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New default overview in testing

Intrepid capsuleers!

The overview window is the most important tool at your disposal in EVE Online. It’s used for orientation, traveling, fighting, resource gathering... everything you do in space. Customizing the overview to suit a capsuleer’s needs is important but can be daunting for new players. We are therefore changing the default overview for new players to make it more useful and to make the transition to using custom overview packs easier. This will be achieved by making new capsuleers familiar with the more advanced use of the overview features employed by corporations and alliances they might end up joining.

The new default overview is available now on the Singularity test server. We invite you to share your feedback on the EVE Forums.

The default overview currently provided satisfies the basic needs of new players, but the real power of the overview lies in the ability to customize it and to import settings shared by other, more experienced players. Creating good custom settings for the overview is a skill that requires time and practice, so it is quite popular to use overview packs shared and recommended by the EVE community. In addition, when pilots are flying together, a shared and standardized overview can make fleets more effective and enjoyable.

There are a few popular overview packs that were looked at for inspiration on how to improve the default overview. The main feature of the community overview packs that we wanted to surface in the new default overview is the usage of predefined groups of presets matching a specific tab, allowing capsuleers to quickly adjust the overview to the situation at hand.

[h2]Transition[/h2]

Before going into the details of the changes, it’s worth stating that the release of the new default overview will not automatically change the current settings on existing accounts. However, when you reset the overview after the release, it will transition to the new defaults rather than the old defaults.

The overview settings are stored on the machine locally and are associated with a specific account on that local EVE client instance only. That means that your account’s overview settings might be affected differently depending on several conditions when starting your client for the first time after the new default overview feature release.

Here are the possible outcomes:

Scenario
Outcome
Fresh EVE client install
The account gets the new default overview
New or existing account added to local client after the release
The account gets the new default overview
Existing account used on local client before the release - using default overview settings
The account keeps the previous settings but the legacy defaults are now stored as custom settings
Existing account used on local client before the release - using custom overview settings / overview pack
The account keeps the previous settings and they continue to be stored as custom settings


Please note that in any of the above scenarios, when you reset your overview settings or client settings, your overview will reset to the new defaults and your previous settings will be lost unless you export them in advance and import them again afterwards.

[h2]A New Default Overview[/h2]



As mentioned above, one of the goals for changing the overview is to structure the overview so that its tabs have predefined sets of presets to be used interchangeably.
Tabl Label
Presets
Function
General 
6
The "main tab". Applicable in most situations and the additional presets allow for specific activities (FW, NPSI fleet, Incursion fleet)
Targets 
24
When you only want to see the targets (valid player targets) or only your fleet
Mining 
1
Same as General but with all asteroids and asteroid belts
WarpTo
4
Only the objects you can warp to, visible beyond your grid (celestials, global beacons, etc.)
All
1
Show everything you can see


[h2]Tab Presets[/h2]

Each of the several presets in the "Target" group display only the non-friendly ships of a specific type (frigates, battlecruisers, carriers, etc.). Other presets have more nuanced use cases, presented below. For more details regarding the types and states included in all presets, please head to the FORUM THREAD. Default presets for default tabs are marked in bold. They will always show up at the top of the preset selection list.

Preset Name
Use Case
 ’ All ‘
Everything you can see
’ General ‘
Similar to the General preset we have today
’ Mining ‘
Similar to the Mining preset we have today but also showing asteroid belts
’ Target Capsuleer: All ‘
All targets you can shoot at including drones. No friendlies. Useful for solo/small fleets.
’ WarpTo: Escape ‘
For quick warp out
✜ General: Clean - No Wrecks, Collidables
Enables focusing on killing the NPC without the wrecks and collidables cluttering the overview
✜ General: Factional Warfare
Focused on FW activities
✜ General: Incursion
Focused on running Incursions
✜ General: NPSI Fleet
Handy preset for joining "Not Purple - Shoot It" fleets
✜ General: War Targets
Useful in highsec only. It shows war targets but no neutrals
✥ Target Capsuleer: All - No Drones
Suited for larger-scale combat where there might be hundreds of drones on the field cluttering the overview
✪ Friendly: Fleet
Displays all ships in your fleet only
➲ WarpTo: Dock
Enables warping quickly to a station or structure to dock (ignores docking restrictions)
➲ WarpTo: Jump
Displays only the objects to warp to that can be used to jump to another system or to a site pocket
➲ WarpTo: Point of Interest
Useful for exploring New Eden by finding interesting objects that might be hidden otherwise


