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Update 0.6.2 "Lumberjack" 🪓



The second patch is now available in the main default branch!

The update contains many fixes and tweaks based on your great feedback, but the biggest noticeable new thing will probably be being able materialize your absolute and unconditional hate towards the trees (*) and such. Cut 'em down for resources if you feel like it. Axe the ex-humans like there's no tomorrow.

Also, you'll get to play GEMBINE! You already know where the cabinet is, right?

VERSION 0.6.2 - LUMBERJACK 🪓


[h2]ADDED[/h2]
- Level Cap is now 22.
- Added new craftables (such as Axe, Lumberjack outfit) for levels 20 to 25 (accessible upwards to level 22).
- New craftable "Painkillers", unlocked at lvl 4, heals faster than bandage, but only 10hp per use.
- Master Lockpick (not inventable yet).
- Mouse camera rotation key is now rebindable.
- Gameplay option "Store materials when resting" which can be used to disable auto-storing stuff on camps.
- 4K resolution graphical assets for the map.
- Clicking minimap doesn't open map anymore (too many mistake clicks). Added gameplay option "Open map by clicking minimap" which can be used to reverse this.
- Saves are backed up automatically. If you lose a save, you can get an old one back manually.
- Access to GEMBINE!

[h2]CHANGED[/h2]
- "Bandage" is now craftable from level 6 onward and placed in the tree after Painkillers.
- Changes to bottom branch of the invention tree to accomodate new craftable.
- Improvements to how map screen texture is generated.
- Deer have a higher chance to drop HIDE, Caribou are faster and tougher than deer, but have better drops.
- Radios won't be destroyed by destroying the table below them anymore. Temporary fix for now.
- Rebalanced drops, HP and DMG thresholds of tens of objects ranging from DMG threshold 30 onwards.
- Rebalanced HP and DMG thresholds for barbed concrete, barn, exclay and wooden walls.
- Berserker Charm damage buff changed to vs. MONSTER (as it was supposed to be. Sorry!).
- Increased Baseball Bat damage by one. Caps at 40.

[h2]FIXED[/h2]
- Show emojis option is saved ːsteamfacepalmː
- The notepad in "Prison Break-In" quest is now indestructable before player interaction, destroyable afterwards.
- Added a check to "Prison Break-In" to enable people to progress if they hold the key and the notepad was destroyed prematurely.
- Auto-lock improvements.
- Unable to "double plant" anymore. The player character would make the animation twice, but wouldn't otherwise use resources or generate another plant.
- Explosives shouldn't cause plant beds to move around anymore.
- All acid utilizing enemies are now immune to acid damage.
- Lethal falling and lava planes now always kill the player.
- The player can not dig on bridges anymore.
- Opening a pause menu now stops player's melee animations so that it is safe to change the active tool.
- Added drops to multiple objects previously lacking them completely.
- Numerous open world bugfixes.
- Rare crash to desktop issues.

So this is available in the main default branch now. If needed, you can go back to the previous default by changing the branch to 'previous_default' like you would to 'beta'. Check out DYSMANTLE FAQ for instructions if needed.

(*) I almost feel sorry for the poor trees on the island. But do bear in mind these trees have zero positive effect on absorbing carbon dioxide emissions, so feel free to go crazy. If anything, cutting them down will probably make the game run faster/lighter and thus uses less CPU/GPU resources. Everyone wins.

🪓