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The Scope | War in Heaven Ends

[p]Forsakened Few evicted from their home in J121006 wormhole system known as "Hoth" by a Hard Knocks-led coalition, marking the end of the War in Heaven. Lina Ambre reports for the Scope. [/p][previewyoutube][/previewyoutube]

Exploration & Industry Balance Rework

[p]Exploring Capsuleers, [/p][p][/p][p]Over the past several months, we've been tracking the impact of capital ship demand on both the industrial economy and the exploration landscape. With the July 17th Legion update, we took a targeted step toward addressing what we consider an important balance issue: the relationship between exploration sites, rare component acquisition, and the bottlenecks affecting capital and supercapital production. [/p][p][/p][p]This isn’t a sweeping overhaul — yet — but rather a focused intervention intended to smooth a few key pain points, while opening the door for a richer, more rewarding exploration experience. [/p][p]We want to walk you through what changed, why we changed it, and what we’re watching closely as things develop. Read below and/or watch CCP Swift chatting about the changes with CCP Kestrel and CCP Okami here:  [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Capital Bottlenecks [/h2][p]Capital production is one of New Eden’s most complex economic chains — and with that complexity come pressure points, many of which are tied to solo explorers who supply critical inputs. To support both explorers and industrialists, we’ve revisited exploration site mechanics and increased drop rates, helping solo players earn more ISK while fueling the capital economy. [/p][p][/p][p]A key issue has been the inconsistent availability of Capital Control Items, which are essential for capital ship construction. These components weren’t entering the ecosystem at sufficient volume, especially after major destruction events like dread brawls. These items are mainly sourced through exploration, and the feedback was clear: The sites weren’t consistent enough relative to their rarity and difficulty. Some were too hard, some were too punishing, and in many cases, the risk-to-reward ratio just didn’t justify the trip. [/p][p][/p][p]Enhanced Neurolink Protection Cell — one of the major bottlenecks relieved  Source: Ravworks [/p][p][/p][p]Our aim with this update is to reduce friction — both in acquiring these components and in moving them back to market — without eliminating the challenge entirely. [/p][p][/p][h2]Exploration Sites and Loot Drop Tuning [/h2][p]We’ve taken a fresh pass on Covert Research Sites (Ghost Sites), which have long been one of the more intimidating forms of exploration content. The changes here were surgical: [/p]
  • [p]Timer ranges tightened: Players should experience more consistency in site behaviour, with a tilt toward more time to complete them [/p]
  • [p]Danger-to-reward rebalanced: Ghost sites remain risky, but the payout is now more aligned with the hazard [/p]
  • [p]Component volume reduced: Several Capital Control Items (such as Life Support Backup Units and Power Couplings) had their volume reduced, allowing explorers to carry more in frigate-sized hulls [/p]
  • [p]Minefields in Aegis Capital Sites have been reduced for smoother navigation [/p]
[p]The thrill of hacking a can and finding a big payday is infectious and a core part of exploration. To facilitate more of this, we have also added Capital Control Items as rare bonus loot in all Sleeper Caches.  These refinements aim to ensure explorers can engage more directly with New Eden’s high-tier industrial economy. [/p][p][/p][h2]Industry Tax Relief – SCC Surcharge Cut [/h2][p]In parallel, we made a precision adjustment to industry taxes, specifically targeting the SCC surcharge applied to blueprint research: [/p]
  • [p]The SCC surcharge is now calculated as 50% of the baseline, which effectively reduces it from 4% to 2% for both Material Efficiency and Time Efficiency research [/p]
[p]This makes R&D and blueprint scaling more accessible to solo, small-group, and newer producers aiming to enter larger manufacturing workflows. While temporary, this change is part of a broader industry review to come. [/p][p][/p][h2]Iteration and Feedback [/h2][p][/p][p]These updates are part of our ongoing initiative to iterate quickly and meaningfully, reacting to real-time player data and feedback. Recent improvements to Pyerite refine rates, exploration spawns, and item distribution have been guided by your input, and we’re not stopping here. [/p][p][/p][p]Join the conversation, hear directly from CCP Okami, and participate in brainstorming threads — hop into the EVE Online Discord and share your insights!  [/p][p][/p][p]Aye aye and goodbye, [/p][p]o7 [/p]