[h3]Default Presets for Default Tabs[/h3]

Tab
Default Overview Preset
Default Bracket Preset
General
’ General ‘
Show All Brackets
Targets
’ Target Capsuleer: All ‘
’ Target Capsuleer: All ‘
Mining
’ Mining ‘
Show All Brackets
WarpTo
’ WarpTo: Escape ‘
’ WarpTo: Escape ‘
All
’ All ‘
Show All Brackets


[h2]More Columns[/h2]

The new default overview will have seven columns instead of five. The default width of the overview window is also being expanded to show all columns and the width of some of them is being adjusted to maximize the use of space.

New columns set:
  • Icon
  • Distance
  • Name
  • Type
  • Size
  • Velocity
  • Angular Velocity

The size of your target is the most important tactical information together with its velocity, but the Size column is missing from the current overview and is rarely seen in overview packs. This is because more advanced players already know the approximate size of the entity they are looking at just by its icon (frigate, cruiser, etc.).

New players have yet to gain that experience and knowledge, so seeing the actual size displayed helps create a correlation between the target size, icon, and the effectiveness of weapons against it. In addition, seeing the actual size information should help with understanding the scale of ships or other objects in space, which might be difficult otherwise due to the lack of visual reference.

In addition, the combination of Size and Velocity provides useful information when attacking with missiles and the combination of Size and Angular Velocity when using turrets.

[h2]Appearance[/h2]

The current Appearance settings of the default overview are being replaced with the Appearance settings from the Z-S Overview Pack. This includes the blinking settings and the order of priority of Colortags and Backgrounds, thus only the Colortags will be blinking and all Backgrounds will have static colors.

Pilots with a kill right currently have higher priority than pilots with negative standing because the former can be engaged, while the latter may not necessarily be if you are in highsec.

[h2]Brackets In Space[/h2]

In the new default overview, the in-space brackets will display the information in two lines and use text formatting to emphasize specific information.

First line shows:
  • Type (ship type/structure type)
  • Alliance ticker
  • Corporation ticker

Second line shows:
  • Pilot name for ships / structure name for structures
  • Distance


[h2]Credits and Feedback wanted[/h2]

After reviewing the packs that are recommended by the community and talking to the CSM and our in-house EVE players, we decided to take the Z-S Overview Pack as the starting point for the new default overview. We talked with its creators, Zirio and Deuce Syundai, and they provided invaluable feedback regarding the design behind it.

The current Z-S Overview Pack was built as a fork of the SaraShawa Overview and is the result of the efforts of a few players over the years. We want to thank them for their great service to the community and for inspiring us:

  • Sarah Schneider - the creator of the original Sarah’s Overview Pack from around 2012-2013
  • Oh Takashawa - maintainer of the SaraShawa Overview - initially based on Sarah’s Overview Pack
  • Zirio - the "Z" in Z-S Overview Pack - design, technical implementation, maintenance
  • Deuce Syundai - the "S" in the Z-S Overview Pack - design and implementation


We also want to thank all the other overview pack makers out there. You can find some of them listed on the EVE University Wiki.

We believe that these changes to the default overview will make new capsuleers more adept and even allow them to jump into the next fleet fight. The new default overview is available now on the Singularity test server. We invite you to share your feedback on the EVE Forums

o7

PS.

During our talks, Zirio mentioned that he is stuck in a carrier somewhere in deep nullsec and it would be great if we could help him out. The only way we can do that is to ask you guys, the community, to help him evacuate. If you have ever used the Z-S Overview Pack and wanted to give back a little, reach out to Zirio and organize the evacuation. He can be reached on the EVE Online Official Discord under the handle “Zirio” (Zirio#6801). It would be nice if you didn’t awox him but... well, we can’t stop you.

