1. EVE Online
  2. News

EVE Online News

Battlecruiser Brawl in the Proving Grounds!

Unflinching Capsuleers,

Pit yourself against your fellow pilots and prove your worth in brutal 1v1 battlecruiser combat in the next Proving Ground event!

This event begins at 11:00 UTC on 10 September, and runs until 11:00 UTC on 12 September.

The ruleset is as follows:

- Core empire tech I battlecruisers (except the Cyclone!) and the Gnosis may enter
- Turret and Missile damage is increased by 25% in this arena.
- 100% bonus to the benefits of overheating tackle, propulsion, repair, resistance, and energy warfare modules, as well as turrets and missile launchers.
- Shield rechargers, boost amplifiers, power relays, and flux coils, core defense field purgers, sensor dampeners, and weapon disruptors cannot be fitted.
- Pilots receive 20m ISK for every match where they deal at least 7000 damage.
- Ships entering this arena may fit a maximum of one local repair module.
- Modules are restricted to meta level 5 and below.
- No pirate implants allowed.

Board your battlecruisers, load up your Proving Grounds Filaments, (available in Abyssal Deadspace caches, in Triglavian wrecks in Pochven, or on the in-game market), and dive headfirst into the depths of Abyssal Deadspace as you fight for glorification, climb the Proving Grounds leaderboards, and earn special rewards!

GM Week Returns!

Supportive Capsuleers,

It’s that time of year once again: get ready for another action-packed GM week, running from 5-9 September! Festivities include in-game events, contests, streams, prizes, and more; there’s something for every Capsuleer to enjoy, so jump in, meet the GMs who maintain the world of EVE and join the celebrations!

[h2]EVENTS[/h2]

[h3]Whack-a-Bot – 5 September at 16:30 UTC[/h3]



The always-popular Whack-a-Bot event, taking place in Yulai, lines up an array of ships and pilots identified as using CONCORD-prohibited automatic piloting technology in progressing size – teleporting them to a battlefield of hungry Capsuleers, rearing and ready to tear them apart! This event will also be streamed on the official CCP Twitch, so even if you can’t make it to Yulai, you’ll be free to sit back and enjoy the carnage!

[h3]GM Fleet with BjornBee – 8 September at 17:00 UTC[/h3]



Watch out for a roaming fleet of GMs and ISDs, FC’d by the one and only BjornBee! Each fleet member will be carrying a variety of goodies, so enjoy fun fights and try to claim rewards from their wrecks – or if you can’t join in person, hop onto the stream and watch live!

[h2]VIDEO CONTESTS[/h2]

Share your best EVE videos, whether they’re funny, cool, or just plain entertaining, for a chance at fun prizes! There will be two separate contests – one for videos 30 seconds or shorter and one for videos 1-3 minutes in length, and submissions will take place in dedicated threads on the EVE Forums.

[h2]ALL-WEEK ACTION[/h2]

Each of these will be running for the entire duration of the GM week celebrations, so no matter where or when you play, there’s certain to be something fun for you to take part in!

[h3]Scavenger Hunt[/h3]

Keep your eyes peeled and seek out jetcans dropped all over New Eden, filled with all sorts of goodies! Hints to their locations will be dropped both onstream and through in-game channels.

[h3]Armed Piñata Hunt[/h3]

Similar to the scavenger hunt, but a bit more energized: follow hints and locate GMs hiding all over New Eden aboard ships full of loot! You’ll need to destroy their ship in order to claim your prize (unless you ask nicely, maybe?), but be prepared – as they’ll be shooting back as well!

[h3]Orbital Stash[/h3]



Seek out easily-located containers across the cluster, named with an EVE-related riddle and accessible only by inputting the correct answer as a passcode! All answers will be in lower-case to avoid confusion.

[h3]Magic School Bus[/h3]

Taking a cue from beloved ex-CSM member Mike Azariah, GMs will be traveling to each career agent system to hand out fully fitted tech 1 frigates to new players in need!

