1. KurtzPel
  2. News
  3. [Announcement] April 14th 2021 Control Revamp

[Announcement] April 14th 2021 Control Revamp

Hello Chasers,

In order to decrease the stress and the difficulty of the gameplay of KurtzPel, we are revamping the controls in time for the new season. We are still in the process of fine-tuning the details and what is written here may also change at the time of launch.
We also have Karma Balance Change planned, and this will be announced with the patch notes.

1. Removal of Stamina & Mana (PVP Only)
In PVP, there are many resources to manage like HP, Stamina, Mana, Skill Cooldowns, and special resources for certain Karmas. We wanted to reduce the stress of managing multiple resources in PVP and decided to remove Stamina and Mana from it.

2. Changes made due to the removal of Stamina
Due to the removal of stamina in PVP, certain commands had to re-balanced to fit the new system.
- Dual Soul's RMB Movement Distance Decreased
- Blazing Fist's Dash RMB will now consume Dash Spheres
- Soul of Magus's Aerial RMB will now consume Dash Spheres
- Lightning Fang's RMB reflect will now consume Dash Spheres when you successfully reflect an attack at close range
- Ruler of Darkness's Aerial Flight will now consume Dash Spheres

3. Removal of the Blow System
Due to the Blow System making the combos too long and also being hard to recognize, we decided to remove the blow system.

4. Combining Dash & Dodge
We decided to combine Dash & Dodge and they serve a similar purpose. When you use the new Dash, it will now move further distance when used consecutively and could also be penalized for using it all at once. However, in order to stop the confusion of suddenly changing hotkeys, we decided to keep the existing keys to perform the same action. The new Dash can be used with either double tapping W or pressing Shift
- You can have maximum of 3 Dash Spheres (New Resource that is consumed with activation of Dash)
- You start off with 3 Dash Spheres at the start of the game
- When using Dash, you will be invincible


5. Removal of Natural Recovery
In order to discourage the boring running meta, we are removing the natural recovery system.
Due to this change, the limitation of heal skills only being able to heal up to the gray bar has been removed. Gray bar will no longer exist.

6. Movement Speed Decrease
In order to control the overall speed of the game, we decreased the basic movement speed and the movement speed increase from Dash Sprint.
Also, in order to prevent a situation where a melee Karma can be kited by ranged Karmas when having the same movement speed, melee Karmas movement speed will be 10% faster than ranged Karmas.

7. Knockdown & Breakfall Status Improvement
- Knockdown
When you are completely knocked down on the ground, you will no longer be invincible and will take damage when you are attacked while knocked down.

- Breakfall
Breakfall was used mostly to get out of being in knocked down status for too long but you were vulnerable to being attacked while doing it. You will now be invincible while using Breakfall, meaning you will no longer be attacked while you are quickly recovering from knockdown position.

8. Improving Difficult Controls
In order to improve the control difficulty during situations like Dashing while using Charge Commands, Using Certain Skills while Aiming, Recovering Special Resources, we have made the following changes.