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United Eden

Cosmopolitan Capsuleers,

At the end of last year, we welcomed back the dedicated players from Japan by releasing a fully supported Japanese localized version of the game. With the influx of new pilots and the return of battle-hardened veterans, we must not forget that we are all pilots in the EVE Online universe united by a shared passion.

To revere this milestone for our ever-growing community, we will have a week-long United Eden celebration filled with daily rewards and challenges for both the Alpha and Omega pilots, that will run from 19 to 26 January!

Please be sure to log in daily during the event to claim exclusive items at both the Alpha and Omega clone levels. To claim the full series, you will need to log in 4 of 7 days during the event. These rewards include:
  • Slasher, Tormentor, Kestrel, Tristan, and Capsule Zakura Hansei SKINs
  • Skill Points
  • Zakura Bazei Firework
  • Men’s and Women’s ‘Saikadori’ Facial Augmentation


Please watch for daily challenges posted on your overhead display. These challenges reward skill points. You can use Skill Points to help you boost your skill training towards piloting better crafts, wielding better weapons more effectively and more.

Happy celebrations, pilots!

The Second Timer in M2-XFE

On Saturday 2 January, both sides of the months-long nullsec war in New Eden gathered for another showdown in the system of M2-XFE. The fight was supposed to be a follow up to the biggest Titan clash in EVE’s history, which occurred just two days prior. This battle did not unfold the way anyone expected it to. A large proportion of the attacking side experienced in-game issues, which resulted in devastating losses for them.

[h2]Unprecedented War, Unprecedented Battles[/h2]

The ongoing war in New Eden has seen some of the largest and bloodiest battles in EVE’s history. The war has already claimed two official Guinness World Records, whilst also breaking many other EVE records, including a record number of battleships killed in one battle, and a record number of Titans destroyed in another.

The second fight in M2-XFE was a next step in the evolution of these unprecedented fights. Three systems in Delve were the focus of the fight: 1DQ1-A (defender staging), T5ZI-S (attacker staging) and M2-XFE (battlefield). 1DQ1-A’s player count topped out at 4226, T5ZI-S hit 6723 and the player count in the target system of M2-XFE went the highest with 6739 pilots, breaking the Fury of FWST record of 6557. The three systems – which were each reinforced – saw a combined peak of 13,770 players around 23:23 EVE time. To put this in perspective, approximately 35% of all online pilots in the game were situated in just these 3 systems.

These numbers are unrivaled - and unrivaled numbers in New Eden lead to uncharted territories when it comes to performance. Neither side of the war, or CCP, can, could or will be able to predict the server performance in these kinds of situations.

[h2]Weird events during and after the battle[/h2]

Of the 3 nodes; attacker staging, defender staging, and fight; 2 were under heavy load: the T5ZI-S and M2-XFE nodes (since both had about 5-6k pilots). As pilots attempted to jump from one heavily loaded to another, they experienced odd and unresponsive game behavior. This was simply a brutal symptom of what happens when there is a great deal of activity between two heavily loaded systems.

Both during and after the fight, players experienced things that don’t happen under normal circumstances. Things like ships disappearing, ships reappearing, ships not appearing in the right systems – even after going through the jump tunnel, ghost killmails, duplicated ships/mods where a wreck with loot was in M2-XFE but the fitted ship was in T5ZI-S, bridging Titans getting moved to the system it was bridging people to, among others.

Many of these unusual events have not happened in recent times (although some veterans will remember that they have been seen before), and that is largely because the increasing size of large battles has been more gradual over the last 10 years. However, this fight dwarfed any previous engagement in New Eden. Had every player who was trying to get into M2-XFE successfully done so, it would have nearly doubled the current Guinness World Record for concurrent players in a single fight with approximately 12,000 players.

[h2]Population cap and players entering the system[/h2]

There has been an ongoing discussion regarding a “population cap in M2-XFE.” The only system in the game that has a population cap is Jita - to avoid the system going into Time dilation. There was no population cap set for M2-XFE.

The table of systems which have population caps set, of which there is only one.

What players were seeing in their client call log was a standard call that is an everyday occurrence. The client will call every jump – and when logging in - to check if there is a population cap on the destination system – in this case it was not receiving a reply from the heavily loaded system (the population cap being one of the different calls it was not receiving back).

While there was no population cap, players did have trouble entering the system – which was an unfortunate symptom of the sheer scale of this fight. This caused a great deal of unexpected outcomes, and has, understandably, been the cause of great frustration for many players.

Another discussion has revolved around whether all players could have loaded given enough time. Due to the unprecedented circumstances, any discussion on that is theoretical – what can however be said is that we’ve received reports of players that waited for their jump tunnels ended up traveling, but to the same system as they originally were in.

