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Update 0.6.7 - Beyond Checkpoint Rho



New update is now here! This one expands the game area in the south by opening up the Checkpoint Rho. Among other things, you'll be checking in to Blue Ponds Motel, kicking tires at Fincher's Auto Salvage, and wondering when you'll be able to get to that broken Narrows Vale Link Tower (spoiler: in the next update). And yes, that's a katana in the update banner above.

As usual, to avoid more spoilers I'm not going to say much about the area itself, but I do want to make clear that this is Part I of the new area Narrows Vale. The next part will be available in the next update. So expect to see some under development barriers there.

In terms of overall progress, I'd say the island is roughly 40% complete now, and we're making good progress with the next areas as well.




[h2]Update Highlights[/h2]

[h3]Modifier Categories[/h3]

Modifiers are now listed in more user friendly manner in the inventory screen and organized under offense, defense, and misc categories.




[h3]Sharper Textures[/h3]

You may have noticed the game build size increase with the latest update. The biggest reason is that we now have 4x sharper textures included. You can finally drool after that pizza billboard in sharp 4k. (Spoiler: we also have a new non-pizza billboard now, and more coming soon.)




[h3]Quest HUD[/h3]

Quest HUD items can now be minimized and maximized by clicking the icon with mouse. This interaction is not available with gamepads, but you can of course toggle tracked quests in the pause menu Quests tab.




[h3]New Monster[/h3]

There's a new monster type/variant added in the new area. Don't want to spoil it, but here's an anonymous teaser.




Change Log


Here's the full change log:

[h3]ADDED[/h3]
- Access to new area 'Narrows Vale' (Part I, east side)
- More radio messages to replace static.
- Level Cap is now 27.
- Graphics options / resolution screen has display index selection.
- Showing Material names when hovering mouse over game screen material slots (mouse only).
- Showing Material names in Carried Materials screen when focus is over a material slot.
- Showing Material names in Collection Material grid.
- Quest HUD items can be minimized by clicking the icon with mouse.
- All Modifiers listed in categories in Inventory screen.
- Audio option for pausing sounds and music when app window is out of focus.
- Gameplay option for pausing the game when app window is out of focus.
- Audio option for playing copyrighted music (streamers can use this to avoid having to clear the copyrights for videos).
- New player character remarks for different situations
- Higher resolution textures.

[h3]CHANGED[/h3]
- A message is now played when the player tries to destroy an object that is required for a quest.
- The player is now able to throw the monster lure.
- Modifiers now listed in more compact form.
- Another slight change to "Tomb of Timing".
- Low health indicator isn't triggered as easily.
- Skills now shown in the order picked in Collection.

[h3]FIXED[/h3]
- Saving options controller type selection. (Note that both controller types can still be used simultaneously.)
- Fixed cases where quest related objects would become indestructible for good after completing the quest and quitting the game.
- Showing player hit points bar properly when resuming game.
- Alt-tab crash fix and improved fullscreen mode handling.
- Several cases of positions in "Canaveral" where people were getting stuck.
- Some rare cases where the player could still trigger miniboss cutscenes after initiating the fight.


Up Next


The next update will bring you the second part of Narrows Vale. You can expect it to be available within two weeks. Stay tuned!

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