1. ΔV: Rings of Saturn
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ΔV: Rings of Saturn News

1.63.9 - Void Whispers

  • Fixed some miners confusing your ship with theirs when responding to you.
  • You can now expose the Ganymedean Station to Big Bad Wolf after you do some small talk first without needing to call it again.
  • Updated translations.
  • Light Interlunar Shuttle Nakamura Kitsune 3D model is now available in the Tales from the Rings free DLC.

1.63.6 - Poltergeist Protocol

  • Fixed the expansion configuration menu not being properly aligned in most screen resolutions.
  • Some events were not cleaned up properly after you left them behind, and while they did not show any evidence of their continued existence, parts of them persisted and used up memory, CPU cycles, and could interfere with the spawning of events. This caused, among other things, your freshly deployed claim beacons to disappear if you moved just a few kilometers away from them and attempted to return to them.
  • Updated translations.

1.63.3 - Farthest Orbit

  • Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
  • You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
  • Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.
  • Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
  • Additional commercial is running at the billboard at Enceladus.
  • Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
  • Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.
  • NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
  • Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
  • Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.
  • Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
  • Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.
  • Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
  • Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
  • The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
  • Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
  • IFF indicators could freak out near things that are not ships, but had transponders.
  • Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
  • Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
  • Updated translations.

1.62.6 - Ring Commander

[h3]Corruption Allegations Shake the Mining Guild[/h3]
Allegations of corruption within the Mining Guild have sparked outrage among independent miners, leading to the formation of ad-hoc unions while operating within the Rings. Leaked reports suggest Guild officials have engaged in bribery and favoritism, granting lucrative asteroid claims to miners backed by major corporations while sidelining smaller operators. In response, independent miners are looking into forming a meta-union combining excavation agreements made on premise, which would grant them similar leverages to those offered by the Guild, but with distributed leadership.



[h3]Processor Fine-Tuning Access Mandated for Shops[/h3]
New emission regulations from the Interplanetary Trade Commission now require all Mineral Processing Unit manufacturers to provide access to fine-tuning controls for third-party repair shops. While this regulation is welcomed by independent operators, a consortium of processor manufacturers issued a joint statement urging consumers not to deviate from stock processing settings, citing potential environmental impacts as well as possible damage not covered by warranty.



[h3]Unexpected MLF Protocol Update[/h3]
Recent protocol changes introduced by Minding LF in their nanodrone systems have once again pushed the limits of system performance but sparked a harsh response from peers. While the rapid prototyping approach taken by MLF secured their dominant position in the semi-autonomous mining market, frequent changes require manufacturers of supporting equipment to adapt at a similar pace or face imminent incompatibilities. Obonto Microengineering, the manufacturer of industry-leading interface hardware, issued an over-the-void update to their USV-GOT unmanned survey vehicle series to accommodate protocol changes. However, they also amended their terms of service to reflect that they take no responsibility for changes made by third parties and will not be liable for any damage caused by subsequent updates, effectively shifting the responsibility for selecting compatible software to end-users.



[h3]Maintenance Logs[/h3]
  • You can now tune the processing speed of your Mineral Processing Unit. This affects not only the processing speed itself, but also mineral and remass processing efficiencies, as well as power draw.
  • When tuning your ship, the simulation window will now display secondary parameters affected by the tuning option you are changing. This applies for parameters that have difficult to predict consequences.
  • Additional dialogues you can have with fellow miners.
  • Additional options to hire wingmen.
  • You can now give commands to wingmen you hire. They might even listen to you.
  • Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
  • Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
  • Files clean-up: then you had the OST DLC purchased, game used to download some of the mp3 tracks twice. It will now only download them once.
  • Your crew is now much less likely to be distracted by the environment when you approach a derelict ship. Previously, they could not notice it if there were exciting things happening around them.
  • Fixed number formatting functions. In some circumstances, some fractional numbers were rounded wrong and produced off-by-one errors, for example 3.97 would be rounded to 3.0 instead of 4.0.
  • Dynamic backgrounds on the title screen, credits screen, and the screensaver mode now have more asteroids.
  • Improved compatibility of USV-GOT reconnaissance craft with both MLF Haul Drone and MPI Tug Drone systems. The commands imposed from the craft will now interface properly with the ship-area-network bus, allowing the systems to coordinate efforts when directed manually and preventing two opposite systems from fighting over the same ore chunk.
  • When fixing weapon or thruster misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
  • Grinders of mining companions attached to AT-K225 are now detached from your main excavator. The placement of the docking bays made that feature useless, and they tended to damage your ship if you tried to open them up.
  • AI now understands that when you are astrogating away you will end up far away, and that if they want to stay close to you they should follow. This fixes a problem with wingmen who would sometimes stay behind if they were at a comfortable distance from you when you performed a jump and were distracted with something else.
  • Fixed THI Cargo Containers not unloading completely when asked to unload on ships with big processed cargo capacity.
  • The IFF display only updates when visible now, improving performance slightly.
  • When you hire a wingman, your IFF display will now update immediately.
  • Hiring civilian wingmen and paying them well now nets you a good reputation amongst miners.
  • Fixed part of the simulation chart label which was visible at the edge of the screen when the simulation initialized.
  • Unified spelling and fixed typos.
  • Obonto Microengineering unified its branding.
  • Updated translations.

