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Update 0.6.5 "Link Tower Ascension"



The new version 0.6.5 is now available in the main default branch! It contains tons of smaller fixes and tweaks, but there's also a couple of more noticeable features.

You can now Level Up the Link Towers by killing all monsters in the area and installing a special Transmitter. This will restore the monsters to the area. They come back tougher but with better rewards. You can repeat this cycle two times (per tower) in this version. There's a new Medal Goal for leveling up the towers as well. Leveling up will also unlock some more functionality in the future, but more on that later.



The minimap now shows the remaining monster count per area. After you've installed the Scanner Radar to the Link Tower that is.

The work is also well under way on the next BIGGER update. We're simultaneously working on TWO new areas at the moment. We've expanded the team a bit (+1), so hopefully we'll get these updates out a bit faster in the future. So more stuff is coming, but probably one new area at a time.

Back to this update at hand. Another feature I want to highlight here is the manual aiming for grenades, throwing knives, and such.



It works simply by holding down the throw button and moving the mouse cursor / pushing gamepad right stick. In addition to the obvious benefit here, this will also enable some new kinds of puzzles in the future.

You can also re-enter completed tombs now. This will be useful in the future updates where you can go in and check those big stone tablets in case you've already completed the tomb.

Full change list follows! (Well, mostly full, we're not including all the minor tweaks and fixes in this list.)

VERSION 0.6.5


[h2]ADDED[/h2]
- Link Towers can be Leveled Up by installing a proper Transmitter. Leveling up brings the monsters back as tougher versions with better rewards.
- Medal for leveling up Link Towers.
- Level Cap is now 25.
- Throwable items can be aimed by long pressing the throw button (default Mouse Right or Gamepad Y).
- New Link Tower Transmitter Scanner Radar which shows area monster status in minimap and Link Tower screen.
- New trinket: Denture Fangs.
- Mana Shard material.
- Turning animations for the player.
- Completed tombs can be re-entered.
- Sawmill UI Stop button.
- Broken walls show some rubble.

[h2]CHANGED[/h2]
- Lowered lumber requirements for bridge repair (20 -> 12).
- Some object damage masks.
- Tweaked quest xp rewards to be in line with level xp requirements (mostly raised).
- Spirit deers should no longer run away after finishing their path and are more clear in indicating the correct spot.
- Tweaked material drops from trees.
- Low health indicator (red blinking) slowly becomes less intrusive after 3 seconds of taking hit.
- Can now cook on diner stoves (If they haven't been dismantled yet, obviously).

[h2]FIXED[/h2]
- Graphical glitches.
- Fixed dead body placement around chasms.
- Navigation keys do not close inventory or map tabs anymore.
- Crash in Collection when clicking an unexpected button.
- Enemies can now properly walk on fixed bridges.
- Enemies now try to avoid pits like they avoid falling into water.
- Tapping throw button quickly does not create extra grenades anymore.
- Likely fix for a bug where enemies could get stuck into doors.
- Doors show correct health bars, destroying a door does not destroy its doorway.
- Sawmill fuel amount is now shown correctly.

THANK YOU!


DYSMANTLE launch and this month(ish) following the launch has exceeded our expectations on so many levels. It has been amazing to show you guys what we've been working on for almost three years now. This has been a nice ending for 2020. So I can't stress this enough, but thank you everyone for your kind words, critique, improvement suggestions, reporting bugs, and... everything.

As discussed in the previous post, we're just about to embark on Xmas holidays. We'll be getting back to the remote offices early January 2021 -- probably around Day 7, 2021. So you could maybe expect the next update mid-January at earliest. I know it's not... optimal that there's such a long break between the updates, but the next one should probably maybe perhaps be a bigger one (access to a new area etc). We'll keep you posted on this, and hopefully make a bit more concrete post about our future update roadmap in early 2021.

Note that we're probably not going to be very responsive during the holidays. We may check out Discord once in a while, but mostly we're trying to do that recharging thing everyone is talking about.

Happy Holidays!

🗼

PS. Remember this one? Happy holidays to you too, Rudolf! This is not in the game, so do not try and look for it :D