Your crew will comment on finding dead bodies in space sooner.
When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
Comms window will show the most recent dialogue option even if there is no reply for you to pick.
The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
Manually paying outstanding salary through the Crew menu would cause the menu to close in 3 seconds unless you interacted with another button.
The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
Additional in-universe advertisement on the Enceladus Billboard.
When hailing an entity that has nothing to say, the hail button will now instantly change to "no response" without the need to call twice.
The racing team will not interrupt your conversation awkwardly when they suddenly realize that they hate you.
Not being hostile to the racing team and discussing the race with them will put them a bit at ease now.
Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
Updated translations.
Updated credits.
1.5.4 - Bad Feeling
Separate "Accessibility" tab in the Settings menu.
Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
Additional colorblind helper for the Accessibility menu to help highlight which colours you should be able to differentiate.
When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
Fixed flickering of ship astrogation markers on your main display.
Claim Beacon cradle arms can now catch tampered claim beacons. For some of them, this is still not a very good idea.
B8 Claim Beacons will call you automatically even if there are interesting or hostile ships around them unless they are less than 500m away.
Improved B8 Claim Beacon docking protocol. The beacon will now move slowly towards you if you order it to.
If you don't establish a claim after deploying a B8 Claim Beacon, it will automatically initiate a docking protocol with you.
If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. Now the settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
Updated translations.
1.4.8 - Gamma Burst
Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
Fixed engine, explosion, and laser flares on the edge of the visual feed.
The resupply data on the "launch dive" screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
Improved performance when you have a lot of raw ore on your ship.
You can't dismiss your crewmember on sick leave only to hire them healthy again.
Updated translations. Italian language is now fully supported.
1.3.8 - Quantum Overdrive
Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
1.3.5 - Carbon Dainty
Mining Companions will no longer devour human bodies on their way to Enceladus.
When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
Fixed a bug that caused your crew to talk to you less than they were supposed to.
Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.