1.59.7 - Virtual Diversity

[h3]Elon Interstellar Promises Autonomous Astrogation[/h3]
Elon Interstellar announced today the release of its EIAA-1337 autopilot upgrade, featuring fully autonomous astrogation in planetary rings. This update allows vessels to plot and execute jumps automatically, aiming to reduce pilot workload and improve efficiency in hazardous environments. While the company encourages users to familiarize themselves with the software's functionality and associated disclaimers before taking advantage of this breakthrough in autonomous flight, veteran astrogators urge caution when relying on the new software, as its autonomous behaviour introduces new variables.



[h3]B8 Claim Beacon Recall Announced[/h3]
Triskelion-Armstrong has issued a recall for all B8 Claim Beacon units following reports of malfunctions when deployed outside designated zones. The recall addresses issues where beacons were improperly relocating without warning, leading to confusion and operational delays for deep space miners. Affected beacon owners are urged to contact their suppliers for return and replacement instructions. Triskelion-Armstrong apologizes for any inconvenience and is working to resolve the issue promptly to ensure safe and reliable operation in all future deployments.



[h3]Structural Realignment Completed on Station[/h3]
Repairs have been successfully carried out on the superstructure of the Enceladus Prime station to correct an issue affecting drone navigation and safety. A minor miscalibration in the station’s framework led to visual discrepancies that interfered with the station's automated drone recognition systems. Utility pipes and conduits on the exterior were occasionally misidentified by docking and maintenance drones, causing minor collisions and erratic behavior. The repairs included recalibrating the station’s visual markers and enhancing the accuracy of recognition systems to ensure that drones can now navigate safely and efficiently.



[h3]Maintenance Logs[/h3]
  • EIAA-1337 autopilot is now capable of fully autonomous astrogation jumps.
  • Your autopilot will now display Approach Speed next to Relative Velocity when you target an entity.
  • New astrogation protocol. Previously, there was a fixed velocity deadzone required to match in order to engage astrogation. That deadzone is now dynamic, starting much bigger and narrowing down as the astrogation progresses. This will give you much more space for manoeuvre when you are starting your astrogation sequence but will require stricter adherence to the course at the very end. This change will also prevent large adjustments to the course as the cutscene kicks in, which could cause some unbalanced ships to perform unexpected spins.
  • If you stray twice as far from the astrogation target, the trajectory computation will now rewind a bit, to reflect the fact that your astrogation software needs to account for unexpected ship manoeuvre. This also prevents abusing the astrogation system by "charging up" the astrogation without actually making the jump, just flying in a completely different direction while having the ship primed for an emergency jump. This made little sense in-universe.
  • Pressing the "match velocity" key (X by default) during the astrogation sequence will now match your autopilot to the astrogation course, making returning to the right course after a manual dodge much easier. A proper on-screen prompt is included.
  • During the astrogation cutscene, the ship will start slowing down only after you regain control of it, making it possible to cancel that manoeuvre immediately. Previously, there was 1.5 seconds of burn that you had no chance of affecting.
  • Having a comms channel open won't stop the astrogation course computation when returning to the Enceladus station. Should such a cowardly escape cause a story event to be broken, the countdown will be slowed instead until the people you were talking to react appropriately.
  • Attempting to place a B8 Claim Beacon outside of the area of Ring A will now cause it to complain about the claim, instead of silently relocating.
  • Newly purchased claim beacons will not bang against your ship hull anymore when you start the dive.
  • Cradles, docking arms and salvage manipulators will now use full physics simulation during in-ring astrogation cutscenes. Previously, they used a simplified system in order to preserve resources and make cutscenes more predictable, but this simplified system caused unpredictable behaviour in more complex cases, such as astrogating with mining companions attached that have ore inside them. Now cutscenes will use exactly the same simulation as the normal gameplay.
  • Astrogators could confuse moonlets that were less than 50km from each other, often losing track of one of them.
  • The HUD Scale slider in the settings, the very end of the scale would have no effect due to monitor aspect ratio constraints. Adjusted the slider to show only scale levels that actually change the scale.
  • If your resolution or window size is so small that no HUD Scale adjustment is possible, the slider will be disabled with an appropriate tooltip.
  • The railgun particle system now correctly accelerates particles relative to the velocity of the railgun.
  • Repairs were performed on the Enceladus Prime station superstructure, which was slightly misaligned and when you observed it long enough could flicker some pipes in and out of existence.
  • Holding a rotation manual control key while performing an astrogation jump with a fly-by-wire enabled autopilot will not cause your ship to continue spinning through the whole cutscene sequence.
  • OMS's Astrogation destination list will no longer receive lights from the comms window. These lights caused some of the colours to be difficult to tell apart.
  • Moving your in-game camera will not cause the shadows to shift around anymore.
  • When selecting astrogation back to Enceladus, the astrogation velocity slider will now be disabled, with an appropriate tooltip hint.
  • Selecting an astrogation destination that is too close for you will now add an appropriate tooltip hint to the disabled "Plot Course" button.
  • The game will no longer receive gamepad input when not in focus. This caused the game to un-pause when you put it in the background and launched another game on Steam Deck.
  • Switching the OMS tabs with gamepad/Steam Deck controls will not zoom the camera in and out anymore.
  • Updated translations.