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July 21st 2021 Weekly Maintenance Schedule & Patch Notes

[h3]UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.[/h3]

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 7th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

[h3]New Awakening[/h3]
1. Lightning Fang Awakening
A. Awakening is coming for Lightning Fang!

- How to unlock Awakening
Reach Lv.20 and Karma Lv.6 on your character, then you will be able to talk to the NPC inside Eltheca to receive the Awakening Quest. Once complete, you will receive an item that will unlock your awakening. These awakening quests can be complete by playing dungeons within your level range or can be unlocked by purchasing Awakening Tomes in the KP Shop.


- Karma Skill Tree Expansion
When you unlock your awakening, you can level up your karma up to Lv.11 and you can become stronger with each level by acquiring passives or new skills.

- Expanded Lightning Fang Skill Tree

- Lightning Fang New Awakening Skill – Lightning Storm
Surround yourself with lightning then leap forward to hit multiple times. (Can also be used in the air.)
[previewyoutube][/previewyoutube]
- Lightning Fang New Awakening Skill – Unleash Lightning Soul
Unleash the soul of the demon blade to conjure up a massive lightning that devastate your enemies in a large area.
[previewyoutube][/previewyoutube]
With this update, all Karma's max level will be increased from 5 to 6 but only Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul, Sacred Guardian, Fallen Light, Ruler of Darkness, Soul of Magus, Aegis Knight, and Lightning Fang will be able to reach Lv.11 through Awakening.

- Awakening Gauge
Once you unlock your Awakening, you will be able to use the Awakening Gauge in dungeons.
Your awakening gauge will increase by dealing damage to monsters and the amount of gauge increased will depend on your damage. Once you have filled up your awakening gauge, you will be able to activate it with L-Alt key. When the Awakening Gauge is active, your movement speed, attack power, stamina recovery, and mana recovery will be increased for a set duration.

When your Awakening is active, you can perfectly dodge an enemy's attack to slow everything around you and gain additional movement speed, action speed, mana/stamina/hp recovery increase buff.

When you acquire the Awakening Rage Skill by hitting Lv.10 on your Karma, you will be able to use the Awakening Rage Skill by awakening with a full rage bar. The awakening rage skill must be used before the Awakening effect expires.

- Effect of Awakening Skills on PVP & PVE
Certain awakening system and skills will only be usable in dungeons. We are still reviewing the possibility of allowing awakening skills in PVP but only after awakening for all karmas are released.


[h3]Improvements[/h3]
1. Mission Card Improvements
- We have removed 5 vs 5 Destruction.
- Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results.
- 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.

2. Mana Restored
After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.

3. Attacks will now use Stamina
To limit the potential of infinite combos, we decided to make attacks consume stamina.
Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.

4. Karma Balance Changes

[All Karmas] - Reduced break damage on certain Rage Skills (cannot interrupt skills any more)
* We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close.
* This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening.
- Attacks now consume Stamina
* We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential.
We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo.
- Reduced Stamina needed to use Dash (33%)
* Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash.
- All Karma Movement Speeds increased

[Sword Taliah]
- Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)

[Dance of Wind]
- Reduced endurance damage by Raining Arrows (25%)
- Reduced charged LMB range (16%)
- Removed break damage increase from Great Archer’s Soul

[Fallen Light]
- Reduced radius of Lightning Trap (25%)

[Lightning Fang]
- Changed to make blink effect more obvious
- Reduced knockback distance from last hit of air attack sequence
- Right click after landing from aerial attacks will consume more stamina

[Diabolic Witch]
- You cannot move until Circle of Elements completes activation
- Reduced initial endurance damage of Circle of Elements
- Reduced flinching after activating Demon Awakening (0.6 second)

[Aegis Knight]
- Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased)
- Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)

[Sacred Guardian]
- Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)

[Soul of Magus]
- Increased action speed for LMB-LMB-LMB-RMB attack.

5. Bug fixes
1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations.
2) Fixed the bug where it was possible to grab an enemy while they were knocked down. (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.)
3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post. (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.)
4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.