1. KurtzPel
  2. News

KurtzPel News

April 13th 2022 Weekly Maintenance Schedule & Patch Notes

Attention Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 13th, 2022 Weekly Maintenance.
Maintenance will happen during the following times:


[h3]1. Conquest Revamp[/h3]
In order to have a wider variety of Karma and allow more room for turnarounds, we are changing the following:
- Conquest now takes the best 2 out of 3 instead of a single match.
- The team that has lost the 1st round now gets a ‘Vengeful Chaser’ buff at the start of the 2nd round. This buff will be gone in the 3rd round.
- Certain period of time needs to pass before a zone can be conquered.
- If there is a large gap of conquest points between the two teams, the team with higher conquest points will have a debuff inside the conquest zone.
- The team with lower conquest points will respawn at a faster rate.
- If the match timer is 20 seconds or under, the timer will stop if any of the losing team members are in the conquest zone or in control of the conquest zone.

You can play the revamped Conquest in Event Mode.

[h3]2. Karma Balance[/h3]

[Sword Taliah]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.2 seconds

[Diabolic Witch]
Meteor
- Added a 0.2 second delay to enemies being slowed down
- Increased delay after use by 0.34 seconds

[Blazing Fist]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.13 seconds

[Dual Soul]
Rend
- Reduced bleed damage by 15%

[Sacred Guardian]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.5 seconds

Gigantic Swing
- Increased stun duration by 0.5 seconds

Ultimate Swing
- Increased stun duration by 1 second

[Ruler of Darkness]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.15 seconds

[Soul of Magus]
Star Tempest
- Increased projectile damage by 10%

[Aegis Knight]
Shield Counter
- Reduced counter attack damage by 20%

Shield Pull
- Reduced number of enemy hit when shield returns
- Fixed the issue where break damage was higher in melee range when shield returns

[Lightning Fang]
Dimension Slash
- Increased damage by 10%

Lightning Storm
- Increased damage by 10%
- Reduced distance traveled after landing by 25%

Lightning Drop
- Increased damage by 10%

[Desperado]
Command Aim Attack (RMB+LMB)
- Reduced damage by 20%
- Increased stamina cost by 50%
- Reduced projectile speed by 10%
- Reduced range by 10%

[h3]3. Event Mode – 2vs2 Conquest[/h3]
- Previous event mode Destruction will end, and 2vs2 Conquest will be applied for the new event mode.
- ‘Play Event Battle Mission’ will be added to the weekly quest which will reward ‘Emote Random Cube’.
- Emote Random Cube will reward one of the below Emotes with equal rates.
- Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.

[h3]4. Improvements[/h3]
- Improved character status effect to be more visible.
- Improved Chase UI to not appear if attacked when Chase was possible.
- Improved PVE reward window to show detailed descriptions of items that drop in that dungeon.
- Improved camera to follow ranged Karma when they Chase attack enemies off-screen.

[h3]5. Bug Fixes[/h3]
- Fixed a bug where quest reward UI does not close during PVP matches.
- Fixed a bug in Abyss Stage 14 where certain monsters did not [Enrage] at low HP.

Bug Fixes

- Fixed a bug where logging into another character after clearing all the daily quest prevented you from clearing the next stage of the quest.

April 1st 2022 Emergency Maintenance Schedule & Patch Notes

Attention, Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 1st, 2022 Emergency Maintenance.
Maintenance will happen during the following times:


Bug Fixes
- Fixed a bug where logging into another character after clearing all the daily quest prevented you from clearing the next stage of the quest.
- Fixed a bug where relogging allowed you to clear 2nd and 3rd stages of the quest even though all daily quests have already been cleared.

[Announcement] Improvements to Matchmaking System

Hello, Chasers!

The Matchmaking System will be improved in response to the repeated requests. We are aware of the 2 biggest issues in regards to the Matchmaking System in Kurtzpel:
1) Matchmaking based on rating
2) Matchmaking quality drop due to Duo queues

1. Improvements to Matchmaking based on Rating
The basis of matchmaking system is matching players with an opponent who is approximately around the same skill level. However, right now, there are matches being made with a large gap in ranks. We hope to improve this issue.

Before going into specifics, we’d like to explain how the current Kurtzpel’s Matchmaking System works.

