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  3. First Patch 0.6.1 Now Available!

First Patch 0.6.1 Now Available!



I don't think it's an exaggeration to say that we're overwhelmed about the response to DYSMANTLE Early Access launch so far. This has been by far the best launch we've ever had on Steam -- and we're only getting started. So BIG thanks to everyone!

But no time to rest on our laurels! We've been reading your feedback & bug reports, and cooked up the first patch that will fix tons of smaller issues already reported. We've also managed to squash a couple of crash-to-desktop issues that were showing up in the reports. We're also slowly raising the Level Cap.

Here's the more detailed list of changes (also visible inside the game in Change Log menu).

[h2]VERSION 0.6.1.X[/h2]

[h3]ADDED[/h3]
- XP Level Cap is now 21.
- 'Vignette' Graphics option (previously always on).
- 'Film Grain' Graphics option (previously always on).
- You can now relisten Radio Broadcast in Points of Interest menu.
- 'Show Emojis' Gameplay option. Can be used to hide most emojis ːsteamsadː
- Digged up treasures now show up in map.

[h3]CHANGED[/h3]
- Lowered intro and boss music track volumes by a few decibels.
- Increased player map unexplored fog reveal radius by 33%.
- Making sure certain Skills are presented as options on early Level Ups.

[h3]FIXED[/h3]
- Static enemy path planning optimization.
- Gaining XP after internally getting enough XP for Level number (Level Cap + 2).
- A couple of uncommon crash to desktop issues.
- Tons of glitches and level bugs reported through Bug Report feature.

We've been running this 0.6.1 update in beta branch for a while, and it looks like stable, but if you experience any issues, you can go back to the older 0.6.0.8 build by switching the branch to 'previous_default' the same way you would when switching to 'beta' branch. There's FAQ instructions for this on Discussions.

We'll drill into more issues in upcoming patches, and of course keep reading your new feedback and bug reports. We're also trying to spend as much time as possible on developing new content. We've got so much stuff planned (and some already implemented) for this, can't wait to show it to you guys!

ːsteamhappyː