Changed the way collision impact velocity is computed to address some edge cases, like attached equipment causing kinetic damage when wedged against your ship.
Lowered difficulty of the hunting party you get on your tail for big transgressions against the major factions.
Time spent flying the break-bulk cargo version of the AT-K225 ship will count towards the piloting achievements. This change is retroactive and will account for all the time you spent flying this ship in the past automatically.
Christmas decorations at the Enceladus Prime station are not shining so brightly anymore.
You could un-pause the game with a Settings menu still open if you opened and closed your Steam Overlay.
The Cothon-211 "Chonker" excavator now has stronger motors to compensate for its larger size.
Restored missing purple fusion spike for EI-ZAP torch.
Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but they showed normally for all other astrogation targets.
The color of distant flares was not consistent between the telescope view and the drone view.
Fixed trade-in value recorded to the ship logs, which will now correctly show how much the ship you were selling was worth.
If you bought a ship without any nanodrones, installed a nanodrone-based system but no storage, and saved your game, upon loading it back, the installed nanodrone storage option would show as an empty space, instead of spelling out "empty".