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KurtzPel News

[Announcement] Changes to Rank and Matchmaking in New Season

Hello Chasers,

We will be moving into the new season on April 27th. With the arrival of the new season, we’ll be guiding you through couple of changes that are brought to the rank and matchmaking system.

Rank Determined by Rating
In order for rank to properly portray the level of skill, your rating will now determine your rank. The ranks S, M, and G will be decided by rating instead players’ placement on the ranking board. The players with the highest rankings will be in the Rank UI in Eltheca.



Promo Matches Eliminated
Since rank will be determined by rating, the current promo matches will be eliminated.

Rank Simplified
In order to reduce the fluctuation of rank due to changes in rating from winning or losing, the rank system will be simplified.
- Rank will no longer be sub-divided into 3 sub-ranks. It will be combined into 1 rank.



Rank Placement System Added
A rank placement system will be added so that players can be quickly placed into ranks that reflect their skill level.
When players create a new character or when the new season begins, there will be 5 rank placement matches.
Once players complete all 5 matches, they will be placed into the starting rank for that season.

Rating Revealed for Everyone
Once you complete your rank placement, you can check your own rating.
In the past, only the players in A rank and higher could check their rating. This feature will be available for everyone who completed their rank placement.
After every ranked match, players will be able to check their increased/decreased rating.

Improved Matchmaking System
The matchmaking range expansion will be improved to match players of similar skill levels.
The range of matchmaking will expand differently depending on your rating, so players will more likely match against other players of similar skill levels

Party Play (Duo Queues) Disabled in Ranked Matches
Party play will be disabled in Ranked matches.
Since Kurtzpel Ranked Match is based on 2vs2, we believe communication and teamwork are large factors in determining victory and pre-formed parties have a natural advantage in these factors.
Adjusting the rating and matchmaking range was not enough to overcome these factors, so we have decided to limit party plays in ranked matches. We are very regretful to make this announcement, as we believed solo queues and duo queues playing together in a fair and free setting is ideal. We will make sure to consider different variables and improvements in hopes to incorporate party play back into the game.

Normal Match (2vs2) Added
Normal Match (2vs2) free of rating and rank will be added.
We expect Ranked Matches will have bigger pressure on players, with rating determining the rank and party plays being disabled. Normal Match (2vs2) mode is added in hopes to relieve this pressure.
Normal Match (2vs2) offers quick matching to match players on a wider range of skill levels than ranked matches.

Improvements to Prevent Rating Management
There is a system in place to prevent rating management, where players stop playing Ranked Matches in order to manage their rating. However, this applies a large pressure on certain players and leads to certain players getting matched with a large gap in skill due to their ratings dropping by a large margin.
We’ve decided to alleviate this by giving players more time before the rating deduction takes place and reducing the maximum deduction cap in their rating once their accounts are marked inactive.

Changes to Season Rewards
In the past, we gave out rewards based on the highest rank reached in the season.
This was to alleviate the pressure in managing ranks during the season. However, when some players reached a certain rank, they became unmotivated to play, causing other players to be frustrated.
Starting from next season, season rewards will give rewards based on the current rank at the end of the season.

Changes to Rating on Alternate Characters under the Same Account
When players of higher skill levels created alternate characters, they were matched with players of lower skill levels, causing unexpected harm to players of lower skill levels.
In the next season, alternate characters upon creation will be given a rating based on the character with the highest rating in that account.



[Announcement] End of ‘Season 11’ and ‘Season 11 Pass’ & ‘Supply Box ’ Sale End

Hello Chasers!

Season 11 is coming to an end.
Please see below for the Season 11 and Season 11 Pass end date.

Season 11 End Date
UTC+0 2022 April 27th (Wed) Maintenance

Season Pass – Season 11
You can purchase the ‘Season 11 Pass Bundle’ until the UTC+0 2022 April 27th (Wed) maintenance.
When the season ends, you can no longer complete challenges and level it up. Season level up items can be used for the next season pass.
Unclaimed rewards from Season 11 will be given to you at your first login when Season 12 begins and can only be claimed before the start of Season 13.
Make sure to claim your unclaimed rewards before Season 12 ends.

