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ΔV: Rings of Saturn News

New OST Track Added: "Prepare for Decompression"!

We've just added a brand-new music track to the Original Soundtrack DLC: "Prepare for Decompression." This track captures those tense moments when things go sideways—alarms blaring, hull cracking, and you’re knee-deep in... well, let’s just say “trouble.”

The new track is now available in both MP3 and FLAC formats, and if you already own the OST DLC, it's all yours for free—just update and enjoy!

Remember: it’s only a problem if you can’t hear the music over the alarms.

Happy mining!

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

1.55.5 - Ring Echoes

[h3]Ring Formations a Hoax[/h3]
Breaking reports reveal that the supposed "banding artefacts" in Saturn’s rings were nothing more than a sensor malfunction. Initially believed to be a new type of asteroid formation, the strange patterns were later traced to a compression artefact in the video streaming and denoising algorithms used by ship sensors. The artefacts appeared as the system struggled to handle the vast amounts of data generated by the dense debris fields. Experts now believe that small errors in signal transmission created what seemed like repeating patterns, fooling even experienced miners and researchers. After further investigation, the illusion was debunked, and sensor software updates are already in development to prevent future occurrences.



[h3]Crystals Discovered in Moonlet XT-HZA-3[/h3]
A stunning new documentary has aired, showcasing rare and beautiful formations inside moonlet XT-HZA-3, recently discovered in Saturn’s rings. The film highlights dazzling torbenite crystals, glowing faintly with radioactive light, alongside smooth cave walls and unique geological structures. Advanced drones captured high-resolution footage, revealing details previously hidden due to technical limitations. The documentary is receiving widespread praise for its breathtaking visuals and insights into the mysterious moonlet, which is now drawing attention from both scientists and mining corporations alike.



[h3]New Racing Season Begins[/h3]
The Enceladus Racing Federation has kicked off its latest season, welcoming both seasoned pilots and new contenders. This season features a more open and forgiving system, allowing even those who left previous races unfinished to rejoin the action. Enceladus Corp officially does not endorse these races, but as the rings fall under international jurisdiction, it is impossible to stop the competitions entirely. Racing fans are buzzing with excitement, anticipating thrilling rematches and fresh faces on the track, as pilots prepare for the most intense season yet.



[h3]Maintenance Logs[/h3]
  • Updated the graphics of Uranium Caves, removing rendering artefacts outside the moonlet and aligning the cave interior border with other caves.
  • Motors on Eagle Prospector series grinders can now be disabled.
  • A brand new soundtrack has been added.
  • The "boss battle" soundtrack now plays more often during challenging encounters.
  • Fixed asteroid banding artefacts caused by interactions between the limited simulation space and asteroids' density map when the ship moved slowly.
  • The EIAA-1337 autopilot no longer attempts to use MLF Haul drones on targets they can’t interact with.
  • Resolved the issue where large moonlets could appear in multiple locations or far from their intended spot due to failures in the spotfinding algorithm. The algorithm now ensures the moonlet finds a proper location quickly.
  • Moonlets and other anomalies no longer drag along with the ship when astrogating away from dense regions of the rings.
  • Delivering large amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
  • Dismissing a crewmember from an active crew now clears associated story flags correctly.
  • Cargo containers from Ganymedeans no longer send ore automatically, even with good standing.
  • The B8 claim can now be aborted immediately when deploying the beacon by accident.
  • The tutorial tooltip now correctly indicates that 'X' is a key to press, not a button to click.
  • Fixed the black shadow that sometimes appeared around moonlets when raising gamma settings.
  • Adjusted line-of-sight rendering settings to resolve graphical quirks when flying close to certain entities, like moonlets.
  • Lines-of-sight now display correctly on ultrawide monitors or dual-monitor setups with a 4:1 aspect ratio or greater.
  • Adjusted collider and occluder shapes for moonlets to better match visual representation, reducing confusion.
  • Fixed lighting glitches caused by ore venting particle systems when the ship moves at high speeds.
  • Disabled the OLED-saving option for the EIME HUD display, resolving the misalignment of the augmented reality display of the cargo bay.
  • The Space Bar crew now keeps asteroids further away from the establishment, preventing rocks from spawning on top of the bar and causing chaos.
  • Abandoning a race without further interaction no longer causes the racing team to refuse communication. They now forgive upon meeting again, and this works with older saves.
  • The racing team now acknowledges rematches correctly when asked shortly after a race.
  • Updated translations and translation credits.

1.53.4 - Directed Beams

  • Increased beamformed LIDAR resolution by 100%.
  • Additional cone focus tuning option for beamformed LIDAR.
  • Booting up a B8 Claim Beacon, but aborting the claim, loading it up again and moving it to another location would cause the beacon to establish the claim in the spot it was first deployed.
  • Beacons will not follow you when you deploy them again after aborting the claim but will return to their default behaviour.
  • When a physical HUD lost its power, the autopilot overlay would stall instead of disappearing. It will now correctly disappear until the power is restored.
  • Obonto Habitats and other traders would attempt to trade with NPC ships that docked to them by accident. Since most of the ships are not equipped for trading, this caused the conversation with the player to be cut short on subsequent contacts.
  • Adjusted Kitsune cargo bay area to prevent it from accounting cargo before it clears the cargo gates.
  • Added compatibility and automatic fixing for some corrupted save data file, preventing crashes when you attempt to load a save that was corrupted.
  • When you travelled alongside a ship for an extended period, it could forget your previous conversations. The captain could change their mind about important things, like the favours he owns you, or even who is among their crew.
  • When your claim beacon, mining companion or a cargo container just booted up after being released, but you immediately caught it back, you could end up with an open comms channel to a drone that was unable to close it, or respond. That prevented you from contacting any other entity, talking to your crew, or even astrogating back to the Enceladus station until you released that drone again.
  • There were still some paths in the dialogue you could take that locked you out of a second round of the race.
  • The racing drone will now always call you again when you catch it for the second and subsequent times. It might complain that the race is invalid if it completely runs out of propellant.
  • The racing drone will now dodge more aggressively, will keep a larger initial distance, and will move further away when you are re-starting the race.
  • Updated translations.

1.52.28 - Full Throttle

  • Certain large and well-armed stations would get upset if they offered you a deal and you declined - and they didn't take into account that you might be in the middle of a trade to raise enough funds. They are much more patient now.
  • Ships and stations that didn't like your cargo containers or mining companions tried to hail them to voice their displeasure while they were still attached to your ship, and opened fire when they didn't respond. They will now raise their concerns directly to you.
  • Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.
  • Custom paint will now show up correctly on the habitat of OCP-209.
  • You can ask the racing team to race again, as long as their drone is still operational.
  • You can't reset the race by calling the racing team while you are in the middle of a race.
  • The race will now reset properly when you ask the racing team to race again after you finish one round.
  • Racing drones which were caught with salvage manipulators shut down all of their sensors, which resulted in the race being invalidated, as the drone did not see any participants and assumed a catastrophic accident.
  • Increased racing drone ship detection range to 64km.
  • More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
  • Unidentified perpetrator was filling rich ore veins with ore chunks of exactly the same ore compositions, causing bafflement in the mining community. With increased telescopic surveillance these pranks stopped now.
  • With multiple visits, some astrogation destinations could drift slowly towards the edge of the rings, eventually reaching a location outside of the playable area. They will counteract this now.
  • Updated translations.

1.52.20 - Prolonged Exposure

  • Fixed a sensor-related memory leak that caused the game to degrade performance in multi-hour dives.
  • Improved sensor performance.
  • Updated translations.