1. ΔV: Rings of Saturn
  2. News

ΔV: Rings of Saturn News

0.532.1 - Friends and Foes

  • Your astrogator tactical awareness skill will now place different markers on ships recognized as hostile, equipped with damage estimation of the target.
  • Changed the physics of small very objects, like certain crystals and isolated pockets of carbon. They will now fit between the gaps in your cargo hold and will not clog your mineral processing units.
  • Streamlined the background resource loading. You will be able to jump into the game a few seconds quicker.
  • Improved performance of the Enceladus Prime station, which should be especially noticeable on slower computers.
  • Already captured rogue cargo containers won’t play “nearby mystery” music anymore.
  • The smart camera will not zoom out or in slowly when you are holding the right mouse button and an interesting object simultaneously moves into the field of view.
  • Attached mining companions could prevent you from astrogating.

0.530.6 - Vertigo Effect

  • When you opened your Onboard Maintenence System menu for the very first time each dive, you could not navigate using just a keyboard or gamepad. Subsequent visits to the OMS menu worked fine.
  • Fixed the jury-rigging not being initialized properly for your ship, causing weird behaviour of your Mechanic OMS tab.
  • Adjusted the background of the Dive Summary screen, so it’s less likely to cause discomfort.

0.530.3 - Enceladus Tour

  • New Services menu in the Enceladus Prime. You can opt to stay at hotels and resorts, or take your crew to a bar. This supersedes previously available time skip buttons and gives extra gameplay effects, depending on your choice.
  • Improved drone tuning visualizer. The previous visualizer caused some of the players to feel slight nausea due to the moving patterns, I worked with them to change it in a way that presents the same information but does not cause issues.
  • Improved performance of ship initialization. You should feel even fewer lag spikes when ships spawn around you.
  • Vastly improved performance of the Dealer menu at Enceladus Prime station.
  • The smart camera will not re-centre itself if you are holding down one of the mouse buttons.
  • The smart camera will not zoom in or out if you are holding the right mouse button to prevent accidental ship turns.
  • Increased the minimum size of the ship preview window in the Dealer to ensure that all ship information is always visible.
  • Improved the monitor placement detection code. Previous code could be confused with some exotic monitor layouts.
  • You can cure cancer during a crew quest now.
  • When flying KR37 with the MA337 autopilot installed, the lidar overlay ring would break and flicker inside caves, when surrounded by a rock structure.
  • The Big Bad Wolf will try to not shoot you accidentally anymore.
  • When using AT-K225 HUD with a damaged onboard computer and full or nearly full cargo container, the processed cargo readout could exceed the stated capacity of the container, causing flickering and sounding ship-wide alarms. You can still get inaccurate readings with a broken-down computer, but they will not trigger alarms anymore.
  • Activating the “unmarked” filter in the Geologist tab will now cause your systems to ignore the minimum price for the unmarked ore since by definition it can’t have any price estimation assigned.

0.524.3 - Safety Protocol

  • Relaxed safety protocols of NDPT-4205 point defence turrets. The firing solution computer was overzealous at times, limiting the fire cone far more than it should - in extreme cases completely preventing the fire on certain ships and mounts.
  • Adjusted position of spinally-mounted NDPT-4205 on all the ships with spinal mounts.
  • All the docking arms are now more rigid, preventing the cradled equipment wiggle in the fully locked position, which was especially noticeable in lower physics framerates.
  • Cargo Containers and similar equipment could spin out of alignment when the initial cutscene was terminating.
  • The game no-longer relies on your operating system to provide an order of multiple monitors, as some systems used to change their minds about which monitor was the primary one on subsequent boots, causing the game to switch to an undesired monitor. You might need to change the monitor you want to use in settings when you first start this version, but the choice should be persistent now - as long as you don’t re-position the monitors.
  • Fixed interlunar propellant usage for ships to use a correct value. If you tuned your Xenon drive usage, you might want to re-examine the tuning option before starting a dive.
  • Uranium Caves could disappear prematurely from your Astrogation list if you followed a specific order of actions.
  • Re-balanced dialogue frequencies of friendly encounters with miners. Some of the dialogue options were underutilized and quite rare. You should perceive that as a wider range of replies possible from miners if you are on friendly terms with them.
  • Miners will not hit you on how to obtain a hardware licence if it’s apparent that you already have that licence.
  • The dive entry selection screen will now take into account the amount of propellant and other consumables you will take aboard when displaying the propellant required for entry burn.
  • Improved performance of the ship setup, making ship spawns faster. This should prevent slight lags you could see when new ships entered the detailed simulation area.
  • When you fly to a Vilcy drop point, the ship awaiting you there will not fly away as soon as it finishes talking to you. Flying away caused the ship to re-spawn nearby and re-initialize the dialogue, as long as you remained in the area.
  • When you dock to a ship at a drop point for a prisoner transfer, you will be now able to continue the dialogue, making obtaining the bounty hunting licence smoother.
  • If you docked into an Obonto station after opening fire at them and apologizing, you could be able to confirm a trade deal that was not proposed, breaking the dialogue tree.
  • Crewmember that left your ship on a successful salvage operation will return aboard when you return to Enceladus automatically.
  • Significantly improved the performance of the Crew menu at Enceladus station and added better animations to showcase new crew being available and being hired. This also improves the performance of all the time skips.
  • Search and Rescue teams will not ask you if you have seen someone to rescue when there is a stranded ship just next to them.
  • Vilcy patrols will not ask if you have seen something suspicious or warn about rumoured piracy in the area if you are in the middle of combat with a pirate already.
  • When telling your crewmember to get out from your ship during a quest event, you will now see the proper EVA action happening.
  • Mod loader will now look for mods at the correct path on OSX system.
  • New achievement.
  • Updated translations.
  • Fixed a number of typos.

[h3]Bonus Content[/h3]
Tales from the Rings - a collection of short stories - added to the namesake free DLC.

0.523.2 - Bullet Heaven

  • New Nakamura Dynamics NDPT-4205 Point Defence Turret can now be unlocked and purchased.
  • Additional interactions with Obonto Habitats and independent miners.
  • Hardware and Tuning menu simulations for point defence turrets will now present the simulated ship with a constant hail of targets.
  • Improved Dynamic Temporal Simulation Simplification performance on low-end hardware, making the game much smoother when the system adjusts the physics framerate to your hardware capabilities.
  • Some combat patrols could last for hours if you had really bad luck and did not encounter any targets. Your wingmen will now terminate the patrol in that case.
  • Choosing a borderless window mode on the Windows platform will now actually use the borderless window, and not silently fall into an exclusive full-screen mode. This will degrade performance a bit in that mode but help with most screen-capturing issues. You can switch to exclusive fullscreen in the Settings menu to restore the high-performance behaviour.
  • Some point defence turrets, including these mounted on habitats, now have safety protocols and will try to avoid hitting friendly targets. These systems are not foolproof.
  • Updated translations.