Finals Fever in the Proving Grounds!

Carousing capsuleers,

Commemorate the finals of Alliance Tournament XVIII with victories of your own across two more 24-hour Abyssal Proving Ground events – blasting into bombastic 1v1 battleship combat on Saturday 19 November and demonstrating the destructive potential of the Empires’ brand-new navy destroyers on Sunday 20 November!

## BOMBASTIC BATTLESHIP 1v1 – SATURDAY

This event begins at 11:00 UTC on -- November, and runs for exactly 24 hours.

The ruleset is as follows:

- Only the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis may enter this event.
- Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
- Pilots receive 100 million ISK payout per match where they deal at least 15000 damage.
- Sensor dampeners, weapon disruptors, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
- Auxiliary nano pump, nanobot accelerator, core defense field purger, core defense capacitor safeguard, and core defense operational solidifier rigs cannot be fitted.
- Rigs are restricted to tech I.
- Maximum of one local repair module per ship (shield or armor).
- Modules and implants are restricted to meta level 5 and below.

## NEW NAVY DESTROYER 1v1 – SUNDAY

This event begins at 11:00 UTC on 13 November, and runs for exactly 24 hours.

The ruleset is as follows:

- Bonus: a special limited-time “Navy Destroyers Expert System” will be provided to all capsuleers during the weekend of this event.
- Only the Coercer Navy Issue, Cormorant Navy Issue, Catalyst Navy Issue, Thrasher Navy Issue may enter this event
- Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
- Pilots receive 10 million ISK payout per match where they deal at least 2000 damage.
- Sensor dampeners & weapon disruptors, core defense field purger rigs, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
- Maximum of one local repair module per ship (shield or armor).
- Modules and implants are restricted to meta level 5 and below.

Tune in for the tournament & grab your Proving Ground Filaments (available from Abyssal Deadspace, Triglavian wrecks in Pochven, or the in-game market), and echo the ferocity of the ATXVIII finals in the arenas of the abyss – proving your own glory, climbing the leaderboards, and earning special rewards!

Black Friday Exclusive Deals

Bargain-hunting capsuleers,

Head to the EVE Store from today until 28 Nov and you´ll find all Omega packs at 20% off with free Battlecruiser SKINs & Dramiel Sariel’s Flame SKIN included with select Omega packs. If you already have any Omega time active, the Omega you get in the packs will extend your time by the purchased amount.

The Omega pack offers are as follows:

  • Get 20% off 1M Omega ⭐
  • Get 20% off 3M Omega and receive a free Dramiel Sariel´s Flame SKIN 🔥
  • Get 20% off 6M Omega and receive 3 free SKINs (Dramiel Sariel’s Flame, Prophecy Navy Issue Crown and Swords, Ferox Navy Issue Steel Cardinal SKINs) ✨
  • Get 20% off 12M Omega and receive 3 free SKINs (Dramiel Sariel’s Flame, Myrmidon Navy Issue Inner Zone Vanguard SKIN, Cyclone Fleet Issue Snowline Bladeracer SKINs) ❄️
  • 20% off 24M Omega + 5 SKINs (Dramiel Sariel's Flame, Prophecy Navy Issue Crown and Swords, Myrmidon Navy Issue Inner Zone Vanguard SKIN, Cyclone Fleet Issue Snowline Bladeracer, Ferox Navy Issue Steel Cardinal SKINs) ⚔️


The Black Friday deals don’t end there. Head in-game to the New Eden Store and treat yourself, and your ship, to a set of SKIN bargains! During the same Nov 7 to 28 period, pilots can conquer systems in style, with 6 Pirate HEX SKIN bundles at 50% off and a 7 SKIN Redclaw Sable Bundle at 60% off. Head to the New Eden Store to take advantage of the Black Friday deals!

Beyond Uprising: More new EVE content!

