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ΔV: Rings of Saturn News

0.615.2 - Rings of Accretion

  • Launching the game on a system with a default language that was already partially translated but not approved for release will no longer result in the game using that partial (unselectable) translation.
  • Big Bad Wolf could appear twice on some rare occasions.
  • Clicking quickly on the "buy ship" button will no longer allow you to buy two copies of the same ship.
  • Updated translations.

0.615.1 - Gravitational Lensing

[h3]Drydocks now available for lease[/h3]
Independently owned ships requiring repairs can now lease the dedicated drydock infrastructure of the Enceladus Prime station, freeing up the docking ring area. The station has a dedicated drydock bay with two large drydocks that can accommodate ships of up to three thousand tons of mass. There is an additional four thousand cubic meters of repair and maintenance space and various specialised tools and equipment to assist with repairs, refits, and upgrades. The lease rates are quite reasonable, and the station staff are happy to help with any necessary paperwork. For more information on drydock leasing services, please contact your local dock manager.



[h3]Lawsuits over obfuscated diagnostic protocol[/h3]
A leading producer of laser mining equipment, Coherent Light, was sued last week over obfuscation of the diagnostic protocols of their hardware. While all their CL-series lasers conformed to regulations requiring mandatory universal diagnostic interface, most lasers' firmware used a proprietary protocol extension, which hid crucial diagnostic information from end-users and independent repair shops. In a motion to settle the dispute, Coherent Light released today the full specification of their protocol extension, third parties to perform allowing detailed hardware diagnostics.



[h3]Obonto USV-R recalls[/h3]
Obonto Microengineering issued a recall of a popular, entry-level reconnaissance craft, USR-V. Their camera lens was prone to excessive wear from micrometeorite impacts. In a surprising move, Obonto is replacing the faulty lens with their brand new series-W product, which is not only said to be much more resistant to impacts but also features an extended field of view. While most independent contractors welcome this development, some tech bloggers claim that this move is a thinly veiled attempt to run extensive field trials of unproven optic technology.



[h3]Maintenance Logs[/h3]
  • Changed how repairs and replacement work. Instead of automatically skipping time ahead, any ship you perform maintenance upon will have work performed by the Enceladus repair crew while you can peruse other activities. You can wait for the ship repairs in one of many station’s hotels or take another ship for a dive.
  • Replacing your ship's hardware in the Equipment menu, which would result in changing used or damaged items for brand new ones, will now incur identical maintenance downtime for your ship as replacing these items in the Repair menu.
  • Time required for ship maintenance is now listed in the Repair menu and on the dock information billboard.
  • Maintenance crews fixing your ship are now visible on the Enceladus Prime main menu screen.
  • Having damaged weapons or manipulators will no longer stop you from launching from Enceladus.
  • When your ship fails pre-flight inspection due to pending maintenance, you will now have the option to book that time at the most affordable capsule hotel on the station from the inspection menu directly.
  • Obonto USV-R reconnaissance craft now has a wide-angle lens capable of zooming out 20% further.
  • Lasers and microwaves can be damaged and wear out. While all brand-new equipment will perform the same way as it used to, ship captains relying on high-performance hardware tuned to its absolute limit will now experience hardware failures.
  • Old used ships can now have damaged or worn weapons installed. This also reduces the purchase price accordingly.
  • Re-balanced AR1500 damage and repair cost. It is now cheaper to repair and more resistant to kinetic impacts, but it will wear out quicker and is easier to overheat.
  • Ship logs will not show how much time has passed on instant events. They used to show one or two seconds per event, which was confusing.
  • The dive target selection screen will always show Hohmann transfer when you enter that menu.
  • Expanded description for laser tuning.
  • New dialogue options when approaching a derelict ship that is about to be salvaged by a licenced S&R craft.
  • All side cradles will behave the same way when being powered down. Left cradles used to fold into another spot than the right ones.
  • AR1500 Salvage Manipulator will load up your ship more reliably when it catches an item next to your excavator opening.
  • You can now toggle the automatic autopilot configuration when plotting the astrogation course.
  • Excavator will not get displaced on ship builds with powerful thrust during hot burns.
  • Improved thread safety for the background loader. This makes loading assets faster and prevents crashes experienced on some systems if you try to skip a cutscene that eagerly hides the loading screen.
  • Fixed missing fonts on HAL HUD - it will now use the correct font and display information in all the supported languages.
  • Fixed scaling of some displays on OCP-209 HUD - they will now show complete information in all supported languages.
  • Updated translations.

Original Soundtrack expanded

The Original Soundtrack of ΔV: Rings of Saturn was just updated with two extra tracks polished by Evader Music. If you got it already - either from the stand-alone purchase, or through the Tungsten Edition, your music should update automatically.

[h3]New tracks[/h3]
  • Exhaust Velocity
  • Shattered Moon

If you don’t have the sound track yet and you are looking fine music - and to support development of ΔV - you can find it on sale here just now:

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

[h2]About Evader Music[/h2]

Experience the thrill of epic game soundtracks with the award-nominated compositions of Evader Music. Damian has created unforgettable music for a diverse range of games. Explore the music, listen to the samples and check out some of the other cool tracks that he has produced!

[previewyoutube][/previewyoutube]

0.609.2 - Icebreaker

  • Mineral processing units capable of processing massive asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom-Antonoff MPU applied to larger asteroids in your cargo hold - but also increases the power requirements to process.
  • Fly-by-wire autopilots will now use another computation method for the desired velocity, ignoring the overshot limits of autopilots. This will increase angular velocity you can apply with a fly-by-wire autopilot, as it is not concerned about being able to stop within 90 degrees if you release the control anymore.
  • Added a new crash reporter, which should give me more information to fix any crash-to-desktop problems.
  • Fine-tuned jittering settings of the engine. This should result in much smoother gameplay, especially if something unexpected happens that uses a lot of computer resources.
  • Fine-tuned memory settings for a smoother background loading experience.
  • Videos on the Enceladus billboard now utilize lazy loading, and they should load just before they are displayed. This should fix some video playback problems as well as a race condition experienced on some Linux systems, which caused the game to freeze when you load a save immediately after the main menu is displayed.
  • Improved performance of asteroid spawning.
  • Anomalies and points of interest will now appear further away from your ship, giving you more time to react and preventing some astrogation accidents - but making them harder to find.
  • If your ship suffered kinetic damage during cutscenes, some could carry out and get applied just a few seconds after the cutscene ended.
  • Impact with thruster exhaust will not cause the same kinetic damage as being hit by rocks.
  • Fine-tune tooltip appearance speed. They will appear sooner now.

0.608.5 - Velocity Squared

  • Improved performance of the Dealer and Fleet screens on Enceladus station.
  • Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC).
  • Fixed unresolved physics for Runasimi KR37 cargo baffles, which could induce an unexpected torque on your ship, causing it to spin up without visible interactions.
  • Fixed some dialogue trees regarding salvage recovery, which could lead to dead ends.
  • Changed the dynamic loader to address freezes experienced on some Linux systems.