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October 20th 2021 System Revamp Pre-Announcement

Hello Chasers,

The KurtzPel team is working hard to add new contents and to improve existing systems to make KurtzPel more appealing and compelling as a PVP centric game. We want to show you a preview of what will arrive with the system update on October 20th, 2021.

In summary:
  • We will remove barriers to entry for PVP including PVP stat related items, skill acquisition based off levels, and randomized stat options.
  • As a revamp to reward systems, in addition to existing reward structure for PVP based on rankings, we will also add the Progression System to reward players who prefer to play with their favorite Karmas.
  • To ease new users into PVP, we will add a Tutorial Mode and various difficulty of AI battle modes to help them build their skills and confidence.
  • To address the issue where the PVE player base is divided by level and to avoid tediously repetitive gameplay, we will remove character levels and structure of level-based dungeon gameplay entirely.

Please read on for further details. We hope to hear more feedback from players so that we can continue to improve KurtzPel.

[h3]1. Progression System[/h3]

Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels.
Previously, each character had its own Karma Level but after the system update, all characters on the account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After the system update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide.
Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System.

[h3]2. Tutorial Mode[/h3]

Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players.
This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.

[h3]3. Road to Grand Chase[/h3]

Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one.

[h3]4. PVE Revamp[/h3]

Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same.
Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression Rewards.
Level restrictions for dungeons will also be removed. Players will not need to repeat the same dungeon for progression. Players will be able to play dungeons at their leisure based on their equipment.

A new system called where Abyss monsters appear in normal dungeons will be added. These Invasions will be considerably more difficult than normal dungeons and will make various dungeons viable for farming.
Players will be able to work together to challenge even higher difficulty in the ‘Abyss Dungeon’ as players will be able to descend down to a maximum of 15th floor of the Abyss.

[h3]5. Collection System[/h3]
The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot.
If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates.

[h3]6. Changes to Karma acquisition[/h3]
To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock.
Special unlock will work the same as before through ‘Heroic Karma Token’.
When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start.
Karmas acquired from before the change will also continue to be available after the update.

[h3]7. Removal of Karma Level-dependent Skill Tree[/h3]
The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.

[h3]8. Removal of the Awakening System[/h3]
Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed.
Normal awakening skills will be provided upon unlocking the Karma.
Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.

[h3]9. Quest System Revamp[/h3]

Daily and Weekly Challenges from before will be merged into the Quest System.
Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis.
Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives.
Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.

[h3]10. Randomized Magic Stone Stat Revamp [/h3]

Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories.
Magic Stone stats will be removed from Karmas.
Number of stats per costume part will be reduced from 2 to 1.
The system that forced using different magic stones for different costume parts will be changed to use the same magic stones for all costume parts.
Magic Stones will no longer randomize stats. Using a magic stone will now allow a selection of desired stat from a list of available stats.
If new costumes are acquired after the system update, each piece will be given a fixed stat that can be changed by using magic stones.
Magic stones from before the system update will be available for conversion to the revamped ‘Radiant Magic Stone’ after the system update.

[h3]11. Currency System Changes[/h3]
Due to changes to Karma progression, DP will be removed.
CP will also be removed. CP will be converted to the new currency GP.
Everything that used to cost CP will now cost GP instead.

[h3]12. End of ongoing Attendance Event[/h3]
The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event.
Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, players will no longer be able to claim any unclaimed attendance rewards.

We have plans to continue improving the non-PVP aspects of KurtzPel through reinforcing new and varied content. We are currently looking at improvements to Story Mode as well as the Affinity System next. We had to put Karma balance changes on hold while we were working on these updates, but we will also continue to work on Karma balance through subsequent patches.
Thank you for your patience and continued support of KurtzPel.

※ The videos and/or images in this announcement are pulled from development in progress and may be different from the final results in-game.