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Native Mac Client Playtest

Pioneering Capsuleers,

At the end of 2020 we posted the news that we would be making a native EVE client for macOS. We are now excited to announce the dates for our first public playtest!

The playtest will take place between 15 April and the 21 April on our test server, Singularity.

As with the 64bit client, your participation would be invaluable in helping the team create a stronger technical foundation for EVE to continue setting it up for its third decade. A native Mac Client means a better experience for existing macOS players, and will in addition bring new players to New Eden.

[h3]The Play Test[/h3]
There are a few important things that you should be aware if participating in the playtest:
- The native Mac Client is not a finished product. You will encounter bugs and possibly crashes. Save and close any other running programs to ensure you do not lose any work in the event of a crash.
- The purpose of this playtest is to help identify serious problems like crashes, failure to launch, performance issues, and uncover some of the current unknowns we know will be present.
- For the playtest, the Native Mac Client will not use any existing files that you may have downloaded. This is to ensure that we get test coverage of the ‘Download on Demand’ system that the client uses. As a result, the client will download files needed in the background, as opposed to downloading every file before you can play.
- The Native Mac Client will use additional space during the public test period. Once we completely move from Wine to a native macOS client, the total install size for EVE Online will be around the same. The test client will automatically be removed from your system in a future launcher update.
- The client and server version that will be used is not reflective of what is upcoming for Tranquility. This is intended and may mean some things appear to have been reverted or changed on Singularity. As always, do not use what you see on Singularity for decisions on Tranquility.

[h3]Supported Systems[/h3]
We strongly recommend running the latest version of macOS where possible. For this first public playtest, the client will work on macOS 10.15 and above. You will need to have the latest supplemental update installed (10.15.7 for example) to ensure the best experience. We may support older versions of macOS in the future. Your Mac must have a minimum of 4GB of RAM and dual core CPU @2Ghz.

Apple recently released new ARM-based Macs powered by their M1 chip. We support these systems using Rosetta 2. If you do not have Rosetta 2 installed on these new Macs, then you will receive a prompt to install it when the game first runs. We plan to release a native version of the client for M1-powered Macs in the future.

There is no change for players using Windows against EVE’s System Requirements. If you encounter issues on a system that works on Tranquility, please see the section below on how to report this.

[h3]How To Join[/h3]
To join the playtest, you must be running the latest version of the EVE Online launcher. Both macOS and Windows users will be able to join. A huge number of underlying changes have been made to the client, so we encourage everyone to join, regardless of their OS.

Please read the rules for Singularity before you join, as these are different from our main server, Tranquility. There is also a FAQ on the forums that we would strongly recommend reading, especially if you experience login problems.

Once you are running the latest launcher version, click the arrow at the bottom right and choose ‘Singularity’. The client will then automatically download.

If you have not logged into Singularity – also known as Sisi – recently, then you will need to add your account to the launcher using the ‘add account’ button before you can connect.

[h3]How You Can help[/h3]
Simply by playing EVE on Singularity, you will be helping! The more machines we expose the client to, the sooner we can uncover any serious issues. The test covers both macOS and Windows, as there is a shared codebase for large amounts of the client.

At this stage, we are particularly interested in hearing if you experience any of the following problems:
- Graphical Problems – These may appear as assets being rendered incorrectly, black screens, or UI problems
- Crashes – If the client crashes on an x64 based system, then the client should automatically upload a crash report to our recently upgraded crash reporting system
- Poor Performance – Performance optimizations are ongoing, but we would like to hear of any situations where performance is noticeably poor
- Audio Issues - Any missing sounds, music, or garbled sound
- Input Issues - Key presses not being detected, shortcuts not working, or mouse / trackpad problems
- Launcher Problems - Once on the latest launcher, playing on Singularity should be seamless. We want to hear any issues that caused friction or stopped you from playing

For all client issues, please file a bug report from within the game by pressing F12 and including as many details as possible. If the bug is graphical, then please include a screenshot of the problem. If you can reproduce the problem by following the same steps again, please include what these are.

If you are unable to launch the client or have a launcher problem, please file a bug report on our website and include the latest launcher log so we can investigate it.

Any involvement from players, even just playing on Singularity, will greatly help us in making the Native Mac Client a reality.

[h3]Changes From the Wine Client[/h3]
While a lot of the underlying codebase has changed, there are some changes in the Native Mac Client that may impact you more directly:
- Some shortcuts in the client have been changed. These are generally shortcuts that are already used by macOS, where a clash can cause problems. You can see what these are by pressing 'escape' and choosing the 'shortcut' tab. The client now supports modifier keys (shift, control, option, command) natively.
- IME / IMK, which is used for language input has been rewritten to take advantage of the system macOS offers.
- The rendering for macOS has moved entirely from being DirectX 9 based through Wine, to Metal. This means EVE will look more beautiful than ever on macOS! The Native Mac Client can now take full advantage of the features like post-processing. We have not finished fine tuning some of the graphical settings, so if the client appears too dark, you can adjust the brightness by pressing escape, selecting the 'Display & Graphics' tab, and then pressing the 'Brightness' button on the right.

We are happy to receive feedback on all of these in the forum thread here!

[h3]Known Issues & Providing Feedback[/h3]
If you encounter an issue, the best way to let us know is to file a bug report as mentioned above. We will be keeping a thread on the forum here that includes some of the common problems we are aware of.