Rank Soft Reset
Your rating will be soft reset once Season 11 ends.
Your rank(rating) will be applied after completing the rank placement matches in Season 12.
If you have your rating in Season 11, your rank placement matches will be based on your rating in Season 11.

Season 11 Rewards
Your Season 11 rewards will be based on the highest rank you reached during Season 11.


Supply Box Sale End
Please note that the Supply Box (Officer Uniform)’s sale will come to an end during the UTC+0 2022 April 27th (Wed) maintenance.

Supply Box (Officer Uniform) that are already purchased before the end of sale date can still be used after the end of sale date but once the UTC+0 2022 April 27th (Wed) maintenance ends, you will no longer be able to purchase the Supply Box (Officer Uniform).






April 13th 2022 Weekly Maintenance Patch Notes

Attention Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 13th, 2022 Weekly Maintenance.
Maintenance will happen during the following times:
Standard Time UTC 2022-04-13 05:00 ~ 2022-04-13 06:00
AMERICA SERVER PDT 2022-04-12 22:00 ~ 2022-04-12 23:00
EUROPE SERVER CEST 2022-04-13 07:00 ~ 2022-04-13 08:00
ASIA SERVER JST 2022-04-13 14:00 ~ 2022-04-13 15:00

1. Conquest Revamp
In order to have a wider variety of Karma and allow more room for turnarounds, we are changing the following:
- Conquest now takes the best 2 out of 3 instead of a single match.
- The team that has lost the 1st round now gets a ‘Vengeful Chaser’ buff at the start of the 2nd round. This buff will be gone in the 3rd round.
- Certain period of time needs to pass before a zone can be conquered.
- If there is a large gap of conquest points between the two teams, the team with higher conquest points will have a debuff inside the conquest zone.
- The team with lower conquest points will respawn at a faster rate.
- If the match timer is 20 seconds or under, the timer will stop if any of the losing team members are in the conquest zone or in control of the conquest zone.

You can play the revamped Conquest in Event Mode.

2. Karma Balance

[Sword Taliah]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.2 seconds

[Diabolic Witch]
Meteor
- Added a 0.2 second delay to enemies being slowed down
- Increased delay after use by 0.34 seconds

[Blazing Fist]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.13 seconds

[Dual Soul]
Rend
- Reduced bleed damage by 15%

[Sacred Guardian]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.5 seconds

Gigantic Swing
- Increased stun duration by 0.5 seconds

Ultimate Swing
- Increased stun duration by 1 second

[Ruler of Darkness]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.15 seconds

[Soul of Magus]
Star Tempest
- Increased projectile damage by 10%

[Aegis Knight]
Shield Counter
- Reduced counter attack damage by 20%

Shield Pull
- Reduced number of enemy hit when shield returns
- Fixed the issue where break damage was higher in melee range when shield returns

[Lightning Fang]
Dimension Slash
- Increased damage by 10%

Lightning Storm
- Increased damage by 10%
- Reduced distance traveled after landing by 25%

Lightning Drop
- Increased damage by 10%

[Desperado]
Command Aim Attack (RMB+LMB)
- Reduced damage by 20%
- Increased stamina cost by 50%
- Reduced projectile speed by 10%
- Reduced range by 10%

3. Event Mode – 2vs2 Conquest
- Previous event mode Destruction will end, and 2vs2 Conquest will be applied for the new event mode.
- ‘Play Event Battle Mission’ will be added to the weekly quest which will reward ‘Emote Random Cube’.
- Emote Random Cube will reward one of the below Emotes with equal rates.
- Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.

4. Improvements
- Improved character status effect to be more visible.
- Improved Chase UI to not appear if attacked when Chase was possible.
- Improved PVE reward window to show detailed descriptions of items that drop in that dungeon.
- Improved camera to follow ranged Karma when they Chase attack enemies off-screen.

5. Bug Fixes
- Fixed a bug where quest reward UI does not close during PVP matches.
- Fixed a bug in Abyss Stage 14 where certain monsters did not [Enrage] at low HP.

