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ΔV: Rings of Saturn News

1.52.28 - Full Throttle

  • Certain large and well-armed stations would get upset if they offered you a deal and you declined - and they didn't take into account that you might be in the middle of a trade to raise enough funds. They are much more patient now.
  • Ships and stations that didn't like your cargo containers or mining companions tried to hail them to voice their displeasure while they were still attached to your ship, and opened fire when they didn't respond. They will now raise their concerns directly to you.
  • Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.
  • Custom paint will now show up correctly on the habitat of OCP-209.
  • You can ask the racing team to race again, as long as their drone is still operational.
  • You can't reset the race by calling the racing team while you are in the middle of a race.
  • The race will now reset properly when you ask the racing team to race again after you finish one round.
  • Racing drones which were caught with salvage manipulators shut down all of their sensors, which resulted in the race being invalidated, as the drone did not see any participants and assumed a catastrophic accident.
  • Increased racing drone ship detection range to 64km.
  • More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
  • Unidentified perpetrator was filling rich ore veins with ore chunks of exactly the same ore compositions, causing bafflement in the mining community. With increased telescopic surveillance these pranks stopped now.
  • With multiple visits, some astrogation destinations could drift slowly towards the edge of the rings, eventually reaching a location outside of the playable area. They will counteract this now.
  • Updated translations.

1.52.20 - Prolonged Exposure

  • Fixed a sensor-related memory leak that caused the game to degrade performance in multi-hour dives.
  • Improved sensor performance.
  • Updated translations.

1.52.19 - Dysregulation Syndrome

  • Triskelion-Armstrong issued a recall on the most recent B8 claim beacon series. A faulty ship detection module inhibited most of the drone functions permanently, which both rendered the claim beacon inoperational shortly after deployment and hindered third-party modifications of the beacons.
  • Made the cargo hold walls of OCP-209 a bit thicker. This should prevent carbon-based anomalies from slipping through the cracks.
  • You can't pump ore into racing drones, mines and claim beacons anymore.

1.52.17 - Finite State

  • Improved dialogue decorators. When a dialogue option results in a member of your crew going away, you will now see a clearer indication that they are leaving, including the time they will be away.
  • The exact mineral composition of all the ore chunks you collect and process is now stored in your save file. Previously, the game relied on procedural seed to recreate the same composition after interlunar transit, but this approach proved to be inaccurate - especially if you had partially-processed chunks in your cargo hold.
  • Fixed a memory leak that caused the game to use more memory when you encountered entities you could talk to.
  • Fixed scale of the locust swarm, in which participants were twice as big as they should be.
  • Enhanced performance logs. Additional information contained in long-term performance logs will make it easier to pinpoint any performance issues that build over long periods of time, like any memory leaks.
  • If you collected a weregild and the captain you were processing felt like explaining themselves, they got distracted and did not remember that they paid you, allowing you to ask for money a second time.
  • Updated translations.

1.52.11 - Rapid Delivery

[h3]Tetsuo HMX-2000I low-stress approval[/h3]
Tetsuo Engineering has announced the approval of their HMX-2000I iron delivery mass driver for installation on low-stress hardpoints. This approval allows the HMX-2000I to be integrated into a wider variety of spacecraft, significantly enhancing the versatility and efficiency of iron ore transport and delivery in mining operations. While this powerful mass driver boosts throughput and streamlines the iron delivery process, it is important to note that the high rate of iron delivery could cause flight instability on non-spinal mountings.



[h3]Coherent Light releases new lens[/h3]
Coherent Light, a titan in the laser technology industry, is expanding its horizons with the launch of their premium L-50F high-fidelity lens, designed specifically for high-end photography and reconnaissance applications. While the company has built its reputation on pioneering laser systems, this latest innovation showcases expertise in optics. Reconnaissance craft equipped with the L-50F lens will now be able to deliver both better resolution and a wider field of view. This advancement is crucial for detailed surveillance and mapping, enabling more comprehensive and accurate identification of ore deposits and spotting of asteroids.



