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Eve Online's World War Bee II is ending after more than a year

It seems that the war that has raged across Eve Online for the past year is coming to a close. On Tuesday, the PAPI Coalition signaled to its thousands of members that it was pulling back from Delve - the last redoubt of the Imperium, better known within the space game as the Goonswarm.


The Goonswarm had spent the past 13 months under siege from the combined forces of the Pandemic Horde, Fraternity, Test Alliance Please Ignore, the Brave Collective, and a host of other smaller player-controlled factions within Eve's complex and fractious community. United under the banner of 'PAPI' (a confusing portmanteau cobbled together from the 'P' in Pandemic and Test Alliance's acronym, TAPI), these groups had sought to capture as many Imperium systems as possible and eventually topple the Goons' base of operations in Delve.


Over the course of a year, the combined PAPI forces gradually fought the Imperium into a smaller and smaller area of New Eden, eventually cornering them in a tiny cluster of just seven solar systems. But Eve Online community developer Peter Farrell tells us the Goonswarm managed to prevail - in part by keeping its recruitment numbers up, and in part by leveraging its institutional expertise in narrative creation.


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Eve Online kicks off the Amarr Empire's week-long Foundation Day celebration

Eve Online is set to kick off another nation-themed space festival

Eve Online officially marks Federation Day with login bonuses, parades, and more

Foundation Day Propaganda Contest

Faithful capsuleers,

With Gallente and Minmatar national days behind us, now the pious Amarr Empire celebrates their Foundation Day.

As with the other factions, the Empire seeks contributions of capsuleer propaganda that acknowledge the glory and majesty of Amarr! To be in the running to win some cool prizes, you must submit a piece of propaganda for review. Some of the topics it could address are:
  • celebrate the rich history of the Amarrian people
  • denigrate the the enemies of the Empire - i.e. the Minmatar, Gallente, Blood Raiders or Triglavians
  • highlight a famous location in the Empire
  • recognize a notable Amarr (or Ammatar?) citizen and their accomplishments (this includes both player and non-player characters)

Or something else not listed here - as long as it's putting the Amarr on the pedestal they deserve we want to see it! You can find some examples of the excellent work produced by capsuleers for the previous contests in these threads on the official forums.

Valid propaganda could take many different forms: memes, vintage propaganda posters, videos, songs, poetry, short stories - whatever you like as long as it bigs up the Amarr Empire.

[h2]PRIZES[/h2]

Submissions will be pored over by a crack team of CCP developers with impeccable taste and the chosen winners will receive the following:

[h3]1st place[/h3]
  • Your choice of any Amarr ship model (Magnate, Oracle or Armageddon) offered by our friends at Mixed Dimensions
  • A set of brand new apparel: the Imperial Commander's Dress Jacket and Pants (men's and women's)
  • Redeemer Lavacore SKIN

[h3]2nd place[/h3]
  • 1100 PLEX
  • Imperial Commander's Dress Jacket and Pants (men's and women's)
  • Apocalypse Lavacore SKIN

[h3]3rd place[/h3]
  • 500 PLEX
  • Imperial Commander's Dress Jacket and Pants (men's and women's)
  • Armageddon Lavacore SKIN


All winners and any distinguished entries chosen as honorable mentions by the jury will also receive a medal from the Amarr Empire to display with pride on your character sheets.

[h2]HOW TO ENTER[/h2]

Please note that there has been a minor change in the entry process from the original contest in order to streamline the submission, collation and judging of the entries.
  • In order for your work to be considered it must be submitted in this thread on the EVE Online forums.
  • The contest starts now and the cutoff for submissions is Tuesday, 17 August at 11:00 UTC. Winners will be notified soon after!
  • All entries must abide by the EVE Online Terms of Service
  • Although no longer required for entry, please do continue to share your propaganda on EVE-related social media, such as Twitter with the #tweetfleet hashtag.

Good luck!

New Mac client playtest

Observant Capsuleers,

As part of the ongoing technical investment in setting EVE up for a thriving third decade, the work of making a native EVE client for macOS continues at full speed.

After much progress following an earlier playtest, your insight and feedback is needed to make sure Mac users get the best EVE experience possible. With that in mind, a new public playtest of the native Mac version will run from 11-16 August. The playtest – to which all Mac and Windows pilots are invited – takes place on the Singularity test server and there will also be a special masstest taking place on 12 August. Details on how to join the playtest, the masstest, and how to provide feedback are detailed below.

The Mac version of EVE has been engineered to take advantage of Apple’s powerful graphics processing framework Metal, enabling an authentic New Eden experience on the platform.