Solar Fest: Time to Shine

[p]Luminous capsuleers,[/p][p][/p][p]Solar Fest has arrived — and it's bringing a heat wave of creativity across New Eden![/p][p]Make sure to log in every day to claim new and limited-time rewards throughout the week. From crates, and components, to skill points, there’s a new gift daily! You can also truly stand out with the first-ever color-shifting nanocoating, a brilliant new effect for your SKINs that is exclusively available during Solar Fest.[/p][previewyoutube][/previewyoutube][p][/p][h2]Paragon Hub offers[/h2][p]Next, head over to the Paragon Hub where you’ll discover two exclusive new design components that are now available for PLEXonly available during Solar Fest.[/p][p][/p][p][/p][p]Enjoy a huge 50% discount on sequencing costs throughout the event, and on top of that, you’ll save up to 66% on select components to bring your vibrant new SKINs to life.[/p][p]Solar Fest runs from 15–22 July — don’t miss your chance to unleash your creativity, collect gifts, and get your SKINs in the game.[/p][p][/p][h2]Twitch Takeovers & Exclusive Drops[/h2][p]Also keep an eye out on CCPTV and the EVE Online Discord for some fun SKIN-themed events going on throughout the week! In addition, throughout July, several partnered EVE streamers are taking over the CCP Twitch channel, showcasing diverse gameplay across multiple time zones and in various languages. Each week brings an exclusive Twitch Drop (only on the CCP channel) so tune in this week for a Gnosis GalNet StreamCast SKIN![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Eve Online freelance jobs get a much-requested upgrade, transforming deliveries

The introduction of Eve Online freelance jobs with the Legion update was one of those small but significant changes that makes you wonder why it didn't exist before. Allowing corporations to outsource jobs to all players across New Eden, it lets people who might not be part of a big group get a bit more of a sense of the space MMO's community, while also earning some ISK along the way. Now, developer CCP is expanding the system with the introduction of a new, highly requested delivery job type that can enable quick, streamlined movement of goods across the galaxy.


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Freelance Delivery Jobs are Here

[p]Timely capsuleers, [/p][p][/p][p]Since the launch of Freelance Jobs capsuleers and corporations have found various incredible ways to put them to good use, nefarious and noble. Creating your own SRP programs, recruiting like-minded capsuleers to corporations, competing in PvE competitions, creating your own missions, focusing efforts in Factional Warfare, and just getting your name out there. Space is active, and you’re the ones creating the action!  [/p][p][/p][p][/p][p]But one thing has been missing, because some deliveries take longer than expected. Others arrive precisely when they mean to. The latest update to the Legion expansion brings the much-anticipated addition of the “Deliver” job type to Freelance Jobs – a logistics addition that will take your creativity to the next level, allowing you to set up buyback programs, regular fuel delivery tasks, and so much more. Many of you have asked for this addition since day one (and we hear you: day one would have been nice). [/p][p]A special thank you goes out to everyone who participated in the Singularity test and those who made their voices heard via Discord, forums and Reddit. [/p][p][/p][h2]Delivery made simple [/h2][p]This new job type allows corporations to request item deliveries directly to the Freelance Job, streamlining logistics and stimulating the movement of goods across New Eden. Allowing the delivery of the item to the job itself enables you to run concurrent requests for the same item without issue. No hangar space clashes, no asset pileups, just clean, trackable contributions. And for the freelancer, yes, it all happens ship-to-job, straight from your cargo hold. [/p][p][/p][previewyoutube][/previewyoutube][p]For corporations, it’s a way to tap into the capsuleer market for swift and scalable logistics. For freelancers, it’s a chance to earn ISK by moving materials and making your mark.  [/p][p]Ownership transfer, contribution records, and payouts all happen seamlessly. It’s the delivery method you’ve been waiting for. Just a bit late. [/p][p][/p][previewyoutube][/previewyoutube][h2]A Sizzling Summer[/h2][p]This summer is proving to be quite a busy time in New Eden. Legion recently saw a Not-so-little update and capsuleers have been busy generating killmails in nullsec and lowsec, PLEX trading has just become tradeable from anywhere, and between 15 and 22 July, Solar Fest is coming, bringing some hot drops for SKINR and more. Make sure you log in daily during Solar Fest to receive some amazing goodies, including a never-before-seen color-shifting gloss nanocoating. [/p][p][/p][p][/p][p]Throughout July, several partnered EVE streamers will be taking over the CCP Twitch channel for guest streams. Expect diverse gameplay, across multiple time zones and in various languages. Plus, each week brings an exclusive Twitch Drop (only on the CCP channel).  [/p][p][/p][p]Don’t miss out on all the action this summer! [/p]