[h2]Reimbursement[/h2]

As per our usual policy Customer Support won't be reimbursing any losses or moving players between systems. It is our policy to not get involved with fleet fights, and that policy has been upheld during this war – for both sides.

We will be intervening as little as possible in the repercussions of this battle. We will not be taking away any insurance payouts for ships that are still alive, removing looted duplicated modules, or going into hangars to destroy ghost titans that survived. We will only consider moving players who are completely unable to log into the game, if there are any such cases. Players that can log into the game will have to move themselves.

[h2]Conclusion[/h2]

CCP and the pilots of New Eden have long been engaged in a perpetual arms race. Players push the envelope of what is possible, and we continue to improve performance with improved hardware, software, and changes to the mechanics of the game. As EVE players continue to create larger and larger wars, with bigger and more epic battles every week, these battles continue to bring the game into unknown territory. We salute all the players for their efforts and their ambitions – this ongoing war, which at times has had unfortunate moments for both sides, is continually reshaping the landscape of New Eden and adding new and exciting stories to the history of EVE Online.

New Abyssal Proving Grounds Event

A new Abyssal Proving Grounds event is now live in EVE Online, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market!

Until 11:00 UTC on January 19, you can engage in 4-player Tech 1 Cruiser free-for-all combat, meaning that the permitted hulls for this event include the Arbitrator, Bellicose, Blackbird, Caracal, Celestis, Maller, Moa, Omen, Rupture, Stabber, Thorax, Vexor - limited to meta 5 modules (no Faction/Deadspace/Officer/Abyssal modules). Pirate implants are also restricted.

Don't forget, you can keep track of Capsuleer performance and prowess in this event using the leaderboards!

Create Your EVE Video

Highly active Capsuleers,

You still have time to celebrate all of your achievements and activities in EVE throughout 2020 and create your own, unique, "My Year in EVE" video! In a year of broken records, landmark achievements, great changes, and vast amounts of activity in New Eden, you can choose elements of your exploits in space to feature in the video alongside the core information and statistics.

Whether you've spent your time basking in combat glory, exploring the mysterious depths of wormhole space, making a killing in industry, or all of the above, active Omega pilots are eligible for a "My Year in EVE" video. You will be able to choose which character to feature on your account, but keep in mind that only one character per account will get a video.

Get started and create your video today, share it with your friends and on social media using #MyEVE2020, then revel in their adoration! Or just do it purely for bragging rights. Whatever you do, don't miss this opportunity to immortalize your victories and milestones from a great year in EVE!

Your Year in EVE – Video Data

The year in review video for EVE in 2020 has now been sent out to all eligible EVE Online players, allowing them to immortalize their achievements, activities, and victories in New Eden in 2020! For the first time, this video allowed players to select five categories in order to personalize their video to better reflect their chosen activities throughout the year.

The criteria for receiving a video involved all non-deleted player characters needing to have been active between 1 December 2019 and 1 December 2020. They also needed to have an active Omega subscription to create the video. All data points were collected for these characters.

Most data points have a percentile rank value attached to them which indicates a value‘s relative rank within a list of values. So, a “Top 10%” indicator means that the character in question has a value ranked in the top 10% of all character values for that data point.

Here is a summary of what each statistic displayed in the videos represents, with all of them calculated for the period between 1 December 2019 and 1 December 2020:

[h3]Skill Points[/h3]

- Skill Points Gained - the total sum of all Skill Points added or removed on a character.


[h3]Travel[/h3]

- Stargate Jumps - The total sum of all stargate jumps for a character.
- Warp Drive Activations - The total sum of all warps for a character.
- Systems Visited - The number of distinct systems visited by a character. A forced minimum is 1, so if no travel between systems has been recorded, 1 is shown.

[h3]Favorites[/h3]

- Hours Spent Sitting in Stations - The total number of hours a character spent in stations.
- Hours Spent Soaring Through Space - The total number of hours a character spent in space.
- Most Frequented Security Area - The security level of the space where a character spent most of their time, in recorded session seconds.
- Favorite Ship - The ship most flown by a character, in recorded session seconds.

