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ΔV: Rings of Saturn News

0.428.6 - Nuclear Leak

  • Fixed a bug that caused crashes on startup on some systems.
  • Re-balanced reactor leak damage. Reactors are now less likely to leak seriously, but the leak is more extensive when they finally do.
  • Adjusted physics collision detection settings to prevent dead bodies from entering reactors without proper shielding.
  • Fixed a race condition in a microseismic drone, affecting your cargo scanner, which sometimes caused readings to disappear.
  • Bullets shot from a ship that moves quickly sidewise won't hit its hull anymore.
  • Added mipmapping to icons that were missing it.
  • Added delay between messages from different ships and entities, so you don't get a new conversation just as you are finishing your current one, as that could cause you to overlook a new message while you hang up.
  • Elon Interstellar Model E cargo bay doors are much less likely to damage themselves on front-mounted weapons during hard burns.
  • Nuclear Activated Nanoparticle Incinerator is now much more resistant to being misaligned - but if you manage to misalign it, it's more significant.
  • Crew quests and agendas for inactive crew members are stored in a save file, enabling other persons to have the same story at a different stage.
  • Updated translations.

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Labor of Love award is for games that are out for a while, but devs still continue to nurture and support their creation.

ΔV: Rings of Saturn entered Early Access over two years ago. Since then we squashed 1859 bugs, added 714 new features (many of which were suggested by our players on our discord.gg/dv), released 2164 bleeding edge and 281 new stable versions. We came a long way and we still aim to improve at a steady pace.

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0.427.2 - Impulse Shielding

  • New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
  • You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
  • Tab navigation shortcuts were backwards.
  • Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
  • Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
  • Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
  • Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
  • Phage-class stations and habitats won't try to rotate to face you anymore.
  • Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
  • The dialogue option that results in you hanging up now has a distinct hang-up indicator.
  • Fixed Edge Runner ship thruster allocations, so it's nimble again.
  • Drones and claim beacons won't try to turn to face you.
  • AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
  • Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
  • Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
  • You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
  • CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
  • Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
  • Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
  • Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
  • Derelict ships are now more damaged and should be a bit more challenging to catch.
  • You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
  • The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
  • Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
  • You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.

0.424.2 - Rearmed

  • Fusion reactor rebalance - the fusion powerplants of ships will not shut down when your ship is damaged by electromagnetic pulses or microwaves.
  • New achievements.
  • Added photosensitivity warning screen.
  • Fixed scale of electromagnetic sparks on Elon Interstellar Model E.
  • Display of the EIME HUD is now darker, making it easier to see the background.
  • Auxiliary Power Systems are now counted towards power warning in the Upgrade menu.
  • Foreground rocks were missing in point defence upgrade simulation.
  • Setting background FPS to 0 will not block preview and promotional videos in the Dealer menu.
  • The AR1500 Manipulator will not throw away light objects you approach slowly.
  • Multiple adjustments to manipulator and docking arm code, making them behave more like real machines.

0.422.9 - Curved Rock

  • Replaces libraries bundled with M1 build with correct ones.