October 20th 2021 Weekly Maintenance Schedule & Patch Notes
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) October 20th, 2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]KurtzPel System Revamp[/h3]
[previewyoutube][/previewyoutube]
1. Progression System
Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels.
Previously, each character had their own Karma Level but after the system update, all characters on the same account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After this update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide.
Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System.
Leveling up Progression will reward a box, which has a set chance to drop ‘GP, Armor Costume, Accessory Costume, Magic Stone, Resurrection Stone, Potion, or Special Enhancement Stone’.
2. Tutorial Mode

Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players.
This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.
3. Road to Grand Chase
Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one.
Players will be able to challenge themselves against AI ranging from Rank E to Rank A to develop their skills.
4. PVE Revamp
Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same.
Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression rewards.
Level restrictions for dungeons will also be removed. Players will not need to repeat the same dungeon for progression. Players will be able to play dungeons at their leisure based on their equipment.

A new system called where Abyss monsters appear in normal dungeons will be added. These Invasions will be considerably more difficult than normal dungeons and will make various dungeons viable for farming.
Every day, 5 of 16 normal dungeons will be invaded, designating them as Invasion Dungeons for the day. Take on the Invasion Dungeon quest to obtain additional rewards.
Players will be able to work together to challenge even higher difficulty in the ‘Abyss Dungeon’ as players will be able to descend down to a maximum of 15th floor of the Abyss.
5. Collection System
The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot.
If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates.
Rewards obtainable from Collection
- Profile: An icon for self-expression in-game. Similar to costumes, there is a variety of profiles to choose from.
- Title: Variety of titles are available to decorate player’s character name.
- Specialty Accessories: They do not give stats but these special accessories can only be acquired through collections.
※ Max slots for Weapon, Outfit, and Accessory Costumes will be increased to 399.
6. Changes to Karma acquisition
To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock.
Special unlock will work the same as before through ‘Heroic Karma Token’.
When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start.
Karmas acquired from before the update will also continue to be available.
7. Removal of Karma Level-dependent Skill Tree
The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.
8. Removal of the Awakening System
Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed.
Normal awakening skills will be provided upon unlocking the Karma.
Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.
9. Quest System Revamp
Daily and Weekly Challenges from before will be merged into the Quest System.
Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis.
Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives.
Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.
※ Reset time for KurtzPel that applies to Daily Quests, Weekly Quests, and more are at UTC+0 01:00.
10. Randomized Magic Stone Stat Revamp

Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories.
Magic Stone stats will be removed from Karmas.
Number of stats per costume part will be reduced from 2 to 1.
The system that forced using different magic stones for different costume parts will be changed to use the same magic stones for all costume parts.
Magic Stones will no longer randomize stats. Using a magic stone will now allow a selection of desired stat from a list of available stats. HP Recovery will be removed from the list.
If new costumes are acquired after the system update, each piece will be given a fixed stat that can be changed by using magic stones.
Pre-existing Magic Stones (Karma, Weapon, Outfit, Accessory) will be available for conversion to the new Radiant Magic Stone through synthesis.

11. Currency System Changes
Due to changes to Karma progression, DP will be removed.
CP will also be removed. CP will be converted to the new currency GP.
Everything that used to cost CP will now cost GP instead.
12. End of ongoing Attendance Event
The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event.
Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, you will no longer be able to claim any unclaimed attendance rewards.
13. New Theme for Eltheca

Eltheca will have a new Halloween theme.
In-game cinematic upon login will be added to help increase immersion.
14. Karma Balance [Universal]
- Reduced Karma’s Base Crit Rate
Breaker: 25% -> 5%
Slayer: 30% -> 10%
[Dance of Wind]
- Added a delay before the skill is activated for Raining Arrows (0.25s)
- Changed the first attack after evasion (Does not launch, 20% reduced damage, 50% reduced break damage)
※ We will issue compensation during this (10/19) maintenance that we promised earlier for the items that will be changed and removed as part of the system revamp update.
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) October 20th, 2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
[h3]KurtzPel System Revamp[/h3]
[previewyoutube][/previewyoutube]
1. Progression System
Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels.
Previously, each character had their own Karma Level but after the system update, all characters on the same account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After this update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide.
Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System.
Leveling up Progression will reward a box, which has a set chance to drop ‘GP, Armor Costume, Accessory Costume, Magic Stone, Resurrection Stone, Potion, or Special Enhancement Stone’.
2. Tutorial Mode


Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players.
This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.
3. Road to Grand Chase

Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one.
Players will be able to challenge themselves against AI ranging from Rank E to Rank A to develop their skills.
4. PVE Revamp

Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same.
Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression rewards.
Level restrictions for dungeons will also be removed. Players will not need to repeat the same dungeon for progression. Players will be able to play dungeons at their leisure based on their equipment.

A new system called where Abyss monsters appear in normal dungeons will be added. These Invasions will be considerably more difficult than normal dungeons and will make various dungeons viable for farming.
Every day, 5 of 16 normal dungeons will be invaded, designating them as Invasion Dungeons for the day. Take on the Invasion Dungeon quest to obtain additional rewards.
Players will be able to work together to challenge even higher difficulty in the ‘Abyss Dungeon’ as players will be able to descend down to a maximum of 15th floor of the Abyss.
5. Collection System
The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot.
If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates.
Rewards obtainable from Collection
- Profile: An icon for self-expression in-game. Similar to costumes, there is a variety of profiles to choose from.
- Title: Variety of titles are available to decorate player’s character name.
- Specialty Accessories: They do not give stats but these special accessories can only be acquired through collections.
※ Max slots for Weapon, Outfit, and Accessory Costumes will be increased to 399.
6. Changes to Karma acquisition
To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock.
Special unlock will work the same as before through ‘Heroic Karma Token’.
When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start.
Karmas acquired from before the update will also continue to be available.
7. Removal of Karma Level-dependent Skill Tree
The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.
8. Removal of the Awakening System
Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed.
Normal awakening skills will be provided upon unlocking the Karma.
Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.
9. Quest System Revamp

Daily and Weekly Challenges from before will be merged into the Quest System.
Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis.
Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives.
Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.
※ Reset time for KurtzPel that applies to Daily Quests, Weekly Quests, and more are at UTC+0 01:00.
10. Randomized Magic Stone Stat Revamp


Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories.
Magic Stone stats will be removed from Karmas.
Number of stats per costume part will be reduced from 2 to 1.
The system that forced using different magic stones for different costume parts will be changed to use the same magic stones for all costume parts.
Magic Stones will no longer randomize stats. Using a magic stone will now allow a selection of desired stat from a list of available stats. HP Recovery will be removed from the list.
If new costumes are acquired after the system update, each piece will be given a fixed stat that can be changed by using magic stones.
Pre-existing Magic Stones (Karma, Weapon, Outfit, Accessory) will be available for conversion to the new Radiant Magic Stone through synthesis.

11. Currency System Changes
Due to changes to Karma progression, DP will be removed.
CP will also be removed. CP will be converted to the new currency GP.
Everything that used to cost CP will now cost GP instead.
12. End of ongoing Attendance Event
The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event.
Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, you will no longer be able to claim any unclaimed attendance rewards.
13. New Theme for Eltheca



Eltheca will have a new Halloween theme.
In-game cinematic upon login will be added to help increase immersion.
14. Karma Balance [Universal]
- Reduced Karma’s Base Crit Rate
Breaker: 25% -> 5%
Slayer: 30% -> 10%
[Dance of Wind]
- Added a delay before the skill is activated for Raining Arrows (0.25s)
- Changed the first attack after evasion (Does not launch, 20% reduced damage, 50% reduced break damage)
※ We will issue compensation during this (10/19) maintenance that we promised earlier for the items that will be changed and removed as part of the system revamp update.