[h3]In-Game Activity[/h3]

GMs will be actively present throughout the week throughout various help channels, as well as in person aboard impressive & aspirational ships across various starter, career agent, and Sisters of EVE Epic Arc systems, engaging with players and answering questions in chat – marked by their signature red text!

You may also encounter them in the Proving Grounds, fighting on even ground, and might see some surprise appearances in various EVE streamers’ locations as well as in their stream chats!

We can’t wait to share another bombastic and action-packed GM week with you all – See you in space!

Capsuleer Chronicles – Final Volume Available Now!

Bold Capsuleers,

The fourth & final volume of EVE: Capsuleer Chronicles is available now!

Raravoss falls to the Triglavian Collective, assisted by those who chose to side with them against the Empires; amid the chaos, join one Amarrian Capsuleer who long ago rejected the teachings of his youth as he reaches out to aid the Minmatar Ria, and follow the two as they attempt to escape the irreversible consequences of Final Liminality.



For the empyreans of New Eden, among whom killing is merely one of many means of communication, there is nothing more valuable than trust – and when one places trust in another, whether it be hard-won or a last-ditch gamble, they may in their darkest hour see it returned. On the tumultuous borderline of change, how will this chapter of two immortals’ lives conclude? Jump in and find out!

The final volume, “Liminality”, is available online for free through a selection of sources; check out the Capsuleer Chronicles’ official site to read the last chapter of this official EVE comic series from Dark Horse Comics, and be sure to pre-order your physical copy of the combined hardcover edition, coming later this year!

Fly safe, Capsuleers – whether in New Eden, Pochven, or beyond, we’ll see you in space!

READ THE FINAL ISSUE

Join the Proving Grounds frigate frenzy!

Calling all pilots!

In celebration of this fine Union Day, a very special 2v2 frigate frenzy is coming to the Abyssal Proving Grounds. This event will run from 2-5 September and will allow use of the following ships: Merlin, Kestrel, and Condor.

Getting into the spirit of the festivities, these dramatic duels will feature team-based frigate combat, and the gauntlet is thrown to Caldari frigate enthusiasts of all abilities, bringing together grizzled veterans and young hot shots.

What would a Union Day celebration be without a universally accessible event? In a bid to entice budding new Capsuleers , module choices for the event are limited to Meta 0 base modules only.

This special frigate frenzy is a true test of skill, meaning that you will be required to battle without the aid of the following: weapon disruptors, sensor dampeners, shield rechargers, shield power relays, shield flux coils, shield boost amplifiers, and core defence field purgers.

In order to make these team-based battles a true test of skill, ships fitted with modules or rigs that provide bonuses to single specific damage resistances will not be permitted. For example: EM armor hardener modules and medium kinetic shield reinforcer rigs are NOT allowed because they provide bonuses to a single specific resistance type. However, multispectrum energized membrane and Damage Control modules ARE allowed because they provide bonuses to multiple resistance types.

In the interest of sportsmanship, ships entering this Proving Ground may have a maximum of one local repair module fitted (shield or armor).

The following arena effects are in place for the event:
+25% Hybrid turret damage and optimal range
+10% Kinetic missile damage

Prepare your fittings as well as your Proving Ground filaments, available in Abyssal Deadspace or on the in-game market, and brace yourself for team-based combat as you strive for glory - making your mark on the leaderboard and earning special rewards!

Arcs and EVE's Narrative Driven Design

Story-Loving Capsuleers,

The narrative prelude to upcoming Factional Warfare changes is officially underway ushering in a new era in EVE development. Arcs act as the driver for introducing new features in EVE while also allowing you, the capsuleers, to interact with the story and in some cases, even impact it directly.

Narrative arcs have become the framework for planning, designing, and implementing Factional Warfare changes with the goal of using arcs to guide future development of EVE’s living universe overall. You can read more about the upcoming Factional Warfare changes in the EVE – A Living Universe Presentation here and in the State of the Union devblog.