While the purpose of this playtest is to uncover serious client issues, we know many players will be keen to offer us feedback on the macOS client in general. For this, please use the forum thread here.

Keep in mind that the macOS client is in active development, with several areas needing to be improved. This early playtest, in conjunction with your help, will allow us to improve the experience for all players.

[h3]When Will the Native Mac Client be Released?[/h3]
We will have more information on this later – there are multiple factors at play here, one being how this playtest goes!

See you on the test server!

New and Updated Landmarks Live Now

Exploration-obsessed Capsuleers,

As part of the latest update, a number of new landmarks are to be introduced across New Eden, while many more existing locations will be refreshed and renewed.

As well as introducing the new Cord of the Elements, Pool of Radiance and Trace Cosmos landmarks, the new update will also see the EVE Gate, Villore Old Man Star System Gate, Caroline’s Star, Children of Light, and more revamped.

The new locations added are as follows:



[h3]Cord of the Elements[/h3]
This mystery-shrouded super-dense dark cloud is a naturally occurring phenomenon that bends time, making space travel through or close to it effectively impossible. It winds through the Syndicate region, and is believed to be the result of two black holes colliding millions of years ago. Some even speculate that it’s the result of an ancient science experiment that went very wrong indeed.



[h3]Pool of Radiance[/h3]
A stunning and spectacular crystal cloud formation, the Pool of Radiance is illuminated by surrounding stars, giving it a multicoloured, luminescent beauty. It is, however, located in space controlled by Sansha’s Nation. An armed escort is recommended for those keen to approach the dazzling Pool of Radiance.



[h3]Trace Cosmos[/h3]
The fields of the Trace Cosmos are rich in miniscule black holes and strange spatial rifts, making it far too dangerous to traverse. The fields were formed by a massive collision between two vast galaxies, and now exist as barren death traps.

The revamped landmarks, meanwhile, include:

- The Villore Gate in the Old Man Star system now features a unique stargate variant in place of the previous standard stargate.
- Data and Relic Site beacons – including hacking structures – have undergone a visual facelift to reflect the factions of Caldari, Amarr, Minmatar, and Gallente more clearly.
- The dancing lights of the Children of Light will now appear more spectacular than ever.
- Caroline’s Star – the result of a supernova and surrounded by ancient stellar engineering devices connected to wormhole space – has undergone an impressive visual revamping.
- The EVE Gate has undergone a subtle update so that it's visible to Capsuleers in more locations across New Eden.

Keep your eyes peeled, pilots, and take great care when approaching some of the cluster’s most beguiling, dangerous space phenomena – particularly if under the watch of Sansha’s Nation. And be sure these won’t be the last landmark updates you will see in 2021. There’s more to come!

Stream Dream Teams 2

Last year we held a special livestream event when the Proving Grounds were introduced to New Eden called Stream Dream Teams which saw CCP devs team up with EVE streamers to take on all comers in the abyssal arena.

With The Hunt currently taking place in New Eden and a special team-based Proving Grounds format on the cards we figured it was time to go again with Stream Dream Teams 2!

On Saturday, 10 April at 18:00 UTC teams of streamers and devs will be hitting the Proving Grounds. You can tune into watch the explosions on Twitch or gather up your own spacefriends and come looking for us!

Confirmed teams are:
Check our your favourite streamer at the links above or if you can't decide where to begin you can use the multistream link to see where the action it happening.

See you on Twitch (or in the arena!)

Abyssal Proving Grounds Are Back

Eagerly competitive Capsuleers,

The Abyssal Proving Grounds of New Eden are once again opening for battle, offering you a chance to assert your PvP dominance in some of the cluster’s most exhilarating organized combat.

Running live from 11:00 UTC 9 April until 11:00 UTC 13 April, the new Abyssal Proving Grounds event focusses on 3v3 Tech I destroyer battles. Permitted hulls eligible for this round are: Cormorant, Corax, Algos, Catalyst, Dragoon, Coercer, Thrasher, Talwar, and Sunesis.

All pilots that enter the Abyssal Proving Grounds for a spot of 3v3 destroyer combat will be granted a +10% thermal/kinetic missile damage bonus while competing, promising distinct and high-energy battles to keep players of every skill level on their toes.
- Modules limited to meta level 5 and below
- No pirate implants

This Abyssal Proving Grounds round also runs parallel to The Hunt – a sweeping event with multiple elements across EVE Online, including special combat and exploration sites, valuable rewards, PvP Implant drops, a NES sale, Omega and MCT discounts, a merch sale, and more. As such, competing in the 3v3 destroyer Proving Grounds event will contribute to your The Hunt daily login bonus. Visit New Eden for 10 of The Hunt’s 14 days to claim a range of reward SKINs. Be sure not to miss out! Gather your Proving Filaments and head to the Abyssal Proving Grounds!

And finally, as ever you’ll be able to monitor Capsuleer performance in the Proving Grounds using the leaderboards.

New Zakura Shumyu Skins

For a limited time only you will receive a previously unreleased Zakura Shumyu SKIN with purchases of PLEX or Omega time!

Pick up 240 PLEX from the EVE Store and get the Rifter Zakura Shumyu SKIN free. You can also receive a free Punisher SKIN with a purchase of Omega time from the New Eden Store in-game.

Be quick, though! This offer only lasts until 12 April!