New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
Tab navigation shortcuts were backwards.
Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
Phage-class stations and habitats won't try to rotate to face you anymore.
Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
The dialogue option that results in you hanging up now has a distinct hang-up indicator.
Fixed Edge Runner ship thruster allocations, so it's nimble again.
Drones and claim beacons won't try to turn to face you.
AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
Derelict ships are now more damaged and should be a bit more challenging to catch.
You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.