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ΔV: Rings of Saturn News

1.34.9 - Fusion Spike

  • Changed the way collision impact velocity is computed to address some edge cases, like attached equipment causing kinetic damage when wedged against your ship.
  • Lowered difficulty of the hunting party you get on your tail for big transgressions against the major factions.
  • Time spent flying the break-bulk cargo version of the AT-K225 ship will count towards the piloting achievements. This change is retroactive and will account for all the time you spent flying this ship in the past automatically.
  • Christmas decorations at the Enceladus Prime station are not shining so brightly anymore.
  • You could un-pause the game with a Settings menu still open if you opened and closed your Steam Overlay.
  • The Cothon-211 "Chonker" excavator now has stronger motors to compensate for its larger size.
  • Restored missing purple fusion spike for EI-ZAP torch.
  • Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but they showed normally for all other astrogation targets.
  • The color of distant flares was not consistent between the telescope view and the drone view.
  • Fixed trade-in value recorded to the ship logs, which will now correctly show how much the ship you were selling was worth.
  • If you bought a ship without any nanodrones, installed a nanodrone-based system but no storage, and saved your game, upon loading it back, the installed nanodrone storage option would show as an empty space, instead of spelling out "empty".
  • Updated translations.

1.34.1 - Depleted Beryllium

  • The asteroid depletion map is now expanded to hold 800% more data. While the previous setup for asteroid depletion worked as intended, the map could overflow in as few as 1.5 hours in-game in some playstyles. This meant that some players could never feel the effect of their favorite mining spots being depleted. The new setting will ensure about 12 hours in-game before the asteroids drift back to a depleted area.
  • As a direct consequence, save games can now take up to 8MB. Saves should still be completed in under a second, even on low-end machines.
  • Automatic compaction of the save games. For some playstyles, saves contained depletion maps that were mostly zeroes, which were meaningless but inflated the save size artificially. You will now see these zeroes stripped automatically. This also further increases the retention period for the depletion map.
  • New mining companion-related event you can encounter in the rings.
  • Fixed glitches in some rocket plume shapes.
  • Improved performance of rocket plumes. These will be most noticeable on integrated GPUs, with the game running with higher "lights" settings.
  • Fixed the wrong name for recovered mass driver rounds displayed on the dive summary screen.
  • Added partial community-driven support for the Thai language.
  • Updated translations.

1.31.4 - Plasma Overload

  • Fixed plasma throwers are not registering right on the Kitsune, causing them to accumulate damage that could not be fixed but disappeared when you re-loaded your save.
  • Updated translations.

Steam Awards 2023: Nominate Us!

The nominations for the Steam awards have just started, and we would like to ask you to vote for ΔV: Rings of Saturn in the Sit back and Relax category.

ΔV: Rings of Saturn captures the essence of the "Sit Back and Relax" category effortlessly. With its soothing soundtrack and captivating gameplay, it transports players to the tranquil beauty of Saturn's rings.

It's a game that invites you to sit back, take a deep breath, and immerse yourself in a world where worries fade away (well, unless you meet pirates...).

Thank you for your unwavering support!

1.31.2 - Warp Resonance

  • Adds a warning in the Settings menu if you configure the game in a way that might cause your performance to be really bad.
  • Microwave emitters will now be less prone to misaligning, and when the dish is damaged, it will not bend so much. This prevents visual quirks, which sometimes led to the dish appearing as if it was completely detached from a ship.
  • Fixed internals of the "asteroid shower" event, which misclassified some of the ore chunks, leading to possible unusual spawn behavior later in the same spot.
  • Fixed a bug that caused ships sometimes to try to scan the space between worlds during stage transitions or some equipment purchases. The eldritch abominations inhibiting that non-space did not like that and caused the game to crash when the ship glimpsed between realities.
  • In some cases, messages about aborting communication would be repeated multiple times in the game logs.
  • Updated translations.