Big Update
Meet the Cyberemo 2007 Big Update!
Large content update, difficulty rebalancing, graphical update and bug fixes.
Large content update, difficulty rebalancing, graphical update and bug fixes.
■ A huge amount of work has been done on the bugs, almost everything has been done at your request. We studied for a long time what the players want and implemented these developments into our game.
■ We've done a big redesign of the game. Updated graphics and textures. We've worked on the characters.
■ We have worked very hard on the balance of difficulty in the game:
- Easy difficulty has become more accessible to a wider range of players.
- The hard difficulty level has been redesigned and adapted for more comfortable conditions.
■ It is now much easier to get achievements for "Hard".
■ Dialogues in the game have become more convenient and beautiful. Now you can start a dialogue with a character from a greater distance and characters do not overlap each other.
■ Added a whole bunch of different tips and hints.
■ Levels with back-tracking received substantial justifications for the need to move back.
■ The levels in general have become more lively, they are constantly changing dynamically and adapting to the current situation.
■ Added additional, alternative ways to pass some levels. Spare ladders, portals and bridges - in addition to moving platforms for people who have difficulty with them.
■ Removed invisible blockers of shots. Some players complained about the presence of invisible obstacles that could not be shot. The blockers were needed so that the player from the beginning of the level did not kill the enemies at the end of the level, well, since you wanted to, we removed everything.
■ Ladders. Some players had problems with the assignment of keys to control stairs. We've fixed that and added all possible ladder control combinations.
■ Hints have been added to the settings menu.
■ Some levels have changed completely. Levels have been reworked, where players encountered difficulties in passing.
■ The key in the second level (dungeon) now rises automatically, without having to press the "Use" button. Now the key cannot be accidentally missed.
■ A huge number of bugs fixed. All controversial points are fixed. All problem areas have been improved. Added animations.
■ Changed the training level and added your personal Lovely trainer =)
■ Changed banners in the main menu, now they are half the size.
■ Improved stability and performance.
■ Cyberemo 2007 Director's Cut:
Just purely technical update. Bug fixes, control fixes, additional hints, graphics and performance improvements. Improved main menu and submenus.
No simplification of difficulty. Everything is the same, DLC still hardcore.
■ If you find a problem - be sure to inform us on the forum or in any other way! And we will fix everything and everyone will be happy!
■ Also a big discount (up to 83%) will start soon and will be held from October 5th to 12th!
■ And now you can buy the Deluxe version for less than the main game:
https://store.steampowered.com/bundle/13491
https://store.steampowered.com/app/848530