Expanded friendly pirate dialogue tree, giving you more opportunities to befriend them and see what they really want.
Friendly ships that are in combat now can call you and request support or offer combat-related dialogue options.
Expanded the Vilcy dialogue tree, so you have an opportunity to query for drop points and combat patrols whenever applicable.
Ships you take on combat patrols will now talk more and will give you a better indication of what is going on.
The reconnaissance drone camera range is now displayed on your LIDAR screen.
Improved performance of ships spawning and loading the dialogue trees.
Better support for vertical monitors.
A bug caused only one ship to spawn in some circumstances where there should be multiple. This makes some ambushes more dangerous.
Ringracers will now complain if you catch the drone before the race even starts.
Changed the description of Rusatom-Anonoff MPU to make it clear that it has propellant reprocessing capability.
A bug could cause AI to freeze up and take no action if an object it was examining was destroyed unexpectedly.
If you encounter a habitat that just finished construction once and then loses track of it, it won’t say they just finished construction if you manage to discover them again.
Added a tooltip for tutorial button prompts to make it clear that they represent a keyboard key and not a widget to be clicked with the mouse.
Changed colour of the keyboard/gamepad dialogue highlight.
Sounds were not playing then you navigated some of the menus with the keyboard or a gamepad.
You could only move down in the tuning menu when using a keyboard or a gamepad.