Eager Capsuleers,

The newest narrative-driven expansion, Uprising, introduced new ships to command, the ability to proudly fly your colors with corporation and alliance emblems, a clear path to the warzone, immersive new Upwell hangars, and a series of Factional Warfare changes that usher in the future of war in New Eden. Just a week later, the Uprising continues with the latest update live today, which brings even more fresh content and refinements to EVE.



As of today, you and your fellow pilots now have access to the thrilling world of Factional Warfare battlefields, offering even more Uprising content to sink your teeth into. These new battlefields give pilots yet another way to embrace a distinct blend of action-packed combat.

[h2]HOW IT WORKS[/h2]

The Factional Warfare battlefields let two teams battle it out over specified areas and will spawn across the cluster, with new openings appearing in The Agency and via the Factional Warfare interface. Use an Acceleration Gate to journey to the selected area, and you can join your wingmen to fight to control areas, defend bases, and battle for score through a ‘tug-of-war’ point-stealing mechanic.



Battlefields in Factional Warfare promise to bring EVE Online some of its most dynamic, energetic combat yet to be seen. And when one battlefield closes another spawns elsewhere, meaning there will always be more action to chase down.

[h2]EVEN MORE IN UPRISING[/h2]

Aside from that, there are a series of other updates and refinements as part of the Uprising expansion you can read more about in today’s Patch Notes. You can be sure there’s more to come, as New Eden’s future is an exciting place with plenty in store.

For those who want a peek behind the curtain into all the love that went into Uprising, check out these development interviews:

[previewyoutube][/previewyoutube]

Fly Safe!
Play EVE

Alliance Tournament XVIII Prizes & Weekend Schedule

Gladiatorial Capsuleers,

Alliance Tournament XVIII is fast approaching! This weekend, the qualified teams have been practicing hard to prepare for the annual bloodbath in the arena that will take place as the first of two weekends of combat, but before gazing at the explosions, it’s time to look at the epic prizes that are up for grabs this year – both for the competitors, and for those cheering on their teams.

[h2]Prize Ships[/h2]

We know you’ve all been itching to see specifics for the price ships for this year’s tournament. Earlier we had announced that we would rerelease the Mimir and the Freki and we still withhold that as a future possibility. However, the rewards this year will be two entirely new ships that take inspiration from the iconic Mimir and Freki and we’re delighted to be able to share their stats with you here today:

[h2]Geri:[/h2]

Assault Frigate 5-4-4, 3 Missiles, 2 Turrets

10mbit bandwidth, 50m3 bay

Assault Frigate Bonuses per level:
  • 7.5% bonus to Light Missile and Rocket Explosion Velocity
  • 7.5% bonus to Light Missile and Rocket RoF

Frigate Bonuses per level:
  • 7.5% bonus to Light Missile and Rocket Damage
  • 7.5% bonus to Shield Booster and Armor Repairer effectiveness

Role Bonuses:
  • 400% bonus to Stasis Webifier Drone factor of velocity decrease
  • 25% bonus to Statis Webifier Drone velocity
  • 50% reduction in MWD signature radius penalty
  • Can fit Assault Damage Control

[h2]Bestla:[/h2]

Heavy Assault Cruiser 6-5-5, 4 Missiles, 2 Turrets

20mbit bandwidth. 125m3 bay

Heavy Assault Cruiser Bonuses:

  • 7.5% bonus to Heavy and Heavy Assault Missile Explosion Velocity
  • 7.5% bonus to Heavy, Heavy Assault, and Rapid Light launcher RoF

Cruiser Bonuses:
  • 7.5% bonus to Light, Heavy, Heavy Assault Missile Damage
  • 7.5% bonus to Shield Booster and Armor Repairer effectiveness

Role Bonuses:
  • 400% bonus to Stasis Webifier Drone factor of velocity decrease
  • 25% bonus to Statis Webifier Drone velocity
  • 50% bonus to drone hitpoints
  • Can fit Assault Damage Control

[h2]PRIZE FORMAT[/h2]

