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ΔV: Rings of Saturn News

1.16.5 - Astrogeological Breaktrough

[h3]Ships approved for operation[/h3]
Antonoff-Titan K225-BB break-bulk cargo carrier now approved for sale on Enceladus Prime station. A popular second-hand modification designed for carrying cargo that cannot be easily processed into standardized containers sacrifices some of its docking bays to extend the raw cargo capacity of its cargo hold.



[h3]Tetsuo Industries releases an industrial massdriver[/h3]
Tetsuo Engineering, a trailblazer in advanced propulsion technology, proudly introduces the HMX-2000I Mass Driver. The HMX-2000I Mass Driver combines the power of proven magnetoplasmadynamic (MPD) technology from rocket thrusters with state-of-the-art superconducting acceleration coils. This fusion of engineering marvels results in an industrial iron delivery system with unparalleled throughput. It boasts the capability to accelerate iron particles up to an astounding 2000 meters per second, effortlessly delivering over 500 kilograms of material every second.



[h3]Astrogeological breaktrough[/h3]
Recently created new generation of microseismic sensor arrays have revealed a remarkable geological revelation: the existence of pockets containing pure ore veins nestled within Saturn's A-ring. As scientists prepare to delve into the mysteries surrounding the formation of these valuable ore deposits, the miners' guild has seized the opportunity to enhance the sensors on their spacecraft, with the aim of maximizing the profitability of their upcoming missions.



[h3]Maintenance logs[/h3]
  • New ship variant: Antonoff-Titan K225-BB break-bulk cargo carrier.
  • Tetsuo HMX-2000I Heavy Mass Driver is now available for purchase in the dealership near you.
  • Mineral veins are now more pronounced, making rings surveying and exploration more meaningful.
  • Obonto USV-D Microseismic Series Reconnaissance Craft sensors are now 200% more accurate.
  • New moonlet class recently discovered in the Rings by the Enceladian Astrology Division.
  • New Uranium purification methods drove the price of raw uranium ore up by 400%.
  • Hot kinetic ammunition will now cause thermal damage. Depending on the systems used, this can mean from 5% to 30% more damage from kinetic weapons.
  • Thruster plume graphics will not depend on the physics framerate anymore.
  • Some used AT-K225 ships were sold with a non-functional high-stress hardpoints. You could buy and sell hardware for it, but it was not installed on your ship. Crew complained abouit big hardware crates in the mess hall.
  • Projectiles that transfer heat to a target will lose that heat, preserving the conservation of energy.
  • Adjusted the random event distribution. Some very rare events are not so rare anymore, and some pretty common ones will be less common.
  • Astrogators will now be more careful when plotting a course towards big objects, ensuring the entry vector will not collide with their destination.
  • Improved physics performance of the engine around moonlets of all shapes and sizes.
  • 4k textures DLC expanded to cover new types of encounters.
  • Obonto habitats with whom you have excellent relations with will not transfer all the ore you sold them to the Enceladus station, where you can sell it again for even more profit.
  • The music mixer could mix between three tracks, rather than the two it was supposed to, which led to some unexpected music mixes.
  • Updated translations.

1.12.6 - Nanometer Fallout

  • The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
  • Mines laid out by your friends will not follow you when you are astrogating away.
  • Fixes Steam integration on OSX and Linux systems. Due to library version mismatch, some Steam functions were unavailable on these systems, like the game automatically pausing when Steam Overlay was turned on. This version publishes the same library version for all the platforms, including an updated Windows version.

Original Soundtrack expanded

The original soundtrack of ΔV: Rings of Saturn has been expanded with two brand new tracks! These tracks, previously featured in the Cinematic and Gameplay trailers, are now part of the our Original Soundtrack DLC. This incredible music has been composed by Evader.

This is a free update for everyone who owns the soundtrack, and comes with both .mp3 and .flac versions of the files.