[h3]PvP Kills[/h3]

- Ships Destroyed - The sum of all PvP ship kills, both final blows and kill assists (where a character has a recorded involvement in terms of damage applied on the killmail attached to the kill) for a character. Note that this is only for ships, capsules were excluded as well as all ships with an ISK destruction value of 0.
- Structures Obliterated - The sum of all PvP kills of orbitals, structures, deployables, and starbases. Both PvP final blows and kill assists (where a character has a recorded involvement in terms of damage applied on the killmail attached to the kill) for a character. Note that for this value all structures with an ISK destruction value of 0 were excluded.
- Pod Kills - The sum of all PvP capsule kills, both final blows and kill assists (where a character has a recorded involvement on the killmail attached to the kill) for a character.
- Value of ISK Destroyed - The sum of all ISK lost to the victim of PvP kills where the character in question was involved, both as final blows and kill assists in terms of damage applied, including the ship hull, modules, and cargo. Note that all types of destroyed objects were included here.

[h3]Most Valuable Kill[/h3]

- The biggest kill a character was involved in as the final blow or damage applied in terms of ISK lost for the victim. Note that this is only for ships, since capsules were excluded, as were all ships with an ISK destruction value of 0.

[h3]Abyssal Deadspace[/h3]

- Adventures Into the Abyss - The total sum of all Abyssal Deadspace sites visited for a character.
- Caches Looted - The total sum of all Bioadaptive and Biocombinative Caches looted by a character.
- Preferred Abyssal Environment - The abyssal difficulty/environment combination most visited by a character.

[h3]Abyssal Proving Grounds[/h3]

- Competitive Matches - The total sum of Proving Grounds entered for a character.
- Glorious Victories Scored - The total sum of all Proving Grounds wins for a character.
- Top Leaderboard Rank Achieved - The best recorded rank in the Proving Grounds for a character.

[h3]Mission Running[/h3]

- Missions Successfully Run - The total sum of all successfully-run PvE missions for a character.
- ISK Rewards Claimed for Missions - The total sum of all Agent Mission rewards and Agent Mission time bonus rewards for a character.
- Storyline Missions Completed - The total sum of all storyline missions successfully completed by a character.

[h3]Ratting[/h3]

- Pirate Ships Downed - The total sum of all PvE NPC kills for a character.
- ISK Claimed From Bounties - The total sum of all NPC bounties claimed by a character.
- Escalations Triggered - The total sum of all PvE dungeon Escalations triggered for a character.

[h3]Resource Harvesting[/h3]

- Volume of Ore Mined - The total volume of ore mined by a character, expressed in m3.
- Gas Volume Harvested - The total volume of gas mined by a character, expressed in m3.
- Volume of Ice Mined - The total volume of ice mined by a character, expressed in m3.

[h3]Manufacturing[/h3]

- Manufacturing Jobs Started - The total number of industry jobs started by a character.
- Manufacturing Jobs Completed - The total number of industry jobs completed by a character.
- ISK Value of Output - The total sum of successful industry jobs, each multiplied by the average market price for the produced item type.

[h3]Planetary Production[/h3]

- Volume of Resources Extracted (m3) - The total volume of Planetary Production material extracted by a character.
- Most Extracted Resource Volume (m3) - The most extracted Planetary Production mineral type by volume for a character.

[h3]Wormholes[/h3]

- Wormhole Systems Entered - The total number of wormhole visits made by a character between. Note that this is total wormhole visits, not distinct wormhole systems visited.
- Hours Spent in Wormhole Space - The total number of hours spent in wormhole systems by a character.
- Visits to Thera - The total number of visits to the Thera system in wormhole space.

[h3]Exploration Sites[/h3]

- Data Sites Hacked - The total number of Data Sites completed by a character.
- Relic Sites Plundered - The total number of Relic Sites completed by a character.
- Total ISK Made From Hacking - The total sum of all ISK captured as gained through looting of exploration sites, combat exploration and Ghost Sites for a character.

[h3]Market Trading[/h3]

- Market Transactions Made - The total number of completed transactions made by a character.
- ISK Value of Sales - The sum of ISK made through market sales by a character.
- ISK Value of Purchases - The sum of ISK spent through market purchases by a character.

[h3]HyperNet Relay[/h3]

- Most Valuable Acquisition - The most valuable item acquired by a character on the HyperNet Relay, calculates as the number of tickets created for an item multiplied by each ticket price.
- HyperNodes Purchased - The total number of HyperNodes purchased by a character.
- Best HyperNet Offer Return - The most valuable item placed by a character on the HyperNet Relay, calculates as the number of tickets created for an item multiplied by each ticket price.

[h3]Wealth Generation[/h3]

- Total ISK Into Wallet - The total sum of positive ISK entries into a character’s wallet.
- Total ISK Out of Wallet - The total sum of negative ISK entries into a character’s wallet.
- Net ISK End of Year - The net of all ISK entries into a character’s wallet.

There have been some reports that some data has been inaccurately calculated. This is being looked into and will be resolved for future reference.

Happy New Year, and fly safe!