Prize Ships

Last year, we introduced a revised distribution pattern for Alliance Tournament ships, broadening the recipients of the prizes from the top 4 teams to the top 16 – with each team’s allocation based on where they exited the bracket after their second loss. This has resulted in far broader usage of prize ships across New Eden in the year since, and a result of this revision’s success, we’ve elected to use the same distribution pattern for ATXVIII’s prizes:

  • 1st (winner of finals): 40x Geri, 40x Bestla
  • 2nd (loser of winner’s bracket): 20x Geri, 20x Bestla
  • 3rd (loser of match 61): 16x Geri, 16x Bestla
  • 4th (loser of match 60): 12x Geri, 12x Bestla
  • Top 6 (2 teams, K.O. in losers round 6): 8x Geri, 8x Bestla
  • Top 8 (2 teams, K.O. in losers round 5): 6x Geri, 6x Bestla
  • Top 12 (4 teams, K.O. in losers round 4): 4x Geri, 4x Bestla
  • Top 16 (4 teams, K.O. in losers round 3): 2x Geri, 2x Bestla
  • Total of 140 of each ship rewarded


Teams will only receive the highest bracket of prizes they have earned. For example, a team which leaves the bracket in losers round 6 will get the top 8 prize (6x Geri, 6x Bestla), but will not also receive the top 12 and top 16 prizes.

[h3]Prize SKINs[/h3]

Of course, ships aren’t the only prize of the Alliance Tournament. Back in 2015, when SKINs were first introduced, there had already been 13 Tournaments hosted – so to go along with our plans to update legacy ships & themes from ATVII onwards for future Tournaments starting this year, you can look forward to the introduction of special Tournament SKINs each year going forward!

For the ATs of recent years, sponsored by New Eden’s pirate factions, releasing Tournament SKINs for each faction has been simple – as pirate factions have only a few ships each. This year, however, the significantly larger number of ships in the Minmatar Republic’s lineup would be impossible to fully accommodate, necessitating a more exclusive selection. Mirroring the Seven Tribes of Matar, we’ve settled on 7 lucky ships to paint in the colors of victory this year:

- Tempest Fleet Issue
- Typhoon Fleet Issue
- Hurricane Fleet Issue
- Stabber Fleet Issue
- Vigil Fleet Issue
- Wolf
- Scimitar (Needed to give our Logi bros some love!)



10 SKINs will be awarded for each match win a team claims in the Tournament.

[h2]Schedule and How to Tune In:[/h2]

The tournament will take place over the next two weekends with all the matches broadcast live on Twitch. The first match between ‘Truth Honor Light’ vs ‘Ah Hail Nah’ starts at 15:00 UTC on Saturday 12th November.

he full schedule of the matches can be found at Alliance Tournament XVIII Schedule, and will be updated as the tournament progresses.

Join the stream to watch CCP developers and a panel of player commentators for in-depth insights into team tactics (assuming they exist), expert PvP advice for participants as well as a chance to win ship SKINs.

[h2]Flagships Go Boom:[/h2]

Since the last update the teams have declared their flagships. Flagships are Battleship class ships that can ignore some of the fitting restrictions imposed on other tournament ships. Each team may choose to field one flagship but since the matches are happening on Tranquility server if they are destroyed they are lost for good!

You can find a list of the teams and the flagships they have declared on the official EVE Online forums.



[h2]Twitch Match Predictions[/h2]

The main event will also leverage Twitch’s predictions functionality to let viewers vote on who they predict will crush their opponents in each match, and hundreds of prizes including GalNet StreamCast Unit SKINs, Integral Reality Labs EVE Ship models, EVE watches, and vouchers for EVE Store Merchandise will be up for grabs each day of the tournament.

Predictions will be activated at different intervals throughout the day – so tune in on Twitch to join in the excitement, and stick around for the entire tournament stream to maximize your chances of claiming a prize!

Jump to the Tournament Discussion section of the forums or join the official EVE Online Discord if you want to join the dicussion.

Prepare for an action-packed tournament, capsuleers – we’ll see you in the arena!

o7