Ore exploitation is now persistent between the dives and stored in your save. If you keep strip-mining the same area, you will find it eventually barren. The random fluctuation and collisions will eventually replenish any such location, but it takes a significant amount of in-game time.
Vilcy now have a local branch accessible from the Services menu, where you can pay up your bounties at a discount before being approached by patrols in the rings.
Reworked the crew bio card. Crew skills are now visible for your hired crew, and there is a new icon for “this skill level is roughly the same as your current crew has”.
Wingmen are now much better at keeping formation, getting out of your ship’s way and avoiding large asteroids.
Re-balanced services. Certain services now have a cooldown, so going into an all-you-can-eat buffet for three days straight is no longer the optimal way to improve your crew morale.
Billboards on the Enceladus station now use mipmaps, making the edges of texts and graphics displayed less jagged.
Changes the locations of docking ports on a particular asteroid-based space station to accommodate bigger and heavier ships docking.
Your crew could get confused on a failed EVA salvage mission if another ship approached, making them return to the wrong ship.
When hiring a Vilcy member as a bodyguard, he won’t promise to share a portion of gathered ore with you, as they are not interested in mining.
All Heads-Up Displays operate now in OLED-display-friendly mode, slightly switching the location of fixed elements over time to prevent burn-in damage in prolonged dives.