[h3]Armstrong loses planned obsolescence lawsuit[/h3]
Triskelion-Armstrong has been found guilty of deliberately using software to simulate damage in their AR1500-M salvage manipulators. This practice misled operators into believing their equipment required costly repairs or replacements when no real damage was present. The court's ruling mandates Triskelion-Armstrong to compensate affected users and revise their software to eliminate fraudulent damage indications. This verdict represents a significant win for miners and salvage operators, who can now expect more transparent and reliable performance from their equipment.



[h3]Maintenance Logs[/h3]
  • Reversed the polarity of debris spawning. It's now much more likely for a big rock to shatter into multiple smaller fragments when force is applied, but it should preserve the desired tight spawning radius when mining with the excavator or grinder.
  • Tetsuo Engineering managed to obtain approval for the installation of Tetsuo HMX-2000I on low-stress hardpoints.
  • Adjusted dynamic physics simulation range settings to be less aggressive. Previously, the game could attempt to limit the simulation space in response to new objects being introduced too quickly, which, while it preserved good performance, could make the ice only appear in a narrow band around your ship. This could also lead to some weird ice formations as the simulation range was adjusted back and forth to find the optimal spot. The new settings are much more gentle and make the spawning seem much more natural while preserving the performance benefits.
  • Updated ore graphics.
  • Improved performance of encounter detection. Previously, when you made a lot of deals with shady entities, the performance of your game could degrade as it attempted to trace each deal you made. The shady activity ledger is much faster now.
  • If you went straight from one established deal to a location of another deal of the same type, without visiting any other location between them, you could find nothing.
  • Fixed refuelling speed for crafts you attach to your ship. Previously, it used ore transfer pump capacities, which are slower for most crafts.
  • Saved games will not contain events that can not happen anymore. This improves loading speed. Old saves will be cleaned up automatically.
  • Fixed the title menu being misaligned if you had a save with a long ship name.
  • Fixed some of the big, complex moonlets experiencing runaway kinematic reactions, leading them to spin uncontrollably and break game physics.
  • New asteroids will not spawn in close proximity to your ship anymore.
  • You can now ask BBW to join their cause multiple times in one encounter. Beware that they might get annoyed by this.
  • While you can still bind multiple keys for an action in the game, the HUD will only show the first key bound. This prevents the interface overflowing if you manage to bind keys that have long representations, like keypad keys.
  • Improved physics performance for certain big, complex moonlets by over 1000%.
  • General physics engine collision detection optimisation. Due to how our physics throttling system works, the most immediate effect for you will be the ability for the game to simulate objects further away from your ship. If you desire a better performance instead, make sure to lower the "physics simulation range" slider in the game settings.
  • Certain ship and stations that denied you docking for some reason will allow you to dock again when you manage to convince them that they should. That makes certain illegal cargo exchanges, and bounty hunting, flow more naturally when you are performing the operations in close proximity of recipients.
  • Having a rogue cargo container attached to your ship prevented other such containers from appearing.
  • THI Cargo Containers will now follow you through an astrogation jump when executing the "keep formation" command.
  • Fixed tooltips for some buttons on OMS that were not showing when using a gamepad and flickering when showing up.
  • Fixed a tooltip on the astrogator tab.
  • Sometimes, cargo containers and similar craft attached to your ship would boot up and attempt to escape on Enceladus. This included both the main menu as well as the "examine ship" sections of the Dealer and Fleet menus.
  • Added AI inhibitors to racing drones and their illegal modifications. The drone will now shut down in direct proximity to any ship, just like any other autonomous craft. This can make certain events and encounters easier and will prevent such drones from attempting to escape when already caught with docking equipment. Previously, such a drone would only shut down after entering a cargo bay.
  • Fixed phantom manipulator damage. If you had a damaged ship in a save at the time when the damage model of the manipulator changed in an upgrade, the manipulator misalignment damage could been transferred past the upgrade, but you were not able to fix it without replacing the whole ship.
  • Jury-rigging misaligned Salvage Manipulator will now apply the fixes immediately and you won't need to bash the arm on another rock in order for the fixes to kick in.
  • Updated translations.