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

1.12.4 - Artificial Company

  • After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented. Reactors of the THI Cargo Containers and Mining Companions are now more resistant to g-forces and are less likely to get their rods jammed when you perform manouvers with a drone attached to your ship.
  • Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory. You will get notifications when your Cargo Container or Mining Companion explodes or is on its way to successfully return to the station.
  • After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer. Hired wingmen will now always transfer the ore they dug up to you.
  • Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
  • New “fixed” camera mode.
  • Improved resolution of the geologist vein coverage map.
  • Improved performance on systems with older or integrated GPU cards.
  • Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
  • NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
  • Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
  • Fixed mineral marker animation. It was flickering if your geologist was not very experienced.
  • You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
  • Removed the white flash when you start the dive.
  • Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
  • Updated translations.

1.11.10 - Quantum Simulation

[h3]Simulation Theory Catalyzes Quantum Computing[/h3]
A groundbreaking leap in simulation theory has triggered a revolution in the realm of quantum computing. Researchers from Runasimi Inc have harnessed the latest insights from simulation theory to engineer quantum computer systems with unprecedented capabilities. These advanced systems exhibit enhanced computational power and stability, pushing the boundaries of what was previously thought possible. As the scientific community races to comprehend the implications, the marriage of simulation theory and quantum computing promises to reshape the landscape of computational technology.



[h3]Miners Guild Stands Against Trainee Exploitation[/h3]
In a bold move, the Miners Guild has launched a fervent protest against the alleged exploitation of trainees within the space industry. The guild is demanding equal opportunities for all crew members hired for space stations, insisting that each individual should have the chance to perform and gain experience in various roles. The call for fairness resonates with those advocating for improved working conditions and ethical employment practices throughout the system. As the debate unfolds, the Miners Guild aims to reshape the landscape of crew training and station operations.



[h3]New Regulations Tighten Ship Inspections[/h3]
A set of comprehensive regulations has been introduced by the Enceladus Corp, heralding a significant shift in ship inspection procedures across the station. Going beyond traditional safety measures, the new rules stipulate that all ships undergoing periodic and pre-flight inspections must now be photographed extensively. This measure aims to curb the rise of used ships being circulated with fraudulent flight records, ensuring transparency and accuracy in ship histories. Shipowners and industry experts are cautiously optimistic, believing that the new regulations will bolster trust and reliability within the space travel ecosystem.



[h3]Maintenance Logs[/h3]
  • Engine update to Godot 3.5.2. This fixes some area overlap issues, which were a root cause for a number of very rare, but impactful problems, including but not limited to: ore getting embedded into ship hull preventing astrogation and sometimes causeing heavy damage, point defence system ignoring some targets, AI not detecting some obstacles and attempting to fly straight through them. The engine upgrade also comes with a phleora of other fixes and performance improvements.
  • New visuals for the Fleet and Dive ship display.
  • Hiring multiple geologists or astrogators will improve identification speed in their respective fields.
  • Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
  • Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
  • "Not passing inspection" marker on used ships in the dealer and fleet menus will now be consistent with actual inspection results. They used to show only on badly damaged ships.
  • Unusually high traffic at the edge of the rings will now die out slowly over the course of the game time.
  • Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
  • Improved resolution of the ship preview simulation in the Tuning menu.
  • Improved game performance when there is a lot of identified ore floating around your ship.
  • Lifepods will now have tactical markers.
  • Improved music mixing.
  • Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
  • When you accessed the ship logs for the second time, they would not scroll all the way to the end.
  • Ship logs sometimes did not get focus on the last line of the logs.
  • Fixed a vertical line visible on K44 if you examined the ship in your fleet.
  • Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
  • The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
  • You can't sell ships that are undergoing maintenance.
  • Ships that undergo maintenance are now marked as such in your Fleet menu.
  • Ships appeared upside-down in some areas of the Fleet and Dealer menus.
  • Mars Power Industries were caught red-handed, lying in the specification of muzzle velocity of their railgun. An errata has been issued.
  • The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
  • The price assessment markers on the Dive Summary screen will now word-wrap the ship name to fit into the assessment square.
  • The intro animation will now play correctly on displays with different than 16:9 aspect ratios, adding black bars on the sides if required.
  • The emergency autopilot and automatic return when exiting the rings will not be disabled now if your astrogation velocity match is active.
  • Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
  • Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
  • If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
  • Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
  • Fixed Enceladus background aspect ratio on vertical displays.
  • You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
  • Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
  • Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
  • Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
  • Fixed nanodrone propulsion laser audio.
  • Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
  • Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
  • Updated translations.