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Update 0.6.10 - Myths and Legends 🗿



The new (sort of intermediary) update is finally here! This one opens up a small new playable area connected to Sunburn Desert, which serves as an entryway to the next area after this one. This one is a bit harder to describe without spoiling too much, but you'll be introduced with the Crown Archaeological Expedition lady (and her audio logs), and start to dig deeper to the island's ancient past.



Highlights


[h2]Myth Tablets[/h2]

You may remember these previously from the tombs. Well, they have now been relocated above ground. Ultimately we decided we want to have hints about the island's ancient past spread wider and have you encounter them earlier in the game. If you'd start a new game now, you'd be bound to discover one when you follow the main quest line.

If you have already cartographed the spot where a Myth Tablet is located, it's automatically revealed as Point of Interest in your map. You can find the "first" one near one of the four Link Relays you may have activated.

[h2]Tomb Rewind[/h2]

The tombs now have their own physical Rewind button (in the spot where the Myth Tablets previously were). It can be used to reset the tomb. Note that it may still be more convenient to simply use the Restart Tomb button in the System menu. (Also if you're really really stuck that's your only option. That or the tasty Amber Pills.)

[h2]Item Upgrade Levels[/h2]

Item upgrade levels are now shown in the Invent screen, and more items have them in general (mostly trinkets). Some of the items were rebalanced to take this into account, so you may encounter some changed stats. We'll continue tweaking this later as well.

[h2]New Game Options[/h2]

When you're starting a new game, you'll be now presented with some initial options. But if you've already started your journey, don't worry, all of these are configurable in the Options menu later as well. Yes, these options also include whether to show emojis or not.



Change Log


[h3]ADDED[/h3]
- Access to Fool's Canyon.
- Level Cap is now 30.
- New craftable "Bandolier" (Level 30).
- Myth Tablets are now located all over the island. (If you've fully discovered the area, they should automatically show up as map icons.)
- Tombs have Reset button. (Note that there's also Reset Tomb option in the menu.)
- Initial Game Settings when starting a new game (same settings available in Options screen).
- Upgrade levels are now shown in Invent screen.
- Showing upgrade change effects as unified 'from -> to' text.
- Showing Keys in Collection.

[h3]CHANGED[/h3]
- "Stop Monster Respawning" automatically completes if you have a transmitter installed in Capernaum.
- Wolves are more aggressive and spot the player easier.
- Grenades and throwable bombs are now thrown a bit further with quick tap action.
- Most of the trinkets now have three upgrade levels and their effects have been adjusted accordingly. Generally they start out weaker, but in the end surpass the old effects they used to have.

[h3]FIXED[/h3]
- Music volume updated properly in audio options.
- Enemy AI improvements for cases with supporting actors and ground height differences.
- Tweaks to link tower activation animation.
- Auto-collect checkbox does not have a focus anymore when material info screen is opened with a gamepad.
- Fixed issues with fuel duration calculations in sawmill/smelter.
- Selecting Save & Exit while sitting by campfire does not reset hit points to 20 anymore.
- Fixes and tweaks to how falling works.
- Enemies cannot start to fight with each other mistakenly anymore.
- Exploding slime does not cause damage to thrower's friends anymore.
- Improved Mutated Hurler's throwing direction prediction.
- Fixed a bug where the player could run backwards after pressing a melee attack button.

Up Next




Next we'll have a very short Easter break, and continue full steam ahead with the next update next week. In the upcoming patch, you'll be continuing your expedition deeper into the jungle east of the Fool's Canyon as shown on the map above.

The next update is expected to be out in two weeks if everything goes well. But, again, do note that these are just estimates: we don't want to push out anything (too) broken etc.

Happy Easter!

🗿