recognize and also, it was frustrating to be stuck in a combo for so long.
4) Combining Dash & Evade
We combined Dash & Evade because they serve a similar purpose and to make it easier to manage. The new dash moves a greater distance than when these skills were used consecutively. Just spamming this skill can now put you at a disadvantage and allow enemies to punish you.
However, to minimize drastic changes from pre-existing play patterns, both the dash key and the evade key can be used to activate the new Dash.
- Max 3 Dash Spheres (New resource consumed from activating Dash)
- At the start of the game, all players start with 3 Dash Spheres.
- Invincibility during Dash (Evade)

5) Natural Recovery removed
This was removed due to giving winning players an advantage by encouraging them to run away with the lead and making the games boring as a result.
Also with this change, we removed restriction on healing skills healing only to specific amounts, so healing skills can now be 100% effective at all times.
6) Movement Speed reduced
To control the speed of the game overall, we reduced basic movement speed and movement speed increase from Dash Sprint.
To account for kiting by ranged Karmas against melee Karmas, we gave melee Karmas 10% faster movement speed.
7) Knockdown, Breakfall Changes
- Knockdown State
Removed invincibility from Knockdown state. You can now take damage from attacks during Knockdown.
- Breakfall
Breakfall is used to get out of Knockdown quickly but follow-up attacks from enemies made this maneuver less effective than intended. Therefore, we added invincibility during Breakfall so that you can stand up from knockdown without taking damage!
8) Difficult Control Improvements
We made the following changes to address difficulties in Dash during Charging, using skills while Aiming, and recovering Special Resources.

[h3]Etc.[/h3]
Eltheca Background Music will be changed.
New background music will play for Eltheca. 1 of 2 new music pieces will be randomly selected to play at any given time.
Improved Preview of KP Shop Basic Motions
You can now preview all motions individually on the KP Shop (Idle, Habit, Battle Idle, Start, Running, and Jump)

[h3]Event[/h3]
Weekend Burning Event
Surprise bonus event for everyone over this weekend!
Play during the listed times below to get 30% boost on your AP, CP, and DP Gain.
Event Effect: 30% Bonus AP, CP, DP Gain
Event Period:
[h3]Bug Fix[/h3]
• Fixed the bug where it was possible for you to attack during Boss Monster’s Entrance cutscene.
• Fixed the bug where if Fallen Light’s Lightning Shot is fired at certain landscapes multiple times, first shot would land differently from all other consecutive shots.
• Fixed the bug where if you used a channeling skill (i.e., Diabolic Witch – Blizzard) right before trying to use Awakening Rage Skill, the gauge would decrease and leave you unable to use the Awakening Rage Skill.
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) May 26th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]Content[/h3]
End of Destruction (Beta Mode)
Destruction (Beta Mode) will be removed.
We will take all of your testing and feedback in the last few weeks into consideration and come back with a better version. Thank you for playing!
Deathmatch (Beta Mode)
Deathmatch (Beta Mode) will take the place of Destruction (Beta Mode)
- Map: Abandoned Ruins Outskirt
- Players: 3 vs 3
- Win Condition: Score 10 kills against enemies (Same as normal 3v3 Deathmatch rules)
- Rewards: AP, CP, DP, Probatio Mark, Energy of Harmony, Resurrection Stone, Magic Stone (Karma), Magic Stone (Costume Weapon), Magic Stone (Outfit), Magic Stone (Costume Accessory) (Same as normal 3v3 Deathmatch)
- Mission Queue Requirement: D Rank or Above / Must not be in a party
- Rules
1) All stat effects do not apply.
2) Win/loss records in this mode will not affect rating (However, matchmaking will consider your current PVP rating to make matches).
3) Select 2 Karmas to use for each match.
Control Revamp (Limited to Deathmatch (Beta Mode))
You can experience the control revamp in Deathmatch (Beta Mode).
We limited the changes to Deathmatch (Beta Mode) so that you can play and test these changes for yourself before they are applied to the rest of the game.
1) Stamina & Mana removed
We simplified resource management so that you can better focus on the battle itself.
2) Changes due to Stamina Removal
Because stamina is removed some command skills had to be adjusted.
- Dual Soul’s RMB movement distance reduced.
- Blazing Fist’s Dash RMB will now use Dash Spheres.
- Soul of Magus’ Aerial RMB will now use Dash Spheres.
- Lightning Fang’s RMB reflect will now use Dash Spheres when reflect is successful.
- Ruler of Darkness’ Aerial Flight will now use Dash Spheres.
3) Blow System removed
We decided to remove the Blow System because it was hard to recognize and also, it was frustrating to be stuck in a combo for so long.
4) Combining Dash & Evade
We combined Dash & Evade because they serve a similar purpose and to make it easier to manage. The new dash moves a greater distance than when these skills were used consecutively. Just spamming this skill can now put you at a disadvantage and allow enemies to punish you.
However, to minimize drastic changes from pre-existing play patterns, both the dash key and the evade key can be used to activate the new Dash.
- Max 3 Dash Spheres (New resource consumed from activating Dash)
- At the start of the game, all players start with 3 Dash Spheres.
- Invincibility during Dash (Evade)

5) Natural Recovery removed
This was removed due to giving winning players an advantage by encouraging them to run away with the lead and making the games boring as a result.
Also with this change, we removed restriction on healing skills healing only to specific amounts, so healing skills can now be 100% effective at all times.
6) Movement Speed reduced
To control the speed of the game overall, we reduced basic movement speed and movement speed increase from Dash Sprint.
To account for kiting by ranged Karmas against melee Karmas, we gave melee Karmas 10% faster movement speed.
7) Knockdown, Breakfall Changes
- Knockdown State
Removed invincibility from Knockdown state. You can now take damage from attacks during Knockdown.
- Breakfall
Breakfall is used to get out of Knockdown quickly but follow-up attacks from enemies made this maneuver less effective than intended. Therefore, we added invincibility during Breakfall so that you can stand up from knockdown without taking damage!
8) Difficult Control Improvements
We made the following changes to address difficulties in Dash during Charging, using skills while Aiming, and recovering Special Resources.

[h3]Etc.[/h3]
Eltheca Background Music will be changed.
New background music will play for Eltheca. 1 of 2 new music pieces will be randomly selected to play at any given time.
Improved Preview of KP Shop Basic Motions
You can now preview all motions individually on the KP Shop (Idle, Habit, Battle Idle, Start, Running, and Jump)

[h3]Event[/h3]
Weekend Burning Event
Surprise bonus event for everyone over this weekend!
Play during the listed times below to get 30% boost on your AP, CP, and DP Gain.
Event Effect: 30% Bonus AP, CP, DP Gain
Event Period:

[h3]Bug Fix[/h3]
• Fixed the bug where it was possible for you to attack during Boss Monster’s Entrance cutscene.
• Fixed the bug where if Fallen Light’s Lightning Shot is fired at certain landscapes multiple times, first shot would land differently from all other consecutive shots.
• Fixed the bug where if you used a channeling skill (i.e., Diabolic Witch – Blizzard) right before trying to use Awakening Rage Skill, the gauge would decrease and leave you unable to use the Awakening Rage Skill.