In Kurtzpel, the skill level of a Chaser is determined by [Rating], a value that can be checked starting from A Rank. In addition, the game is structured so that players from E Rank to S1 Rank can reach certain ranks regardless of their rating, as long as they play enough games and win promotion matches.

Even though the skill level is determined by [Rating], the players who actually play these rank matches yearn for [Rank] promotions. This leads to a belief that higher rank means higher level of skill, and that matchmaking will result in meeting people of similar ranks.

Since the actual matchmaking is based on [Rating], certain matches can have a large difference in [Rank] due to the gap between [Rating] and the player’s [Rank]. This causes the matchmaking to appear unfair.

The reason why Kurtzpel did not use [Rating] as a mean to determine [Rank] is so that newer players, regardless of skill level, can have fun playing PvP by striving to improve their own skill and promoting their own [Rank].

Moreover, if [Rating] determines the [Rank], we thought it would cause considerable stress to players, as [Rating] and [Rank] will fluctuate significantly depending on match results (win/loss).

By having [Rating] value separate from [Rank], we had aimed to alleviate some of the issues such as new players’ frustration of being stuck at low ranks and experienced players taking passive approach to manage their [Rating].

However, it seems the discrepancy between [Rating] and [Rank] in the current Matchmaking System is misleading, and players’ ranks are becoming less relevant. As such, we are looking into alleviating this gap or to have [Rating] decide the [rank].

2. Matchmaking Quality Drop due to Duo Queues
We considered [2vs2 Battle] as the heart of KurtzPel as it’s easy to gather people and it’s more fun to cooperate with friends.

Which is why the game is structured to allow for duo queues in rank and matching, to encourage matching up with friends.

Since duo queues always had higher win rate compared to solo queues, there were several measures implemented to help players who were queueing alone.

For example, duo queues will be prioritized to be matched with other duo queues and have a higher [Team Rating] so that they will be matched against chasers of higher skill level.

However, it seems that these measures were not enough to compensate for the inherent advantage that comes from duo queues, as evident by how duo queues are almost a necessity when it comes to higher ranked matches. It is possible that players naturally gravitate towards duo queues because it’s more fun, but we notice there’s still a disadvantage in queueing solo despite the measures that are already in place.

Moreover, the measures in place are not enough when players of highest skill play as duo queues, as they can still be matched with players with less skill because opponents with similar skill level cannot be found.

We believe having a fair matchmaking is the most important value to keep motivation high in ranked battles. Whether it be solo queues or duo queues, it’s important that all Chasers enjoy the game.

Therefore, we are looking into providing the following improvements below:

[Improvements under Consideration]
- Add 2vs2 Normal Matches that allow duo queues
- Change the [Rank] system to reflect [Ranks] based on fixed [Rating]
- Allow wider range of players to check their own [Rating]
- Reinforce Reward Notice for matches with large gap of [Rating]
- Adjust initial [Rating] for alt characters
- Improve amount of [Rating] decrease on inactive accounts with high [Rank]
- Improve range on [Rating] while matchmaking

Thank you.

April Fools Day Event

Hello Chasers!

It’s April Fools! We’re commemorating this day by preparing two events that will be available for all regions! Everyone will be able to transform in Eltheca. We also have a synthesis event, so don’t miss out on the chance to obtain surprise rewards waiting for you! Please check out more details about the event below:

[h3]April Fools Day Event[/h3]
Event Period: 2022-04-01 - 2022-04-13 Before Maintenance (UTC+0)

1) April Fools Day Transformation Event
- You can transform your character by typing in a code in Eltheca. However, your transformation will depend on the value type with the code.

* Keyword: #AprilFools
* Value: Anywhere from 1 – 2,100,000,000
* Type the Keyword and a random value within the set range to transform your character
* Example: #AprilFools 123456
- Your character’s transformation will depend on the value you have entered.
- Each value effect will have the same effect on other characters
* Transformation List
- Overall Character Size
- Character Head Size
- Character Jump Gravity

※ Character transformation will only take effect in Eltheca and once you return from a PVP or PVE mission, it will be reset. (You can also reset the effect by typing #AprilFools 0)

2) Synthesis Event
- Using ‘Surprise Box’ and ‘Battle Mark’, synthesize ‘Surprise Box Cube’ to obtain 1 random ‘April Fools Surprise Box’.


- Contents of Surprise Box Cube:


※ Below items will be removed during the UTC+0 2022 April 13th (Wed) 05:00 maintenance.