1. DYSMANTLE
  2. News
  3. Update 0.6.3 "Suggestions & Feedback"

Update 0.6.3 "Suggestions & Feedback"



Now available for everyone!

Lately we've been doing two things: developing the next area BEYOND THE WALL, and reading through your feedback. This (v0.6.3) update will be still about reacting to your feedback and implementing your suggestions, but the next one (v0.6.4) after this will be about adding more content and a new game area. BEYOND THE WALL!

So we've been keeping reading the reports you've sent in. To be exact all the 4104 reports you've sent in so far. And that doesn't even include all the feedback we've gathered from the forums, YouTube/Twitch videos, emails, angry people yelling on the street next to the McDonalds, etc. It has been... Overwhelming. We are (of course) very grateful of it all.

Anyway, we've organized the feedback into a nice loooong Google doc, and we're going through it in the order we get from the formula significance divided by the_time_it_takes_to_implement_it. To highlight one of the most requested things, here's a screenshot of the UI used to take materials out of the Orange Box.



Full list of changes follows.

VERSION 0.6.3


[h2]ADDED[/h2]
- Level Cap is now 23!
- New craftables now accessible: Weight Lifting Gloves, Storage Box Upgrade.
- Added option take materials out from Storage Box. Requires the Storage Box Upgrade.
- Added material Auto-collect setting (in Collection -> Materials).
- Secretly developing the next areas (not yet accessible in this build).
- File 'rename_to_developer.xml' which can be easily used to enable logging in case of issues by renaming it to 'developer.xml'.
- Gameplay option for having the camera rotate based on player movement direction.
- Gameplay option for having the camera y axis rotation direction inversed.
- GEMBINE now gives material rewards for worthy scores.
- Locked doors are now Points of Interests. You can complete the POIs in previous states if you close/open the door again.

[h2]CHANGED[/h2]
- Usual changes and tweaks to multiple object HP and DMG thresholds.
- Dodge roll speed is now slower than running.
- Wandering enemies are now avoiding water more than before, but they will still run and drown occasionally.
- Bandage now heals during the animation and can be cancelled.
- Trinket slot unlock limits tweaked.
- Minimap north marker easier to spot.
- Camera can now be tilted slightly further (about 6 degrees more) to show more of surroundings.

[h2]FIXED[/h2]
- Wishing well sound loop is no longer playing after exiting the reward screen.
- Numerous open world bugfixes.
- Inventory now shows correct Fahrenheit temperatures.
- Bug regarding drown.
- Improved blocked door detection.
- Player animations with Link Towers, Link Relays, and Terminals.
- Collision detection issues.
- Buried treasures.
- Fishing animation cancelation.
- Now using less memory allocations.
- A bug that sometimes made it difficult to destroy objects that had an indestructible parent.
- Rare crash to desktop issues.

We've still got plenty of feedback to implement, but we'll slowly move more weight on implementing new stuff as well. That is, after all, the single most requested feedback item.

📫