April 13th, 2022 KP Shop Item Update

Hello Chasers!

Here are the new premium items being added to KurtzPel on April 13th, 2022.

1. Candy Darling Weapon Package – 1,600 KP -> 1,200 KP
※ A package that contains 2 cubes that let you select 1 Candy Darling Weapon (Great Sword, Longbow, Staff, Kunai, Double Glaive, Rifle, Battle Axe) of your choice.
※ Candy Darling Weapon Package and individual weapons will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.
















2. Candy Darling Emote Package – 1,200 KP -> 900 KP
※ A package that contains Patissier and Cotton Candy emotes.
※ Candy Darling Emote Package and individual emotes will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.





April 13th 2022 Weekly Maintenance Patch Notes


Attention Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 13th, 2022 Weekly Maintenance.
Maintenance will happen during the following times:
Standard Time UTC 2022-04-13 05:00 ~ 2022-04-13 06:00
AMERICA SERVER PDT 2022-04-12 22:00 ~ 2022-04-12 23:00
EUROPE SERVER CEST 2022-04-13 07:00 ~ 2022-04-13 08:00
ASIA SERVER JST 2022-04-13 14:00 ~ 2022-04-13 15:00

1. Conquest Revamp
In order to have a wider variety of Karma and allow more room for turnarounds, we are changing the following:
- Conquest now takes the best 2 out of 3 instead of a single match.
- The team that has lost the 1st round now gets a ‘Vengeful Chaser’ buff at the start of the 2nd round. This buff will be gone in the 3rd round.
- Certain period of time needs to pass before a zone can be conquered.
- If there is a large gap of conquest points between the two teams, the team with higher conquest points will have a debuff inside the conquest zone.
- The team with lower conquest points will respawn at a faster rate.
- If the match timer is 20 seconds or under, the timer will stop if any of the losing team members are in the conquest zone or in control of the conquest zone.

You can play the revamped Conquest in Event Mode.

2. Karma Balance

[Sword Taliah]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.2 seconds

[Diabolic Witch]
Meteor
- Added a 0.2 second delay to enemies being slowed down
- Increased delay after use by 0.34 seconds

[Blazing Fist]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.13 seconds

[Dual Soul]
Rend
- Reduced bleed damage by 15%

[Sacred Guardian]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.5 seconds

Gigantic Swing
- Increased stun duration by 0.5 seconds

Ultimate Swing
- Increased stun duration by 1 second

[Ruler of Darkness]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.15 seconds

[Soul of Magus]
Star Tempest
- Increased projectile damage by 10%

[Aegis Knight]
Shield Counter
- Reduced counter attack damage by 20%

Shield Pull
- Reduced number of enemy hit when shield returns
- Fixed the issue where break damage was higher in melee range when shield returns

[Lightning Fang]
Dimension Slash
- Increased damage by 10%

Lightning Storm
- Increased damage by 10%
- Reduced distance traveled after landing by 25%

Lightning Drop
- Increased damage by 10%

[Desperado]
Command Aim Attack (RMB+LMB)
- Reduced damage by 20%
- Increased stamina cost by 50%
- Reduced projectile speed by 10%
- Reduced range by 10%

3. Event Mode – 2vs2 Conquest
- Previous event mode Destruction will end, and 2vs2 Conquest will be applied for the new event mode.
- ‘Play Event Battle Mission’ will be added to the weekly quest which will reward ‘Emote Random Cube’.
- Emote Random Cube will reward one of the below Emotes with equal rates.
- Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.

4. Improvements
- Improved character status effect to be more visible.
- Improved Chase UI to not appear if attacked when Chase was possible.
- Improved PVE reward window to show detailed descriptions of items that drop in that dungeon.
- Improved camera to follow ranged Karma when they Chase attack enemies off-screen.

5. Bug Fixes
- Fixed a bug where quest reward UI does not close during PVP matches.
- Fixed a bug in Abyss Stage 14 where certain monsters did not [Enrage] at low HP.