This round of playtesting is intended to further refine EVE’s native Mac offering – particularly in the following areas:
  • Graphics – A significant number of graphical issues identified in the last playtest have been fixed. However, those contributing to the new playtest are encouraged to report any graphical shortcomings they spot, including assets being rendered incorrectly, black screens, and UI problems.
  • Crashes – In the previous playtest the focus to crashes was exclusively on Intel x64-based systems. Due to now having a native Apple Silicon client, the new playtest will include complete coverage of crash reporting on macOS.
  • Performance – Several improvements to performance have been made following the last playtest. This time the dev team are keen to hear of any situations where performance is noticeably poor compared to running the game through the Wine client.
  • Audio – Playtesting pilots are encouraged to report any missing sounds, music, or garbled audio they come across.
  • Input – To optimize EVE for Macs, there has been a careful rewrite of how the game handles mouse and trackpad input. The dev team is now trying to trace a rare issue with ‘stuck keys’ in the client. Please report this issue if you find it.
  • Launcher - A seamless launcher experience is vital in growing the EVE community by offering a Mac version. As such, playtesting pilots are encouraged to report any launcher issues that caused friction or stopped them from playing.


[h2]How to join[/h2]
To join the playtest and masstest, you must be running the latest version of the EVE Online launcher. Both macOS and Windows users will be able to join. The more players that join in, the better the data gathered which will inform the future of EVE. Please read the rules for Singularity before you join, as these are different from those that guide users on the main server, Tranquility.

There is also an FAQ on Singularity that is recommend reading for playtesters, especially if you experience login problems.

[h2]What is the ‘masstest’?[/h2]
As part of this playtest, a masstest will begin on the Singularity test server on 12 August at 17:00 UTC. The test will cover several areas: client performance and stability, server performance and stability, comparing Windows and native Mac client netcode, and time-dilation testing. For this test as many simultaneous pilots as possible are needed to maximize its potential. So, if you can make it, please do!

[h2]Supported Systems[/h2]
It is recommended that playtesters run the latest non-beta version of macOS where possible. The client needs a minimum macOS version of 10.14.6, and will work on everything above. For Intel-based systems, your Mac must have a minimum of 4GB of RAM and dual-core CPU @2Ghz. This test will support all configurations of M1 ARM-based systems natively in this release, without the use of Rosetta2 for the client. The launcher currently requires Rosetta2. There is no change for players using Windows against EVE’s system requirements.

[h2]Leaving feedback[/h2]
Please leave any feedback based on your playtest experience at the special forum page for Mac client playtest feedback.

[h2]A final note[/h2]
The native Mac client is not yet a finished product, meaning the latest playtest version may experience a range of performance and stability issues. That, of course, is the very point of this playtest - highlighting and countering such issues will assure that as EVE and its player community grows, quality is maintained and improved. The final public release date of the native Mac Client has not been confirmed, but the results from this new playtest will help inform possible dates for an official launch.

Other than that, get ready to explore the Mac version of New Eden! And thank you sincerely to all previous and future playtesters. You are the future of EVE Online.

Valiant Combat in the Proving Grounds!

Honorable Capsuleers,

Enter a brand new Abyssal Proving Ground in recognition of the Amarr Empire’s Foundation Day, where four pilots go head-to-head aboard the mighty Omen-class cruiser, with no specific resistance modules or rigs permitted. Prove yourself in honorable strategic combat as you battle for glory in the name of Holy Amarr!

This event opens at 11:00 UTC on 6 August, and runs until 11:00 on 10 August.
The ruleset for this event is as follows:
- Only the Omen cruiser may enter
- Focused resistance modules or rigs (EM, thermal, etc.) are disallowed
- Module and drones are restricted to meta level 4
- No pirate implants allowed

Gather your ships and Proving Ground filaments, available in Abyssal Deadspace or on the in-game market, and prepare yourself for a valiant contest of strength and strategy as you ascend the leaderboards and earn special rewards!

PLAY NOW

Eve Online kicks off the Amarr Empire's week-long Foundation Day celebration

Another Eve Online Foundation Day celebration is set to kick off, and this time it's the Amarr. The Amarr Empire is the largest in New Eden, comprising 40% of the galaxy's inhabited star systems. The free to play space game's festivities run through August 12, and it's a chance to learn more about Amarr history and religion, complete new daily challenges, and take advantage of some limited-time offers.


The Amarr Foundation Day activities include daily challenges that you can complete to earn skill points, which you'll also receive in exchange for visiting the Amarr titan parades and showering them with fireworks. You can find these parades taking place regularly at Amarr, Ardishapur Prime, Kador Prime, Khanid Prime, Kor-Azor Prime, Sarum Prime, and Tash-Murkon Prime. Members of the Amarr can visit new holy monument sites in Thebeka, Seminar, and Uplingur, and a warp speed boost is in place in Amarr space for the duration of the festival in order to help you get around efficiently.


You'll also find mining blitz sites opening up in the Anidaza (Tash-Murkon), San Matar (Derelik), and Sosarir (Domain) constellations. Participating in these will earn you loyalty points that can be used to unlock new ship SKINs for the Crucifier, Dragoon, and Prophecy.


Read the rest of the story...


RELATED LINKS:

Eve Online's World War Bee II is ending after more than a year

Eve Online is set to kick off another nation-themed space festival

Eve Online officially marks Federation Day with login bonuses, parades, and more