If you want to dive even deeper into narrative arcs in EVE, tune into the CCPTV stream today at 15:00 UTC co-hosted by CCP Convict and Uriel Anteovnuecci with CCP Loki and CCP Delegate Zero as guests.

A key goal of arcs is to reflect a changing, living universe with a background that affects many aspects of EVE; one that you can take part in influencing and shaping. Some of you have already risen to the call from the empires’ military leaders and have helped discover and decipher clues scattered throughout New Eden providing intelligence on how events are progressing.

The empires of New Eden have taken their first steps towards fulfilling their agendas in the militia warzones with further plans and responses to their enemy’s activities already underway.

[h2]Empire Agendas[/h2]



With the Triglavian Collective largely confining its activities to the occupied systems of Pochven, the empires are once again competing against one another for territory, resources, and technology. The four empires are central to EVE’s universe and EVE’s story. They are considered the four core pillars of EVE in terms of the content and narrative. Developing a sense of each individual empire having an agenda of its own is an important focus of the narrative design work.

Renewing the tangibility of each empire’s agency and goals begins with the upcoming Factional Warfare changes. The opposing goals of the Caldari State and Gallente Federation will be apparent to players and able to be acted upon to advance and influence their storylines. Similarly, the imperial agenda of the Amarr Empire is opposed by the specific goals of the Minmatar Republic, with these also open for player responses and influences to drive or guide the narrative.

[h2]Narrative Objectives[/h2]



As events move towards changes to Factional Warfare and to the landscape of the militia warzones, there will be narrative objectives that will play a role in shaping the territorial and technological balance of power between the empires. These objectives will be within the framework of the militia warzones and will be affected by the state of play in each warzone, but will have their own gameplay specific to each objective.

Holding space in the militia warzones in and around narrative objective star systems will be important. It will advance the agenda of the relevant empire and the associated gameplay will provide finer scale opportunities for supporters of each empire to advance their goals.

These narrative objectives will provide a key series of events leading up to the changes in Factional Warfare. They will offer a preview of the way that geography and objectives work together to give a more grounded meaning to the actions taken by players in the militia warzones.

The developing Advantage system will in future involve specific content designed to interact with the overall Frontlines and Advantage changes, while providing many opportunities to hook narrative events and objectives naturally into future Factional Warfare gameplay.

[h2]Impact and Flow of Narrative Arcs[/h2]



Narrative arcs in general have a structure that includes events that can be influenced by player activity and events that will unfold as part of the overarching storyline regardless of player actions.

Players have always made the best stories in New Eden, and we want the Universe not only to live up to those stories but also give players more agency to affect the goings-on in New Eden. There is a framework we have to operate within for this to make sense, so players don’t have FULL control of everything.

The narrative structure requires defined starting and ending points for each arc with critical arc-defining events being established to fill out the basic framework. How these events turn out can still be influenced by player action when narrative objectives and gameplays feed into them. An informed player will always know what is at stake, and what they are fighting for.



The present narrative arc and its different threads and objectives will determine certain outcomes, particularly in terms of the technological edge some empires may gain in the context of Factional Warfare.

There will also be opportunities to reshape the map in certain ways in future narrative objectives while the empires themselves may take steps to secure their own grip on key territories. The stakes of each narrative objective and the scope and scale of what will be affected by players will need to be widely communicated.

With all this said, the rollout of the narrative continues and major narrative objectives in the warzones are slowly becoming apparent as the storyline unfolds. Be sure to tune into the CCPTV stream today at 15:00 UTC to discuss more.

If you’d like to keep track of how things are heating up amongst the factions, participate in the storyline, and speculate on how ultimately this will impact Factional Warfare in EVE, you can read in-world news at EVE Universe, follow the #NewEdenNews on Twitter, and keep your eyes peeled for clues.

And as always, fly safe!