Update 0.6.8 - Building Narrows Vale 🛠️

Update time! In this update you'll be entering deeper into Narrows Vale, avoiding trapping pits, investigating Sanctuary Farm, and melting some iron at Pike's Steel Manufacturing to fix that broken Link Tower. You will be using your very own Smelter -- one which you've built with your own greasy hands.
This new update finally introduces one of the missing major features: building, Do note that this is the initial implementation of Builder's Kit. We will be fine tuning everything and opening up more build categories in the upcoming updates. But it's finally here!
[h2]Highlights[/h2]
[h3]Builder's Kit[/h3]
You can unlock Builder's Kit invention only in Narrows Vale at the moment. Building itself is pretty simple. Just equip Builder's Kit, pick an object to build, and place it in any allowed position. We'll be unlocking more building categories and improving the tool in the future. You'll be eventually building more machines, furniture, decorations, simple walls, and defensive structures like turrets. But that is not available yet. At the moment you can simply build Smelters and Saw Mills to enhance your Iron, Steel, Titanium, and wood production capabilities.
You can build pretty freely anywhere you want, but we may need to tweak this too when you guys figure out how to completely break the game... again.

[h3]Accessibility Options[/h3]
We're adding new options tab for accessibility. Not sure how you feel about the emojis being there, but it seemed a better place for them than the game play tab. We'll probably be adding more options as we get better sense of what you need and want.

[h3]Borderless Fullscreen Window[/h3]
Sadly, the previous update with exclusive full screen tweaks broke the game for some people. The game screen could just freeze with sounds and music still playing. We're very sorry for this. Luckily many of you were kind enough to help us debug through it and come up with a solution.
So everything should be better now as we've moved to a borderless fullscreen window implementation which should work a lot nicer in all situations. Alt-tabbing is now swift and pleasant. The performance should be better than before as you don't have to run the game in your desktop resolution to take advantage of this. Let us know if you experience any issues with the new code!
[h2]Change Log[/h2]
[h3]ADDED[/h3]
- Access to new area 'Narrows Vale' (Part II, west side)
- Builder's Kit (accessible in Narrows Vale near the smelter).
- New Skill: Builder.
- Level Cap is now 28.
- New craftable: Material Magnet (level 27).
- Accessibility Options tab.
- Accessibility Option for color blind mode.
- Accessibility Option for reduced blinking effects.
- Accessibility Option for trypophobia.
- Reset to Defaults buttons for Options screen.
[h3]CHANGED[/h3]
- Gamepad cursor focus is moved to Cook button after clicking already cooked recipe button to automatically fill in the ingredients.
- Default UI scale is smaller on PC.
- Save slots now show player level, play time, and location.
- Clearer wording on both Checkpoint Terminal quests.
- Improved player's melee targeting. Target locked enemy is now always the primary target when attacking.
- Fullscreen mode is now always borderless fullscreen window.
- Link Tower scanner now shows all monsters in the area (even those you haven't discovered yet).
- Buffed "Magnifying Glass" with an extra effect.
- Improved invention tree readability and changed some invention positions. (Already unlocked inventions will stay so)
- Thumb up emoji not shown in inventory screen if emojis are disabled.
- Outdoorsman outfit only equippable at a campfire.
[h3]FIXED[/h3]
- Bug report screenshot with low detail settings.
- Graphical glitch when toggling shadows in graphics options.
- Graphics options presets affect all the settings.
- Skill change text now only shows effect for the skill and its previous levels.
- Hundreds of issues relating to floating objects and graphical glitches.
- Decals shake with the object actors when they're hit.
- Decals deleted when walls turn into rubble.
- Quest tab now correctly hides tracking checkboxes for completed quests.
- Incorrect descriptive text relating to some items and inventions.
- No longer showing invention number bubble for recipes you need to first find on the island (like katana).
- Opening the map does not reset filters anymore.
Coming Up Next
The island development is progressing in schedule so far. We're still on track for Summer 2021 release. As we've mentioned in the Early Access box, we will also be increasing the game price at least in some regions. This will happen likely before the next update. (One (rather embarrassing) reason for this is that our EUR price was actually lower than we planned, but another one is simply that the game is moving towards the full release and is slowly missing less and less features / game area.)
So what's up next? The next area after this one will be a completely new biome located south of Narrows Vale.

We're hoping this to be available in two weeks as well. Meanwhile, remember to consider joining our Discord Server #dysmantle to hear occasional feature leaks and whatnot: https://discord.gg/bhJds2R .
Thank you for all the dysmantling!
🛠️